I have only played Law so far, since I am familiar with the Tekken 2 move set. I'm just a newb. My psplus expired so I don't even play now. Too many existing good games that don't required paying tithe to Sony just for matchmaking.Reina is the diet coke of the Mishimas. One calorie, not enough evil.
P.S. I hope no one realizes how good Law is.
Too bad you are stuck in a console ecosystem as online is free on PC.I have only played Law so far, since I am familiar with the Tekken 2 move set. I'm just a newb. My psplus expired so I don't even play now. Too many existing good games that don't required paying tithe to Sony just for matchmaking.
I'm not "stuck". I have a disc that I can sell or trade. This is the primary reason I choose console despite having a great gaming PC. I am never again paying full price for digital games after wasting $100 on Baldurs Gate.Too bad you are stuck in a console ecosystem as online is free on PC.
I don't know about you, but I only purchase games that I intend to replay and have no intention of parting with. I can preview, demo, or rent the rest.I'm not "stuck". I have a disc that I can sell or trade. This is the primary reason I choose console despite having a great gaming PC. I am never again paying full price for digital games after wasting $100 on Baldurs Gate.
If they drag their feet June 30th.Any word on when Eddy is dropping?
That ban didn't last long lmao
My guess would be the day after Evo JapanAny word on when Eddy is dropping?
He will buy multiple accounts and keep doing what he does.
That ban didn't last long lmao
Youtube mod videos being copyright claimed causing channels to be suspended:
Also, another Tekken Talk tomorrow with Eddy release info and more:
Is it the mods that are getting banned or just the videos showing them?This sucks because modders are going all out on Tekken 8. They are doing so much better job than Bamco who can only half ass port some upscaled old costumes. Modders got Bamco humiliated in that regard.
They can't ban the mods as those sites don't give a fuck what Bamco thinks. Youtube does however.Is it the mods that are getting banned or just the videos showing them?
Yup... dragnov is broken as fuck.I reached Tekken Emperor but now I'm taking a break until I see a huge balance patch for this game.
It's like most people are focused on protecting their current rank more than anything else.
Win a match? The leave.
Lose a match? They leave
Win the first match and then lose the second match? They leave.
Tons of Dragnov players in higher ranks and he's broken.
I saved all the clips of people rage quitting against me and it's around 25. This doesn't count all the times when people just disconnected before the match started.
Yup... dragnov is broken as fuck.
In fact, a lot of frametrap-type moves with pushback on block are broken in the game from a good number of characters. I am at flame ruler and I found out that most people just spam frametraps. Its annoying cause all you can do to break the loop is a power crush. Which obviously will cost you some health.
But there is nothing more annoying than going yup against some players who disconnects (refuse to call it rage quitting) when they see I am about to win my third round.
The game has more content than any previous Tekken so I wouldn't say it was unfinished. Some of the issues with the game and customization could've been resolved with an arcade release like previous games where they fixed the game up and added custom items. I would've preferred it to have had around 6-8 months in the arcade first but people would've bitched and cried and maybe that's no longer feasible. Tekken 6 and 7 spent 2 years in the arcade getting updated before console and were abysmal on first arcade release. They also had a Tekken shop but it was the arcade players funding it.I am really disappointed in all the shameless greedy monetization going on. They sold a game, part unfinished, for $70. Then they immediately advertised DLC characters requiring additional costs. Then they ignored customization in favor of Tekken shop and now they're adding idiotic battle pass. All while still not resolving some key issues with the game. I really enjoy the game and I feel I'm getting decent at it. But Bamco's shortsighted greed makes it hard to be an actual fan of the game. What's even more disgraceful is all the top streamers covering for Bamco. Saying how these added costs are necessary for balancing. Because a $70 purchase is already not enough to get a semi balanced, semi well coded game? I think the whole situation is just bad.
I disagree it has the most content. Tekken 5, Tekken 6, TTT2 and certainly T5DR had more content. T5DR also came with THREE other Tekken games for free. They just included those games as a bonus. That's not something you're likely to see today. Devs offering whole games for free. It's certainly a good point that older Tekken games had extended arcade runs which allowed Bamco to make the console versions better. The fact that T8 is not as sharp on release as older Tekken games should have prompted Bamco to ease up a little bit on the monetization IMO. It just leaves a bad taste when they dedicate so much time and energy putting up these extra means of monetization when more basic issues need to be fixed. I think it's disrespectful going about it like that.The game has more content than any previous Tekken so I wouldn't say it was unfinished. Some of the issues with the game and customization could've been resolved with an arcade release like previous games where they fixed the game up and added custom items. I would've preferred it to have had around 6-8 months in the arcade first but people would've bitched and cried and maybe that's no longer feasible. Tekken 6 and 7 spent 2 years in the arcade getting updated before console and were abysmal on first arcade release. They also had a Tekken shop but it was the arcade players funding it.
