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Resident Evil 4 Remake |OT| Welcome back stranger! What are you RE-buyin'

James Sawyer Ford

Gold Member
The Island is the shortest act in the game. They did trim a lot of the fat out of the Island from the Island in the OG. I personally like the Island a lot. It has one of the scariest enemies in the game, and the best boss fight too.

Does the scary enemy favor certain gun types? Wondering if I should lug around a bolt thrower or machine gun
 
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SlimySnake

Flashless at the Golden Globes
I just got to the island - and kinda dreading it a bit....just not very appealing visually so far (very early).

How much longer do I have? I fear this may be the latter half curse of RE games not living up to the first half.

Any guns I should prioritize on this part? Already maxed out my Riot shotgun, almost maxed my red9
You are near the end but still lots of good stuff left. I’d say 3 very action packed hours.

Upgrade your Sniper but shotty will do as well. Its mostly all action from here so go nuts. No need to reserve ammo.
 

SlimySnake

Flashless at the Golden Globes
I have both the chicago sweeper and handgun unlocked but that three dollar exclusive perk unlock right at the start of a professional run is very tempting.

especially since i made some money selling RE cards on steam.
 

SlimySnake

Flashless at the Golden Globes
i love Hunk. Look at that combo.

iKOAtH6.jpg
 
Well so far I have finished the game on Standard and Hardcore.

I started a run on Assisted to try to tackle these challenges all at the same time but I think it might prove to be too much for me.

- No restorative item
- Handgun and knife only
- Don't talk to the merchant once

I just got to the castle and I've already been "criticaled" once by Bitores because I didn't properly dodge one of his attacks and one of his wood throws. Am I fucked for the rest of the run?
 
Well so far I have finished the game on Standard and Hardcore.

I started a run on Assisted to try to tackle these challenges all at the same time but I think it might prove to be too much for me.

- No restorative item
- Handgun and knife only
- Don't talk to the merchant once

I just got to the castle and I've already been "criticaled" once by Bitores because I didn't properly dodge one of his attacks and one of his wood throws. Am I fucked for the rest of the run?

Yes, you're probably fucked. I did guns/knives, no merchant and sprinter trophies on my first NG+ run, did not have any special accessories (armor, chicken hat etc), no unbreakable knife and I did it all on Standard difficulty. It was a hell of a run and I'm quite pleased I was able to do it. However, adding no healing to that mix would have made it impossible, that's a separate run on Assisted with infinite rocket launcher, reload save any area you take more than the slightest bit of damage.
 
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James Sawyer Ford

Gold Member
Got the biosensor and yah those enemies friggin suck. Jeezus.

The island so far is surprising me, I was thinking it would mostly be outdoors but these labs are pretty dope and way better than some of the second half missteps with RE7
 
'ang about...

I was thinking about whether I want to go for the platinum or not and just looking at what's required of me to get it.

There are 2 weapons called "skullshaker" and "sentinel 9" ....Is there no way to get these except by paying real world money for them and then therefore no way to get platinum trophy without paying real world money for them since there is a trophy for obtaining all weapons?
 

Skifi28

Member
There are 2 weapons called "skullshaker" and "sentinel 9" ....Is there no way to get these except by paying real world money for them and then therefore no way to get platinum trophy without paying real world money for them since there is a trophy for obtaining all weapons?
These trophies/achievements are almost always about what you can get in the base game. I wouldn't worry too much about it.
 
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SlimySnake

Flashless at the Golden Globes
Got the biosensor and yah those enemies friggin suck. Jeezus.

The island so far is surprising me, I was thinking it would mostly be outdoors but these labs are pretty dope and way better than some of the second half missteps with RE7
Their weakspots are a one shot kill with the sniper. Don’t put the scope on a smg. It is just a waste of ammo.
 
'ang about...

I was thinking about whether I want to go for the platinum or not and just looking at what's required of me to get it.

There are 2 weapons called "skullshaker" and "sentinel 9" ....Is there no way to get these except by paying real world money for them and then therefore no way to get platinum trophy without paying real world money for them since there is a trophy for obtaining all weapons?
 
Beat it for the first time. I think it's a great game overall but their weird fixation on cumbersome recovery animations, zero i-frames leading to frequent stunlock fests on the Island and the once again typically shitty Resi boss fights knocked this down for me.

