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Ted Price (CEO) is leaving Insomniac

“Speaking of which, despite a challenging 2024, Insomniacs stayed fully focused on building games for our fans. As a result of the team’s persistence and collaboration, we’re in one of the strongest positions we’ve experienced in years, with each game in development looking beautiful and playing fantastic.”

Episode 8 Nbc GIF by America's Got Talent
 

GymWolf

Member
That's fair. Just agreeing that nothing companywide ends up being one person's doing. Unless you are a founder/CEO that has defined the company vision and culture from the start, like an Elon Musk. As the head, they should take the responsibility, but quite often, it's not just them dictating and everyone following.
I mean we have rumors that helmet was the one pushing concord way more than anyone else and i bet your left testicle that an ex guerrilla dev now in charge of sony studios is the main one dude pushing for fuckin horizon kart racing and horizon fashion model or some shit :lollipop_grinning_sweat:
 

wvnative

Member
Sad Tobey Maguire GIF


Legendary man who helped define my childhood. My identity is forever partially forged in insomniacs catalogue. Rest Easy Ted. Even if they stumble on occasion, they will always be among my absolute favorite studios.
 

Tajaz2426

Psychology PhD from Wikipedia University
If he made Spider-Man 2 that I never finished because I was helping every retard with a social issue instead of a good story, then I’m happy. Don’t know the guy or much about insomniac but that game was horrible.

I won’t even buy anything Spider-Man again and I was hooked. The same happened to me with Horizon as the first game was amazing with the lore and the stories of a bygone era, the second was every person in Seattle Washington constantly telling me that I needed to be a good person, so I gave up on that series also.

Oh, swell.
 

SlimySnake

Flashless at the Golden Globes
Damn, retiring at 52. Must feel great.
he could've retired 5 years ago when he sold the Studio to Sony for $220 million.

I bet he's kicking himself after seeing Bungie go for $3.6 billion, zenimax studios go for $8 billion, and Activision studios go for a whopping $70 billion. Had he waited a few more years, he could've gotten $500 million easily.
 

viveks86

Member
I mean we have rumors that helmet was the one pushing concord way more than anyone else and i bet your left testicle that an ex guerrilla dev now in charge of sony studios is the main one dude pushing for fuckin horizon kart racing and horizon fashion model or some shit :lollipop_grinning_sweat:
The hell... Leave my testicle alone!
 

Miyazaki’s Slave

Gold Member
I understanding diversifying leadership vision, but it is always a concerning when you are spreading the accountability for a role over multiple people.
You need accountability in place but when there are three people in your role how to do you manage the business if you can't hold a sole person accountable for the performance?

These types of roles scream "tenure" to me which is not something you want here, at least imo.
 

StreetsofBeige

Gold Member
Makes sense.

Probably push from upper management they were going to trim people anyway so might as well retire.

He surely banked a lot of the money from way back when Sony bought them out.
 

Men_in_Boxes

Snake Oil Salesman
Do you really want a rivet centric game don't you? :lollipop_grinning_sweat:

Because that is probably the next shit in line after vulvaerine.
Take a flamethrower to both franchises. Let a new seed take 40 years to reach maturity before revisiting them. Insomniac turned into a widget factory.
 

laynelane

Member
That's.... kinda weird.

Three people all pulling in different directions doing the job of one... not seeing how that makes much sense.

Yeah, unless they're prone to being cooperative with one another (have a history or something like that), this will just add more steps and time to the decision-making process. This must be some kind of leadership structure that Sony is trying out. They have the two CEOs, Hulst and Nishino, splitting up a role too. I wonder if we'll see something similar in other studios in the future.
 
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Loomy

Thinks Microaggressions are Real
So One marketing suit.
One Finance suit.
One Developer.

3 Different background. 1 job. Sounds good on paper, but these things dont work out. Too many different viewpoints. They will never agree on how to run the studio.

First Party Studio heads should never come from Finance or marketing. Sony already has a bunch of those guys crunching numbers. That's the head of first party studios' job. let the creatives manage their own studios while you provide Finance and Marketing help.
Counterpoint - This is a way to make sure that the studio head is never over extended. Aside from the finance guy, the others have been with Insomniac for decades and in leadership for a good chunk of that. This is becoming more and more common.

