havoc00
Member
- Design Philosophy
- The end game is about mastery. Mastery of the game mechanics, traversal, environment, mission rules, and, most importantly, build. These will all come together for an increasingly difficult challenge where you’re going to have to ramp up your gear, get more powerful gear, and find new synergy and new combinations to defeat the ever-increasing challenge.
- Builds in this game are designed to change fundamentally how you play the game.
- Builds are made to be ridiculously overpowered.
- 100s of builds are available as the game develops.
- End Game missions are called “Incursion Missions.”
- You will be transported into a different universe/Earth.
- The stream showed off all the different Earths during the teleportation animation.
- Players will have to complete different objectives in these alternative universes.
- Different versions of heroes are referenced on these different versions of Earth.
- Difficulty keeps going up in the end game. These are known as Mastery Tiers.
- Different mastery tiers have a range of effects.
- Enemies do more damage and have more health. The obvious ones.
- Increased weather effects. Some enemies have an electrical debuff that prevents traversal abilities. This can be an effect applied to weather, and higher tiers will see lighting constantly striking down with this debuff.
- Mutators – Described as a mechanic that can, on the fly, change the abilities of enemies.
- Enemies exploding on death and healing when they deal damage were just a few to name.
- Mutations can stack as the difficulty ramps up.
- 6 will be at the start of the season and will change as the season progresses.
- Some Info on the End Game Loop
- Gathering a resource called Promethium throughout Metroloplis, which is used to shield a ship to enter Brainic’s dimension.
- These are rewarded by doing patrol missions, killing certain enemies, care packages, etc.
- Once you have enough, you can buy into the Incursion missions and be transported into another universe.
- Season 0 will be themed on Bane
- Infamy Gear is all-themed on the season’s character.
- There are different tiers for Infamy Gear.
- These gear have unique perks and set bonuses.
- More pieces of a specific set make it stronger.
- Dev made a comment that there is no shortage of characters that they can be inspired by for gear and such.
- Seasons can be picked from; even if that season is over, you can go back to it.
- There are different maps for the Incursion mission, and during the stream, they showed a few.
- Boss fights and a mission type called “Mayhem” were mentioned.
Suicide Squad Kill the Justice League Endgame Gameplay Loop Details Revealed; Year 1 Package Info Coming Soon
Rocksteady have revealed some new details about Suicide Squad: Kill The Justice League endgame gameplay loop and content.
mp1st.com