SilentSpecter
Member
Boss is bullet sponge and you receive much higher damage.
I did that boss solo and found it super annoying. Took me Around 10 tries I think.Has anyone got to the boss thats like 10 huge rolling cubes ? Was have tried it 100 times and keep getting crushed. My hands and head are hurting now. lol. Close to having a full on meltdown !!!!!
Nice, don't know how you managed 60+ hours, I have 20 and starting to feel a bit tired, maybe from the procedural stuff or constant wave of enemies or don't know what. And it's weird, didn't have this problem with Elden Ring, I've clocked 200 hrs in my first playthrough.Smoked the final boss last night, felt good. Never rerolled the campaign, played what I was given, 100% solo, Veteran and I never use guides on a first playthrough. Played through each world again in Adventure Mode as I played through the campaign so essentially it was 2 playthroughs, 60+ hours clocked. As of right now it's tied as my GOTY frontrunner.
So weird sometimes in games about these things and as far as I'm seeing, most people don't like this one, I found this Boss to be the most enjoyable so far, in fact I can exaggerate a bit and say it was the only one that I enjoyed. No bullshit attacks or tracking my moves, everything is working as intended and I've died a lot, like 20+ times.I did that boss solo and found it super annoying. Took me Around 10 tries I think.
Some tips I can give are:
- you want an accurate weapon since you want to hit the far away weak points easily, damage isn't a problem
- I found going to the area sectioned off right next to the start easier than going down the "hall"
- the cubes always follow a pattern, but some can be tricky by making you think they are moving further, but are still doing their small rotations/loops
- stay in the area you start for a bit and you can get more than half the weak points from there
- the above also allows plenty of room to dodge the cube there along with the big laser cube attacks
Fair enough. I guess it's more of a puzzle than a typical boss and I probably wouldn't mind if it was optional.So weird sometimes in games about these things, I found this Boss to be the most enjoyable so far, in fact I can exaggerate a bit and say it was the only one that I enjoyed. No bullshit attacks or tracking my moves, everything is working as intended and I've died a lot, like 20+ times.
Apocalypse sounds awful, but I'm up for some Nightmare later on though. I think it said bosses on Apocalypse have over 400% health lolBeat the final boss on my third try with the Engineer and Invader combo. Like someone else said, the game basically plays itself at that point and the Overclocked turret melts the boss' hp.
Started on Apocalypse difficulty (and you can actually pick from any of the classes you've unlocked in previous, lower difficulty, playthrough!) and am getting my ass kicked by trash mob enemies.
The real Remnant begins now...
Lol, that would be funny to see everyone running around and get crushed.Fair enough. I guess it's more of a puzzle than a typical boss and I probably wouldn't mind if it was optional.
I've played most of the game with friends, but this boss I didn't. Would have been more enjoyable and maybe even funny watching friends get crushed.
Cube Gun is awesome though, so it balances out.
Once you blow a hole in the side, you can stand under it as it moves over you. Just pay attention you don't try standing under the flat side. That box that comes to the start switches up his sides on the 3rd pass to the starting spot. You can sit there and try to get every box you see from that angle, then move on. The projectiles can also be shot.Has anyone got to the boss thats like 10 huge rolling cubes ? Was have tried it 100 times and keep getting crushed. My hands and head are hurting now. lol. Close to having a full on meltdown !!!!!
This is exactly where I am at right now. Thanks for the tips.I did that boss solo and found it super annoying. Took me Around 10 tries I think.
Some tips I can give are:
- you want an accurate weapon since you want to hit the far away weak points easily, damage isn't a problem
- I found going to the area sectioned off right next to the start easier than going down the "hall"
- the cubes always follow a pattern, but some can be tricky by making you think they are moving further, but are still doing their small rotations/loops
- stay in the area you start for a bit and you can get more than half the weak points from there
- the above also allows plenty of room to dodge the cube there along with the big laser cube attacks
Been smooth sailing on Nightmare, started in Losomn and I got the last couple of quests to complete the quilt! Didn't even realize the previous 2 playthroughs in this region that it was filling up, very cool stuff. On a different note, I didn't get the rewards for completing Veteran, apparently it's a known bug. I'm convinced scrap trophies are bugged too, there's no way I haven't acquired at least 50K scrap.
