Tiago Rodrigues
Member
Part 2 of the great interview with Shawn Layden is online at Eurogamer.
Make sure to check it out
Some tidebits from today's part:
Interesting views on PS games releasing on Xbox, specially currently.
The entire interview is worth the read though.
Make sure to check it out
Some tidebits from today's part:
How do you feel about the video game industry currently? You've mentioned not seeing innovative new games like PaRappa the Rapper anymore. Where are the new genres?
Layden: I guess you get new genre activity at the indies level, where there's more risk tolerance. You have got to take the risk, otherwise you're not gonna get anywhere. But I'm afraid that the current cost of game development, with AAA console titles costing in the hundreds of millions, squeezes risk tolerance out of the room.
If you're looking at something that's going to clock in at $160m to produce, the immediate reaction of the finance guys is, 'okay, what is that comparable to? How are you going to make me feel better? Can you show me how the trend line is going to be exactly like Grand Theft Auto, so then I can feel fine putting money behind it?' It results in a lot of copycats, a lot of sequels. 'Give me GTA 7, because I know how to plot that course.'
It's squeezing, I think, creativity out at the high end and that's a problem. On PS1 and PS2, one unit of hardware could sell 25 games. With PS3 and PS4, largely due to the network effect of people getting online, it's much lower. Once you're in your online world with your online friends, you don't leave. I have a son and I don't think FIFA ever leaves his machine. I think it's permanently embedded inside his PS5. And if you go down the Fortnite rabbit hole or the Warzone rabbit hole, you don't play a lot of other games. So I'm concerned about that lack of breadth.
There's been discussion recently around how console generations aren't growing over time, either. Is it enough to keep selling to the same sized audience?
Layden: So yes, if you stack it up and look at all the things that were around during the PS1 era, whether it's Saturn and N64, or the PS2 and Xbox era, no generation seems to get over 250m units of hardware, aggregate. The one time it popped is when Wii Fit came out and a bunch of people thought they could lose weight by buying a Nintendo [Wii]. There's that momentary Christmas, 'oh, let's lose weight' thing which shot up the console number, but then it fell back down again.
Even when you hear that gaming revenue went up 23 percent during the pandemic, it wasn't from new people, necessarily. It was more money from the same people, and this is the existential threat I talk about when I'm meeting with developers and publishers - that you're just getting more money off the same people. It's a business model I understand, and you understand, and that's fine. But we're not growing the next generation. We're losing the next generation to TikTok. The competition for gaming isn't Xbox and Nintendo. It's everything else in the freaking zeitgeist that can take your time away from your gaming activity.
The pandemic gave us an unnatural pop for gaming, where we thought, 'oh my god, gaming is the biggest thing in the world'. Yeah, when you're locked down, it is the biggest thing in the world. But in a regular world scenario, you've got to combat against all the other distractions that are available to young people. And I'm afraid that we're not facing that threat head on as an industry.
If console hardware becomes somewhat irrelevant, does competing on content see Sony putting PlayStation games on Xbox, as Microsoft has done on PlayStation?
Layden: I don't know what the business imperative would be to do that.
Playstation has been the leader for almost every generation it's been in. You talk about Xbox 360 being a huge competitor with PS3 and, for a while... they got out the gate sooner, they grew a large market. But in the end PlayStation fought to a tie in America and the UK. With Xbox 360 we look at a global footprint and PlayStation is far and away the global leader, because it is the leading platform in 170 countries around the world. Microsoft never had that kind of global reach, so they could never build a global market to the scale that PlayStation does.
So the question you're asking is: should PlayStation, with that huge market lead and the momentum, apparently, going forward, should they build versions of their games to run on a competing platform of much smaller size and scale? As the saying goes, I don't know if the juice is worth the squeeze. How many additional sales would they get versus the brand impact, all the aggro? You know the Sony fanbase gets really upset whenever a game comes out on PC, 18 months after the original release on PlayStation. I never understood that aggro but, you know, it's there. And if that's what they're going to say about a PC release, just imagine what the market would say about Xbox releases from PlayStation Studios.
Interesting views on PS games releasing on Xbox, specially currently.
The entire interview is worth the read though.