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Sega Saturn 30th anniversary- play Sega Saturn there are many hidden gems



People often don’t realise (due to the lack of commercial success) that there was a life beyond the botched launch. That after Virtua Fighter and Daytona, Sega went on to produce many excellent titles for the system that I’m thankful I never missed out on.

As for my top 10…

1. Nights: into Dreams
2. Virtua Fighter 2
3. Sega Rally
4. Panzer Dragoon Zwei
5. Saturn Bomberman
6. Panzer Dragoon Saga
7. Burning Rangers
8. Virtua Cop 2
9. Fighting Vipers
10. Die Hard Arcade

As for being a “weak” console, PlayStation wouldn’t see graphics like this in a fighting game until 1998…

 
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StevieWhite

Member
One that certainly qualifies as "hidden" gem, as it is not a well known title : Digital Pinball Necronomicon.
To this day, the best pinball game I have played. The first Digital Pinball, also on Saturn, is a must play as well.

images


God-like soundtrack. Superbly well-designed tables. Excellent visuals with a really good taste for colors (not the usual rainbows and stuff that shines everywhere). A masterpiece of pinball games. Same qualities apply to the first game.


This game does, in fact rule. John Petrucci from Dream Theater did some of the music, which still confuses and amazes me to this day.
 

Sojiro

Member
Just got a Saturn myself so I'll be paying attention to this thread.

Meme Dis Gonna B Gud GIF
Yep me too! The JP unit I bought (they are far cheaper)came in a few weeks ago, then the satiator and action replay (for RAM expansion) both came a few days after. I loaded the shit out of that thing, and have been dabbling with some good shit. Haven't settled on in a game to complete yet, but I am really really digging this console. It's completely unexplored territory for me as I knew no one with a Saturn in its prime or after.
 
Technically that is inaccurate. Tekken 3 on PS1 has panorama stills in the background instead of 3D geometry unlike arcade version.

Wrong

Virtua Fighter 2 Saturn’s background are entirely 2D using 2 parallax layers to create depth. Last Bronx used 3 parallax layers for a better illusion.

Tekken 3 PlayStation’s background are entirely polygonal, creating a texture-mapped wall that wraps around the fighters. It means near buildings are perspective correct, but there’s no depth between them and the background sky, it’s all the same texture (unlike Kensei: Sacred Fist).

These differ to PlayStation games like TohShinDen, Star Gladiator and Soul Blade which used polygons to construct 3D backgrounds, but paid for this with a low 240 resolution throughout

nVU7U1U.jpeg


 
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Seeing Neon Genesis Evangelion on that list at #12 in sales make it super surprising that no one has translated it yet.

Anyway, obligatory Saturn thread post since it was my primary console for a number of years before I got a part-time job and could save up enough to buy a PS1 and N64. Got a lot of love for the console.
 
Wrong

Virtua Fighter 2 Saturn’s background are entirely 2D using 2 parallax layers to create depth. Last Bronx used 3 parallax layers for a better illusion.

Tekken 3 PlayStation’s background are entirely polygonal, creating a texture-mapped wall that wraps around the fighters. It means near buildings are perspective correct, but there’s no depth between them and the background sky, it’s all the same texture (unlike Kensei: Sacred Fist).
Virtua Fighter 2 and Last Bronx had me fooled. I don't get where I am wrong about Tekken 3 though.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Yep me too! The JP unit I bought (they are far cheaper)came in a few weeks ago, then the satiator and action replay (for RAM expansion) both came a few days after. I loaded the shit out of that thing, and have been dabbling with some good shit. Haven't settled on in a game to complete yet, but I am really really digging this console. It's completely unexplored territory for me as I knew no one with a Saturn in its prime or after.
Man, I can't wait for my Saroo to come in the mail and start playing some shit. My poor Saturn has been sitting there with nothing to play for a few days already, it's kinda sad. :goog_relieved:

I've also ordered a Virtua Gun. Haven't played with a light gun since like 20 years ago lol, can't wait!
 
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Virtua Fighter 2 and Last Bronx had me fooled. I don't get where I am wrong about Tekken 3 though.

It’s a technicality.

Tekken 3 did use panoramic stills, but they’re used as textures for polygonal walls that surround the fighters.

This differs to games like Tekken 2, Street Fighter Ex and Dead or Alive (PS1) where the background is basically a bitmap that slides left and right.

