Nickolaidas
Member
I can't believe how bright the remake is, compared to the original.
Resident Evil 1-3 & Veronica soundtracks were divine because they were composed by Tomozawa, Hiroki, and Ueda (and secretly by Niigaki). From RE4 and onwards, the soundtracks became 'meh' at best, and 'shitty' at worst because the people working on them were not nearly as capable. I'm afraid the good days of RE soundtracks are gone for good.-The soundtrack is bleh sounding so far, not too far off from RE2R in that's handling of the legendary OST.
Because the knife in RE7 couldn't parry, couldn't break grapples, couldn't sneak-kill and provide you with get-out-of-jail-free cards.even RE7 had an permanent knife.
Looks painfully last-gen.
It is a PS4 game afterall.
Calisto is also on PS4. What’s your point?
Everything looks painfully last gen, but it looks good last genCalisto is also on PS4. What’s your point?
I'm fine with this. This is more or less on RE8's level. And we're watching a low-res screeshot.Everything looks painfully last gen, but it looks good last gen
Everything looks painfully last gen, but it looks good last gen
There is definitely a difference in artistic vision between the original and the remake. It is obvious that Capcom wants to make all RE games made with the RE Engine to look similar, unlike the old games. RE5 looks nothing like RE4 in terms of lighting. One can argue this makes the two games look more unique, but a the same time, they look like different IPs. The RE Engine games look more unified and give you the impression this whole series has a common artistic vision.the original looked more film like in coloration, this looks very saturated and contrasty. Maybe it's the footage.
Sure, but from my personal opinion, this feels more fake in a way. It gives it a more 3D look if it makes sense.There is definitely a difference in artistic vision between the original and the remake. It is obvious that Capcom wants to make all RE games made with the RE Engine to look similar, unlike the old games. RE5 looks nothing like RE4 in terms of lighting. One can argue this makes the two games look more unique, but a the same time, they look like different IPs. The RE Engine games look more unified and give you the impression this whole series has a common artistic vision.
Even if changes were made, I'd still rather have Mikami's team be the one make the changes. I'm practically certain they'd update it in a way that benefits the structure of the game and in an authentic way like with REmake 1. Still bothered by the minimalist soundtrack and lack of lasers for aiming so far at least in thisEven if Mikami was in charge his is not willing put that much resource and effort to make exact same game he already made and that already available everywhere.
At that point what exactly is the point remaking if if its exact same game but with better graphics? That how it was with Crisis Core and it was considered remaster rather than remake.
If you guys want exact same game, just play the original RE4, it’s available in every modern platform by now.
Even if changes were made, I'd still rather have Mikami's team be the one make the changes. I'm practically certain they'd update it in a way that benefits the structure of the game and in an authentic way like with REmake 1. Still bothered by the minimalist soundtrack and lack of lasers for aiming so far at least in thisREmakereimagining of RE4
To each his own. I'm honestly in love with RE Engine, I think it makes environments look very realistic and I can't wait to see Dragon's Dogma 2 with this engine.Sure, but from my personal opinion, this feels more fake in a way. It gives it a more 3D look if it makes sense.
Capcom borrowed it from GTA Definitive edition.That rain looks fucking weird like wtf lol
Ironically Yoshiaki Hirabayashi who is the head on this and RE2remake & HD Remaster of Remake/0Even if changes were made, I'd still rather have Mikami's team be the one make the changes. I'm practically certain they'd update it in a way that benefits the structure of the game and in an authentic way like with REmake 1. Still bothered by the minimalist soundtrack and lack of lasers for aiming so far at least in thisREmakereimagining of RE4
The old game solved this by making the night dark.While true, it goes for an entirely different feeling. It seems like RE 4 Remake is trying to use rain in order to harshly obscure vision and make the player feel claustrophobic. The question is, what's the best way to do this?
Should they just have went back to the old ways of treating the camera behind leon like an actual camera, and do the 'rain drops on screen' effect?
Horrible graphics, gameplay looks stiff, gore is cartoonish.
The duality of man, in two sentences.The game is going to be incredible
Only One has razor sharp vision …The duality of man, in two sentences.
The game is going to be incredible
Good lord, some of you exaggerate to the moon. I get being disappointed with the visuals thus far, but the overreaction is the equivalent of the rain effects in this game. Way too much.
TBH, I like this. The levels are lit primarily by torches, lamps, lights and lightning. Yes, you run the risk of having dark areas but its way better than baked in lighting that simply looks wrong.
