Thanks. Is it related to D2 on Dreamcast?
Options, on PC? What the fuck Monolith, get it straight.
That's what I thought awhile back and was giddy as hell. Unfortunately, Kenji Eno has passed and we won't be seeing Laura again.
Thanks. Is it related to D2 on Dreamcast?
Options, on PC? What the fuck Monolith, get it straight.
For anyone interested in A Bird Story, it's bee delayed by a couple of days to the 7th November, according to the game's Facebook page.
teehee
a free groupees bundle coming soon for groupees members.
200 griffon feathers.I've been on media blackout for Mordor so I don't know how it plays.
For that matter will it have collectibles?
200 griffon feathers.
So far I think I'm still on Chapter 1. But for the sake of spoilers. I will not talk about the plot or what happened so far, but I'll give you the premise. I'll just focus on the gameplay and everything else.
So as some of you might know already. The Vanishing of Ethan Carter is about a detective, Paul Prospero with supernatural powers who received a letter from Ethan Carter who claims to be in danger. He came to Red Creek Valley to find out what happened to Ethan.
In the game you control the detective in first person mode. The very first thing I noticed is that the game is absolutely gorgeous even on medium settings. On high, it look on par with Skyrim in my opinion. The game run quite well on my GTX 760, though there are some occasional stuttering, which still appear even when I drop down to medium. Though it is not truly noticeable.
The game does not hold your hand at all whatsoever. You are free to explore the Valley, which is a lot bigger than I originally thought. There are puzzles and items here and there that give you some backstory. The first big puzzle you encounter involved a train. (You'll know what I'm talking about if you play it) This is when your paranormal powers come into play. You can investigate the scenes and put clues together. Once all the clues come together. Paul special ability come into play, where you can put the entire sequence back in chronological order and experience what truly happened at the site. It's quite a fun and challenging experience. The next puzzle I encountered was with a house that warped, and you have to put the rooms in their correct place to solve it. (Which I am stuck on at the moment). As I said I'm only in Chapter 1, I think. So I'm sure there are many other gameplay mechanic I have not seen yet.
The voice acting so far is very well done. Paul sounds like your grizzly veteran detective who have seen it all. He sounds unnaturally calm with all the weird stuff going on around him. Which really add to the mysteriousness of his personality and his past. The soundtrack is just perfect, really. Though there are very, very few jump scares. The soundtrack provide a sense of uneasiness that really keep me on my toes. I constantly look behind my back, thinking there was something behind me. But other times, the soundtrack get incredibly mellow, and when you look at the beautiful world that The Astronauts studio have created. I was amazed at how well the music and the scenery mixed with one another.
If you are have play Murdered Soul Suspect before and somewhat enjoyed it at least. I think you would really enjoy The Vanishing of Ethan Carter. As I said, the game doesn't hold your hand at all. You are left to be your own detective and figure out the gameplay mechanic for yourself. It's quite enjoyable.
The best thing about the game so far it's the environment. Incredibly mysterious and calm at the same time. I'm terrified while playing this because I literally have no idea what to expect next yet I'm intrigued because I really want to find out what's going on.
Right now on Steam reviews. There are 72 positive reviews and only 1 negative. You can see why I'm really enjoying this. I highly recommend this based on what I've experienced so far.
...now I've got a massive urge to play Civilization V again.
I'm having to fight it for the sake of my productivity!
oh god the overreactions in the Mordor VRAM thread...
Just saw the 6gb vram for Mordor, holy hell! How many cards out now even have that?
edit 2: and why am I seeing another drDogg posting out there
Short Impression: The Vanishing of Ethan Carter (in progress)
The stuttering is pretty much there to stay I think, same thing that plagued stuff like Bioshock: Infinite. Unreal Engine jank.
Since my editor kinda dicked me out on being able to publish a review for it, I think I'll dump it here after I finish writing it all out.
So the game is done with Unreal engine? Is 4.0?
The stuttering is pretty much there to stay I think, same thing that plagued stuff like Bioshock: Infinite. Unreal Engine jank.
oh god the overreactions in the Mordor VRAM thread...