None of those games had more content than T8 especially not TTT2. T5 had the basic arcade versions of T1-3 but that's not new content and while it's nice to have beyond the novelty factor there not something I'd bother with much if I'm already playing the superior T5. T8 has much more story content than any previous game, arcade quest, the most human like AI I've seen in it's ghost mode, Tekken ball and an amazing replay feature. More free stuff will be added over time too. We don't know that not having any monetization would make any difference with fixing issues. They weren't the quickest with T7 and I expect different teams are working on different aspects of the game. The team making customizations won't have the expertise to help with online/balancing etc.I disagree it has the most content. Tekken 5, Tekken 6, TTT2 and certainly T5DR had more content. T5DR also came with THREE other Tekken games for free. They just included those games as a bonus. That's not something you're likely to see today. Devs offering whole games for free. It's certainly a good point that older Tekken games had extended arcade runs which allowed Bamco to make the console versions better. The fact that T8 is not as sharp on release as older Tekken games should have prompted Bamco to ease up a little bit on the monetization IMO. It just leaves a bad taste when they dedicate so much time and energy putting up these extra means of monetization when more basic issues need to be fixed. I think it's disrespectful going about it like that.
You have never played Virtua Fighter 4 or 5 have you? The AI is mid at best. Tekken 5 and 6 had better AI.... the most human like AI I've seen in it's ghost mode...
I played all of those games and tried to use their AI for preparation for tournaments back in the day and they were nowhere near the level of T8's ghost AI. I especially played a lot of VF4 Evo which was hailed as the best at the time but it's highly robotic and never employed advancement movement or wakeup pressure. T8's ghosts vary a lot depending on whose you download but the best ones are as close to human as I've seen in a fighter. It helps a lot that it's online based now and can continue to improve with more data.You have never played Virtua Fighter 4 or 5 have you? The AI is mid at best. Tekken 5 and 6 had better AI.
I have fought many of those top ranked AIs and they are no challenge for characters I even barely play. I would probably get curb stomped using those characters in a player match with actual players on the other hand. I did not play too much of Evolution, but Virtua Fighter 4/5 (vanilla) AI kicked my ass while I was playing my mains and Tekken 5/6 at least offered a decent challenge.I played all of those games and tried to use their AI for preparation for tournaments back in the day and they were nowhere near the level of T8's ghost AI. I especially played a lot of VF4 Evo which was hailed as the best at the time but it's highly robotic and never employed advancement movement or wakeup pressure. T8's ghosts vary a lot depending on whose you download but the best ones are as close to human as I've seen in a fighter. It helps a lot that it's online based now and can continue to improve with more data.
I've played them all extensively and those other games AI's are nowhere near as realistic as T8s. They don't think outside the box, play no mind games, use no advanced movement, apply oki, change up their timing etc etc. There's also far less variation in playstyle and some cheating involved. Hard AI due to reading your inputs and having instant reactions is not realistic. T8s online ghosts vary a lot in quality due to the amount of data required and number of cheaters but the actual good ones while not perfect are impressive. I actually think Namco's best AI before T8 was Soul Calibur 5s hardest CPU setting rather than Tekken 5 or 6.I have fought many of those top ranked AIs and they are no challenge for characters I even barely play. I would probably get curb stomped using those characters in a player match with actual players on the other hand. I did not play too much of Evolution, but Virtua Fighter 4/5 (vanilla) AI kicked my ass while I was playing my mains and Tekken 5/6 at least offered a decent challenge.
AI is the box and they are hardly realistic if I can simultaneously beat them at their best and actively participate in a conversation simultaneously. I can't do that when I play player match or even play against higher ranked AI in Tekken 5/6. I also do not know how much Virtua Fighter you have played, but Destroyer rank AI Vanessa's, Jacky's, Aoi's, and Akira's movement, mix ups, and punishment in Virtua Fighter 4/5 are in another dimension compared to what even the best AI in Tekken 8 can do.I've played them all extensively and those other games AI's are nowhere near as realistic as T8s. They don't think outside the box, play no mind games, use no advanced movement, apply oki, change up their timing etc etc. There's also far less variation in playstyle and some cheating involved. Hard AI due to reading your inputs and having instant reactions is not realistic. T8s online ghosts vary a lot in quality due to the amount of data required and number of cheaters but the actual good ones while not perfect are impressive. I actually think Namco's best AI before T8 was Soul Calibur 5s hardest CPU setting rather than Tekken 5 or 6.
Tekken 5 also had Devil Within, better customization, larger roster, team battles, survival mode, proper arcade mode and better character story modes than T8. And then you also got the older Tekken games with it which was a big deal for me because I loved being able to play some T3/T2 with bros after a session of T5. Going away from Tekken, we also have other online games that offer gameplay-specific characters for free. I have no idea how fighting games get away with selling such a large portion of the roster as paid DLC. Surely that would not be acceptable in any other genre.None of those games had more content than T8 especially not TTT2. T5 had the basic arcade versions of T1-3 but that's not new content and while it's nice to have beyond the novelty factor there not something I'd bother with much if I'm already playing the superior T5. T8 has much more story content than any previous game, arcade quest, the most human like AI I've seen in it's ghost mode, Tekken ball and an amazing replay feature. More free stuff will be added over time too. We don't know that not having any monetization would make any difference with fixing issues. They weren't the quickest with T7 and I expect different teams are working on different aspects of the game. The team making customizations won't have the expertise to help with online/balancing etc.
