LordOfChaos
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In an interview with Eurogamer, Layden described the PS3 generation as Sony’s “Icarus moment.” With the success of PS1 and PS2, its third iteration had to be even better. This led to the company using proprietary tech, most notably the Cell processor. While PlayStation’s first party titles reaped the benefits, third parties were left behind, and it was costly. A lot of lessons were learned, which paid off with the PS4.
“PS3 was Sony’s Icarus moment. We had PS1, PS2 . . . and now we’re building a supercomputer! And we’re going to put Linux on it! And we’re going to do all these sorts of things,” says Layden. “We flew too close to the sun, and we were lucky and happy to have survived the experience, but it taught us a lot.”
“We also learned that the center of the machine has to be gaming,” Layden continues. “It’s not about whether I can stream movies or play music. Can I order a pizza while I’m watching TV and play? No, just make it a game machine. Just make it the best game machine of all time.”
Layden also remarked how it took a very long time for PS3 hardware to be profitable. He mentioned Sony’s “vision” for the Cell processor and the hopes for it to go off-platform and become a competitor in the CPU market. However, that did not happen, which made a pretty negative impact. In comparison, he says the PS4 launch was “pretty much a non-loss product from day one.”
via https://www.playstationlifestyle.ne...cky-survived-ps3-struggles-says-shawn-layden/
I remember the plan for Cell to be in fridges and stuff and they'd all talk to each other. It was pretty wild dreaming and there's been nothing like it in console since. That it still comes up and can still spark a hot debate 18 years later is something.
“PS3 was Sony’s Icarus moment. We had PS1, PS2 . . . and now we’re building a supercomputer! And we’re going to put Linux on it! And we’re going to do all these sorts of things,” says Layden. “We flew too close to the sun, and we were lucky and happy to have survived the experience, but it taught us a lot.”
“We also learned that the center of the machine has to be gaming,” Layden continues. “It’s not about whether I can stream movies or play music. Can I order a pizza while I’m watching TV and play? No, just make it a game machine. Just make it the best game machine of all time.”
Layden also remarked how it took a very long time for PS3 hardware to be profitable. He mentioned Sony’s “vision” for the Cell processor and the hopes for it to go off-platform and become a competitor in the CPU market. However, that did not happen, which made a pretty negative impact. In comparison, he says the PS4 launch was “pretty much a non-loss product from day one.”
via https://www.playstationlifestyle.ne...cky-survived-ps3-struggles-says-shawn-layden/
The big PlayStation 30th anniversary interview with Shawn Layden: "It was a fight to get the Sony name on the machine - they didn't want to be associated with it"
Eurogamer's week-long coverage of PlayStation's 30th anniversary begins today with a very special interview: an extende…
www.eurogamer.net
I remember the plan for Cell to be in fridges and stuff and they'd all talk to each other. It was pretty wild dreaming and there's been nothing like it in console since. That it still comes up and can still spark a hot debate 18 years later is something.