Sony asking PlayStation gamers what they think about the Switch 2

onQ123

Gold Member
I'm about to tell them I like the $80 games because it makes me feel like I'm part of a higher class of gamers & they should go for $90 so no one will think that PlayStation is for peasants.
 

yogaflame

Gold Member
The question is if PSP will be resurrected, will Sony mandate developer to make games for PSP version along with the console version, and PSP games must have a console version?
 
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Mibu no ookami

Demoted Member® Pro™
It's clear that Sony is planning to release a handheld console alongside the PS6, and it's sure to be technically top-notch.

I think you're thinking that because it was mentioned that there are 2 SOCs for PS6, but I think this is separate from the handheld which has its own project. I expect the handheld to come out in 2026 or 2027. Maybe it gets delayed due to tariffs or maybe Sony use the tariffs to cut into the lead time that the Switch 2 has.

Sony is so confuse right now.

Are they forgot PSP and PSvita? What kind of stupid workers are inside Playstation HQ right now to make this stupid question after all Playstation legacy?

The struggles of the PS3 made supporting the Vita difficult, which caused it to fail ultimately. Sony had to focus on their primary market, which lead to the success of the PS4. They haven't forgotten the handheld market, they just have to get the timing right. The right tech, specs, e.t.c. it's a lot of work.
 

Clear

CliffyB's Cock Holster
If they do, it will fail again.

Switch works cause it's the only console Nintendo needs to support. PS6 and a handheld would be another disaster.

Sony is trying to understand if they should bother porting some games to the NS 2 or not, like they are already doing on PC.

The only route I can imagine is making the portable an extension of the PC side, basically being a vehicle for lower spec Steamdeck-style profile versions of their PC output.
 

yogaflame

Gold Member
I think VR2 shows the answer to this.
Did Sony mandate developers to make all there games with PSVR2 capability? To be honest, for me, I hope yes. It would have been amazing too see games with VR capability like Death Stranding, Astrobot, Silent hill 2 remake, COD, MHWild, and upcoming games like Indiana Jones, Forza Horizon, Doom dark ages, and Death stranding 2.
 

Hugare

Member
Aside from very rare, specific cases, they aren't bringing games to Switch 2.
I doubt it.

They are bringing them to PC, and PC is Microsoft's platform.

They brought Lego Horizon to the Switch cause it was the only thing the Switch could handle, basically. But now? I expect just as many as the PC ports.

They wont do it immediately, but if the NS 2 becomes a huge success like the original did, it will be a no brainer.
 
I doubt it.

They are bringing them to PC, and PC is Microsoft's platform.

They brought Lego Horizon to the Switch cause it was the only thing the Switch could handle, basically. But now? I expect just as many as the PC ports.

They wont do it immediately, but if the NS 2 becomes a huge success like the original did, it will be a no brainer.
Lego was that special case because it's Lego. I'd bet our accounts it's not going to happen. Exclusives still matter to Sony every bit as much as Nintendo.
 

Loxus

Member
If they do, it will fail again.

Switch works cause it's the only console Nintendo needs to support. PS6 and a handheld would be another disaster.

Sony is trying to understand if they should bother porting some games to the NS 2 or not, like they are already doing on PC.
Exactly.

For a new handheld to be fully supported, they would have to do a hybrid approach similar to Nintendo and the Switch.

Based on this old Sony patent.
Sony patent envisions dual GPU console and cloud gaming, could be the PS5 Pro

A patent filed in January last year by Sony reveals an ambitious project of a console that sports not one but two GPUs, similar to some PC configurations with Nvidia's SLI and AMD's CrossFire GPU support. The patent, however, says that the implementation of two GPUs in a console is much more elaborate than on a PC.

The patent details how the two GPUs would work to render a single frame simultaneously or just split the frame into two and feed it to the two GPU units. Only one of the GPUs will control the HDMI output, which requires the GPU managing the video output to read the frames from the other one.


c0IR5r6.jpeg


I can see a Sony PS6 hybrid console based on something like FIG. 5 for example. Where die 1 would be the main chip in the handheld, which can dock into a console base with die 2 via PCIe.

I'm not entirely sure how a concept like this would work but I expect the specs to be something like this based on FIG. 5.