Naughty Dog had 2 presidents for the longest time. So it definitely can work if everyone understands their area of responsibility and respects the others

The only concern for me here is they don't have anyone from the creative, but this is Insomniac we're talking about, they obviously have strong department heads.
 
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ProtoByte

Weeb Underling
That's.... kinda weird.

Three people all pulling in different directions doing the job of one... not seeing how that makes much sense.
Yeah, it even goes to the top of PS leadership with Hulst, Totoki and Nishino. There are either no internal visionaries, or they don't want to put all that power in one person's hand, or some of both.
 

diffusionx

Gold Member
He literally spent 1 year for his retirement plan and exiting the industry alltogether.

50 is a good age to finally find time to spend some hard earned money. As studio head replacements go, this is the most non-dramatic one. Just read his letter.
replacing 1 guy with 3 is always a terrible idea, and regardless of the reasons, they're losing a very competent person who has been running the most consistent studio in Sony's portfolio for a long time. It's a major loss no matter the reasons.
 

Miyazaki’s Slave

Gold Member
Or you end up in a Jim Ryan situation where he calls the shots and wants his GaaS and has no checks and balances
Jim Ryan benefited from the leadership vision/execution that came before him and ducked out before the shit hit the fan (or was pushed out....who knows).

Who do you hold accountable when all three are pointing fingers behind closed doors?

Maybe they will do great, will have to give them a chance to see how they perform. I hope they can stabilize the company and move forward making awesome games.
 
So One marketing suit.
One Finance suit.
One Developer.

3 Different background. 1 job. Sounds good on paper, but these things dont work out. Too many different viewpoints. They will never agree on how to run the studio.

First Party Studio heads should never come from Finance or marketing. Sony already has a bunch of those guys crunching numbers. That's the head of first party studios' job. let the creatives manage their own studios while you provide Finance and Marketing help.
It should signal to you that whatever they have in store in the pipeline will likely be very safe bets. The Insomniac you once knew is withering.
 

Mibu no ookami

Demoted Member® Pro™
Or it just means the business has become so complex that having multiple leads with deep experience and perspective in each area is beneficial to the studio structure

People are so used to traditional leadership structures they never stop to ask if those structures are beneficial or not.

Ted Price leaving was written on the wall when he sold Insomniac.

What's ironic is these studio head positions are not what people really think they are anyway under the umbrella that is PlayStation Studios formerly Worldwide Studios. All of these guys always had someone who they reported to anyway, which is currently Herman Hulst, but I imagine his relationship with studio heads worldwide is not the traditional relationship a manager has with their direct reports. He is more of an overseer than a manager. Herman's job is to set general strategy and ensure the studios have the capacity to work together as needed, particularly the support studios helping the primary studios.

Naughty Dog has a long history of co-studio heads dating back to their inception. No one ever complained about that.

Andy Gavin - Jason Rubin
Evan Wells - Stephen White
Evan Wells - Christophe Balestra
Evan Wells
Evan Wells - Neil Druckmann
Neil Druckman

Having co-heads means you have more eyes on the ball and stronger decision-making across areas of the business. It also means there are more ladders for promotion meaning that you don't necessarily have to leave the studio in order to become part of leadership.

There is a lot to do day day when you're someone like Neil Druckman who is working with Craig Maizin on the TV show, and probably doing creative work for both Intergalactic and TLOU3. Which is why Alison Mori probably handles the day to day operations of Naughty Dog.

But another thing to remember is that things like legal, HR, IT, Marketing, while local to each studio, has a larger overarching structure within PlayStation Studios and SIE. That's where you have dotted line reports and solid line reports.
 

ShaiKhulud1989

Gold Member
replacing 1 guy with 3 is always a terrible idea, and regardless of the reasons, they're losing a very competent person who has been running the most consistent studio in Sony's portfolio for a long time. It's a major loss no matter the reasons.
Santa Monica and Naughty Dog were historically led by multiple people (and kinda still is), same goes for XDev and many other (but not all) Sony teams. Insomniac is akin of a rare exclusion because it was founded as an outside studio.
 

