Bluemercury said:What does the PS2 version have in addition to the GC version content?
Load times, jaggies, bugs galore, and everything else you'd expect from a PS2 game.
Bluemercury said:What does the PS2 version have in addition to the GC version content?
NWO said:Load times, jaggies, bugs galore, and everything else you'd expect from a PS2 game.![]()
On a more serious note, I think there's extra subquests/items, more skits and an additional animated cutscene.NWO said:Load times, jaggies, bugs galore, and everything else you'd expect from a PS2 game.![]()
I didn't realize the word "exclusive" was in NWO's joke?Miburou said:I didn't realize bugs were something that's exclusive to the PS2.
jarrod said:I didn't realize the word "exclusive" was in NWO's joke?![]()
SantaCruZer said:Why do the GC owners exclusive games always come out to the PS2? It's not like the GC owners ever get any exclusives from PS2. Only crap multiplatform games.
Resident Evil 4 is the only GC exclusive 3rd party game I can think of that wont reach PS2.
SantaCruZer said:Why do the GC owners exclusive games always come out to the PS2? It's not like the GC owners ever get any exclusives from PS2. Only crap multiplatform games.
Well, there's a few more...SantaCruZer said:Resident Evil 4 is the only GC exclusive 3rd party game I can think of that wont reach PS2.
dark10x said:Ask yourself this, though...
Why does it even matter? Seriously, what's the problem? It isn't as if these games are being downgraded for multiplatform release. They are still being designed from the ground up for GC...and that's all that is important.
Are you saying Capcom's not getting any "incentives" for RE4?Link316 said:if you were running one of these companies, why would you want to willingly sacrifice thousands of extra sales if there was no reason or incentive to?
jarrod said:Well, there's a few more...
-Amazing Island (Sega/Ancient)
-Baten Kaitos: Lost Wings (Namco/Monolith Soft)
-Beach Spikers: Virtua Beach Volleyball (Sega/Sega AM2)
-Billy Hatcher & the Giant Egg (Sega/Sonic Team)
-Bomberman Generation (Hudson)
-Chibi Robo (Bandai/Skip)
-Disney All-Star Sports Line (Konami/KCEO)
-Disney's Hide & Sneak (Capcom)
-Disney's Party (EA/Hudson/Tose)
-Dokapon DX (Asmik Ace)
-Dragon Drive: D Masters Shot (Bandai/Treasure)
-Famista 2003 (Namco)
-Final Fantasy: Crystal Chronicles (Square Enix)
-From TV Animation: One Piece Treasure Battle! (Bandai)
-Go! Go! Hypergrind (Atlus/Racdym)
-Gotcha Force (Capcom)
-GT Cube (XS Games/MTO)
-Harvest Moon: A Wonderful Life (Natsume/Marvelous/Marucome)
-Hikaru no Go 3 (Konami/KCEJ)
-Home Land (Chun Soft)
-Homerun King (Sega/Wow Entertainment)
-Kidou Senshi Gundam: Senshitachi no Kiseki (Bandai)
-Lost Kingdoms (Activision/From Software)
-Lost Kingdoms II (Activision/From Software)
-Lupin III: Umi ni Kieta Hihou (Asmik Ace)
-MegaMan Network Transmission (Capcom/Arika)
-MetaBots Infinity (Natsume/Marvelous)
-Metal Gear Solid: The Twin Snakes (Konami/KCEJ/Silicon Knights)
-Mr Driller: DrillLand (Namco)
-Naruto: Gekitou Ninja Taisen! (Tomy/Eighting)
-Naruto: Gekitou Ninja Taisen! 2 (Tomy/Eighting)
-Odama (Vivarium)
-Phantasy Star Online Episode III: CARD Revolution (Sega/Sonic Team)
-Product Number 03 (Capcom)
-Resident Evil(Capcom)
-Resident Evil 0(Capcom)
-Resident Evil 4 (Capcom)
-Road Trip: Arcade Edition (Conspiracy/Takara)
-Shaman King: Soul Fight (Bandai)
-Star Wars Rogue Leader: Rogue Squadron II (LucasArts/Factor 5)
-Star Wars Rogue Squadron III: Rebel Strike (LucasArts/Factor 5)
-Super Monkey Ball (Sega/Amusement Vision)
-Super Monkey Ball 2 (Sega/Amusement Vision)
-Swingerz Golf (Eidos/Nihon Telenet)
-Tube Slider: The GP of Future Formula (NEC Interchannel/NdCube)
-Unity (Lionhead/Lama Soft)
-Virtua Striker 2002 (Sega/Amusement Vision)
-WWE Day of Reckoning (THQ/Yukes)
-WWE WrestleMania X8 (THQ/Yukes)
-WWE WrestleMania XIX (THQ/Yukes)
-Yu-Gi-Oh! The Falsebound Kingdom (Konami/KCEJ)
-Zoids: Battle Legends (Atari/Tomy)
-Zoids VS II (Tomy)
-Zoids VS III (Tomy)
...nothing really too exciting though imo. I'd say some (BK, Monkey Ball) seem likely for PS2 ports as well...