Handheld:
8 Core Zen6c
36 CU RDNA5
24GB GDDR7W
SSD Controller
15–35 W

Console base:
4 Core Zen6
72 CU RDNA5
180 W
 

SweetTooth

Gold Member
Agreed. The Portal is the best remote player by far on the market. Although the build quality could still be a bit better, imho.

I hear your trumbling voice from the idea of a Sony putting all its weight in a hybrid market. Nintendo will resort to making playing cards then lol
 

yogaflame

Gold Member
I realize PS Portal strategy will be good enough. Just need to improve the streaming and screen quality on next ps portal and capabilities for standalone game. PS as whole just needs to revive AA games especially JRPG exclusives and niche and quirky game exclusive for Japan market which can also be playable on PSPortal. For the west, and rest of the world, which more into graphics, the console is still the main choice.
 
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IAmRei

Member
I doubt it.

They are bringing them to PC, and PC is Microsoft's platform.

They brought Lego Horizon to the Switch cause it was the only thing the Switch could handle, basically. But now? I expect just as many as the PC ports.

They wont do it immediately, but if the NS 2 becomes a huge success like the original did, it will be a no brainer.
additional money form ports, without heavy investment in portable hardware. if this true, it will change many things in the future. console wars aside, it is not the time for wars, it's the time for more cash as much as possible.
 

Hugare

Member
Lego was that special case because it's Lego. I'd bet our accounts it's not going to happen. Exclusives still matter to Sony every bit as much as Nintendo.
What about the PC ports, then?

You dont see Nintendo games being ported to PC. So no, Sony doesnt value their exclusives nearly as much as Nintendo, and its totally possible that we may see Sony games on the Switch 2.
 
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Hudo

Member
I hear your trumbling voice from the idea of a Sony putting all its weight in a hybrid market. Nintendo will resort to making playing cards then lol
I do actually have a deck of Hanafuda cards made by Nintendo. It's pretty neat. Used it to play Koi koi once.
 
What about the PC ports, then?

You dont see Nintendo games being ported to PC. So no, Sony doesnt value their exclusives nearly as much as Nintendo, and its totally possible that we may see Sony games on the Switch 2.
Because a PC is a different kind of platform. Because some titles will do really well, possibly even better, on PC. There's going to be a fine line with PC players about what to release and when that will always have a different focus than on competing consoles. Expecting the same treatment with a Nintendo anything is just pure hopium unless something catastrophic happens like what happened to Xbox moving away from the hardware business. It's just not happening.
 

Mibu no ookami

Demoted Member® Pro™
Cool, your collection will get way bigger fast once Sony does a hybrid

I don't think Sony has to emulate the Switch here.

I think the Steam Deck is actually a closer approach to how Sony can manage things.

One big thing they can do is to sell a dock separately to cut down on overall costs. By separating the dock and the system, you can avoid sticker shock but also provide the highest end portable experience you can and allow those who want to use it as a console the option to pay for that separately.

There are a lot of questions Sony will have to answer as it relates to a new PlayStation handheld. First being whether they go with an ARM design, which has a lot of challenges, but if they're able to address those challenges, would help set them up for success.

Performance per watt matters so much when it comes to a handheld.

Another thing Sony could choose to do is give the PS Handheld a silicon carbon battery.

An ARM design combined with silicon carbon battery could give a PS handheld a significant advantage and with economies of scale possibly not even result in that much of a disadvantage in terms of cost. Lots of trade offs there, that I think mostly come down to whether Sony can successfully get PS4/PS5 virtualization working on ARM.
 

MrA

Member
I'm about to tell them I like the $80 games because it makes me feel like I'm part of a higher class of gamers & they should go for $90 so no one will think that PlayStation is for peasants.
psychologically, that's actutally a thing,
I'll share 2 little tech storyies
Back in the early 80s texas instruments and commodore were in a price ware between the entry level computers the vic 20 vs the ti-99/4a
the ti-99/4a was a better machine, more ram, faster CPU, better graphics etc, but by constantly price dropping to chase the vic, consumers began to assume there was something wrong with the computers, and it killed the 99/4a
I forget the company (I think interplay but might be wrong) but one of the PC heavy publishers in the late 80's/early 90s gave an interview, one of the question was why do you charge such high prices on your PC games compared to the Nintendo games when manufacturing costs are so much lower or why they didn't do shareware like apogee, the answer was their games are viewed as premium products, they need to be priced accordingly,
 

nial

Member
Sony is so confuse right now.