There are quite a few things that feel unintuitive unlike in the original. The addition of crouch/stealth didn't really add anything to the overall gameplay flow to warrant the more muddled controls/quick turn to me for example. I think I stealth killed maybe 10 enemies total but I'm sacrificing a dedicated, smooth quick turn button for it. Then there are the odd EVADE moments like the typically terrible Krauser fight. It's hard to figure out when EVADE moves are even coming, unlike in Sekiro f.ex. where we have a clear sfx and color or something.

My biggest issue however would be the obnoxiously "over-animated" lazy feel of Leon's movement. It's not an issue when things go well but once one thing goes awry, getting stunlocked into some bullshit strings is entirely too easy. He just never feels right to me. The walk is absurdly slow, the sprint imprecise and often also too slow, his turning speed like a 70s Buick, recovery and barrel smashing animations etc all feel just...overly long. Why does he have to do a fully animated spinning back elbow on crates? It's very small stuff but I felt like it all piled up to give the game a somewhat off and sluggish game feel.

Complaints aside, I do think this and RE2R are the best Resi games right below RE1R and OG RE4. I think they did a surprisingly good job bringing the atmosphere and tone more in line with recent games without making it feel totally different. Biggest improvement to me is the level design, exploration and treasures. Village feels like a weak trial run for this in retrospect. Oh also, the gore is fucking great and a big imprivement over OG.

I do think OG is just tighter gameplay and pacing wise though. It's less exhausting yet more relentless as well. Remake is more Survival Horror which is a great alternate take but it does feel more stressful and they seem to have included more downtime areas to account for that.

Still, this is an 8 or 8.5/10 for me despite my criticisms and imo vastly better than Village on every level.
 
You know, I’d be more tempted to get the Matilda if say, there was an RPD outfit to go a long with it. Don’t know why they took that and the Ashley pop star outfit out, especially when there’s two different models for the RPD uniform they could’ve ripped from Remake2.

It’s stupid the best I can hope for is that it’s paid DLC that comes with Seperate Ways or something.
 

Golgo 13

The Man With The Golden Dong
What's the most desirable Upgrade ticket weapon for a first run through the game? Or is there one? Magnum seems powerful as fuck but too rarely used to be useful. Was thinking more along the lines of a shotgun or handgun.
 

SlimySnake

Flashless at the Golden Globes
What's the most desirable Upgrade ticket weapon for a first run through the game? Or is there one? Magnum seems powerful as fuck but too rarely used to be useful. Was thinking more along the lines of a shotgun or handgun.
Starting shotgun. Gives you 2x damage.

Handgun you would want to upgrade fully anyway so don’t waste the ticket on it.
 

Golgo 13

The Man With The Golden Dong
Starting shotgun. Gives you 2x damage.

Handgun you would want to upgrade fully anyway so don’t waste the ticket on it.
Heard the difference was around 2 points of damage between the fully upgraded (ticket) shotguns, with small differences in spread and range between them - the starting shotgun having a small advantage in damage and short range spread but a trade off in terms of range and handling.
 
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TGO

Hype Train conductor. Works harder than it steams.
It helped “save” the series, but objectively I just don’t like the half of the game that isn’t the more Metroidvania-like Baker house section. Makes it harder to want to replay than other games in the series, and loses points for me. Still a good game.
But did it though?
I mean it was generally well received but the fanbase was more divided rather then unanimously saying "this has saved RE"
RE2 Remake holds that title and I still think it's not saved until they can ship to that calibre, and it's wasn't RE7 or 8
 

ÆMNE22A!C

NO PAIN TRANCE CONTINUE
It's weird to get a S Rank in the shooting gallerie when the end score doesn't show a perfect score. Is there a S+ or do the rewards gives you the "S"
 

ÆMNE22A!C

NO PAIN TRANCE CONTINUE
I suck but having fun. Do the timers randomize?

0MI2cM9.jpg
KDdTXJv.jpg



What does the super saiyan mode do? Insta kill plus bonus damage?
 
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killatopak

Member
Finished my hardcore run. The final segments on the island was nail biting. I practically had no ammo around the start of regenerator fight until the final boss. Killed Saddler by making him summon novistadors and flashbanging them. My ammo basically came from their dead bodies.

