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Resident Evil 2, 3 & 7 will be receiving a physical release for PS5 in Europe on December 6 and in the US on January 10 ($29.99 each)

Vick

Member
https://www.residentevil.com/7-re2-re3/en-uk/ - European release date: December 6, 2024 - PS5

US release date: January 10, 2025 - $29.99 each - PS5





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Turning Around GIF by Max


4K + RT + 60fps on PS5 Pro now physically preservable.
 
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Kupfer

Member
I don't get it, are these enhanced versions? What's the deal?

EDIT:

Okay, translated the text from RE:2

"Enhanced with ray tracing, the graphics offer an even richer experience in extreme survival situations."

EDIT #2:
NVM, didn't know there are PS5 versions of the games on the digital store already. So it's jsut the physical release.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I don't get it, are these enhanced versions? What's the deal?

Okay, translated the text from RE:2

"Enhanced with ray tracing, the graphics offer an even richer experience in extreme survival situations."
Yeah, so these listings are for the physical versions of the already existing RE2, RE3 and RE7 PS5 native versions that are on PSN (these released a couple of years ago).

However, the RE7 box art in the OP mentions VR interactivity which might mean they'll be patching the RE7 native PS5 version to add PSVR2 support.
 
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Kupfer

Member
It's definitely something worth having on disc; higher resolution, new TAA (at least on PlayStation) and especially the pronounced Ray Tracing implementation offer a massive improvement over the original last-gen versions.
I'll take a look at that later. I really liked RE2R, but since I read that RE3R has a lot of cut content, I skipped out on that one.
 

Vick

Member
I'll take a look at that later. I really liked RE2R, but since I read that RE3R has a lot of cut content, I skipped out on that one.
Keep in mind that, while RT would completely resolve the broken and ugly SSR in RE2 (and also provide some nice bounce effects along with much more realistically lit/shaded environments), it also means no longer locked 60fps.
Game actually very rarely hits 60fps with RT enabled on a regular PS5 and goes often to the low 40's, so these releases should be particularly exciting for PS5 Pro future owners who will be able to finally enjoy these games looking their best at a stable 60fps.

That being said, IQ is much improved regardless of RT due to higher resolution (and this affects SSR as well so, while still awful, reflections are also noticeably improved over the PS4 source even with RT disabled) and better antialiasing. There's some nice use of DualSense too.

P.S. I'd give a shot to RE3R. Feels more like the spin-off RE3 was always meant to be, but it's still a fun and polished game in the end (superb presentation, in this regard considerably better than RE2R imo).
Just a bit short and too linear, and dumbed down dismemberment/disabled physics sucks. Must have done 50+ runs of RE2R at this point but I believe I'm at max 4 playthroughs for RE3R.
 

Kupfer

Member
Keep in mind that, while RT would completely resolve the broken and ugly SSR in RE2 (and also provide some nice bounce effects along with much more realistically lit/shaded environments), it also means no longer locked 60fps.
Game actually very rarely hits 60fps with RT enabled on a regular PS5 and goes often to the low 40's, so these releases should be particularly exciting for PS5 Pro future owners who will be able to finally enjoy these games looking their best at a stable 60fps.

That being said, IQ is much improved regardless of RT due to higher resolution (and this affects SSR as well so, while still awful, reflections are also noticeably improved over the PS4 source even with RT disabled) and better antialiasing. There's some nice use of DualSense too.

P.S. I'd give a shot to RE3R. Feels more like the spin-off RE3 was always meant to be, but it's still a fun and polished game in the end (superb presentation, in this regard considerably better than RE2R imo).
Just a bit short and too linear, and dumbed down dismemberment/disabled physics sucks. Must have done 50+ runs of RE2R at this point but I believe I'm at max 4 playthroughs for RE3R.
Another thing I read, forgot about, and just remembered now - how could that be? It's the same engine and the same team, isn't it? Why cut good content that was already there?
 

Synless

Member
IF REVII has VR support for psvr2, im on that.

Wait, they still don’t have all the dlc on a single disc? What’s the fucking point?
 
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