Pedro Motta
Gold Member
Wow, half of this forum is blind, has shit TV screens or didn't play the game live on a PS5 and only watched the stream.
i know right..Even with shit YouTube compression, the density of the environments leaves an impression.
People complaining about the visuals. It’s some kind of trolling or a genuine missing link, plain child minds attempting to look all grown up by expressing an ‘opinion’
Wake up call, everyone thinks less of you posting obvious nonsense, no favours onto one self, sad attention seeking is just sad.
Do we think they are using low res/low poly for size?
Wow, half of this forum is blind, has shit TV screens or didn't play the game live on a PS5 and only watched the stream.
Oh fuck-off with your judgement. People complaining about visuals are the ones who wants some kind of innovation not just MORE. I totally expected full dynamic shadows and some state-of-the-art textures considering it's and FPS horror game. You are the retarded one who can't distinguish aesthetics (artstyle, colour-grading, design) from technical solutions. RE8 aesthetics is superb, but from technical point of view there is nothing interesting here, same old stuff as in RE7.Even with shit YouTube compression, the density of the environments leaves an impression.
People complaining about the visuals. It’s some kind of trolling or a genuine missing link, plain child minds attempting to look all grown up by expressing an ‘opinion’
Wake up call, everyone thinks less of you posting obvious nonsense, no favours onto one self, sad attention seeking is just sad.
It's not different opinions, I want the same as you guys, I just manage better my expectations and I'm fully aware that this is a cross gen game. So it's actually just a matter of being a MAN instead of a little CHILD crying. And if you can't deal with my criticism, fuck off.Yeah. They don't agree with me. They must be blind.
Imagine living in the world with different opinions.
Yeah. They don't agree with me. They must be blind.
Imagine living in the world with different opinions.
It's not different opinions, I want the same as you guys, I just manage better my expectations and I'm fully aware that this is a cross gen game. So it's actually just a matter of being a MAN instead of a little CHILD crying. And if you can't deal with my criticism, fuck off.
How dare you! Don’t you know who I am?!?Oh fuck-off with your judgement. People complaining about visuals are the ones who wants some kind of innovation not just MORE. I totally expected full dynamic shadows and some state-of-the-art textures considering it's and FPS horror game. You are the retarded one who can't distinguish aesthetics (artstyle, colour-grading, design) from technical solutions. RE8 aesthetics is superb, but from technical point of view there is nothing interesting here, same old stuff as in RE7.
I agree that the first major change happened a long time ago. But with RE7 they went to a completely different direction. Just because they added some classic elements in order to justify the name "Resident Evil" on the cover it doesn't mean that it's a Resident Evil game.
It definitely hasn't gotten "closer to its roots".Even with the remakes they managed to fuck up a lot of things the classics had done right.
Actually there really isn’t a story with it except the location of certain objects. The kitchen in RE7 demo was still the kitchen in RE7. I knew I could open the fridge or examine newspapers on the table in the base after playing that RE7 visual demo. The door in the demo is the door from the 3rd trailer. I want that meatier demo.It's a visual showcase demo, it has nothing to do with the game story nor its gameplay.![]()
It does make me laugh that the devs actually think this looks next gen
This screenshot is the best example for me. This close-up looks ugly and dated but the whole stance, what you actually see in normal gameplay, is amazing. You can find ugly textures and low poly assets if you search for them, but in normal gameplay is captivating, beautiful, invites to explore.![]()
My point being it's super easy to make this game look like fing garbage
yup it's called cherry picking and it's piss easy in this gameThis screenshot is the best example for me. This close-up looks ugly and dated but the whole stance, what you actually see in normal gameplay, is amazing. You can find ugly textures and low poly assets if you search for them, but in normal gameplay is captivating, beautiful, invites to explore.
It's not different opinions, I want the same as you guys, I just manage better my expectations and I'm fully aware that this is a cross gen game. So it's actually just a matter of being a MAN instead of a little CHILD crying. And if you can't deal with my criticism, fuck off.
it bloody well is piss easy to make demon souls look like shit.It's piss easy in this game because a lot of the textures aren't great and many assets are low poly.