ProtoByte

Weeb Underling
replacing 1 guy with 3 is always a terrible idea, and regardless of the reasons, they're losing a very competent person who has been running the most consistent studio in Sony's portfolio for a long time. It's a major loss no matter the reasons.
Price always going to leave at some point, and he presided over SM2 which was a major disappointment and has let the studio be infiltrated by too many ideologues. Fantastic overall career, but it's a healthy and potentially re-energizing thing for him to pass the torch.

3 guys though? Yeah, I don't like that. We'll see how the games turn out going forward, but it's not the greatest thing that they can't find one Lisan Al Gaib! at a studio of that calibre.
 

Luipadre

Member
“Speaking of which, despite a challenging 2024, Insomniacs stayed fully focused on building games for our fans. As a result of the team’s persistence and collaboration, we’re in one of the strongest positions we’ve experienced in years, with each game in development looking beautiful and playing fantastic.”

Episode 8 Nbc GIF by America's Got Talent's Got Talent

I believe it. Insomniac is sonys best and most efficient studio atm
 

Mibu no ookami

Demoted Member® Pro™
Same way our government operates with three branches?

Finance guy focuses mostly on finance

Creative guy focuses mostly on creative

Marketing guy focuses mostly on marketing

Exactly, people think oh no a bean counter is in charge instead of a creative... but they don't realize that you still have to run a business.

People still need to get hired and still need to get raises and bonuses. You still have to manage how many artists you can have on the art team while delivering a game on budget.

At the end of the day, this shouldn't matter to gamers. What should matter is the overall product that they create.
 
Three branches != three people leading one branch.

Also, the government barely "operates".

These people are basically leading their branches

Hermen Hulst is the overseeing person across all studios.

Co-heads are the norm everywhere in Sony now

Edit: also

 
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iamvin22

Industry Verified
So One marketing suit.
One Finance suit.
One Developer.

3 Different background. 1 job. Sounds good on paper, but these things dont work out. Too many different viewpoints. They will never agree on how to run the studio.

First Party Studio heads should never come from Finance or marketing. Sony already has a bunch of those guys crunching numbers. That's the head of first party studios' job. let the creatives manage their own studios while you provide Finance and Marketing help.
This all the way to the bank.

After reading their backgrounds I think things can get messy. Who knows but I hope they can somehow make it work.

Glad Ted is finally retiring too. Much deserved.
 

Mibu no ookami

Demoted Member® Pro™
Seems all the top people are leaving Sony?

That's a function of you getting older...

People are always going to leave.

A lot of gamers remind me of kids who don't think their teachers exist outside of school and have never seen them go for bathroom breaks.

These people are human too. They get old, make money, and retire. That's what happens or they find they're not happy in their current jobs. Not everyone wants to make AAA games for the rest of their lives.

How many people do you see in gaming in their 70 years old? Outside of Miyamoto, it's pretty rare. Putting 20+ years in one company is pretty rare these days, but somehow people expect 30-40 years?
 

iamvin22

Industry Verified
Or it just means the business has become so complex that having multiple leads with deep experience and perspective in each area is beneficial to the studio structure
This statement is also true. 1 studio head in today's gaming stage can't clearly know what's best for its next project. Longevity and making a profit shouldn't be at the hands of a creator. Don't forget metacritic score as that score ways heavily on bonuses.
 

Mibu no ookami

Demoted Member® Pro™
Sounds like micromanagement

Aloy in Spider-man 3 confirmed

You see that as micromanagement because of "reasons"

Before PlayStation Studios formerly WWS came to be, Sony's development was all over the place and the results were spotty like Microsoft's.

In 2005, Sony had Polyphony Digital, Naughty Dog, and Santa Monica had just made God of War... outside of that internal studio development was no bueno and certainly not consistent.

In 2005, Sony established Worldwide Studios and since they've built out a studio business group that has been the best in the business with studios globally, utilizing the strengths of each studio to bolster each other.

They're so accomplished that any stumbles from any of their studios becomes headline news on gaming forums.

So yeah, I wouldn't call it micromanagement, I'd call it a successful business model.
 
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