Report: Valve to release $1200 VR by the end of 2025

You can dig up threads from 2016 with people saying this with confidence. It's not going anywhere. They were wrong and so are you.
No they were largely right. VR hasn't even come close to living up to the hype from 10 years ago and all the money funneled into it.
 
I'm I reading the last bit correctly? Does that sort of sound like UEVR injector in a way in that we can play flatscreen games in VR?

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You're reading it wrong, it's talking about playing 2D games in 2D on a virtual screen. Lot of people presently hook Steamdeck devices up to those Xreal style glasses that mimic viewing a 100" TV. Deckard will be building that all in one device. It's not a VR mod or even a Stereoscopic 3D Injector, it's aiming to improve on playing 2D games mobilely, so you don't have to view a tiny 7" screen.

In other words TLDR, Valve is positioning this to effectively be the top Steamdeck 2 SKU above the Steamdeck 2 OLED. A Steamdeck 2 with a 200" screen--hopefully OLED as well, but not confident on that if the whole bundle is only $1200.
 
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You're reading it wrong, it's talking about playing 2D games in 2D on a virtual screen. Lot of people presently hook Steamdeck devices up to those Xreal style glasses that mimic viewing a 100" TV. Deckard will be building that all in one device. It's not a VR mod or even a Stereoscopic 3D Injector, it's aiming to improve on playing 2D games mobilely, so you don't have to view a tiny 7" screen.
I thought the idea is to have big screen in VR playing any game.
 
And then the games won't be there either because "there's no market for them".

It's like deciding to cut your own dick off and then wondering why women aren't into you.

VR is so poorly managed by all these companies that it'll never grow from being anything more than a fad.
Only company like Meta, with tight founder control, can afford to throw $10s of billions into the fire so they could price an advanced headset for Quest 3 pricing.

For all its money making on Steam, Valve is nowhere near that category. Hell, even MS bailed and they have money out of wazoo.
 
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You're reading it wrong, it's talking about playing 2D games in 2D on a virtual screen. Lot of people presently hook Steamdeck devices up to those Xreal style glasses that mimic viewing a 100" TV. Deckard will be building that all in one device. It's not a VR mod or even a Stereoscopic 3D Injector, it's aiming to improve on playing 2D games mobilely, so you don't have to view a tiny 7" screen.

In other words TLDR, Valve is positioning this to effectively be the top Steamdeck 2 SKU above the Steamdeck 2 OLED. A Steamdeck 2 with a 200" screen--hopefully OLED as well, but not confident on that if the whole bundle is only $1200.

that's not exciting at all if its just 2D. Not sure why that is a "core feature" when its just a big 2D screen. We've been doing for years with Quest. It's cool, but gets old after a while.

It would at least be cool if it was something similar to Vorpx. That app allows you to play games on a huge screen but in 3D. It's an extremely interesting hybrid approach that I love to use. Super disappointed if that's a "core" feature when Vorpx is literally old as hell and superior.
 
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that's not exciting at all if its just 2D. Not sure why that is a "core feature" when its just a big 2D screen. We've been doing for years with Quest. It's cool, but gets old after a while.

It would at least be cool if it was something similar to Vorpx. That app allows you to play games on a huge screen but in 3D. It's an extremely interesting hybrid approach that I love to use. Super disappointed if that's a "core" feature when Vorpx is literally old as hell and superior.

You haven't though, not really.

Quest needs a PC to play the games, or a subscription service to a streaming platform.

This will play them natively, with no internet, and no PC.

Edit: I mean how the hell are you going to just "magically" play sprite based games like Vampire Survivor in VR automatically? If that's not UE, that's not the point, there's no way for a user-friendly, non-vomit inducing way to just flip ever game to VR.

At BEST you have a simulated 3DTV where you get a 3DS-like effect on the flat games so there's depth to them, but they aren't VR.
 
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that's not exciting at all if its just 2D. Not sure why that is a "core feature" when its just a big 2D screen. We've been doing for years with Quest. It's cool, but gets old after a while.

It would at least be cool if it was something similar to Vorpx. That app allows you to play games on a huge screen but in 3D. It's an extremely interesting hybrid approach that I love to use. Super disappointed if that's a "core" feature when Vorpx is literally old as hell and superior.

There's certainly tremendous value in one device serving as the best Steamdeck 2 you can buy, and also one of the best VR headsets you can buy. I just hope they don't ruin it by puting garbage pale LCDs in it.
 
You haven't though, not really.

Quest needs a PC to play the games, or a subscription service to a streaming platform.

This will play them natively, with no internet, and no PC.

Edit: I mean how the hell are you going to just "magically" play sprite based games like Vampire Survivor in VR automatically? If that's not UE, that's not the point, there's no way for a user-friendly, non-vomit inducing way to just flip ever game to VR.