I can't believe how bright the remake is, compared to the original.
weird ! I'm playing Calisto switching between both 60 fps and 30 modes and the performance mode is just as pretty ! if you wouldn't put them side by side you wouldn't even notice !Yeah, the Callisto comparison is weird. The only version on console which looks good is 30 FPS. The last-gen, or current-gen 60 FPS mode strips out huge amounts of the visual flare.
The Capcom RE engine games have at least looked consistently good across the generations. Village was a handsome looking game and the new gens had the added benefit of higher resolution, more consistent FPS and some subtle RT related improvements as well.
That's just guessing. Pretending that it looks that bad for a very logical reason is just an excuse. That rain looks autoilluminated and lacks motion blur. Same as the torches look horrible with that bloom. There isn't any logical and (good) artistic reason for the torches to look that bad.While true, it goes for an entirely different feeling. It seems like RE 4 Remake is trying to use rain in order to harshly obscure vision and make the player feel claustrophobic. The question is, what's the best way to do this?
That effect always seemed bad to me. It breaks the immersion. It is never done in movies because it's nonsense.Should they just have went back to the old ways of treating the camera behind leon like an actual camera, and do the 'rain drops on screen' effect?
Video games are a visual medium and to a lot of people that has a lot of weight. It's that simple.I'll say it again. Great graphics are temporary. I'll never understand some gamers unhealthy obsession with graphical fidelity in games. The Last of Us Part 2 will look outdated someday. It's inevitable. But the gameplay and it's story will persevere. Most of the biggest and most popular games today aren't pushing the most cutting edge visuals possible. They're just fun. Really fun and addictive games.
The people who obsess over shadow effects, the lightning not looking great, rain, hair textures, honestly sound stupid to me. I can understand enthusiasm for seeing what modern day tech can do as far as graphical fidelity is concerned. Of course I understand being excited and impressed by something like that. But to hinge your purchase and your interest in a game so much on every aspect of the game's graphics, is so bonkers. Like why the fuck do you play games?
That's what it looks like only if you push the brightness slider to the maxThis is what RE4 looked like. What in the world is lighting this church? Ceiling lights? Only the torches should be illuminating the room. I would love to see this area in the remake.
Just wanted to clarify, me taking a stab at identifying the artist’s intent, isn’t me defending them here. I know that there are a lot of flag planters on this forum who like to take extremely strong stances on sides of a fence but I’m not one of them. I will point out a flaw when I need to even if I really like the game, and honestly I think anyone who truly feels strongly towards any game should also be accepting of it’s flaws.That's just guessing. Pretending that it looks that bad for a very logical reason is just an excuse. That rain looks autoilluminated and lacks motion blur. Same as the torches look horrible with that bloom. There isn't any logical and (good) artistic reason for the torches to look that bad.
Nice fucking shitty screenshot. It didn't look like that in the game. But posting misleading pics isn't anything new for you.TBH, I like this. The levels are lit primarily by torches, lamps, lights and lightning. Yes, you run the risk of having dark areas but its way better than baked in lighting that simply looks wrong.
Yes, the rain looks fucking stupid but I really like the lighting and other visual effects here. Am playing RE3 maxed out on PC and it does not look this good especially in the sewers which have this dumb grey lighting in sewer tunnels with no light sources.
This is what RE4 looked like. What in the world is lighting this church? Ceiling lights? Only the torches should be illuminating the room. I would love to see this area in the remake.
It's not about muh graphics or technical aspects. Art and visual direction sucks. That rain effect is incredibly jarring and distractingly bad. So is the lighting/color grading. If it's going to look worse than the original, then this remake is pointless.I'll say it again. Great graphics are temporary. I'll never understand some gamers unhealthy obsession with graphical fidelity in games. The Last of Us Part 2 will look outdated someday. It's inevitable. But the gameplay and it's story will persevere. Most of the biggest and most popular games today aren't pushing the most cutting edge visuals possible. They're just fun. Really fun and addictive games.
The people who obsess over shadow effects, the lightning not looking great, rain, hair textures, honestly sound stupid to me. I can understand enthusiasm for seeing what modern day tech can do as far as graphical fidelity is concerned. Of course I understand being excited and impressed by something like that. But to hinge your purchase and your interest in a game so much on every aspect of the game's graphics, is so bonkers. Like why the fuck do you play games?