As for being fooled by Last Bronx’s parallax, you’re not the only one, it’s an incredible implementation. Then there’s those Mode 7 ceilings…

9iUdii4.jpeg
 
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SkylineRKR

Member
Saturn was among the most fun I had in gaming. I started to collect JP games in the early 2k's when the software prices went rock bottom. You could buy many games for a few nickels really. And even shmups were affordable still. RSG was very expensive (120 bucks back then) but Batsugun, Souky etc I could grab for 30 bucks ish a piece. Dracula X was perhaps 50. And SFZ3 I managed to get for like 70 ish.

I even had Final Fight Revenge. It was trash. And likely my most expensive game. One game that always eluded me was Astra Superstars. And I guess Hyper Duel.

Many great games cost nothing though. I think I bought AJPW, SFZ1 and 2, Virtual On, Lunar, Grandia, Vampire Hunter etc for like 3 bucks each. It was really a fun time to browse through ebay.
 

tygertrip

Member
I've had mine for 30 years and it works perfectly. It's a shame I didn't keep the packaging and the box.
Same here! I actually still have the box (it’s the only one I still have the box for though… I still have my Atari 2600 out in the garage, but my mom threw that box out around 45 years ago, lol). Anyway, my oldest son has it plugged up to a CRT in his room. Unfortunately, the games were lost, except for Virtua Fighter 2 because it was in the system. We bought Sega Rally and Virtua Cop and relived my college years for a bit!
 

Sojiro

Member
Man, I can't wait for my Saroo to come in the mail and start playing some shit. My poor Saturn has been sitting there with nothing to play for a few days already, it's kinda sad. :goog_relieved:

I've also ordered a Virtua Gun. Haven't played with a light gun since like 20 years ago lol, can't wait!
Yeah picking up a Sega Stunner is definitely ony list still. I love some good light gun games, I was playing some Time Crisis and Point Blank 2 a few weeks back lol.

I also hear that the 3D analog controller is fairly good for a few games so I might consider that too, although I am definitely happy if anyone has any input on whether it is or isn't worth it, as it's definitely more expensive than the standard controllers.
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
I don't intend to die but I won't stay forever celebrating the anniversary of a defeated console, I'm alive and so are other consumers, Sega better do some shit for me to buy and hype if they want my attention, I'm serious.
 

CashPrizes

Member
I got my Saturn late, when they were bundling it with Virtua Fighter 2, Daytona USA, and Virtua Cop. I Loved it just as much as my Playstation (N64 can Rot!)

My top 10 games would go:
1. Panzer Dragoon Zwei
2. Dragon Force
3. Super Puzzle Fighter II Turbo
4. Guardian Heroes
5. Virtua Fighter 2
6. Dark Savior (Zelda-esque adventure RPG with fighting game combat, made by Landstalker/Alundra team)
7. Panzer Dragoon Saga
8. Saturn Bomberman
9. Marvel Super Heroes
10. Shining Force III

That's not counting Japanese imports. X-Men vs Streetfighter, Dragon Force 2, and Castlevania SOTN would make the list in that case.

I never played Radiant Silvergun on Saturn, if I had it might make the the top 10. I had this one top-down Raiden-esque shooter called Galactic Attack which I thought was really good. Also this Wipeout-esque future racing game called Cyber Speedway was really good too.
 
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SkylineRKR

Member
I got my Saturn late, when they were bundling it with Virtua Fighter 2, Daytona USA, and Virtua Cop. I Loved it just as much as my Playstation (N64 can Rot!)

My top 10 games would go:
1. Panzer Dragoon Zwei
2. Dragon Force
3. Super Puzzle Fighter II Turbo
4. Guardian Heroes
5. Virtua Fighter 2
6. Dark Savior (Zelda-esque adventure RPG with fighting game combat, made by Landstalker/Alundra team)
7. Panzer Dragoon Saga
8. Saturn Bomberman
9. Marvel Super Heroes
10. Shining Force III

That's not counting Japanese imports. X-Men vs Streetfighter, Dragon Force 2, and Castlevania SOTN would make the list in that case.

I never played Radiant Silvergun on Saturn, if I had it might make the the top 10. I had this one top-down Raiden-esque shooter called Galactic Attack which I thought was really good. Also this Wipeout-esque future racing game called Cyber Speedway was really good too.

Galactic Attack is RayForce/Layer Section. Its pretty good. Layer Section 2 is better though, but I think its one of those rare shmup games being better on PSX (RayStorm).