At BEST you have a simulated 3DTV where you get a 3DS-like effect on the flat games so there's depth to them, but they aren't VR.

It's $1200, I would expect some sort of gimmick to be above what an old Quest can do. That goes without saying 100%

I don't know what you're talking about with 2D games in 3D, I've never done that before so idk what that's about.

The 3D in vorpx is WAY ahead of 3DTV. There are varying settings for the strength of the 3D. Fallout NV and many others feel 100% VR, but with a gamepad. Some of those games have more depth than "made for VR" games. So yeah, I completely disagree there.
 
There's certainly tremendous value in one device serving as the best Steamdeck 2 you can buy, and also one of the best VR headsets you can buy. I just hope they don't ruin it by puting garbage pale LCDs in it.

I'd rather it not be LCD, but I'm still impressed with Quest 3's lenses. Cranking up resolution on PC still looks incredible. I'd rather that trade off than something else at the sub $500 range. For 1200? We should get the best.
 
Only company like Meta, with tight founder control, can afford to throw $10s of billions into the fire so they could price an advanced headset for Quest 3 pricing.

For all its money making on Steam, Valve is nowhere near that category. Hell, even MS bailed and they have money out of wazoo.
Exactly. By selling each headset at a huge loss, Meta effectively warped the perception that VR can be as affordable as a game console, it has done both harm and good. Good because people who couldn't afford VR now can (myself included). Harm because they are pricing out the competition. PSVR2 was $550 at launch and there were meltdowns over that price, and that's a reasonably-priced VR headset even taking into account that it needs extra hardware (the PS5 or a PC+adapter) to work.
 
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Only company like Meta, with tight founder control, can afford to throw $10s of billions into the fire so they could price an advanced headset for Quest 3 pricing.

For all its money making on Steam, Valve is nowhere near that category. Hell, even MS bailed and they have money out of wazoo.
Sure,I agree but my point is it's still too early for mainstream appeal at such pricing and it's why VR still doesn't take off.
 
When most prolific studios begin making games for it.


I don't think that's a good metric. 5-6 years ago there were more prolific studios making VR games, demos, and ports(ID software, Bethesda, EA, gearbox, Activsion, From Software, Rocksteady, insomniac etc) yet VR was selling far, far worse. The sales later absolutely crushed those years with AA games versus AAA.

Not arguing that AAA games aren't important, it's just their design philosophy is making 2d non VR games for years probably doesn't translate.
 
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It's $1200, I would expect some sort of gimmick to be above what an old Quest can do. That goes without saying 100%

I don't know what you're talking about with 2D games in 3D, I've never done that before so idk what that's about.

The 3D in vorpx is WAY ahead of 3DTV. There are varying settings for the strength of the 3D. Fallout NV and many others feel 100% VR, but with a gamepad. Some of those games have more depth than "made for VR" games. So yeah, I completely disagree there.

How do you run Ori in it? Or something more 2D, like Terminator 2D: NO FATE.

Or something like Metaphor, where there's tons of 2D elements? I could see a 3DS effect working, but not true VR.

And then there's the issue of comfort. Most games like Spiderman Miles Morales may create issues for those sensitive to VR, a lot of people can't use smooth motion at all, and need teleport for moving around.
 
How do you run Ori in it? Or something more 2D, like Terminator 2D: NO FATE.

Or something like Metaphor, where there's tons of 2D elements? I could see a 3DS effect working, but not true VR.

And then there's the issue of comfort. Most games like Spiderman Miles Morales may create issues for those sensitive to VR, a lot of people can't use smooth motion at all, and need teleport for moving around.

I'm not sure. It might not work at all. Some games simply don't work and they have profiles on the forums and the app for each.

I've mostly run 3d FPS games I've said. Some have better 3d than others, but the ones that are good feel straight up like VR game. I'd say there are probably 40 games that are really good in Vorpx and maybe another 50-100 that are big 3DTV type screens. Some have options for both. I played through both Fallout NV and 3 and they both felt like a VR port. Actually better than some official ports.
 
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I guess we'll have mainstream VR by 2035 then, if any technological advancement (which I assume Deckard delivers, in what form I'm not sure) over Quest 3 costs triple.
 
That $1900 headset isn't a standalone VR headset and require a PC to run.

Right because these small projects don't have production capabilities like a company like Valve does. They put everything on the optics and have nothing left for features, sadly.

Pancake, microOLED, standalone with chipset, also streaming capable with very high quality signals, sensors all in headset, no towers, comfortable, probably a slew of sensors for Valve's BCI projects, allows spatial computing and playing 2D games on a giant screen with "3D" effects like stereoscopic 3D displays.

For $1200 it would be selling trust me. Just a stereoscopic 3D display like above costs way more than that.
 
