Steam Deck FSR3 Frame Gen Mod

So I found out about this today from a friend and not sure how out of the loop I am.
But basically you can install a mod into decky loader that lets you choose the DLSS options in a game, which gives you the frame gen toggle, which you can then use the mod settings to change to FSR 3.x since it's a Steam Deck with AMD.

I just did this with AC Shadows which I was getting 30-40 FPS normally. Now I'm getting 70-80 FPS. The only catch with AC Shadows though is that I found out in another video that you have to turn off the Ubisoft and Steam overlays to stop the game from crashing.


Directions I used to install:


Video that goes of AC Shadows crashes:



But you can use this mod for any game that supports DLSS, even if they don't support FSR, I believe. Still new to it.

<insert the imagining cause of no pics/vids meme>
 
It's pretty nifty. However, it doesn't work with all DLSS games, and, worse, it can mess up some of them, requiring reinstall. Still, it's good to have options. I consider it should be part of the base OS (barring any nVidia patent infringement).
 
It's pretty nifty. However, it doesn't work with all DLSS games, and, worse, it can mess up some of them, requiring reinstall. Still, it's good to have options. I consider it should be part of the base OS (barring any nVidia patent infringement).

Can you further explain for noobs like me? Does seem like an option that can be easily disabled for a game.
 
I personally haven't installed it, since I use my Deck as an indiestation, but I've read about people getting artifacts and random crashes when using it. Also, apparently, the mod shouldn't be uninstalled before running a game (it was previously activated on) with the unpatch option.
 
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Not really a great idea on a game that was getting below 50fps in the first place, which is pretty much everything released since 2020.
 
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Not really a great idea on a game that was getting below 50fps in the first place, which is pretty much everything released since 2020.
According to the various reports/pseudo-guides, the mod should only be used with a base game which runs at a hard minimum of 45 fps (to keep artifacting/latency/input lag bearable).
 
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I got sick and tired of AMD's own software trying to get FG on my Windows handheld. Bought Loss Scaling instead. And oh boy this software is some work of magic. It has even decent upscalers built in top of FG so you can push a 30 fps game to 60. RDR2 at native 1200p resolution 60 fps on a handheld...perfect for these slow burn type of games. Next for me is trying this out on my desktop to push 60 fps games to 120 fps.

Is LS not available on SD?
 
Damn I tried this on my PC and it gave me some severe motion sickness. Maybe a larger monitor makes the artifacts more prone for my brain to get in a fuss about. Especially if a game is prone to stutter (like most recent games), the frame gen dis- and then engaging is some whiplash shit for my brain. Tried it also with Tekken 5 on emulator and it looked real nice at 120hz but added input delay is very noticeable in fighting games and the motion sickness did persist despite it being locked frame rate. I think I'll use frame gen primarily for handhelds.

Off topic blogging over.
 
According to the various reports/pseudo-guides, the mod should only be used with a base game which runs at a hard minimum of 45 fps (to keep artifacting/latency/input lag bearable).
So this makes it useless for all the games that actually need it e.g. Space Marine 2, that can drop to mid-20s. If the game is not AAA chances are you can easily run it at 45FPS+ with Medium settings.
 
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Steam deck 2 is desperately needed now. I mean it's cool n all that youbcan do this but what an arse over backwards way to do it.

Native driver level support would be epic along with FSR4 come on valve time to stop being the good guy and get some new hardware out there.
 
So this makes it useless for all the games that actually need it e.g. Space Marine 2, that can drop to mid-20s. If the game is not AAA chances are you can easily run it at 45FPS+ with Medium settings.
True, its main current use is to make a game which runs decently run even smoother. Games running natively in the 20s would require a combo of antilag + VRR, on top of framegen, to be acceptably playable.
 
It's cool that this exists, but frame-gen should only be used if you're already getting over 60fps without it on (or in a turn-based game), otherwise you're getting a bad latency hit.

This will make way more sense when a Steam Deck 2 exists, we get FSR4 upscaling and frame-gen, hopefully a 120fps screen and it can push higher frames in more games to make the latency trade-off not a big deal.
 
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Framegen is such a game changer that it will make us all feel like we've wasted a ton of money chasing power for the last 30 years.

Once Lossless Scaling Frame Gen is properly implemented in steam deck, it's game over.
 
Framegen is such a game changer that it will make us all feel like we've wasted a ton of money chasing power for the last 30 years.

Once Lossless Scaling Frame Gen is properly implemented in steam deck, it's game over.
Its new adaptable framerate where you can just lock it to a set framerate is the future.
 
Framegen is such a game changer that it will make us all feel like we've wasted a ton of money chasing power for the last 30 years.

Once Lossless Scaling Frame Gen is properly implemented in steam deck, it's game over.
It's not a true replacement for raster but definitely gives longer life to existing hardware especially using a controller where latency impacts are less noticeable.
 
It's not a true replacement for raster but definitely gives longer life to existing hardware especially using a controller where latency impacts are less noticeable.

I've been playing MGS1 streaming from a 2060 laptop in my basement. It's the GOG version with some mod enhancements. That version, streaming, and with LSFG doubling the 30fps capped framerate to 60fps and it runs and plays (and looks) fantastic.
 
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