We can't forget the most OP move ever!
I love his Melee forward throw, but I like how PM replaced it (Mewtwo does Minimize on you and then throws you). Not as bad ass, but still pretty neat.
The reason it's different in Project M is because they can't code for new projectiles and Lucario's forward throw doesn't have any. It's still cool that he crushes them to death before throwing them though.
Also I prefer his up throw because it looks awesome
and kills
Oh, okay. I was never a huge Mewtwo player and am not a Lucario player, so I'll take your word for it. But still, I was under the impression that Lucario "replaced" Mewtwo in Brawl in terms of his moveset in general feel (while still adding elements unique to Lucario).
I mean, they do technically share the same neutral special, right? Shadow Ball?
Nah they play completely differently, I mained Mewtwo at the end of Melee's life and Lucario feels nothing like him. Mewtwo's all about that tail whip.
So there's no way you'd think they'd do an "all star" version of every stage, would they? I mean all star in the way a stage is in all star mode, the basic structure and movement are in each, but a lot of the randomized hazards (Warioware minigames, flying man, etc) absent.
This is seriously why I want that Boss/Hazard Toggle; there's clearly one programmed in the 3DS version for All-Star mode! Why not just make it something you can turn on at any time?
There would have to be one programmed in for debug purposes anyway.
I don't remember who said this, but I'd love a Boss/Hazard toggle or some form of stage customization. However, with the new stage builder it seems pretty easy to replicate the layouts of most stages so maybe that's why the team went with crazy ideas for the hazards.
For example, creating a "hazard-less Dr. Wily Castle" seems pretty easy on the stage builder. Same for Magicant. There'll be different assets of course, but you can even put the correspoding music in it!
Wily Castle's best feature is the changing platform layouts, which you can't do in stage builder. Similarly Magicant has the Dungeon Man platform which moves.
But even for stages you can recreate, without the right textures skybox and multiple music options you still lose a lot. I also saw people on Smashboards discussing how easy it would be to coordinate a set of stages between TOs and make sure that nobody changes them (which is harder to detect in freeform stages) and last time I checked the consensus was that it probably won't be worth it.
I mean there were recreations of old stages in Brawl, but never came to life until Project M ported the real ones.