lucebuce12
Member
Someone above mentioned Chun having Kikosho as a new trigger and well, that's a single use big damage reaction attack. In other words you could consider it a defensive damage burst , sort of a back off attack. Just like it was in 4 really , if you're playing against a Chun and they have full trigger you have to be a little more careful with jumping in or you might get punished. Compared to the more offensive timer buff that gives you more hits , which is clearly a rush down assist. Does anything else really have to change there ? you basically choose Vtrigger based entirely on whether you want a defensive option or not.
Given SFV's structure (it's mostly rushdown friendly across the board) I actually wonder if ALL of the vtriggers will simply lead to a defensive option that doesnt' exist in the current system. Even that picture of Mika's where Nadeshiko has the chair , perhaps you can pop that one while under attack and it acts like a counter move like a tag in during a wrestling match.
The concept of having V-TRIGGERS as defensive moves is definitely a very fascinating one. We've seen it in action already, using the ZA WARUDO effect of the V-Triggers to react to jump-ins. We've also seen characters like Urien actually use it to reliably AA and Kolin to get through fireballs.
I like it.