RSG was good, but also a bit overrated. Technically impressive, but rather slow and methodical. It wasn't really suited for the arcades I think. Honestly I enjoyed Soukyugurentai more.
 
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diffusionx

Gold Member
I never played Radiant Silvergun on Saturn, if I had it might make the the top 10. I had this one top-down Raiden-esque shooter called Galactic Attack which I thought was really good. Also this Wipeout-esque future racing game called Cyber Speedway was really good too.
Radiant Silvergun is an amazing, amazing game, but nowadays it is, thankfully, so easy to play on other platforms I would recommend people just do that. I bought it for Switch for like $8. Elevator Actions Returns was enhanced was ported to modern systems too.
 
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SmokedMeat

Gamer™
Based strictly on what I owned/played

1. Shining the Holy Ark
2. Panzer Dragoon Zwei
3. Virtua Cop 2
4. Virtua Fighter 2
5. Jet Set Radio
6. NiGHTS
7. WWF Arcade
8. Galactic Attack
9. Baku Baku Animal
10. Sega Rally 2
 
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Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
As for being a “weak” console, PlayStation wouldn’t see graphics like this in a fighting game until 1998…
Don't get me wrong but I prefer Tekken 2 with more polygons, lighting effects, a game from 1995 (the Tekken 2 arcade is a Playstation) Tobal 1 and Tobal 2 also came out before 1998.
The Sega Saturn has a lot of good quality 2D games but the 3D is very primitive, buying the Sega Saturn with 3D in mind was a waste of money - think of it as a worse PlayStation. If Sega follows its original plan of making a 2D console with only symbolic 3D they would have had better luck, they made a big mistake putting sh2 in the intention of rivaling the Playstation.
 
Don't get me wrong but I prefer Tekken 2 with more polygons, lighting effects, a game from 1995 (the Tekken 2 arcade is a Playstation) Tobal 1 and Tobal 2 also came out before 1998.
The Sega Saturn has a lot of good quality 2D games but the 3D is very primitive, buying the Sega Saturn with 3D in mind was a waste of money - think of it as a worse PlayStation. If Sega follows its original plan of making a 2D console with only symbolic 3D they would have had better luck, they made a big mistake putting sh2 in the intention of rivaling the Playstation.
Have you played Tekken 2 lately? It's presentation is next level, but its gameplay is worse than Virtua Fighter on 32x. Mechanically speaking Tekken 3 is also well behind Fighters Megamix. Even the Hornet (race car) fights better than Gon on PS1. (Though Deku is absolutely awful.)
 
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Don't get me wrong but I prefer Tekken 2 with more polygons, lighting effects, a game from 1995 (the Tekken 2 arcade is a Playstation) Tobal 1 and Tobal 2 also came out before 1998.

I have Tekken 2.

It’s clunky now and it was clunky then, it comes nowhere near Virtua Fighter 2 in terms of graphics and gameplay. The implementation of the lighting just makes the characters look blocky, the backgrounds are just a sterile flat picture and the whole thing is low res.



Now Tekken 3 on the other hand… 🥰
 
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nkarafo

Member
I still believe the most technically advanced games on the platform are the ones made by Lobotomy.

Multiplatform 3D games usually end up being inferior on Saturn (Wipeout series being the one that disappointed me the most). But Saturn Duke Nukem 3D and Quake are the best versions, frame rates be damned.

Not sure about Powerslave though. I like the less saturated colors of the PS1 version more but i have to replay them to see which one plays better.

Oh and there's also this:

 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
I have Tekken 2.

It’s clunky now and it was clunky then, it comes nowhere near Virtua Fighter 2 in terms of graphics
no hyperbole is necessary, the characters in Tekken 2 have 800 polygons each, VF2 arena and characters combined give 560 polygons. Tekken 2 has lighting effects, proper shadows virtua fighter doesn't. These are technical details, if you prefer the VF2 models that's personal taste. Yes Virtua fighter has higher resolution. But Tobal 2 also has it and runs at 90,000 polygons per second, Tobal 1 runs at 120,000 polygons per second against the Virtua Fighter 2 33,600 polygons quads per second.
Sega's AM2 team managed to maxout the Sega Saturn in 95 which is a great achievement but the Playstation is just a more powerful machine.
and gameplay.
Virtua Fighter's gameplay is horrible, the team was good at making graphics but terrible at making a fun game. VF2's gameplay is broken, unbalanced, the blows don't have a hit box and what differentiates a strong blow from a weak one is the amount of life, the fights end quickly in around 10 seconds, just a boring 10 characters to play and no FMV scenes, Tekken 2 has the best cutscenes of that year..

