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sTrEeTs Of RaGe 4 ~ rAgE iN tHe CaGe

Punished Miku

Human Rights Subscription Service
Damn. I can beat hard, but I'm not cracking those s-ranks or getting the out of this world combo.

So frustrating to be working on a huge combo and have raged on a ton of punks and then after you suplex a huge badass the weakest little goomba peasant gives u a bitch slap and breaks the combo.
Floyd:

Grab, punch twice, jump slam to the ground, kick (while in air after jump slam).

Profit.
 

goldenpp72

Member
There is no way I will be finishing the game on Mania, I can’t even pass the dual robots on stage 1. Between the super armour and the flying poles, it’s ridiculous. Maybe I could throw the poles away. I also tire of the acid/fire duo boss, between the constant slow downs and knock downs from the acid and fire and the grab attacks, I have stopped enjoying that boss. I need a break.

I’m also getting terrible performance online, and I don’t know if it’s my connection or something to do with the net code. For short periods of time the game goes back to being smooth, but then combat returns and bam it’s a stuttery mess. Maybe I would have better luck with Steam’s remote play method, anyone tried that?

That’s the thing with games like this they are faithful in as many aspects as possible. It has 50% more stages than previous games, and any longer would likely make it drag too much. I can’t think of any way of lengthening the game without suffering from fatigue without taking the game away from the “You are as powerful as you’re going to get from the start” way of doing things and moving more towards a verb progression system, but then it wouldn’t be Streets of Rage.

Make a branching path system like Star Fox where you just go different routes. Same length but different levels.
 
Thanks did send them a few messages about the laughing issue, no answer yet though.

I'm taking it slow, beat it on normal with my sister
Then beat it on hard with my brother.
Then normal by myself. I probably try hard by myself next.
was suprised I mostly saved us on hard, beating 3 of the bosses alone.
Tried Mania online though. I am not ready for Mania. LOL
 

CrustyBritches

Gold Member
I've still been having a ton of fun playing this with my sons. It would be awesome to build a SoR4 themed table-top mini arcade cabinet in this style...

2kvwr8A.jpg


Maybe use a Ryzen 3200G and add a little touchpad for picking games and opening up different emus and such. I really hope they do Golden Axe next, then I really justify putting something like this together.

Really thankful this game was made. It reminded me how much I love playing beat 'em ups and hack 'n slash, and how much potential modern arcade-style games built in those genres still have.
 

Kazza

Member
I've still been having a ton of fun playing this with my sons. It would be awesome to build a SoR4 themed table-top mini arcade cabinet in this style...

2kvwr8A.jpg


Maybe use a Ryzen 3200G and add a little touchpad for picking games and opening up different emus and such. I really hope they do Golden Axe next, then I really justify putting something like this together.

Really thankful this game was made. It reminded me how much I love playing beat 'em ups and hack 'n slash, and how much potential modern arcade-style games built in those genres still have.

That's a neat idea. I expect we will be seeing Golden Axe too, albeit 2 or 3 years from now (maybe less now that they already have the SoR4 engine in place).

BTW, you won't even need a 3200G, the game runs ok on my intel laptop with i3 620 integrated graphics, so even a first gen Ryzen APU should do the trick. Hopefully that arcade machine will become a Lizardcube SoR4, Golden Axe and Shinobi machine in the future!
 

Fuz

Banned
Tried it a bit. Keep in mind that I'm not a SoR fan but I like fighting games.

You can't run in this game? Feels super weird. Still hate the cheap flash game graphics and animations. Combat is decent and I've seen that you can do pretty cool stuff juggling, but at a basic level feels just... really basic. I would say I'm disappointed, if I was a fan or were expecting anything good, but I wasn't.

Fight'N Rage is a MUCH better game too bad I hate its graphics too.
 
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Punished Miku

Human Rights Subscription Service
Free advice to everyone, make sure you are evading all throws. I didn't realize how significant this new mechanic was. If you're mashing jump, you will not get it. You get thrown, wait and hit jump right when you're about to land and you'll land on your feet and take no damage at all. You wont go into break status. You wont lose life you've spent on specials. 100% damage negation. Makes the punks that throw you almost harmless.
 

FranXico

Member
Free advice to everyone, make sure you are evading all throws. I didn't realize how significant this new mechanic was. If you're mashing jump, you will not get it. You get thrown, wait and hit jump right when you're about to land and you'll land on your feet and take no damage at all. You wont go into break status. You wont lose life you've spent on specials. 100% damage negation. Makes the punks that throw you almost harmless.
How I hate the Comissioner.
 

Soodanim

Gold Member
How I hate the Comissioner.
He's one of those "Learn or die" bosses. You have to learn to spot his specials. If he goes to one side then he flashes (armour active, move coming) he's going to do a full screen charge grab. If he does it from where he is and walks towards you, he needs to be stunned/knocked down or he will grab you (jump kicks work). If he does it near you, he's going to start throwing some strong arms. Either use neutral jump i-frames or get out of the way.