Professional will be tense. I can already feel it.
 
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64gigabyteram

Reverse groomer.
just got to chapter 9.... only RE4 can make you feel bad for someone who just stabbed you

also, FUCK THESE THINGS

Resident_Evil_4_20230330212013.jpg


WTF IS WRONG WITH YOU CAPCOM I DONT WANT SPIDERS CRAWLING ON THE WALLS IN MY GOD DAMN RE4

people making shit up about regeneradors NO THIS IS THE REAL HORROR PART OF RE4 THIS IS WHY ITS HORROR

0/10 Remake play the original instead this game fucking sucks
 
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killatopak

Member
Didn’t those exist in the original?

They definitely don‘t change hosts. iirc they were just a variant of a headless ganado parasite. I don’t think crawled on walls either.
 

64gigabyteram

Reverse groomer.
hey definitely don‘t change hosts. iirc they were just a variant of a headless ganado parasite. I don’t think crawled on walls either.
they do crawl on walls now and it turned them from unremarkable to nightmare fuel

They also change hosts and will attack on their own whenever they feel like it
 
Mercenaries is damn good in this, love how they changed it up with the special abilites; Krauser is just incredible which means wesker will be completely insane when they add him.
REma5e mercenaries reunion can't come soon enough
sweating key and peele GIF
 
Whew, finally finished it on hardcore. Saddler was a chore because my Broken Butterfly didn't have the firing speed up enough even though it was doing 40 damage. Used a lot of healths as a result . Still had tons of ammo though.

I notice Profesional difficulty has no auto saves. That's pretty tough , I didn't realize that.

I'd give the game a 9.5/10 . Can't decide which version I prefer. Certainly the best remake of a game I've ever played.
 
Yes, you're probably fucked. I did guns/knives, no merchant and sprinter trophies on my first NG+ run, did not have any special accessories (armor, chicken hat etc), no unbreakable knife and I did it all on Standard difficulty. It was a hell of a run and I'm quite pleased I was able to do it. However, adding no healing to that mix would have made it impossible, that's a separate run on Assisted with infinite rocket launcher, reload save any area you take more than the slightest bit of damage.
That's a pretty good advice, thanks! I think I'm gonna continue it but use healing items and just focus on handgun+knife...which should be easy since I have put everything else in storage
 
The game is really cool but leon feels really bad to control. Im hoping I will warm up to it, but from the get go it is the least pleasant third person control Ive ever played. Just got to the first merchant, I really love some of the changes they made - especially the little bit at the farm. It seems like they put a lot of love into the update...

but goddamn leon feels like shit to control.
 

Rex_DX

Gold Member
I'm on PC and have been playing smoothly for about 15 hours. Suddenly whenever I turn on my Xbox controller (using the wireless dongle) the game will freeze.

Anyone have any idea or similar problems?
 

Soodanim

Gold Member
I'm on PC and have been playing smoothly for about 15 hours. Suddenly whenever I turn on my Xbox controller (using the wireless dongle) the game will freeze.

Anyone have any idea or similar problems?
Strange. I've only had one CTD mid gameplay, the game automatically built a crash log for me.

Maybe a patch file was busted somehow. Verified files in Steam?
 

James Sawyer Ford

Gold Member
Completed

Best third person shooter I’ve ever played. Could end up being my GOTY. The gunplay is phenomenal and after the patch the PS5 game is stunning.

Brings me back to the PS3 days when we could get a well paced shooter campaign with a focus on gameplay over narrative.

We need more meaty, 24 hour campaigns with little bloat/slog and extremely high replay ability.

My only con is that I didn’t “enjoy” many of the boss fights, a few sections locked out treasures or side quests, the story is still over the top cheese that could use some modern maturing, and unless I’m missing something the shooting range charms never seemed all that meaningful unless I didn’t understand the “roll” system at play. Tried all combos at each one and just got the same crap I always had
 

solidus12

Member
i rescued Ashley, but I think I missed a request from the merchant.

It’s the one before the hunt for the mutt; can I go back and find this request? I’m in village with Ashley.
 
