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Shirrako: Until Dawn Remake is a technical mess

Buggy Loop

Member
It looks shockingly atrocious. Character models have been downgraded, their eyes and facial mo-cap looks noticeably worse and the entire color pallet is orange now for some fucking reason.

All they needed to do was bump the texture quality and resolution, but no, they completely ruined it.



lfzMCnV.jpeg


Come On What GIF by MOODMAN


Fucking hell

PC will need mods to "downgrade" to original
 

TGO

Hype Train conductor. Works harder than it steams.
Thanks?

Would have made a thread but hardly anyone's covered the game.
To be fair there is a bit of stuff in the game most places thesedays won't be happy about still being present.
Straight off the bat Brett Dalton does a Gay impression which I imagine some sites won't like.
They kept Jessica in her Bra & Underpants.
The game literally oozes with stuff they would be triggered by.
But I'm sure the reviews will come eventually and Silent Hill 2 is probably priority at the moment.
 
The animations are literally recycled from the old code (and the only things that are). It's all of Supermassive's original "jank", only difference is it is more noticeable now because of the improvements with newer releases.
I don't think so. Watch the opening prank scene - there are all new janky animations that aren't in the original, and changes to the animations when characters move and speak.
 

HeWhoWalks

Gold Member
I don't think so. Watch the opening prank scene - there are all new janky animations that aren't in the original, and changes to the animations when characters move and speak.
Doesn't matter, the original was just as rough. The only scene totally redone is the opening scene and that doesn't remove the rest of the game (which is exactly as I stated).
 
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TGO

Hype Train conductor. Works harder than it steams.
lfzMCnV.jpeg


Come On What GIF by MOODMAN


Fucking hell

PC will need mods to "downgrade" to original
It's the lighting and I don't think that's real-time either
the character models in game are way better
d6JUxq0.jpeg

EQHNi3f.png


captainnapalm captainnapalm
All the alternative scene's are from the original production, the only new one is this

 
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midnightAI

Member
All these Sony remakes make no sense. Who asked for this or the horizon remake? And I don't forget how they unlisted the Horizon Forbidden West from their PS+ subscription and how they doubled the Zero Dawn's price after the Remaster announcement. Fuck Sony with these cheap tactics.
This one does make sense though, they are rebooting it ready for a sequel and there is (supposedly) a film coming

Zero Dawn also makes sense in that it helps Nixxes get fully used to Decima (Nixxes becoming a remake studio like BluePoint? Using Decima?), also it's a $10 PS5 upgrade to a game that sold 10's of millions that won't be a vast amount of work, financially it makes perfect sense.
 

HeWhoWalks

Gold Member
It's the lighting and I don't think that's real-time either
the character models in game are way better
Yeah, seems to be a lot of misleading coverage of the game and it's not just from people in here either.

That said, the one thing that really needed a considerable fix was that opening cutscene and it seems like a lot focus on that.
 
If they are really using the same rigging as the original that was a bad idea because Supermassive have refined their presentation in their newer games in the years since. I played Man of Medan a while back and the characters move and speak more naturally in that game, which is from 2019, than this remake.
 

TGO

Hype Train conductor. Works harder than it steams.
Yeah, seems to be a lot of misleading coverage of the game and it's not just from people in here either.

That said, the one thing that really needed a considerable fix was that opening cutscene and it seems like a lot focus on that.
I mean I have to play more but from what I've played that's the only part that jumped out at me.
You could see it with just the bus driving up the road that something was wrong.
To me considering how games do ship these days, for a team that's had its staff cut a month before launch, some minor bugs & a late review code is surprisingly less than most triple AAA studios get away with.
 

HeWhoWalks

Gold Member
If they are really using the same rigging as the original that was a bad idea because Supermassive have refined their presentation in their newer games in the years since. I played Man of Medan a while back and the characters move and speak more naturally in that game, which is from 2019, than this remake.
Yes, Supermassive's newer stuff is a lot better and animation is the only area of this game I wish had seen a bit more improvement.

TGO TGO

Agreed!
 

Killer8

Member
It looks shockingly atrocious. Character models have been downgraded, their eyes and facial mo-cap looks noticeably worse and the entire color pallet is orange now for some fucking reason.

All they needed to do was bump the texture quality and resolution, but no, they completely ruined it.



This barely even resembles Peter Stormare any more.
 

TGO

Hype Train conductor. Works harder than it steams.
If they are really using the same rigging as the original that was a bad idea because Supermassive have refined their presentation in their newer games in the years since. I played Man of Medan a while back and the characters move and speak more naturally in that game, which is from 2019, than this remake.
I always thought the Dark Pictures Games was a step down from Until Dawn in that department, The Quarry was an improvement.
 