Are they forgot PSP and PSvita? What kind of stupid workers are inside Playstation HQ right now to make this stupid question after all Playstation legacy?
"Non-popular handhelds from 20-13 years ago are relevant for modern market research!"
Dear lord, can you try not to be pretty damn fucking stupid for once in your life?
 

Hugare

Member
Because a PC is a different kind of platform. Because some titles will do really well, possibly even better, on PC. There's going to be a fine line with PC players about what to release and when that will always have a different focus than on competing consoles. Expecting the same treatment with a Nintendo anything is just pure hopium unless something catastrophic happens like what happened to Xbox moving away from the hardware business. It's just not happening.
... What?

Have you seen the sales from Sony PC ports? They were abysmal most of the time.

You telling me Spider-Man or God of War wouldnt sell much more on the Switch 2 compared to PC?
Considering that many Nintendo fans have no other console/PC? And the portability appeal of the Switch 2?

No hopium here, l'm no Nintendo fanboy and I wont be buying a Switch 2.
 
... What?

Have you seen the sales from Sony PC ports? They were abysmal most of the time.

You telling me Spider-Man or God of War wouldnt sell much more on the Switch 2 compared to PC?
Considering that many Nintendo fans have no other console/PC? And the portability appeal of the Switch 2?

No hopium here, l'm no Nintendo fanboy and I wont be buying a Switch 2.
PC was a more neutral platform to squeeze sales from. Nintendo isn't. I don't know what's so hard about this. Both Sony AND Nintendo would gain a hell of a lot more sales putting their games on each other's systems. All the reasons either one could start doing it now existed long before now, so why haven't they done it?
 
Sony is so confuse right now.

Are they forgot PSP and PSvita? What kind of stupid workers are inside Playstation HQ right now to make this stupid question after all Playstation legacy?

Pretty sure you're the only one confused. PSP and PS Vita were not hybrids. Nor were they as successful as Switch. Their questions are justifiable.
 
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Hugare

Member
PC was a more neutral platform to squeeze sales from. Nintendo isn't. I don't know what's so hard about this. Both Sony AND Nintendo would gain a hell of a lot more sales putting their games on each other's systems. All the reasons either one could start doing it now existed long before now, so why haven't they done it?
PC isnt neutral. Windows is a Microsoft's platform.

No one would have guessed that Sony would port their first party titles to PC years ago, and yet here we are.

"Why now?". Many possible answers. Now the Switch 2 can handle those games, now Sony is under Herman's lead, now Sony has no portable in sight and etc.

It might happen, or it might not, but I wouldnt be surprised.
 

Fake

Member
If you are ever in doubt about who the market leader is, look at how the competition react to what Nintendo do.

Yeah. Sony is too much confortable thinking about the failure of Xbox that forgot Nintendo also sell console/games.

Just a shame they are smelling their own fart about thinking 'people just want portable'.

Without Nintendo first party NS2 wouldn't that appealing. Nintendo games are doing a huge amount of lift, is just a matter of people wanting their games to run better in both framerare and resolution.
 

Miyazaki’s Slave

Gold Member
I did tell them that I appreciated the approach Nintendo is taking with the pre-orders (on the NOA store website). They should have taken the same approach with the anniversary bundles, more of the folks that actually WANTED one (based on previous history with Sony consoles) would have had a better chance snagging it.
 

Fake

Member
Pretty sure you're the only one confused. PSP and PS Vita were not hybrids. Nor were they as successful as Switch. Their questions are justifiable.

PSP and PSvita are portable, and stop acting like base Nintendo Switch was release this week.
Just a few seconds on Google will show you what year the hybrid you mention was release.

Let me help your confusion:

Release date
  • Original: March 3, 2017


They are as afraid as their fanboys.
 
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PeteBull

Member
Exactly.

For a new handheld to be fully supported, they would have to do a hybrid approach similar to Nintendo and the Switch.

Based on this old Sony patent.
Sony patent envisions dual GPU console and cloud gaming, could be the PS5 Pro

A patent filed in January last year by Sony reveals an ambitious project of a console that sports not one but two GPUs, similar to some PC configurations with Nvidia's SLI and AMD's CrossFire GPU support. The patent, however, says that the implementation of two GPUs in a console is much more elaborate than on a PC.