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Sleepwalker

Member
i rescued Ashley, but I think I missed a request from the merchant.

It’s the one before the hunt for the mutt; anyway I can go back to it? I’m in village with Ashley.
You cant go back to the abandoned factory and I also dont think you can go back to the boat section once you have ashley but not sure.
 

Soodanim

Gold Member
Completed

Best third person shooter I’ve ever played. Could end up being my GOTY. The gunplay is phenomenal and after the patch the PS5 game is stunning.

Brings me back to the PS3 days when we could get a well paced shooter campaign with a focus on gameplay over narrative.

We need more meaty, 24 hour campaigns with little bloat/slog and extremely high replay ability.

My only con is that I didn’t “enjoy” many of the boss fights, a few sections locked out treasures or side quests, the story is still over the top cheese that could use some modern maturing, and unless I’m missing something the shooting range charms never seemed all that meaningful unless I didn’t understand the “roll” system at play. Tried all combos at each one and just got the same crap I always had
My understanding of buying charms is that the game generates 4 lists and sticks to them. Every time you buy a charm it advances all lists. Reloading doesn't change the lists, so if you try every combination of gold and silver coins and you don't get what you want then all you can do is keep getting coins and trying again.

It's annoying, because it could take 8 playthroughs to ge the Striker charm but you could well be finished with the game by then. Because of the fixed nature of the lists, getting charms and duplicates doesn't nudge you towards new ones at all.

Thinking about the game as a whole, as much as I like the game I don't think it's as replayable as OG. The move away from arcadey into modern things takes away from it. Less fun weapons, more scripted moments, more taking away base function in favour of ✨game design✨, as some would put it. OG gives you some guns and lets you run off, only taking away standard control for Del Lago and Ashley. No slow walks, no semi-in-game calls, no nothing. Just Leon, a worse Ashley, a better Merchant, and a better Krauser.
 

James Sawyer Ford

Gold Member
My understanding of buying charms is that the game generates 4 lists and sticks to them. Every time you buy a charm it advances all lists. Reloading doesn't change the lists, so if you try every combination of gold and silver coins and you don't get what you want then all you can do is keep getting coins and trying again.

It's annoying, because it could take 8 playthroughs to ge the Striker charm but you could well be finished with the game by then. Because of the fixed nature of the lists, getting charms and duplicates doesn't nudge you towards new ones at all.

Thinking about the game as a whole, as much as I like the game I don't think it's as replayable as OG. The move away from arcadey into modern things takes away from it. Less fun weapons, more scripted moments, more taking away base function in favour of ✨game design✨, as some would put it. OG gives you some guns and lets you run off, only taking away standard control for Del Lago and Ashley. No slow walks, no semi-in-game calls, no nothing. Just Leon, a worse Ashley, a better Merchant, and a better Krauser.

I’ve only really played the remake but started watching OG playthroughs and I think a lot of that is nostalgia

I don’t think I could go back and enjoy the original lol
 

Madflavor

Member
Thinking about the game as a whole, as much as I like the game I don't think it's as replayable as OG. The move away from arcadey into modern things takes away from it. Less fun weapons, more scripted moments, more taking away base function in favour of ✨game design✨, as some would put it. OG gives you some guns and lets you run off, only taking away standard control for Del Lago and Ashley. No slow walks, no semi-in-game calls, no nothing. Just Leon, a worse Ashley, a better Merchant, and a better Krauser.
A lot of this reads like nostalgia to me.

Less fun weapons
The Remake has more weapon variety and customization. The guns feel great, and you can blow apart and kill enemies in more ways than the Original. I don't understand this.

more scripted moments
As opposed to the Original's scripted moments? I feel they're about equal here. If anything the Original might have more scripted moments than the Remake, due to all those QTE segments.

more taking away base function in favour of ✨game design✨, as some would put it. OG gives you some guns and lets you run off, only taking away standard control for Del Lago and Ashley. No slow walks, no semi-in-game calls, no nothing.
You literally get interrupted far more times in the Original by a cutscene of Leon picking up his radio, and then Codec moments with Hunnigan, Salazar and Saddler. The Remake has less of this. Add to the fact that QTE segments were removed, and you end up with less interrupted gameplay in the Remake overall.