I always thought the Dark Pictures Games was a step down from Until Dawn in that department, The Quarry was an improvement.
Nah - Man of Medan is still fresh in my mind. The flow of the scenes and the way the characters move are more seamless, though there are still janky moments.

hNzyANa.jpeg
 

TGO

Hype Train conductor. Works harder than it steams.
Nah - Man of Medan is still fresh in my mind. The flow of the scenes and the way the characters move are more seamless, though there are still janky moments.

hNzyANa.jpeg
Don't know Shawn Ashmore's character was janky as fuck and laughable, it looked like a low budget version of Until Dawn and that includes the PS5 version which I have.
Anyway here's Gamingblot's Review

I will say there was a couple of pauses in their footage that I didn't experience, like when she runs after her sister at the beginning.
That didn't happen on my playthrough.
It might be random though.
 

HeWhoWalks

Gold Member
Don't know Shawn Ashmore's character was janky as fuck and laughable, it looked like a low budget version of Until Dawn and that includes the PS5 version which I have.
Anyway here's Gamingblot's Review
I will say there was a couple of pauses in their footage that I didn't experience, like when she runs after her sister at the beginning.
That didn't happen on my playthrough.
It might be random though.
Yeah, Man of Medan is the worst example. The Quarry is their best looker/"mover" to date.
 
Don't know Shawn Ashmore's character was janky as fuck and laughable, it looked like a low budget version of Until Dawn and that includes the PS5 version which I have.
Anyway here's Gamingblot's Review

I will say there was a couple of pauses in their footage that I didn't experience, like when she runs after her sister at the beginning.
That didn't happen on my playthrough.
It might be random though.

Yeah, Shawn Ashmore didn't look great, but the way the characters walk and talk in Man of Medan is pretty seamless 95% of the time. The characters in the Until Dawn remake still move in that slightly stiff video game way, which I guess is a holdover from the 2015 game.

The remake looks very good otherwise, but the animations are a bit of a problem.
 

TGO

Hype Train conductor. Works harder than it steams.
Yeah, Shawn Ashmore didn't look great, but the way the characters walk and talk in Man of Medan is pretty seamless 95% of the time. The characters in the Until Dawn remake still move in that slightly stiff video game way, which I guess is a holdover from the 2015 game.

The remake looks very good otherwise, but the animations are a bit of a problem.
I get what you mean, and yes it's a shame they didn't update them.
 

HeWhoWalks

Gold Member
I get what you mean, and yes it's a shame they didn't update them.
Most likely time, because it is the only standout against the otherwise huge graphical increase. If anything, I wish Supermassive had been tasked with it and the opening scene makes me wish they had re-imagined the game altogether. I liked the added context of it.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The remake looks very good otherwise, but the animations are a bit of a problem.


Yeah, looks like they're using the exact same animation rigging from the original game, no changes there.

Look at how Chris pivots on an axis, like the PS1 Resident Evil characters.

6o9Vlpu.gif




The Quarry is a generational leap in its animations, by comparison. It has its share of wonky faces here and there, but overall it's a much better product.
 
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StueyDuck

Member
doesn't bode well for ballistic moon...

is this another Firewalk/Ascendant studios disaster coming? (to be clear I'm talking about these "Big name from big pub/dev starts their own company and is coming for those AAAs" studios that are all flopping with their first game)
 
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UnrealEck

Member
At some points the remake looked worse to me from memory of the original. It seems the lighting can make the game look a good bit better or a little worse/different. That's playing with ray tracing and everything else max on the PC.
It's usually the eyes and the motion capture seems like it doesn't perfectly line up with the new models. I mean the capture would have been perfected specifically with the original assets. Overall the remake looks a good bit better. A lot of assets in the original were lower quality.

Looking at the screenshots here reminds me how far realtime graphics have come. I remember humans were always really hard to replicate.
 

TGO

Hype Train conductor. Works harder than it steams.
Yeah, looks like they're using the exact same animation rigging from the original game, no changes there.

Look at how Chris pivots on an axis, like the PS1 Resident Evil characters.

6o9Vlpu.gif




The Quarry is a generational leap in its animations, by comparison. It has its share of wonky faces here and there, but overall it's a much better product.
It's already been mentioned before release that they used all the data from the original production, character models are the from the the original capture performances & facial data
They're just lit differently, if they change it to match the originals environment lighting it would look the same but better.
The newly captured and created stuff was with Hayden
At some points the remake looked worse to me from memory of the original. It seems the lighting can make the game look a good bit better or a little worse/different. That's playing with ray tracing and everything else max on the PC.
It's usually the eyes and the motion capture seems like it doesn't perfectly line up with the new models. I mean the capture would have been perfected specifically with the original assets. Overall the remake looks a good bit better. A lot of assets in the original were lower quality.