That Shadow of Mordor thread is hilarious. It's like Watch Dogs all over again
This post is so spot on about the reaction of most people in there haha http://www.neogaf.com/forum/showpost.php?p=131719154&postcount=392
The Evil Within thread was even more funny as someone said due to the 'recomended' specs for PC they were getting the PS4 version as they couldn't live without 1920x1080 @ 60fps despite the PS4 version being confirmed to be running @ 30fps.
The Evil Within thread was even more funny as someone said due to the 'recomended' specs for PC they were getting the PS4 version as they couldn't live without 1920x1080 @ 60fps despite the PS4 version being confirmed to be running @ 30fps.
http://fc01.deviantart.net/fs70/f/2014/265/3/c/grg_by_xbladem6x-d805tys.gif[MG][/QUOTE]
[quote="Tizoc, post: 131720675"]Please tell me you told him that it is 30 FPS.[/QUOTE]
Durante was straight on it.
[url]http://www.neogaf.com/forum/showpost.php?p=131625440&postcount=121[/url]
My mistake though as it appears it was just 60fps they were after. Still gave me a chuckle.
oh god the overreactions in the Mordor VRAM thread...
It's downright atrocious. People still don't really understand how PCs work and that you don't have to be able to max a game to have a good time. Ridiculous.
It's downright atrocious. People still don't really understand how PCs work and that you don't have to be able to max a game to have a good time. Ridiculous.
It's downright atrocious. People still don't really understand how PCs work and that you don't have to be able to max a game to have a good time. Ridiculous.
I don't really blame people for wanting to play a game "maxed out" when they pick up their new cards or whatever.
What's ridiculous is people are complaining when the developers are offering an option and they are questioning "why put in the effort when only small amount of people uses it?" as if it's a bad thing.
This is probably why some devs don't care and will just leave a resolution cap, don't bother releasing the higher resolution textures they have on their hands, people will be happy with straight console ports with no graphical options just cuz "it runs better than consoles".
oh wowoh god that one post in the Vane thread
That's enough internet for me for today
For those who missed it:
https://www.youtube.com/watch?v=RXe5t7iIzoQ
Discovery Queue is stupid. It's predicated on you saying 'NO' to games rather than 'YES'. The only real choice you have is to skip to the next game. Why isn't there an 'Interested' option that would mean more games of this ilk are going to pop on your pages?
Productivity goes down next month with Beyond Earth
edited: Shadow of Mordor is actually good? I don't believe it... I want to, but I don't (><)
Discovery Queue is stupid. It's predicated on you saying 'NO' to games rather than 'YES'. The only real choice you have is to skip to the next game. Why isn't there an 'Interested' option that would mean more games of this ilk are going to pop on your pages?
I don't want to 'follow' every game and have its announcements on the activity feed for every game that i think i might like. And that's why i'm not going to choose 'Not interested' for the vast majority of games.
Full media blackout for you till you're done with TitS.
So I have no idea what Shadow of Mordor is except it's a LOTR game and it's open world.
Ignorance is bliss and I can't wait to pick it upcheaper.
Paul Prospero, a detective with a unique skillset, is called towards a piece of fan mail as though the sirens themselves would emerge the moment he sliced the licked adhesive apart. A boy named Ethan Carter writes to him, detailing some dark happenings in the hidden countryside town he resides in. Paul realizes that Ethan wouldn't have chosen him if these dark things wouldn't require his particular abilities. His last case shall be this one, Paul decides, and sets out to the breezy hillsides of Red Creek Valley. Within minutes of arriving, he comes across a series of potentially deadly traps in the woods just on the outskirts of town. This case will be anything but ordinary for most people, but Paul Prospero is used to it.
The Vanishing of Ethan Carter takes some elements out of Murdered: Soul Suspects playbook and gives the player the ability to piece together crime scenes through supernatural ability. Whenever an important element is visible, you can interact with it to see Pauls thoughts on how it may all fit in with the current scene. Sometimes hell even be able to locate a missing object by peeking through a magic mirror-like thought process. By arranging the scene to be exactly as it was at the moment of death, Paul can see the entire final minutes of the dead through a series of flashbacks. All of this is taught to the player by letting them discover each of the functions on their own. With no tutorial some players may find themselves a bit lost at first, but once you've gotten the first case down you've pretty much gotten the hang of all the skills youll need to progress.