T5 had less characters, Devil Within was trash and the customization was way more limited. Never ending Survival mode with nothing to win against a dumb cpu always seemed pointless to me. T8s character episodes are at least as good as T5s and it has the big main story mode too. Personally I'm not bothered about having the inferior old games included especially given how easy it is to emulate them and you can get the superior console versions. T6's scenario campaign was far better than Devil Within and had it had the best customization of the series but it spent years in the arcade gradually building that up being funded by arcade players. If a new Tekken comes out with a massive cast I don't have a problem with them adding more as DLC over time. There not releasing a brand new full price game every few years like before. SFV on the other hand launched with a measly 16 and ended up with over 40.Tekken 5 also had Devil Within, better customization, larger roster, team battles, survival mode, proper arcade mode and better character story modes than T8. And then you also got the older Tekken games with it which was a big deal for me because I loved being able to play some T3/T2 with bros after a session of T5. Going away from Tekken, we also have other online games that offer gameplay-specific characters for free. I have no idea how fighting games get away with selling such a large portion of the roster as paid DLC. Surely that would not be acceptable in any other genre.
It's not about beating them it's about how much they can prepare you for playing a real human and how much they can mimic real playstyles. SF6's AI on hardest difficulty is really hard to beat but if it's cheating and doing unrealistic things that's not helping you. I played the VF's highest rank AIs and they are robotic, mechanical and limited. They don't do advanced movement, they don't have really different playstyles and in specific situations they always do the same thing regardless of the AI your up against. I remember the VF5FS ones straight up cheating which is useless. T8s isn't perfect and there some holes/dificiencies but it does things I've never seen before like alter a combo when a wall is close by into a wall combo into wakeup pressure or mixup what they do on frame advantage or advanced movement like backdash cancelling, wavedash or crouch dash bait cancels.AI is the box and they are hardly realistic if I can simultaneously beat them at their best and actively participate in a conversation simultaneously. I can't do that when I play player match or even play against higher ranked AI in Tekken 5/6. I also do not know how much Virtua Fighter you have played, but Destroyer rank AI Vanessa's, Jacky's, Aoi's, and Akira's movement, mix ups, and punishment in Virtua Fighter 4/5 are in another dimension compared to what even the best AI in Tekken 8 can do.
P.S. As a fan of the Soul Calibur Trilogy and Soul Edge, I loathe the fifth experiment with a passion. Please do not bring it up again or I may feel compelled to trash it.
Whose shilling? I don't even like the core gameplay (far too much scrub friendly nonsense) but as a package it's got more in it and better practice features than any other fighter released recently.The shills should chill... critizizing the obvious content cuts for microtransactions and out of "laziness"/greed is legitimate and necessary. Bamco bumbled out a (highly polished and in the beginning - up until the first patches - nicely playable) money grubbing turd.
Will the Eddy-update bring a motherloving exit button to the main menu? We will see...
Final Showdown and Ultimate Showdown AI is serviceable at best. If that is your point of reference then you have no idea what Virtua Fighter 4/5 (vanilla) AI is at the top levels... Tekken 8 AI is crap for preparing for matches because they are exclusively trained in shitty mirror matches. They are incapable of reacting to other opponents in a meaningful way.It's not about beating them it's about how much they can prepare you for playing a real human and how much they can mimic real playstyles. SF6's AI on hardest difficulty is really hard to beat but if it's cheating and doing unrealistic things that's not helping you. I played the VF's highest rank AIs and they are robotic, mechanical and limited. They don't do advanced movement, they don't have really different playstyles and in specific situations they always do the same thing regardless of the AI your up against. I remember the VF5FS ones straight up cheating which is useless. T8s isn't perfect and there some holes/dificiencies but it does things I've never seen before like alter a combo when a wall is close by into a wall combo into wakeup pressure or mixup what they do on frame advantage or advanced movement like backdash cancelling, wavedash or crouch dash bait cancels.
They can keep that exit button if it means that I do not not have to be greeted by Killmongerer's ugly mug when I boot the game as ALT+F4 is still my prefered method. I am going to wait until that ugly mug is removed before I play the game again. Shame I can't downgrade easily. I am going back to Tekken 6/Tag 2 for now.So the friggin' Season Pass for Bamco-Games is now the absolute bare minimum and everything else will be MTX-monetized? Goddammit, I hate this so much. Items that were free in games before are now behind paywalls.
Well, at least they got the programming-geniuses to put the exit button on the main menu. Eureka!