He's still a pain, though.
 
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D.Final

Banned
I've still been having a ton of fun playing this with my sons. It would be awesome to build a SoR4 themed table-top mini arcade cabinet in this style...

2kvwr8A.jpg


Maybe use a Ryzen 3200G and add a little touchpad for picking games and opening up different emus and such. I really hope they do Golden Axe next, then I really justify putting something like this together.

Really thankful this game was made. It reminded me how much I love playing beat 'em ups and hack 'n slash, and how much potential modern arcade-style games built in those genres still have.

Awesome
 

jadefire66

Member
Played it for the first time today, got to stage 6. It's pretty good but it has a bunch of flaws. This Steam review sums them up perfectly. I'm gonna be playing more but this game doesn't really compare to Fight'N Rage. That game was a true spiritual successor made by someone who perfectly understood what made the original games so great. Shame it's a lot less popular than Streets of Rage 4.
 
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Fake

Member
Free advice to everyone, make sure you are evading all throws. I didn't realize how significant this new mechanic was. If you're mashing jump, you will not get it. You get thrown, wait and hit jump right when you're about to land and you'll land on your feet and take no damage at all. You wont go into break status. You wont lose life you've spent on specials. 100% damage negation. Makes the punks that throw you almost harmless.

This always exist on previous SoR if I remember right. After get throw, press up and the jump button right in the moment you almost hit the ground. Is that you talking?
 

Mobilemofo

Member
That is rad as fuck.

I wrote to rare when i was 15. It was when the snes version had gone gold and i was a massive killer instinct fan, playing it with mates in the arcade. To say i was thrilled would be an understatement. I remember asking how close it would be VS the arcade version and the letter stated that it would be very very close. Sort of was.. Lol. I loved it anyway...
 

SleepDoctor

Banned
I have only beat the first level on mania. Didn't know about the invincibility jumping.

It makes sense now though. Whenever those magnetic assholes had the pipes coming at me and I'd accidentally jump, it wouldn't always miss. I hate those fuckin guys lol.
 

Mobilemofo

Member
He's one of those "Learn or die" bosses. You have to learn to spot his specials. If he goes to one side then he flashes (armour active, move coming) he's going to do a full screen charge grab. If he does it from where he is and walks towards you, he needs to be stunned/knocked down or he will grab you (jump kicks work). If he does it near you, he's going to start throwing some strong arms. Either use neutral jump i-frames or get out of the way.

He's still a pain, though.
Usually walks about for a bit, flashes across the screen once early on. More damage you do, the quicker he does his flashes across screen from each corner and throws you. Flashes red and a pause in animation before the attacks. He's a pain but its just routine learning.. Love it.
 

Ailynn

Faith - Hope - Love
I'm gonna be playing more but this game doesn't really compare to Fight'N Rage. That game was a true spiritual successor made by someone who perfectly understood what made the original games so great. Shame it's a lot less popular than Streets of Rage 4.

Exactly my feelings. I absolutely love the look of Streets of Rage 4, but the combat just isn't as fun to me as Fight'N Rage.

My dream beat'em-up game would be a Teenage Mutant Ninja Turtles game with the graphics of Streets of Rage 4, and the combat complexity of Fight'N Rage. :messenger_relieved:
 

Saber

Gold Member
Free advice to everyone, make sure you are evading all throws. I didn't realize how significant this new mechanic was. If you're mashing jump, you will not get it. You get thrown, wait and hit jump right when you're about to land and you'll land on your feet and take no damage at all. You wont go into break status. You wont lose life you've spent on specials. 100% damage negation. Makes the punks that throw you almost harmless.

Sorry to tell you, but safety land aways existed on SoR games. Even on the very first Street of the Rage.
 

Caffeine

Gold Member
Exactly my feelings. I absolutely love the look of Streets of Rage 4, but the combat just isn't as fun to me as Fight'N Rage.

My dream beat'em-up game would be a Teenage Mutant Ninja Turtles game with the graphics of Streets of Rage 4, and the combat complexity of Fight'N Rage. :messenger_relieved:
I agree time for a turtles in time: paradox using this art. it fits the turtles better as it would be similar to the og cartoon.
 

Fat Frog

I advertised for Google Stadia

Rran

Member
I really don't get when people compare the visuals to a "cheap flash game." There is nothing cheap or lazy about this game's graphics--it's high-quality, hand drawn, 1,000+ frame-per-character poetry in motion that has a clear understanding of all the principles of good animation.

OPEN YOUR EYES! I WILL NOT STAND FOR ANY MORE OF THIS DISRESPECT!!
 
Free advice to everyone, make sure you are evading all throws. I didn't realize how significant this new mechanic was. If you're mashing jump, you will not get it. You get thrown, wait and hit jump right when you're about to land and you'll land on your feet and take no damage at all. You wont go into break status. You wont lose life you've spent on specials. 100% damage negation. Makes the punks that throw you almost harmless.
kiss me
 
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