I mean he IS French no?
English, actually.
I adore all of the Sniper Elite games, so I'll love this no matter what, but there's not denying that this game is definitely DLC and was made by the B team. The level structure and overall refinements are actually all really solid, and it'll make for a really kick ass campaign, but there are seemingly minor issues that actually really hurt it. The big issue is the play movement and clipping. Unlike 5, the clipping and movement detection for the player is... off. Crouching, you can get stuck on invisible lips on the top and bottom of stairs, the game will deny prone because it thinks you don't have enough room, vaults and hangs are detected or not detected incorrectly, enemies can spot you through invisible gaps, and movement clipping can create subtle forced movements to re-align the player model such to deny shots or create visibility when otherwise it wouldn't. At a guess, it feels like the systems were created using the numbers for the Karl Fairburne model and animations, and this creates ever-so-slight differences with the clipping and movement systems when using different models, like Harry's, that create these issues. Playing on the usual difficulties, this might just feel like jank - but at Sniper Elite and Authentic, this stuff adds up. I'm still really loving it, but not sure I'll replay this one as much as prior entries once I'm done.
I will say, after this, they better have a proper full next-gen Sniper Elite 6 lined up. 4, 5 and Resistance can all be mistaken for one another visually. I still love them dearly, but it's 2025: time for an upgrade.