It's not easy to make Demon's Souls look like garbage, but with this visual showcase, it somehow is.
I would call it cherry picking if it would be Destiny 2 or COD... but the whole shtick of Resident Evil (especially the FPS ones) is to "lick the walls" for lore, puzzles and items. I saw many bad textures in the dungeon because of the nature of the game - game is pushing you to look for shit everywhere. They should be aware that slow, exploration-based FPS should have good textures because you will be looking at those texture from very close distance A LOT.yup it's called cherry picking and it's piss easy in this game
Yeah, that seemed on that there was not much to interact with...but will wait for the final game and impressions. What seemed odd was that the desks/cabinets that you can open (at least the drawers) was that only the right top drawer was the one that can be opened...none of the others you could open. Hopefully the real game will have a bit more interactive stuff. Remember this was released to showcase mainly the visuals of the game...so a lot of the "gaming" elements would not be in this demo.So is it safe to say the full game will have more interactions with the objects around the place? Because that’s what kinda killed it for me
Assassin's Creed Unity interiors looked better. And that's an open world last-gen game. Oops.Here i made some NEXT GEN screenshots guys!
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those brick textures look like some texture artist had a seizure
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french fries polly maggots so good
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fuck modeling just jam it in the game
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lowress skirt is lowres
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reminds me of doom 3 LOOK shiny bump maps
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supposed to be rocks?
![]()
not even going to say something about this.
![]()
My favorite <3 NEXT GEN VISUALS BROOM
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that gold wall stuff? yeah don't come close to it..
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i think these are trousers?
My point being it's super easy to make this game look like fing garbage
AS Unity interior looks better than most games though. Its full of bugs but alot of the graphics and tech was stellar at the time as. Still better than most games nowAssassin's Creed Unity interiors looked better. And that's an open world last-gen game. Oops.
Very true. I still play it on PC from time to time. City design is amazing. You can tell that this game was way ahead of its time. Bugs are mostly resolved by now and it's a rather pleasant experience. The only thing that really hurts the presentation is constant pop-in.AS Unity interior looks better than most games though. Its full of bugs but alot of the graphics and tech was stellar at the time as. Still better than most games now
Thanks!!!congratulations on 100,000 subs!
Stand on the balcony and slowly pan from right to left with the right stick and ul see severe judder.
I don't believe so. It's just a small section, and doesn't seem taken from the main game at all. Most if the doors are locked, so it's pretty blocked off and you don't have to worry about spoilers. I didn't watch the game play showcase, so I could be wrong.Is there any spoilers in this demo to the main game?
Does it show the mansion/castle or taken from a segment of the actual game?
I dont want to walk around the castle etc, Ill wait till the main game
I agree, I am yet to see anything that's impossible on last gen with a few tricks from all games on the new consolesStand on the balcony and slowly pan from right to left with the right stick and ul see severe judder.
Have a look at the floor surrounding the balcony across the hall in that pic and u will see geometry clipping.
The FOV is like 65.
Im failing to see how this is next gen. just feels like re7 with slightly better IQ.
Not hatin. Just speaking the truth my brothers.
I know. I dont want to shit on the game. Im hoping some of this stuff will get fixed anyway. But the combat still looks clunky. I do hope its good and as someone else said i hope its not front heavy like re7 was.I agree, I am yet to see anything that's impossible on last gen with a few tricks from all games on the new consoles
Here i made some NEXT GEN screenshots guys!
![]()
those brick textures look like some texture artist had a seizure
![]()
french fries polly maggots so good
![]()
fuck modeling just jam it in the game
![]()
lowress skirt is lowres
![]()
reminds me of doom 3 LOOK shiny bump maps
![]()
supposed to be rocks?
![]()
not even going to say something about this.
![]()
My favorite <3 NEXT GEN VISUALS BROOM
![]()
that gold wall stuff? yeah don't come close to it..