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Through scraps of Ethans writing laying around, we learn that hes a pretty creative kid. If youd ever asked him, hed probably tell you his inspirations were Poe, Chandler, Lovecraft, and Verne. With this talent comes the evidence of a disturbed mind and a town with a secret underground some people are all too eager to get to. Some of his writing fits in with the events in town that you learn about through the paranormal mystery puzzles and newspaper clippings sitting around. There was an ever-present sensation in the pit of my stomach that something was up and it probably didn't want me here.
There was a lot of time to ponder the events of each case and how they related to the big picture, thanks to the sheer size of Red Creek Valleys map. While not a fully open world, you can get to most places through a handful of paths and practicing a little mental triangulation as you work your way around. Nooks and crannies leading to quiet spots in the shade of the forest or some tossed away rotted wood planks that once upheld something or other are all over the place. I had the option to run everywhere, but I found myself utterly entranced by the almost photorealistic, if slightly dreamy, visual work done by The Astronauts. Every few steps was another gorgeous vista overlooking a lake. Every rock looked sharp enough to scrape my skin on. Its hard to believe that this was all done in Unreal Engine 3. If you've ever looked at a single screenshot of the game, the visual fidelity remains that consistent for every backdrop.
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Several times I sat down under a tree for a few moments, watching as the knee-high grass whipped around in the wind. I closed my eyes and took in the soundstage. So perfectly crafted, small sonic details most games dont have the time, money, or the will to reproduce so crisply. Had I not been watching the vivid countryside dancing before me just seconds before, I would have sworn I was listening to a Chris Watson sound collage. Positional audio is one thing that developers rarely get right, but it is one of the most essential elements in establishing a truly enveloping sense of place. When a crow cawed above my head, the sound moved realistically as I turned to face the source. Bug screeches, bending branches, rattling metal constructs, all represented with care. Headphones are an absolute must.
It isn't all purely idyllic, only a handful of shortcomings stain the pages of Ethans story. The first issue comes from the voice acting, which is about as stale as moldy bread. Paul himself performs the gravely-voiced detective role just fine and Ethan sounds much like a kid his age would, but any of the other supporting characters sound very off. The character models are another problem, their design and models not matching up to the picturesque backgrounds. They are stiffly animated, weirdly textured, and lack a lot of depth which would help them blend in more with the backgrounds. I wont say its something like the toons sitting in a bar with Bob Hoskins in Who Framed Roger Rabbit, but it is very noticeable. Some may find the game length too short, but I personally did not find this to be a big deal.
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At a short 3 to 5 hours, Ethans adventure is over relatively shortly. But the game is always presenting you with something beautiful to look at, something suspicious to chew on, or some puzzle to solve. It even changes up the mechanics here and there to help keep things feeling fresh, avoiding too much repetition in the more game-y mechanics. This is a game which can be enjoyed by those who want a little meat on the bones they find leaning against a tree in the forest, reminding me a lot more of Ether One (a game you must check out if you enjoy Ethan Carter, by the way) than Dear Esther. The Vanishing of Ethan Carter is meant to be taken slowly, absorbed like a good book dripping with detail. The ending may not exactly be the most surprising and some may find themselves a little disappointed. But the journey towards it is full of heart and imagination. Much in the way that Ethan Carter himself is.
Hahaha, it's hillarious.oh god the overreactions in the Mordor VRAM thread...
All you're left is visiting the game pages of the games you do feel strongly about not wanting and choosing 'Not interested'.Discovery queue is pointless, yes, I already stopped even laughing at it, it's just useless, more recommendations at the bottom of store page are somewhat better, idling screws it too, though.
Hahaha, it's hillarious.
Well the issue is two fold.It's downright atrocious. People still don't really understand how PCs work and that you don't have to be able to max a game to have a good time. Ridiculous.