NotMyProblemAnymoreCunt
Biggest Trails Stan
Right, at least go 50/50.
They should but most of the talent left when Japan gave full power to their Western Branch
Right, at least go 50/50.
interactive movies
All of those were relegated as lesser offerings, for some unfathomable reason, which gave them much less exposure than e.g. Uncharted and TLOU. None of those received nearly as much of a push in the spotlight and into the public awareness like the aforementioned.Puppeteer, rain, Gravity Rush, etc all bombed though, they even released Gravity Rush multiple times and it still bombed.
FF7 R isn't a high quality game? Explain. And not 'I hate it because its not like the origional, too cinematic'.Popular =/= High Quality
Ill give you my perspective as someone who has never played the original or any other FF game before this one.FF7 R isn't a high quality game? Explain. And not 'I hate it because its not like the origional'.
Sony literally send that game to die...which is too bad because I fucking LOVED that game......Sony first party games used much more interesting had fun.....I hate current Sony.Puppeteer oozes personality. I went after the platinum trophy and it was a great experience.
That's not a proper explanation why the game isn't of good quality. You didn't like the characters and some VO, fair enough.. but how about the rest of the game. Hows the production; music, visuals, art? Gameplay, mechanics story etc. When you have a mix of everything that's mostly produced to a high standard and is received well.. its a good quality product for a lot of people. Maybe not for you but for 7 million who bought the game with positive feedback all round (Steam, PSN etc).That stuff sells and its well received by the majority. Feels like they are making the right stuff for the right audience.
The slow walking and investigations could certainly use some trimming, but you could extend this to the whole industry.
Ill give you my perspective as someone who has never played the original or any other FF game before this one.
Narrative makes no sense and most characters arent explained, not even by the end of the game, the game just presumes you know all of that beforehand, its bad delivery unless youve played the original(s) and know who everyone and everything is supposed to be from outside of the actual game.
25% of dialogue is moaning sounds, slow crawl loading screens are everywhere. Graphics are okish (i dont hold that against the game) Rest is pretty good. Looking at it from outside it just feels like people liked it primarily because of nostalgia, but it offers very little if you remove that one factor. Is it really high quality when compared to sonys first party games which tend to be good or better in vast majority of their aspects?
TLDR: FF7R is a nostalgia bait
Consider keeping an eye on Rise of the ronin too. It has potential to be a sleeper hit. Its being published by Sony themselves.I do look forward to Stellar Blade but that's about it. Unless they also show Lost Soul Aside which I doubt.
fun looking non-cinematic games like Sunset Overdrive, Hi-Fi Rush, Killer Instinct and the newly released Palworld. For the first time, i'm tempted to grab an Xbox since their exclusives look vastly superior in 2024.
Looks a lot like GOT but i'll keep an eye out during the State of Play tommorow.Consider keeping an eye on Rise of the ronin too. It has potential to be a sleeper hit. Its being published by Sony themselves.
That stuff sells and its well received by the majority. Feels like they are making the right stuff for the right audience.
The slow walking and investigations could certainly use some trimming, but you could extend this to the whole industry.
Ill give you my perspective as someone who has never played the original or any other FF game before this one.
Narrative makes no sense and most characters arent explained, not even by the end of the game, the game just presumes you know all of that beforehand, its bad delivery unless youve played the original(s) and know who everyone and everything is supposed to be from outside of the actual game.
25% of dialogue is moaning sounds, slow crawl loading screens are everywhere. Graphics are okish (i dont hold that against the game) Rest is pretty good. Looking at it from outside it just feels like people liked it primarily because of nostalgia, but it offers very little if you remove that one factor. Is it really high quality when compared to sonys first party games which tend to be good or better in vast majority of their aspects?
TLDR: FF7R is a nostalgia bait
To justify the Sony Template rhetoric.Why mention KI and Sunset? Those games launched a decade ago. In that timeframe Sony has launched TLG, Gravity Rush 2, Medievil, Little big planet 3, SotC remake, Concrete Genie and many more.
I don't always agree with you, but when I do, I do agree.My personal taste would say, yes. But I don't know if the PS audience still feels that way honestly. Things change all the time and it's been 10 years since that was their focus. Those games might not sell as well now for all we know.
I'm curious to see how Concorde sells. Feels like it's focused on gameplay, and it's a new IP, and a new genre for first party we haven't seen in a while. We don't yet know how the game is just yet, but if it blows up it'll show that PS gamers are hungry for more variety. TLOU2 remastered sales show they are definitely still hungry for the trademark cinematic stuff Sony has mastered.