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Right because these small projects don't have production capabilities like a company like Valve does. They put everything on the optics and have nothing left for features, sadly.

Pancake, microOLED, standalone with chipset, also streaming capable with very high quality signals, sensors all in headset, no towers, comfortable, probably a slew of sensors for Valve's BCI projects, allows spatial computing and playing 2D games on a giant screen with "3D" effects like stereoscopic 3D displays.

For $1200 it would be selling trust me. Just a stereoscopic 3D display like above costs way more than that.

They are just essentially different segments of PCVR. Ultimately this is just occupying the VR spot that has yet to be occupied yet.
 
I had a dream last night this got announced in a trailer playing Half-Life Alyx, then it zoomed out of the lenses and it was on top of a strange "dock". Where it was shown to be able to push the screen upwards (Nintendo Switch style) outside of the VR headset to be used as s Steam Deck. It's final name: Valve F⁶F³.

There was a big word below the F⁶F³ but I couldn't see what it said, they took it out too fast.
 
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Devices like this do more harm to the vr market than good --_--

Why? It's a gateway device. It'd be intended to show by example what other devices can do. Stand alone, capable of playing PC VR games and regular PC/console games, high quality, and running an open OS.

Someone else can make cheaper headsets that do the exact same thing next year or whenever.
 
Why? It's a gateway device. It'd be intended to show by example what other devices can do. Stand alone, capable of playing PC VR games and regular PC/console games, high quality, and running an open OS.

Someone else can make cheaper headsets that do the exact same thing next year or whenever.

It's another niche device in a niche market that desperately needs everyone to be pushing more mainstream to actually keep it afloat, valve should be either delivering a quest like alternative or actually creating a half life vr game for quest 3 imagine the mass market success it would have ala batman vs this that a dozen or so people will buy
 
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It's another niche device in a niche market that desperately needs everyone to be pushing more mainstream to actually keep it afloat, valve should be either delivering a quest like alternative or actually creating a half life vr game for quest 3 imagine the mass market success it would have ala batman vs this that a dozen or so people will buy
No thank you, I'll stick to the Valve machine running steam.
 
It's another niche device in a niche market that desperately needs everyone to be pushing more mainstream to actually keep it afloat, valve should be either delivering a quest like alternative or actually creating a half life vr game for quest 3 imagine the mass market success it would have ala batman vs this that a dozen or so people will buy
  1. The ONLY reason Quest 3 is priced so low is that Zuch is willing to lose hundreds of $ on each headset and over $10bil each year. Only the biggest Corpos could afford this and even Google noped out.
  2. Valve has no interest in producing a game for Meta platform. We will probably see a new VR game from them coinciding with Deckard release and Quest 3 owners can play that through variety of means.
 
Just thinking of what could be the perfect set up for this, if it comes with a puck that holds the battery and all the other internals

think if this puck could be used as a mini console when your at home and not using it on battery power

So you have this puck connected to the tv, when you turn on your vr headset it instantly mirrors and shows it on the tv so you can what others are doing in the headset, but as soon as you turn off the headset the puck connected to the tv stops mirroring the headset and instantly turns into a steam console for tv play. And when you disconnect the puck from the tv it runs on battery so you can use the headset anywhere

It would be a console, vr headset, and portable vr headset all in 1
 
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I'm I reading the last bit correctly? Does that sort of sound like UEVR injector in a way in that we can play flatscreen games in VR?

vuh0rtzjifle1.jpeg
It reads to me like it's just a virtual screen, like PSVR 1 & 2.

If it can do the UE injector though, as a native feature, that'd be so effing dope.
 
It reads to me like it's just a virtual screen, like PSVR 1 & 2.

If it can do the UE injector though, as a native feature, that'd be so effing dope.

I think the rumor is that the 2D games on a big screen will actually have 3D depth like those expensive 3D monitors do.

Taking a page on how acer did it for their monitor with spatial labs or how Samsung is also about to do it with their new monitor


Those monitors are insanely expensive. Having this on a VR headset would be - mighty interesting alternative.
 
I think the rumor is that the 2D games on a big screen will actually have 3D depth like those expensive 3D monitors do.

Taking a page on how acer did it for their monitor with spatial labs or how Samsung is also about to do it with their new monitor


Those monitors are insanely expensive. Having this on a VR headset would be - mighty interesting alternative.

Isn't that what ReShade does now, with $300 headsets? Seems that way to me searching youtube.

You can also run all your emulation like Nintendo games such as Mario Kart and Zelda etc through a 3D effect like that I've seen.

I doubt it's anything native, but if so, that would be neat, since it saves a step, but I'd think it be flat out broken for 2D games like Hades etc or Age of Empires 2 or StarCraft 1, etc. There's no depth in them to begin with.
 
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