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Sniper Elite: Resistance |OT| Ils ne passeront pas!

I'm already at mission 7, even tho the game is on GP, it's an unnecessary side game that i won't remember a thing about it, it was a ok nice weekend time waster but really nothing about it is special.
 

R6Rider

Gold Member
I don't think they put in a grace period between invasions this time. Just did the second mission and was invaded 13 times lol.
 

Gitaroo

Member
There is no TAA in this game papi, if you want to remove jaggies what I do is to use DLDSR, and then use TAA from vort_shaders shader from reshade. It cleans really well jaggies, you have to check first SMAA when using reshade and then activate TAA with vort_shaders. If anyone here needs help with the installation let me know

Basically I play always these games with this combo and jaggies are gone
Can you use FXAA + TAA?
 

ZehDon

Member
I mean he IS French no? :messenger_winking_tongue:
English, actually.

I adore all of the Sniper Elite games, so I'll love this no matter what, but there's not denying that this game is definitely DLC and was made by the B team. The level structure and overall refinements are actually all really solid, and it'll make for a really kick ass campaign, but there are seemingly minor issues that actually really hurt it. The big issue is the play movement and clipping. Unlike 5, the clipping and movement detection for the player is... off. Crouching, you can get stuck on invisible lips on the top and bottom of stairs, the game will deny prone because it thinks you don't have enough room, vaults and hangs are detected or not detected incorrectly, enemies can spot you through invisible gaps, and movement clipping can create subtle forced movements to re-align the player model such to deny shots or create visibility when otherwise it wouldn't. At a guess, it feels like the systems were created using the numbers for the Karl Fairburne model and animations, and this creates ever-so-slight differences with the clipping and movement systems when using different models, like Harry's, that create these issues. Playing on the usual difficulties, this might just feel like jank - but at Sniper Elite and Authentic, this stuff adds up. I'm still really loving it, but not sure I'll replay this one as much as prior entries once I'm done.
I will say, after this, they better have a proper full next-gen Sniper Elite 6 lined up. 4, 5 and Resistance can all be mistaken for one another visually. I still love them dearly, but it's 2025: time for an upgrade.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Finished the campaign, neat little 6~8 hour thing.

My only real gripe is that the human characters, especially the MC, look so ghoulish.

Other than that, the environments and draw distance etc all look pretty good for an AA project.


Sniper-Elite-Resistance-2025-02-03-16-44-10.png


Sniper-Elite-Resistance-2025-02-03-14-39-55.png


Sniper-Elite-Resistance-2025-02-03-14-51-09.png
 
Another great GP title that is very deep, with levels allowed to be beat in multiple ways. And the invasion mode is a lot of fun. Had four of them last night while I was on a mission. Killed three of them but the third one got me. I saw him coming but honestly thought he was AI.

Set up traps for the other three. Pretty tense stuff.

My only complaint with the game is there’s too many gadgets and equipment, the controls suck. The wheel to select equipment picks the wrong thing 50% of the time for me 🤷‍♂️
 

R6Rider

Gold Member
These Propaganda Challenge missions are tough!

The first sniper one especially is insane if you play without the reticle showing you where your shot will land. You get a semi-auto rifle with a suppressor and a not very good scope.
 
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