Ok, ill have to say that the music was perfect, art was great, visuals were average, had to use a 100gb+ texture mod because the textures were lacking, not to mention multiple other mods to fix the frame pacing, but it did run at mostly stable 170fps and thats a huge plus in my book, not sure i can count that since its not a vanilla experience.That's not a proper reason why the game isn't of good quality. You didn't like the characters, fair enough.. but how about the rest of the game. Hows the production; music, visuals, art? Gameplay, mechanics story etc. When you have a mix of everything that's produced to a high standard and is received well.. its a good quality product for a lot of people. Maybe not for you but for 7 million who bought the game with positive customer reviews all round (Steam, PSN etc).
The first 7R suffered from the aforementioned cinematic virus that plagues most modern sony titles. It's on rails, everywhere you go there is some slow walking, squeezing through rubble for 15 seconds or hold X button and wait sequence. Then half of the cutscenes are padding to bloat out what was originally 10 hours into the size of a full 40 hour JRPG. The original is better.
I swear to god these fucking helmets have never played a Sony game to say they have no gameplay. They are clearly on a wind up. I'm playing the last of us 2 at the moment, some of the best shooting, combat, and survival mechanics I've ever played. Oh but it has pretty cut scene's, so it is clearly a walking simulator."/s" fucker numpteysBruh fucking wat. Uncharted and TLOU are one thing but Horizon and GOW? You're on crack
The rock paper scissors mechanic(s) has been the staple for the FF franchise for a long, long time. You've been given the tools to analyse weaknesses through materia or trial and error. Most enemies you can and should at least try stagger, for max damage and time your big attacks with maxed ATB during that time. Or you can just play braindead using a combination of physical attacks via abilities. They've been doing this mechanic since FFXIII, as mainline series go.Ok, ill have to say that the music was perfect, art was great, visuals were average, had to use a 100gb+ texture mod because the textures were lacking, not to mention multiple other mods to fix the frame pacing, but it did run at mostly stable 170fps and thats a huge plus in my book, not sure i can count that since its not a vanilla experience.
Cant really tell much about the story since it wasnt well delivered and felt unfinished, although i guess that alone is a negative (ive liked some of the messaging behind it, i think? got no clue on how it goes forward)
Not a fan of the combat even though its praised my the majority, it felt a bit too weightless and "rock/paper/scissors", some enemies posed 0 threat, died in 1 or 2 hits and some were straight up massive bullet sponges with 1 weakness, i wish it was a bit more balanced on that front (if it was that way for the lore reasons, i am sorry), although it was very pretty to look at and had great production values, cant really say ive enjoyed controlling it, the movement was a bit too monotone and limited. I fully admit that the switching and slow motion were genius features.
As i am typing this it sounds like youve actually persuaded me into liking it, ive really tried to like it back then and i now realize ive liked many parts of it, but i also remember ive almost wrote off the entire genre because of it. Its a bit of a mixed bag for me (mainly because of the narrative which is priority #1 for me), but i can see why others would like it, especially if theyre not newcomers.
I will cut Square some slack and give the sequal a go in the future.
No. Unfortunately people don't know what gameplay focused really means. It means Nintendo games or a few Sony games like Sackboy or Astro. In Sony games the most important factor of a game is the script, so they basically direct their game like a movie with actors and such, gameplay will have to be in second. In most Nintendo games, the most important is the gameplay / level design and the game is made around that.their games are gameplay focused.
They just have a lot of cinematic cutscenes on top of hours and hours of gameplay
You realize if you skip uncharted 4, gow or tlou2 "movies", there is 15,30 and 25 hours of gameplay left?No. Unfortunately people don't know what gameplay focused really means. It means Nintendo games or a few Sony games like Sackboy or Astro. In Sony games the most important factor of a game is the script, so they basically direct their game like a movie with actors and such, gameplay will have to be in second. In most Nintendo games, the most important is the gameplay / level design and the game is made around that.
Sony are already well known at achieving best in gameplay in a number of genres:
Open World - Days Gone
And they all bombed. But you're right.
We just don't know if they bombed due to system availability, or changing taste.
We need to stop pretending Sony didn't spend an entire generation shilling Uncharted and Infamous (all which I really like).
The vast majority of Sony's catalogue during the 2010s and onwards like TLOU, Uncharted, HZD/FW, Death Stranding, etc are too story-heavy and realistic for a lot of peoples tastes. They used to have plenty of "fun" games like Ratchet and Clank, Jak and Daxter and inFAMOUS but now they rarely pump out those type of games anymore and even the ones they do(like Spiderman) still have the narrative gimmicks present like slow walking, investigation scenes, forced stealth scenes that bog down the game. There isn't much in Sony's library(or pretty much modern gaming in general besides indies) to scratch that simple fun game vibe anymore. That's all a lot of gamers want, we don't want just interactive movies when we could just watch an actual movie. And real life is depressing, why would we want games to be like that, gaming is supposed to be an escape from all of that.