Just Leon, a worse Ashley, a better Merchant, and a better Krauser.
Krauser is so much better in the Remake. They fleshed him out way more, and he doesn't just show up outta nowhere like he did in the Original. His motivations are more clear too, not to mention a better boss fight. As for the Merchant, again better in the Remake. He offers more and has way more of a personality. People are just too nostalgic for:

Whaddya buying? Whaddya selling? Whaddya buying? Hehehe thank you. Whaddya selling? Ah I'll buy it at a high pri-whaddya buying? Whaddya bu-heheheh, thank you. Come back anytime.
*shoots him*
Aaaaaaaaaaaaaahhhhhhhhhggggggggghhhhh.....
 

Soodanim

Gold Member
I’ve only really played the remake but started watching OG playthroughs and I think a lot of that is nostalgia

I don’t think I could go back and enjoy the original lol
I played OG last year when the HD mod released. It's still fantastic. I'm going to play it again when I'm finished with 4R, too.
A lot of this reads like nostalgia to me.


The Remake has more weapon variety and customization. The guns feel great, and you can blow apart and kill enemies in more ways than the Original. I don't understand this.
Tell that to the PRL and the dedicated Mine Thrower with its exclusive homing mine upgrade. Maybe I just haven't noticed it, but I don't think I've seen a head explode from a suplex.
As opposed to the Original's scripted moments? I feel they're about equal here. If anything the Original might have more scripted moments than the Remake, due to all those QTE segments.
Maybe scripted wasn't the best word for it (set pieces, perhaps), but I'm trying to avoid specifics as I don't like to spoil things for people. If you've finished it you know the bits you don't want to replay. One near the end is nearly as bad as MGS4's end.

You have a point with the QTE cutscene and a few moments otherwise where button mashing turns handles faster, but 4R throws "Mash/Hold A" at you constantly with the meter for escaping an enemy grab. If you want to compare counts, 4R has far more of it than 4.
You literally get interrupted far more times in the Original by a cutscene of Leon picking up his radio, and then Codec moments with Hunnigan, Salazar and Saddler. The Remake has less of this. Add to the fact that QTE segments were removed, and you end up with less interrupted gameplay in the Remake overall.
Interrupted, but cutscenes are clearly separated from gameplay and I find that preferable to the radio scenes where you can sort of play but sort of not because it's basically a slow walk. They're okay first time round because you can still pick up items and kick boxes, but after that they're just in the way.
Krauser is so much better in the Remake. They fleshed him out way more, and he doesn't just show up outta nowhere like he did in the Original. His motivations are more clear too, not to mention a better boss fight. As for the Merchant, again better in the Remake. He offers more and has way more of a personality. People are just too nostalgic for:

Whaddya buying? Whaddya selling? Whaddya buying? Hehehe thank you. Whaddya selling? Ah I'll buy it at a high pri-whaddya buying? Whaddya bu-heheheh, thank you. Come back anytime.
*shoots him*
Aaaaaaaaaaaaaahhhhhhhhhggggggggghhhhh.....
Krauser's story is, but his VA isn't. I was talking about VAs, hence the inclusion of Merchant in the list. I never questioned the fleshed out world of 4R, which is undeniably better. Everything makes a lot more sense.

Maybe you're just not English, but in the original Merchant is just a bit Australian. It's great. In the Remake he's a tryhard pale imitation that is trying to sound like he's from London but throws in bits of Northern accents and god knows what else. It's a mess, and it in no way sounds as good as the original. You're trying to defend a version of the character that is trying and failing to be what you're writing off as nostalgia. I'm not saying I don't like the extra little lines, but they should have been read by a better VA or directed by a better director.

I don't know how anyone can argue that OG 4 is not more of a pure game experience. It doesn't try to be cinematic, everything is in service of the gameplay. And when I'm talking about replayability, none of the extra stuff matters. 4 wasn't concerned with anything but fun, which shows on subsequent playthroughs.

Original also doesn't have the odd camera following that slows down with each step, either. I hope someone mods that.
 
Well, it seems Capcom has downgraded graphics on xbox series x after the update. It's more responsive and stays at 60 fps much more even in resolution mode, but the image is dirtier and there's aliasing and shimmering. It was way better before, I'm pissed.
 
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