Brings me to my next point, Remnant 1. I redownloaded it, wanted a direct comparison following my playthrough of R2. My character was ready and waiting just as I left him, hopped into Earth and was surprised at how well it holds up and how good it feels, especially since it's now a silky 60 FPS on PS5, was locked 30 when I originally played it on my PS4Pro. A few observations:
- taking out armor sets was a mistake. I remember reading dev said they didn't want players to feel "forced" to use an armor set they didn't like just for the bonuses. Well Gunfire there is a solution to that: transmog
- as I remembered scrap was waaaay more generous in R1. I was surprised to see my character had 56K in the bank and I'd already unlocked the 100K trophy. Enemies drop a lot more scrap/mats.
- playing through Root infested Earth has an intensity and tactics driven feel to combat I didn't quite feel in the sequel. Pitched battles in the streets, actively using cover, gunfights across multiple floors in derelict buildings, gunfire shattering the windowpanes, it's fantastic.
- no stamina drain outside of combat in R2 was a big QoL improvement they should have patched in R1. Same goes for the map in general but particularly the icon showing which areas are still unexplored.
- traits have no cap in R1, why the hell change a good thing Gunfire? I'm stopped picking up trait books in my Nightmare playthrough in hopes they'll patch it lol
I stopped playing at 85% of trophies obtained so I might just go for the plat. Also bought Subject 2923 DLC currently on sale as I'm already fiending for a new world, I look forward to diving in!
- Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.
- Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.
- Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
- Reduced the Magazine Capacity of Enigma from 30 to 25.
- Increased the total Reserve Capacity of Enigma from 120 to 125.
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.
The co-op scaling for damage given and taken vs. solo play is totally messed up. I have no problem soloing apocalypse, but when playing with friends we´re getting wrecked. Seems rather backwards..
- Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.
Took me some time to figure out, but Remnant 2 doesn't have a traditional campaign. It's all about unlocking worlds for adventure mode, to be able to build dream builds and take on harder difficulties. I've completed the story multiple times now and I keep finding new things, puzzles, elites and bosses.We played exclusively on his campaign so I’ll probably never finish because I’m not playing another 20 hours to reach him on my campaign. Sucks.
There are people out there that stay online just to make you discover stuff when you get into their game, last night i followed a dude that made me discover so many things.
I do that in my solo campaign but when i play adventure mode in coop i can't exactly tell people what to doNow imagine the satisfaction of discovering all that stuff *yourself* instead of following random strangers around, solo all the way
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Took me a couple of hours to get him down, but damn this game is so rewarding. On apocalypse it really feels like Elden Ring/Dark Souls toughness![]()
Aby tips how to level fast achetypes? Its so slow.Now to work on leveling all my archetypes.
If you're on console you can do the chimney:Aby tips how to level fast achetypes? Its so slow.
I get that but, the final boss is too much in co op. Found out the Host has advantage because there is lag for the non host player. Brutal.Took me some time to figure out, but Remnant 2 doesn't have a traditional campaign. It's all about unlocking worlds for adventure mode, to be able to build dream builds and take on harder difficulties. I've completed the story multiple times now and I keep finding new things, puzzles, elites and bosses.
Mudtooth's Elixir? Mudtooth doesn't have it in his store.If you're on console you can do the chimney:
Fixed in the patch, so if you're on console it should be out in the next couple of days.I get that but, the final boss is too much in co op. Found out the Host has advantage because there is lag for the non host player. Brutal.
Available after beating campaign.Mudtooth's Elixir? Mudtooth doesn't have it in his store.
Rings are good. Try to build synergy between available rings and weapon mods.Ei GS I got bored and didn’t play for a while. Had an urge to play it again. It’s fun again. I haven’t gotten better gear like chest pieces and etc. I’m casually playing this. Lol I just got to Nightweaver, had to shut it off to go to bed. My character feels weird: a Level 9 weapon with crap gear. I feel like I haven’t done much besides level up my gun and my health. The drops have only been rings. I only find rings out in the world.