On the other hand, Nintendo's exclusives have always been "gameplay first" and Xbox has plenty of fun looking non-cinematic games like Sunset Overdrive, Hi-Fi Rush, Killer Instinct and the newly released Palworld. For the first time, i'm tempted to grab an Xbox since their exclusives look vastly superior in 2024.
Puppeteer, rain, Gravity Rush, etc all bombed though, they even released Gravity Rush multiple times and it still bombed.
It doesn't matter. There is also hours of text ('story') to skip in Paper Mario: The Thousand-Year Door, it doesn't mean it is a story game.You realize if you skip uncharted 4, gow or tlou2 "movies", there is 15,30 and 25 hours of gameplay left?
I am interested but waiting for steam release personally.People say this shit but then also haven't bought the new Prince of Persia yet.
Good story being there, doesn't mean there is no gameplay.It doesn't matter. There is also hours of text ('story') to skip in Paper Mario: The Thousand-Year Door, it doesn't mean it is a story game.
I dislike the sentiment that their output on PS4 was the complete opposite.They did push those games hard for sure, but in totality their 1P offerings were ridiculously varied across the board during PS3 days.
You're wrong, Sony released a ton of games since 2010 that don't even have story or aren't realistic at all.The vast majority of Sony's catalogue during the 2010s and onwards like TLOU, Uncharted, HZD/FW, Death Stranding, etc are too story-heavy and realistic for a lot of peoples tastes.
Sony games have great gameplay and are fun. Having great -or realistic- visuals and some of them story doesn't mean they don't take care about their gameplay or that their gameplay is bad. They are also fun, and this is why they sell better than ever and get more awards and nominations than ever.They used to have plenty of "fun" games like Ratchet and Clank, Jak and Daxter and inFAMOUS but now they rarely pump out those type of games anymore and even the ones they do(like Spiderman) still have the narrative gimmicks present like slow walking, investigation scenes, forced stealth scenes that bog down the game.
Sony has many of them, you simply have no idea of the games they published, forgot them or are just lying trolling with console wars fanboy stuff. If you want to learn the games that Sony published, google "List of Sony Interactive Entertainment video games" and read the related wikipedia page.There isn't much in Sony's library(or pretty much modern gaming in general besides indies) to scratch that simple fun game vibe anymore. That's all a lot of gamers want, we don't want just interactive movies when we could just watch an actual movie. And real life is depressing, why would we want games to be like that, gaming is supposed to be an escape from all of that.
On the other hand, Nintendo's exclusives have always been "gameplay first" and Xbox has plenty of fun looking non-cinematic games like Sunset Overdrive, Hi-Fi Rush, Killer Instinct and the newly released Palworld. For the first time, i'm tempted to grab an Xbox since their exclusives look vastly superior in 2024.
Not enough chance to check boxes in those unrealistic games ... western sony studios are all about checkin boxes these days ... and they axed most of their japanese branch.... so fat chanceThe vast majority of Sony's catalogue during the 2010s and onwards like TLOU, Uncharted, HZD/FW, Death Stranding, etc are too story-heavy and realistic for a lot of peoples tastes. They used to have plenty of "fun" games like Ratchet and Clank, Jak and Daxter and inFAMOUS but now they rarely pump out those type of games anymore and even the ones they do(like Spiderman) still have the narrative gimmicks present like slow walking, investigation scenes, forced stealth scenes that bog down the game. There isn't much in Sony's library(or pretty much modern gaming in general besides indies) to scratch that simple fun game vibe anymore. That's all a lot of gamers want, we don't want just interactive movies when we could just watch an actual movie. And real life is depressing, why would we want games to be like that, gaming is supposed to be an escape from all of that.
On the other hand, Nintendo's exclusives have always been "gameplay first" and Xbox has plenty of fun looking non-cinematic games like Sunset Overdrive, Hi-Fi Rush, Killer Instinct and the newly released Palworld. For the first time, i'm tempted to grab an Xbox since their exclusives look vastly superior in 2024.
If you want an example of "gameplay focused" look no further than the old GOW games. Compare that to the recent ones. That is the difference.Bruh fucking wat. Uncharted and TLOU are one thing but Horizon and GOW? You're on crack
If you want an example of "gameplay focused" look no further than the old GOW games. Compare that to the recent ones. That is the difference.
Games like Amored Core VI gameplay centric game that I put around 170 hour in to and still has great story.So a shorter game?