Tekken 2 is basically Tekken 3 with simplified graphics, same combos, same fun, if we compare King with Wolf the difference in the quality of the grabs is night and day.
The implementation of the lighting just makes the characters look blocky, the backgrounds are just a sterile flat picture and the whole thing is low res.
characters have that look for artistic reasons, you can make 4 vf2 characters using 1 from tekken, about the backgrounds being flat what I have to say is that they are the developers' choice, there are many fighting games on the PlayStation with 3D backgrounds at 60fps, on Sega Saturn I don't remember any, which is natural because again, there is no enough juice on the Sega console for that.
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
Have you played Tekken 2 lately? It's presentation is next level, but its gameplay is worse than Virtua Fighter on 32x. Mechanically speaking Tekken 3 is also well behind Fighters Megamix.
This is just a subjective opinion without any objective support. The gameplay is the weakest point of the Virtua Fighter series, which in turn influences the fun. I remember having tired of VF2 in 30 days, I mean after the visual impact I said ''is that it?'' for comparison TK3 and MK4 I played for 2 years maybe more, they are much more fun games imo .
 
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no hyperbole is necessary, the characters in Tekken 2 have 800 polygons each, VF2 arena and characters combined give 560 polygons. Tekken 2 has lighting effects, proper shadows virtua fighter doesn't. These are technical details, if you prefer the VF2 models that's personal taste. Yes Virtua fighter has higher resolution. But Tobal 2 also has it and runs at 90,000 polygons per second, Tobal 1 runs at 120,000 polygons per second against the Virtua Fighter 2 33,600 polygons quads per second.
Sega's AM2 team managed to maxout the Sega Saturn in 95 which is a great achievement but the Playstation is just a more powerful machine.

Virtua Fighter's gameplay is horrible, the team was good at making graphics but terrible at making a fun game. VF2's gameplay is broken, unbalanced, the blows don't have a hit box and what differentiates a strong blow from a weak one is the amount of life, the fights end quickly in around 10 seconds, just a boring 10 characters to play and no FMV scenes, Tekken 2 has the best cutscenes of that year..

Tekken 2 is basically Tekken 3 with simplified graphics, same combos, same fun, if we compare King with Wolf the difference in the quality of the grabs is night and day.

characters have that look for artistic reasons, you can make 4 vf2 characters using 1 from tekken, about the backgrounds being flat what I have to say is that they are the developers' choice, there are many fighting games on the PlayStation with 3D backgrounds at 60fps, on Sega Saturn I don't remember any, which is natural because again, there is no enough juice on the Sega console for that.

Polygon counts plucked from your backside, Virtua Fighter 2 ‘s stages don’t even use polygons, the floor is a Mode 7 plane.

If you think this…

EZbnc75.jpeg


…looks better than this…

zT2sBGU.jpeg


…then you need your cataracts fixing.

In fact Tekken 2’s blocky graphics put me off getting a PlayStation instead of a Saturn in 1996, and this is coming from someone who thinks Tekken 3 is the best looking fighter from that generation.
 
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nkarafo

Member
Any sources for these polygon counts?

I don't doubt the PS1 pushes more polygons in general but is it true in this particular case?

The PS1 was the best at polygon pushing during that generation, on average, even the N64 needed special microcodes and unorthodox coding to surpass it on that front.

Anyway, Tekken 2 never looked that great to me. The fighters look and move more like puppets. It's not even a big upgrade over Tekken 1. Even though it has better lighting than VF2, the later wins in everything else. But Tekken 3 beats both.
 

Needlecrash

Member
  • Street Fighter Zero 3
  • Akumajou Dracula X: Gekka no Yasoukyoku (Castlevania: Nocturne In The Moonlight) - Get the .iso file and the Ultimate version patches for it.
  • X-Men vs. Street Fighter
  • Marvel Super Heroes vs. Street Fighter
  • Dynamite Deka (Die Hard Arcade)
  • Virtua Fighter 2
  • Battle Garegga
  • Thunder Force Gold Pack 1 and 2
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Finally been able to try some games! Shits great, love the early 90s vibes of many of those games, from designs to music.

I'm also glad I got a stunner/virtua gun, super fun to play with and kinda feels lile having the arcade at home lol.