Looking at the screenshots here reminds me how far realtime graphics have come. I remember humans were always really hard to replicate.
As said above, it's mostly the lighting differences.
I understand why they changed it, originally at the beginning they mention getting to the lodge before it's dark (but it's already pitch black 🤔)
And Sam looks into a vista and says she forgot how beautiful it was there...(yet again, pitch black 😂)
In the bottom pic, since the eye on the left (her right eye) has so much shadow it makes it look like she's cross eyed. lol. Good art design devs!
Reflect light Vs Direct light.
Probably got real time shadowing which is not always the best choice artistically.
Probably should have do it manually for that part
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives

adamsapple

Or is it just one of Phil's balls in my throat?
Made the reviews thread.


71 meta-score so far.
 

Dthomp

Member
Made the reviews thread.


71 meta-score so far.

Thank you for posting that, I'm really hoping to see more feedback. Until Dawn was easily one of my top PS4 games of that gen and was so excited for a remake til I started seeing some of the issues. Not seeing a response from Ballistic Moon also has me curious if this is going to be fixed up at all on console or improved on.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Digital Foundry have a segment about it today and they say the release is problematic.

- Core visuals look better in terms of fidelity as the first game was an early PS4 title
- Lighting is often very different compared to the original

- Tech wise, not using Virtual Shadow Maps, Lumen reflections or GI, or if it is, it's not good quality ( SlimySnake SlimySnake )
- Pre-rendered cut-scenes have severe frame pacing. Oliver calls them "miserable".
- "Some of the ugliest film grain ever seen, updates at 10 to 15fps"
- IQ is not great, pixel count shows around 1440p but has a lot of break-up and aliasing
- Regular game play also has frame pacing issues
- Only a single 30fps mode.
- DF have not yet looked at the PC version but assume it will have the usual UE5 based PC trappings in terms of issues

Time stamped.

 
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SlimySnake

Flashless at the Golden Globes
Digital Foundry have a segment about it today and they say the release is problematic.

- Core visuals look better in terms of fidelity as the first game was an early PS4 title
- Lighting is often very different compared to the original

- Tech wise, not using Lumen reflections or GI, or if it is, it's not good quality ( SlimySnake SlimySnake )
- Pre-rendered cut-scenes have severe frame pacing. Oliver calls them "miserable".
- "Some of the ugliest film grain ever seen, updates at 10 to 15fps"
- IQ is not great, pixel count shows around 1440p but has a lot of break-up and aliasing
- Regular game play also has frame pacing issues
- Only a single 30fps mode.
- DF have not yet looked at the PC version but assume it will have the usual UE5 based PC trappings in terms of issues

Time stamped.


yeah i was just watching that segment. so stupid. you can see that the lumen GI is sorely missed here even in a game with static time of day because the baked lighting solution cant properly illuminate several different environments.

Someone in the Silent Hill 2 thread was saying everything should be baked. Well, here we go. you have a baked game and its not able to do bounce lighting correctly. And it still runs like shit.
 

adamsapple

Or is it just one of Phil's balls in my throat?
yeah i was just watching that segment. so stupid. you can see that the lumen GI is sorely missed here even in a game with static time of day because the baked lighting solution cant properly illuminate several different environments.

Someone in the Silent Hill 2 thread was saying everything should be baked. Well, here we go. you have a baked game and its not able to do bounce lighting correctly. And it still runs like shit.

In this case it just seems like a small studio, lack of budget or talent etc. Cause I assumed the main reason this game was 30hz only was that it might be using all the UE5 features that specifically make it heavy in the first place. But it's not using a single one of them.
 

Fake

Member
Holy fuck I saw DF weekly show and this game is a disaster.

One of the worst uses of film grain, I don't even know this would be possible.
 

TGO

Hype Train conductor. Works harder than it steams.
In this case it just seems like a small studio, lack of budget or talent etc. Cause I assumed the main reason this game was 30hz only was that it might be using all the UE5 features that specifically make it heavy in the first place. But it's not using a single one of them.
Are we pretending Ballistic Moon didn't have their staff cut a month before release?
While that doesn't mean lumen GI would have made the cut or a 60fps mode.
The only real problems with the remake could have been ironed out during that time frame and people are shitting on them because of it.

it isn't even that bad outside the Pre-rendered cut-scene and even Silent Hill 2 Remake has got consistent frame drops and graphics bugs that are more noticeable.
Holy fuck I saw DF weekly show and this game is a disaster.

One of the worst uses of film grain, I don't even know this would be possible.
Yeah but we both know we all gonna turn it off anyway, kinda funny thing to be upset about when you think about it 😂
 

adamsapple

Or is it just one of Phil's balls in my throat?
Are we pretending Ballistic Moon didn't have their staff cut a month before release?
While that doesn't mean lumen GI would have made the cut or a 60fps mode.
The only real problems with the remake could have been ironed out during that time frame and people are shitting on them because of it.

