TheSpoiler
Member
Sure, at lower levels, there are very obvious things one could point out to work on by looking at a replay. It's just that, MUs still matter at lower levels. For example, if you're playing a character with poor AA options and you keep dying fast from characters who have excellent jump-ins, that problem can be more apparent at lower levels than at higher ones, with AA being a harder thing to grasp as a novice, while jump-ins are simple business and easily abusable.
cr lp/mp from Bison is all I have and I'm free to command grab characters like Laura. Fuck her.
That being said, most Laura's in my bracket aren't doing things that are safe and those are things I can definitely capitalize on. The MU is going to matter at every level, of course, but homeboy needs to look at himself either way before going full tilt.