![]()
i think these are trousers?
My point being it's super easy to make this game look like fing garbage
You mean like running this at 60fps at basically 4K.I agree, I am yet to see anything that's impossible on last gen with a few tricks from all games on the new consoles
You mean like running this at 60fps at basically 4K.
Yeah, the bricks had really bad textures, too. And they looked weirdly low-poly.Yeah, the textures in some of the areas look last gen as in PS3 levels. It is most notable on the walls that have all that gold trim etc. It looks really bad. I don't think it is 60, but I do know when I played the chandelier area got really bad frame rate wise. Otherwise it looked pretty good..but nothing that blows me away.
Really? Demon's Souls looks significantly better than anything I've played with my 1080 ti. Graphical power/performance in that one alone is pretty incredible.I agree, I am yet to see anything that's impossible on last gen with a few tricks from all games on the new consoles
So here is the thing with resolution. The resolution a game renders at is quite important and so it the level and quality of antialias used. A clean sharp 1080p photograph or video will exhibit an infinite level of antialias in cgi rendering terms and will thus look amazing, imagine thine phone cables hanging in the sky, they will look smooth and crisp. A game on the other hand will likely exhibit some degree of aliasing even at a pristine 4K rendering unless you are using very good super sampling. So a 4K rendered image, with great antialias down sampled to 1080p will look comparable to a same size photograph. Thus will a game benefit greatly from 4K if possible. Secondly, I sit under 2m from a 75" TV and 4K is very noticeably crisper than a 1080p or 1440p image if they are all of high quality. I unfortunately want it all. 4K, 120fps, 85" TV with 4000nit HDR haha. The point is if you have a large display and high quality source, 4K does make a big difference but at the same time a very high quality game render at 1080p will look great next to a poor 4K rendering. Also, as the resolution and brightness go up you also need to increase fps to be able to make out the extra details when the image is in motion.Unfortunately for me I've never been that fussy over 30 vs. 60fps. Totally fine with either and quickly adjust going back and forth between the two. Frame rates being stable is my main thing there. I've also been way less impressed with 4K than I expected to be (both with games, UHDs and streaming) when finally upgrading from my old 55" 1080p to a 65" 4K TV. I notice the difference, but I'm not blown away by it like I was going from SD to HD back in the day. HDR is a nicer boost though, and the black levels are vastly better on my Sony X900h than the old Samsung I had prior.
Currently playing that right now and while it obviously wouldn't be as detailed or sharp, I'm sure it'll be easily possible and very similar at first glanceReally? Demon's Souls looks significantly better than anything I've played with my 1080 ti. Graphical power/performance in that one alone is pretty incredible.
Yeah, I'm like 9-10' from a 65', wear glasses and often have tired eyes form working on a PC all day on top of staring at my phone and iPad so I'm probably one just not likely to notice resolution differences on top of not being a videophile and not caring to try and notice the difference if it doesn't jump out at me.So here is the thing with resolution. The resolution a game renders at is quite important and so it the level and quality of antialias used. A clean sharp 1080p photograph or video will exhibit an infinite level of antialias in cgi rendering terms and will thus look amazing, imagine thine phone cables hanging in the sky, they will look smooth and crisp. A game on the other hand will likely exhibit some degree of aliasing even at a pristine 4K rendering unless you are using very good super sampling. So a 4K rendered image, with great antialias down sampled to 1080p will look comparable to a same size photograph. Thus will a game benefit greatly from 4K if possible. Secondly, I sit under 2m from a 75" TV and 4K is very noticeably crisper than a 1080p or 1440p image if they are all of high quality. I unfortunately want it all. 4K, 120fps, 85" TV with 4000nit HDR haha. The point is if you have a large display and high quality source, 4K does make a big difference but at the same time a very high quality game render at 1080p will look great next to a poor 4K rendering. Also, as the resolution and brightness go up you also need to increase fps to be able to make out the extra details when the image is in motion.