K2D
Banned
-Future-ready (PS5 pro/PS6)hard to see ps5 running 4k hdr at 90/120hz
-Foveated rendering (raises efficiency)
I don't see what you mean..?
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-Future-ready (PS5 pro/PS6)hard to see ps5 running 4k hdr at 90/120hz
Yeah, ok, but will they also provide sanitary things like branded piss bottle and shitbucket, so we could live inside the vr realm?Sony has said it will have more than 20 games ready for the launch of PlayStation VR 2.
The launch games will cover both first-party and third-party titles, the corporation said during a business briefing on Thursday (see the slide below).
During Sony’s CES 2022 keynote in January, the company shared official technical specs for the PlayStation 5 VR headset and also confirmed the name for its VR controller: PlayStation VR2 Sense controller.
It also announced the first PSVR2 game: Horizon Call of the Mountain from Guerrilla and Firesprite.
The following month, the platform holder released the first images of the upcoming headset as well as the new PS VR2 controllers.
PSVR2 will feature 4K HDR, 110-degree field of view visuals with foveated rendering. Its OLED display will offer 2000×2040 resolution per eye and frame rates of 90/120hz.
While there is no official release date for PSVR2, an analyst has suggested that PlayStation VR2 will launch in 2023 as a result of what he implies is a “delay”.
According to Ross Young, CEO of Display Supply Chain Consultants, the new headset will launch next year and will use AMOLED screens.
Same, hopefully most wil be, but I can see a bunch of them needing a patch to swap out the tracking.I'm more concerned with whether PSVR 1 games will be backwards compatible.
https://blog.playstation.com/2022/0...2-retribution-announced-for-ps-vr-and-ps-vr2/
"The Walking Dead: Saints & Sinners – Chapter 2: Retribution is currently set to come to PSVR in late 2022 and PS VR2 in 2023."
Would be very nice if it did come to PSVR2 but I can understand Valve if they didnt want to port it to a console.No Half-Life Alyx is extremely disappointing
Yeah you nailed it.I didn't see any dates on the show, but would we call PlayStation VR2 "confirmed" for 2023?
Seems unlikely the PS5 port of a Meta Quest game would take any longer than a PS4 port.
This headset is more powerful than any current set, including the Valve Index. It's not in the same leauge as Quest.How many of those are quest games though?
is it possible for sony to write an emulation layer or is that a bad idea when latency is priority numero uno? Or is that technically impossible for some reason?Same, hopefully most wil be, but I can see a bunch of them needing a patch to swap out the tracking.
PSVR 1 uses camera poitint at you, while PSVR2 has camera on the headsett it self tracking the controllers and maybe even the lightbar's on Duelsense controller.
If the later, then backwardscompatible would for sure be a small patch to alter it, but not as straight forward as one would hope.
But why would you need emulation? It's basically the same tech, software is probably written in the same version of the same language. If you don't want to simply patch it, you could write a translator/adaptor?is it possible for sony to write an emulation layer or is that a bad idea when latency is priority numero uno? Or is that technically impossible for some reason?
is it possible for sony to write an emulation layer or is that a bad idea when latency is priority numero uno? Or is that technically impossible for some reason?
All can be translated assuming underlying games rely on the system api to provide the co-ordinates. If the games themselves are somehow managing the raw tracking then it could be an issue.PS5 can run PS4 games. That's not the problem. The problem is that the controllers and sensors are different; PSVR is outside-in tracking, PSVR2 is inside-out.
https://www.wareable.com/vr/inside-out-vs-outside-in-vr-tracking-343
Supposedly you could come up with translation systems to adapt the previous way of tracking into this different way, but there are some fundamental differences in how the PlayStation gets its acceleration and positioning data between these two approaches.
Its Sony if they can find a way to charge you twice they'll do itis it possible for sony to write an emulation layer or is that a bad idea when latency is priority numero uno? Or is that technically impossible for some reason?
Or Sony could just make it so PSVR1 games required the use of the PS5's camera on the ol' TV. Seems like the easiest solution. Why reinvent the wheel for the BC games, just let them pull location data the same way they used to?PS5 can run PS4 games. That's not the problem. The problem is that the controllers and sensors are different; PSVR is outside-in tracking, PSVR2 is inside-out.
https://www.wareable.com/vr/inside-out-vs-outside-in-vr-tracking-343
Supposedly you could come up with translation systems to adapt the previous way of tracking into this different way, but there are some fundamental differences in how the PlayStation gets its acceleration and positioning data between these two approaches which make it not just "PSVR2 is one-better!" and everything works...
No. PSVR2 has cameras on the headset that tracks your controllers. PSVR used an external camera.Considering possibly jumping in on VR eventually. I’m pretty ignorant with the technology and what’s needed. Do you need to be so many feet away from it for it to work properly?
No, you can stand (or sit) wherever you want to. Just make sure you have enough room to move around and move your hands around without bumping into stuff.Considering possibly jumping in on VR eventually. I’m pretty ignorant with the technology and what’s needed. Do you need to be so many feet away from it for it to work properly?
Good advice, but I'd also add that it's VERY important to not attempt to play through the motion sickness/nausea. As soon as you can feel anything you should take a break.FYI -- unless you're one of the lucky ones, you will have motion sickness at least in the beginning for games in which your player moves (e.g., Iron Man or Gran Turismo) but won't in games where you don't move (e.g., Beat Saber). Stick through it, and your brain will rewire itself eventually, and motion sickness will go away after a while. It's so worth it after.
I've smacked my wife
with that move controller a few times.
My memory might be deceiving me, but I believe you can. You can also watch movies like you're in a theatre.Can I play normal games in VR? like to simulate it being played on a giant screen?
I think it will be much better even at 1920x1080. I read that its at that resolution because any higher (i.e 4k) and the screen would be too "full" and just be uncomfortable to sit and watch (it would be hard to have a 4k flat image considering the 3d nature). Hence why its just a portion of the viewable area at full HD.I really hope cinema mode is good but kinda doubt it.
It was a blurry mess on PSVR1 and Quest so I can't imagine it being that big of a leap on PSVR2. Probably have to wait another one or two generations.