bitbydeath
Member
Yeah, you’re probably right, forgot about that one.Aren't SP supposedly making a Tsushima 2?
Yeah, you’re probably right, forgot about that one.Aren't SP supposedly making a Tsushima 2?
They'll just have MS porting Halo, Starfield, Forza Horizon, etc.
Kidding.
Also:
Those same people trading in their PlayStations for “Switch 2”’s and then the Switch 2 ends up being another WiiU:
People who just traded in their Xbox for PlayStation.
Define paid "third party exclusives" here. That would be something like FF7Rebirth to me. The likes of Helldivers 2, Rise of the Ronin, Stellar blade and Concord are first party games as they're all published by SIE. Keep in mind that previous years where for example something like Spiderman 1 released that would have been considered a "third party exclusive" under what I assume is your definition. Their IPs this year are just new but there isn't a lack of first party releases for it to be considered mismanagement.I don't think they ever had year this weak, without paid third party "exclusives" it would be even worse.
I look forward to Nintendo joining the fray with the X-Station Series SwitchOMG SONY GOING 3RD PARTY WITH MS CONFIRMED
Define paid "third party exclusives" here. That would be something like FF7Rebirth to me. The likes of Helldivers 2, Rise of the Ronin, Stellar blade and Concord are first party games as they're all published by SIE. Keep in mind that previous years where for example something like Spiderman 1 released that would have been considered a "third party exclusive" under what I assume is your definition. Their IPs this year are just new but there isn't a lack of first party releases for it to be considered mismanagement.
Nonsense.
They need GaaS to increase revenue for the major singleplayer games, because cost are rising.
This would also allow for more smaller titles to be funded.
GaaS is a necessity, but not a replacement. Sony has been pretty clear about this.
And looking at Helldivers 2, there is a lot of potential there, despite the pessimism of the naysayers.
I’m hoping it will come Q2 or Q3 next year
Me waiting on Ghost of Tushy 2
Yep, I was really hoping for late this year or early next year. Games take forever to create now days .RIP Ghost of Tsushima 2 anytime soon, easily the biggest Sony thing I'm looking forward to
brb committing sudoku
I mean it’s news and relevant news at that. It doesn’t matter who posts it, this still kind of sucks.Fucking Adam posting this like some gotcha. This forum would be a better place without you.
There is no such thing as second party, but I digress. I was only saying that you can't suggest that there is mismanagement or that it's their "worst year" based on the fact that releases for the year were Sony published new IP games from other developers. For example 2015 only had Bloodborne, Until Dawn and The Order 1886. None of them "existing franchise IP" releases and all of them "second party".I was specifically talking about FFVII, this is potentially their best game for first half of the year. Games you mentioned are second party (same for SM in 2018).
I guess it is more the problem that games this generation needs to much time to complete. Sony already released everything they had for PS5 that was in production before it's release. Now the games that are in production since PS5 release need their time. Most studios aren't so big that they can really work at multiple titles at the same time (other than planning). Currently games need around 5 years to complete. Just add those years to the release date of the PS5 and you can guess when the next title might get out.Sony are lazy motherfuckers this gen, looks like with Xbox on life support they don't give a shit.
Added revenue is a necessity. GaaS is the best approach for that, because sub services aren't enough and AAA singleplayer games are the reason added revenue is needed.A necessity? You act like GaaS are guaranteed to make money and the history of the genre isn't littered with expensive disasters. It's the ultimate high-risk/high-return strategy.
Exclusive titles don't need to be subsidised any more than they already are - they carry their weight by getting users onto the platform. If they make a profit that should just be a nice bonus. This whole push by Sony is just another witless corporation chasing after Fortnite money and ignoring the pitfalls. If it pays off their response won't be to redirect those resources back into low-profit single player games - they'll just move even more development into live service.
It's clear now that this has had an impact on the SP production that served them so well last gen. Two big games in the last 2 years, and now none this year.
I hope they fail miserably.
Well, they are unannounced, obviouslyso, what new games are you announcing Sony?
Killzone - April 1st, 2025Obviously so, what new games are you announcing Sony?
Ok, what then ? You used to be good at making superb single player experiences. Are you planning new IPs like that ? There has been no word on single player new IPs so far.does not plan to release “any new major existing franchise titles next fiscal year,”
oh, fuck off“Regarding first-party software, we aim to continue to focus on producing high-quality works and developing live service games,”
Added revenue is a necessity. GaaS is the best approach for that, because sub services aren't enough and AAA singleplayer games are the reason added revenue is needed.
Remove AAA games, and you take away the main factor that makes Playstation successful.
Just look at Helldivers 2, it went from ~7K CCU on Steam with HD1 to ~200K CCU for HD2.
The market and demand is certainly there.
When HD2 on Steam was at ~155K CCU, PS5 was at ~205K CCU.
They also had 1M players at that time.
2 or 3 successful GaaS titles could be enough if done properly and taking off.
Sony was planning on 12. That is alongside the main singleplayer IPs that are in the works, so in that regard, nothing was lost.
Both Stellar Blade and Rise of the Ronin are Sony single player games releasing this year.Ok, what then ? You used to be good at making superb single player experiences. Are you planning new IPs like that ? There has been no word on single player new IPs so far.
I did not know they were PS5 exclusives. I stand corrected. Although how good they turn out and whether they are as accessible as Sony's usual fare remains to be seen.Both Stellar Blade and Rise of the Ronin are Sony single player games releasing this year.
The wording says "existing", which leaves room for Sony to release new IPs.
Simple, pretty much the entire industry is saying that AAA gaming is becoming more and more expensive.You'll have to explain to me why a game like, say, GOW Ragnarok, that'll easily clear $200m in profit, and is ALREADY subsidised by its ability to drive purchases of PS5s, needs additional subsidy. Generally speaking, products that make loads of money already don't need to be subsidised.
That's before you even get to the question of the actual return of GaaS titles. Most fail - big time. The more you make, the better the chance of having a success like Helldivers 2, but the more guaranteed are your offsetting losses on the failures. Sony's strategy of turning TLOU into a live service money grab is ultimately no more inspired than WB's idea to turn the next Arkham game into Suicide Squad. They're both just desperately chasing what looks like easy money but is actually an incredibly difficult and mercurial market. It's good business only insofar as you want to take loads of really risky bets on a small chance of getting very rich. If you needed reliable revenue to subsidise some other activity (which they don't, but anyway), the last way you should do it is investing in extremely high-risk ventures.
That's not what the article says at all. Read it again lol.Lower than expected console sales and no games from internal studios for a year. Sounds like the bad management meme we see so often these days.
Shhh... no making sense now