I'm in the middle of a playthrough of Persona 3, so I won't be diving into the system's library until I'm done with that but, first impressions, very good.

edit: and this gamepad! I have the jp one, which I think is the model 2 for the US Saturn but in white (well, yellow lol). The d-pad is great, played a bit of SF Zero 3 and wow.
 
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Finally been able to try some games! Shits great, love the early 90s vibes of many of those games, from designs to music.

I'm also glad I got a stunner/virtua gun, super fun to play with and kinda feels lile having the arcade at home lol.

I'm in the middle of a playthrough of Persona 3, so I won't be diving into the system's library until I'm done with that but, first impressions, very good.
It's such a cool library. Welcome to the party!
 
This is just a subjective opinion without any objective support. The gameplay is the weakest point of the Virtua Fighter series, which in turn influences the fun. I remember having tired of VF2 in 30 days, I mean after the visual impact I said ''is that it?'' for comparison TK3 and MK4 I played for 2 years maybe more, they are much more fun games imo .
I don't like Virtua Fighter 2 either. It has really obnoxious AI that is no fun to fight, dumb jab juggle nonsense in first revision, and an OP Lion. Virtua Fighter 3 and by extension Fighters Megamix are great on the other hand.

My faves were
1. Virtua Fighter 2
2. Virtua On
3. Jet Set Radio
Am I living in an alternate timeline where Jet Set Radio did not release exclusively on Dreamcast? I think I have seen this answer several times now...

Anyway, Tekken 2 never looked that great to me. The fighters look and move more like puppets. It's not even a big upgrade over Tekken 1. Even though it has better lighting than VF2, the later wins in everything else. But Tekken 3 beats both.
It was a major upgrade in terms of just movement control and responsiveness. Tekken 2's presentation is the best in the series. This is Tekken 1:
maxresdefault.jpg

This is Tekken 2:
MV5BMWRkNDgzNWItMTk1NC00ODkzLWJmMTItMjNhYWM1MTM2OTc2XkEyXkFqcGdeQXVyMTk5NDI0MA@@._V1_.jpg

You really can't tell the difference?
 
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SkylineRKR

Member
Yeah VF2 looked and ran amazing but to me it wasn't really fun to play. Fights lasted less than 10 seconds usually, some basic combos took 70% of life. And the AI was borderline impossible. There was nothing to unlock as well. Tekken 2 is also not really fun to play nowadays but back then it had a big roster, lots of secrets and reasons to keep beating Arcade mode. More people were into it so we typically played T2 against eachother more than VF, Tekken 2 absolutely had better sound design and hits delivered more impact. That OST is killer, like Emotionless passion or the Arcade OST in general with the Devil track. Good announcer too. Game scored points for atmosphere. I thought Tekken 2 flowed well at the time, the one downside was the lack of ukemi. But it would be noticable after T3. To be fair Tekken 3 kind of destroyed both games.

Fighters Megamix was more fun to play than VF2. But that game was a bit too late probably. And not really balanced. But I am one of those VF3 fans so there is that, Megamix was essentially VF3 with Aoi being Janet in that game.
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
I don't like Virtua Fighter 2 either. It has really obnoxious AI that is no fun to fight, dumb jab juggle nonsense in first revision, and an OP Lion. Virtua Fighter 3 and by extension Fighters Megamix are great on the other hand.
My favorite VF is VF4 Evolution, I have a lot of nostalgia with VF3 and VF2 despite them not being great games, I believe that before the PS2 version the only really good VF was Fighters Megamix, lots of characters, unlockable elements, I was sad to see how the VF3 version of the Dreamcast went backwards as a console game compared to Fighters Megamix.
The problem is that many Sega fans haven't gotten over the marketing that the Virtua Fighter series imposed in that era on it being a technical game not being buttons smashing, but the truth is that the gameplay is broken and the marketing tried to turn this into a synonym for complex, also characters like Lau are as much of a buttons smashing as Eddy.
It was a major upgrade in terms of just movement control and responsiveness. Tekken 2's presentation is the best in the series. This is Tekken 1:
maxresdefault.jpg

This is Tekken 2:
MV5BMWRkNDgzNWItMTk1NC00ODkzLWJmMTItMjNhYWM1MTM2OTc2XkEyXkFqcGdeQXVyMTk5NDI0MA@@._V1_.jpg

You really can't tell the difference?
in retrospect, Tekken's greatest asset over fighting games of that period was the 60fps gameplay.
Any sources for these polygon counts?