Staff being cut a month before release could possibly have effect on things like last minute QA or delay post-release patches, but barebones engine features like what parts of UE5 the game is using and what it isn't are probably something decided at a very early point in the games development, not in the final stretch.
 
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TGO

Hype Train conductor. Works harder than it steams.
Staff being cut a month before release could possibly have effect on things like last minute QA or delay post-release patches, but barebones engine features like what parts of UE5 the game is using and what it isn't are probably something decided at a very early point in the games development, not in the final stretch.
True but some of the bugs and performance hitches could have been fixed
Btw may I ask what lumen GI would be used for.
 

adamsapple

Or is it just one of Phil's balls in my throat?
True but some of the bugs and performance hitches could have been fixed
Btw may I ask what lumen GI would be used for.

Lumen GI is basically UE5's version of ray traced GI, so it'd be like that. More accurate lighting, light bounces etc. But it is also pretty heavy on the resources. So if this game is not getting a 100% lock on 30 without those Lumen features, with all of them, it'd probably be in the mid to low 20's a lot.
 
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StreetsofBeige

Gold Member
Easy solution gamers.

Don’t preorder games and don’t buy their cash grabs. They’ll do anything for a buck.

Just wait for reviews. And then decide if it’s worth buying.

Video games are one of the few industries that hype up marketing hoping you preorder games or buy them blind. The last thing they want is you - the gamer - waiting for reviews or when the game gets discounted.

And many don’t want to put out a demo because they know it’s a shit game. Again, they hope you forget about a demo like the 360/PS3 days and buy blind.

Don’t fall for it. Let’s the studios making junk disappear. If they don’t give a shit about re-releasing an old game at $60 putting in some quality improvements, then forget it and buy something else.
 

TGO

Hype Train conductor. Works harder than it steams.
Lumen GI is basically UE5's version of ray traced GI, so it'd be like that. More accurate lighting, light bounces etc. But it is also pretty heavy on the resources. So if this game is not getting a 100% lock on 30 without those Lumen features, with all of them, it'd probably be in the mid to low 20's a lot.
But it uses Ray tracing for that instead and Ray tracing is better at creating shadows from small objects and produces softer, more realistic shadows
Which is probably why they used it due to the character models.
In fact it would have been cheaper "performance wise" to use Lumen GI, correct?
 
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adamsapple

Or is it just one of Phil's balls in my throat?
But it uses Ray tracing for that instead and Ray tracing is better at creating shadows from small objects and produces softer, more realistic shadows
Which is probably why they used it due to the character models.
In fact it would have been cheaper "performance wise" to use Lumen GI, correct?

Lumen is a form of ray tracing. Oliver, in the video, says that he doesn't think the game is using Lumen GI, or if it, it's not very good cause it doesn't work like how it should for indirect lighting.

Maybe the PC version has a more broader suite of quality options. Not sure.
 
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TGO

Hype Train conductor. Works harder than it steams.
Lumen is a form of ray tracing. Oliver, in the video, says that he doesn't think the game is using Lumen GI, or if it, it's not very good cause it doesn't work like how it should for indirect lighting.

Maybe the PC version has a more broader suite of quality options. Not sure.
Yeah I know, that's my point.
It doesn't use Lumen GI because it uses the more expensive Raytraying instead.
And Raytraying is Raytraying, there is no incorrect outcome with it, That's the point of it Raytraying.
And the PC versions Raytraying & HDR isn't working according to reports, so maybe that's what he is seeing.
 

Fake

Member
Yeah but we both know we all gonna turn it off anyway, kinda funny thing to be upset about when you think about it 😂

To be honest the film grain is the least of the game problems.

Even the intro scene is like freezing 100% of the time. Oliver mention he tought his OLED tv is broken LOL.
 

Sethbacca

Member
All of these UE5 games struggle bussing modern hardware are a pain in the dick right now, but should age well with next gen hardware at least. It's just a shame they run like for the moment though.
 

TGO

Hype Train conductor. Works harder than it steams.
To be honest the film grain is the least of the game problems.

Even the intro scene is like freezing 100% of the time. Oliver mention he tought his OLED tv is broken LOL.
I'm on chapter 5, and the intro is the only problem so far and it's pre-recorded so it's definitely a bug.
They should have done it in real-time because the Realtime graphics are definitely not a problem & the frame dips are that bad, regardless of people trying to downplay them
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For anyone buying into the strange negativity...it really is your loss ¯\_(ツ)_/¯
Definitely replaying this on the Pro.
 
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