The patent details how the two GPUs would work to render a single frame simultaneously or just split the frame into two and feed it to the two GPU units. Only one of the GPUs will control the HDMI output, which requires the GPU managing the video output to read the frames from the other one.


c0IR5r6.jpeg


I can see a Sony PS6 hybrid console based on something like FIG. 5 for example. Where die 1 would be the main chip in the handheld, which can dock into a console base with die 2 via PCIe.

I'm not entirely sure how a concept like this would work but I expect the specs to be something like this based on FIG. 5.

Handheld:
8 Core Zen6c
36 CU RDNA5
24GB GDDR7W
SSD Controller
15–35 W

Console base:
4 Core Zen6
72 CU RDNA5
180 W
Console ps6 gonna have minimum of 220-250W tdp bro, they need to make it at least 3x stronger from base ps5/2x stronger from ps5pr0 before ai upscaling/rt so they will need every bit of powerdraw they can get, and im talking 3nm tsmc process node here.
Just check out that short 7min vid, check later part too for increased powerdraw :

ps5pr0 powerdraw already peaks at 240W, much more powerful ps6 wont eat less :)

Edit: Still plenty time till holidays 2028 so likely ps6 launch, both sony and amd got plenty time left to make it happen and so far they are right on path to get there.
Proof is amd's newest rdna4 offering, rx 9070 non xt(so 10% weaker from their xt version), 16gigs of vram on board, 220W tdp and its over 2x powerful vs base ps5 gpu while having much improved ai upscaling and rt capabilities, keep in mind thats on tsmc 4n process(aka 5nm), next node(3nm) that will become useable in 2027 will be visibly more powerefficient even.

 
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If they do, it will fail again.

Switch works cause it's the only console Nintendo needs to support. PS6 and a handheld would be another disaster.

Sony is trying to understand if they should bother porting some games to the NS 2 or not, like they are already doing on PC.

Sony will release a PS6 Handheld that will be supported for certain titles. Most games will be able to be downported. You're seeing CP2077 for crying out loud on a Switch 2. It's not ideal or amazing, but it works

Same will be true of a lot of PS6 games and their PS6 handheld. It will get far better support than Vita because the scalability in today's hardware/software environment is much more robust than it was when Vita released.
 
PC isnt neutral. Windows is a Microsoft's platform.

No one would have guessed that Sony would port their first party titles to PC years ago, and yet here we are.

"Why now?". Many possible answers. Now the Switch 2 can handle those games, now Sony is under Herman's lead, now Sony has no portable in sight and etc.

It might happen, or it might not, but I wouldnt be surprised.
Tell you what, bookmark this thread and come back at the end of the Switch 2 lifespan to see where things are at. I'll be more than happy to eat crow if I'm wrong. Dead serious about it. Hell, we can do yearly updates even.
 

Hugare

Member
Tell you what, bookmark this thread and come back at the end of the Switch 2 lifespan to see where things are at. I'll be more than happy to eat crow if I'm wrong. Dead serious about it. Hell, we can do yearly updates even.
We have a deal

Sony will release a PS6 Handheld that will be supported for certain titles. Most games will be able to be downported. You're seeing CP2077 for crying out loud on a Switch 2. It's not ideal or amazing, but it works

Same will be true of a lot of PS6 games and their PS6 handheld. It will get far better support than Vita because the scalability in today's hardware/software environment is much more robust than it was when Vita released.
Lets say Sony wants to release a handheld along with PS6 then. They have two options:

* ARM device: like Switch/Switch 2. Very different architecture than x86 handhelds like the Deck or Aly, and consoles like the PS5. Developers will have to make specific ports for it like they are doing for the Switch 2. Scalability wont be so simple. If you have Cyberpunk on your PS6, they would have to charge you for the handheld port, cause it would cost them. Many games for the PS6 wouldnt be also present on the handheld.

* x86 device: now why would they do that? The x86 handheld market is way too crowded right now. The appeal would be being able to play PS6 games on the go? Sure. But you probably wouldnt be able to play Steam games and emulators like other handhelds. It would probably be limited to PS6 games. It would be very niche. They are porting their games to PC i a short time after release now, so you would be able to play their games with other devices anyway.

Selling their software on PC/Switch 2 would basically be free money for them. Easiest business decision they could make, instead of spending tons of money on R&D for another failed handheld device.
 
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