Heh, I don't have the time for that. It'd probably take an hour or more to compile.dark10x said:Yo jarrod, how about a PS2 list in the same fashion?
dark10x said:Yo jarrod, how about a PS2 list in the same fashion?
Buggy Loop said:/rolleyes
Yay, lets make another list war thats totally off topic. What would it bring Dark10x, a list bigger than the other and then say "HAR HAR HAR, Ps2 rulx0rs!1" ? Seriously, what would it bring?
jarrod said:Someone could make an XBox list if they wanted, that probably wouldn't take much time.![]()
jarrod said:I'd do an XBox list myself, but I'm not knowledgable enough to weed out the PC ports offhand. :/
jarrod said:A DC list probably wouldn't be too bad, though yeah I think we'd be surprised by the relatively small number of exclusives it actually ended up having.
How about a list of games that made it to all four platforms?
-Capcom Vs SNK 2/EO
-Crazy Taxi (kinda)
-Puyo Puyo Fever
-Shikigami no Shiro II
-Sega Sports NBA 2K2
...anything else?
SantaCruZer said:Why do the GC owners exclusive games always come out to the PS2? It's not like the GC owners ever get any exclusives from PS2. Only crap multiplatform games.
Resident Evil 4 is the only GC exclusive 3rd party game I can think of that wont reach PS2.
Shompola said:man the game is ugly no matter what thanks to those awful characters.
MrCheez said:The sidequests come back actually. From what I have read near the end of the game they "turn off", but once you get to the last area and retrieveyou can leave the last area and all the side-quests are open again.some stone from the puzzle before the door with the big dragon
Buggy Loop said:They'll probably find a way to put Dante somewhere in there, seems to be the trend.
Funny that Xenosaga missing it's sales targets didn't result in quick GC/XBox ports. And that goes double for Xenosaga II...SolidSnakex said:Because they don't sell well enough. NAMCO put a 500k target on ToS in Japan and it didn't clear it. If it did clear it then chances are you wouldn't see a port right now (as shown by ToD2 which exceeded NAMCO's expectations and is still a PS2 exclusive).
jarrod said:Funny that Xenosaga missing it's sales targets didn't result in quick GC/XBox ports. And that goes double for Xenosaga II...
SolidSnakex said:Because they don't sell well enough. NAMCO put a 500k target on ToS in Japan and it didn't clear it. If it did clear it then chances are you wouldn't see a port right now (as shown by ToD2 which exceeded NAMCO's expectations and is still a PS2 exclusive).
I'm a little surprised as all Monolith's games have underperformed in Japan to be honest. Sales targets for Xenosaga were 800k iirc (it managed 500k) and Xensaga II & Baten Kaitos were both expected to be 500k (they managed around 230k and 80k respectively iirc). Xenosaga was saved by it's strong US sales though (which seems to be happening to TOS GC to a degree also) so there's a little hope left for Xeno2 & BK but it looks grim imo... I wonder if Namco might sell off their investment in Monolith?SolidSnakex said:Same could be said about Baten Kaitos. Monolith seems to be on their own as they said that after Xenosaga 2 they were going to look into making games for other companies.
Well, those 500k predictions came from MagicBox (who also said Namco expected 200k for Katamari Damacy, 300k for Racing Evolution, 300k for Moto GP3 and 300k for Time Crisis 3). I think all those numbers are a little suspect, especially as Namco hailed Katamari as smashing expectations (when it sold just over 100k).SolidSnakex said:Where's that 1 million prediction at? I remember seeing ones for ToS and BK but never one for ToD2, and certainly not for 1million.
Yeah, everybody knew BK wouldn't come close to 500k. That one was Capcom level insane.SolidSnakex said:Why was BK even expected to sell 500k to begin with? NAMCO was expecting that from Tales and Xeno which are established series and yet they expect the same from a new game that alot of people view as a cardgame? That really made no sense. BK should've been 150k at the most.
Yep, I think Monolith would definitely fit best best with Square Enix... it might make up for GameArts slipping out of their grasp.SolidSnakex said:I wouldn't be surprised if NAMCO sold their investment in Monolith. Sell it to Square.That's where the Xeno team works best.