I don't doubt the PS1 pushes more polygons in general but is it true in this particular case?
Yes, the numbers are true, they were extracted by the homebrew community, people like David Jimenez, Corvus and XL2. I've been writing down data for almost every major game on the Sega system as well as the PS1. The biggest advantage of the PS1 is that all of its main games operate at a high level within the console's limits, which is why there is so much quality.
 
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Days like these...

Have a Blessed Day
I don't like Virtua Fighter 2 either. It has really obnoxious AI that is no fun to fight, dumb jab juggle nonsense in first revision, and an OP Lion. Virtua Fighter 3 and by extension Fighters Megamix are great on the other hand.


Am I living in an alternate timeline where Jet Set Radio did not release exclusively on Dreamcast? I think I have seen this answer several times now...


It was a major upgrade in terms of just movement control and responsiveness. Tekken 2's presentation is the best in the series. This is Tekken 1:
maxresdefault.jpg

This is Tekken 2:
MV5BMWRkNDgzNWItMTk1NC00ODkzLWJmMTItMjNhYWM1MTM2OTc2XkEyXkFqcGdeQXVyMTk5NDI0MA@@._V1_.jpg

You really can't tell the difference?
Sorry got mixed. Jet Set was Dreamcast. I guess I'll replace it with Shining the Holy Ark
 
If only there was someone at Sega to tell that at the time, everyone let's take a leaf out of what made the Genesis our greatest console and see if we can apply the same traits here, but instead they were caught in a civil war of sorts, they took their eye of the ball and Sony only too gladly lapped it up..

Many of the decisions made during the Genesis era were also responsible for putting Sega in the red. They needed a more overall balanced approach.
 

diffusionx

Gold Member
I still believe the most technically advanced games on the platform are the ones made by Lobotomy.

Multiplatform 3D games usually end up being inferior on Saturn (Wipeout series being the one that disappointed me the most). But Saturn Duke Nukem 3D and Quake are the best versions, frame rates be damned.

Not sure about Powerslave though. I like the less saturated colors of the PS1 version more but i have to replay them to see which one plays better.

Oh and there's also this:


theres no real reason to play Powerslave on those old systems anymore, Night Dive's version is basically a compilation of the good parts of both of them and looks/runs great.
 
My favorite VF is VF4 Evolution, I have a lot of nostalgia with VF3 and VF2 despite them not being great games, I believe that before the PS2 version the only really good VF was Fighters Megamix, lots of characters, unlockable elements, I was sad to see how the version VF3's Dreamcast regressed before Fighters Megamix.
The problem is that many Sega fans haven't gotten over the marketing that the Virtua Fighter series imposed in that era on it being a technical game not being buttons smashing, but the truth is that the gameplay is broken and the marketing tried to turn this into a synonym for complex, also characters like Lau are as much of a buttons smashing as Eddy.

in retrospect, Tekken's greatest asset over fighting games of that period was the 60fps gameplay.
I think Tekken's greatest asset was high production values on a mainstream platform during a time when innovations in 3D were still novel.

Virtua Fighter 3 Team Battle on the Model 3 was PS2 era fighting greatness years ahead of time. VF4 Evolution is a work in progress to me. It cut Vanessa's moveset in half to create Brad and added prototype Goh. I much prefer the complete feel of the vanilla release and Final Tuned. My favorite is Virtua Fighter 5 Online due to the high resolution and greatly expanded movesets. Every fighting game has a button mash character. Goh and Aoi do require a bit of planning though.
 

Crayon

Member
I cannot believe the vf2 slander going on here. That game plays beautifully. There was nothing fun extra for the home version, though. And the ai is terrible. The gameplay is amazing though and it's too bad that style went extinct. I like vf 4 and 5 but they don't have that organic feeling of 2 and 3.

Tekken 2 is really stiff and slow. You can play the shit out of it unlocking characters though. And I happen to really like the look.
 
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Just came across this; there's apparently a Shenmue demake being worked on for the Saturn. The footage so far...aside Ryo's model not moving...NGL it looks REALLY good! Very close to that infamous Shenmue Saturn footage from many years back.

I'm 100% interested in seeing a playable version of this released to the public sometime, and it goes to show the Saturn had a good amount of untapped potential commercially. After all, 1998 is when almost all of the PS1 and N64's best-looking games started coming out, meanwhile the Saturn was already being sunset for Dreamcast.
 
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