Needlecrash
Member
I'm not great but let's rock.Whats everybody’s gamer tag? We need to get a GAF player match going.
PSN: Dai__Kaiju (with two underscores)
PSN - DustedAutumn
I'm not great but let's rock.Whats everybody’s gamer tag? We need to get a GAF player match going.
PSN: Dai__Kaiju (with two underscores)
They sell u fatalities now that's where they lost meNot that I don't agree that MK1 is a huge cash grab, but lest we forget...
Arcade Quest is the place to learn. I haven’t played Tekken since Tekken 2. I went with the old boy Law and arcade quest is bringing me up to speed. This is how a tutorial should be done. Gradually introduce new moves and concepts through regular battles. It reveals how weak the practice-mode style of tutorial in SF6 truly is.
Idk man. Heat seams a bit cracked. People can't afford to turtle anymore when it's on. The chip damage is insane and I can make it last the entire round sometimes. It definitely encourages pressure and aggressiveness. Defensive players are basically screwed.It's a great game and an outstanding package, but the framerate hampers it imo. This is the choppiest Tekken outside of the GBA port. Heat system is neat but not a gamechanger.
SF6 is still the best current fighting game out there.
Idk man. Heat seams a bit cracked. People can't afford to turtle anymore when it's on.
It was in T7 too though the volume of the classic pre-HD Tekken songs was very low. Now they all seem to sound good.The Sound Track and "Music Arrangement" option that lets you set different music tracks for different parts of the game is bat shit awesome.
I haven't played Tekken since Tag 2 missed some great music tracks apparently. 6, 7, and 8 all have bangers.
Great feature, thanks Harada!
It was nonsensical, shallow, redundant and retconning shounen battle anime IMO. Makes me sad the more budget and time they pour in the story, the worse it gets. Luckily the character stories are full of heart and character.Finished up Story mode. The presentation was excellent but I thought the story itself was mediocre at best.
Thats good to hear, I really need a refresher on Tekken, i used to be really good at it, but my god am I not anymoreI've beat the story mode and the arcade quest (this is a FANTASTIC tutorial for new players; legit had to figure all this out myself in previous games)
You can download ghosts from the leaderboard and from player avatars in the lounge.Since you can only download ghosts from your friends list, and you can only add people to your friends list by being in the same room together (why even have codes/IDs...), I made a little player match room.
I believe you should be able to come in, open the profile and send me an invite (or anyone else who's in it).
I'll keep it running for a bit AFK, the name is 'tgaf' and the pass is 6190
Well, yeah, that still doesn't help in getting ghosts from your friends listYou can download ghosts from the leaderboard and from player avatars in the lounge.
This is something I had to beat out of my friends in T7, they don't understand the concept of safe/unsafe and just throw it, and other super mechanics in other games, out whenever it's available; this translated really well in my AI Ghost though, it never throws out random rages, only in combos or hard punishes.So that's the other end of it. Another thing is don't rely too much on Rage Arts. IMO lots of new players are very predictable precisely because they jump to the panic button. I don't blame them, that's what the game sadly teaches you but it's also a death sentence. And Rage Art wins are rarely satisfying anyways IMO.
Yup. whenever a beginner gets his Rage Art available, I know his loss is imminent because he's going to panic hit that button. It's really only viable if your opponent has a massive health lead AND you also have enough health to absorb a hit without KO'ing. Even then, it's usually better just opting for an easy launcher and learning a simple ass air juggle than taking the bet. This is why I don't like these comeback mechanics, they just condition new players into bad habits of hail marys.This is something I had to beat out of my friends in T7, they don't understand the concept of safe/unsafe and just throw it, and other super mechanics in other games, out whenever it's available; this translated really well in my AI Ghost though, it never throws out random rages, only in combos or hard punishes.
I could do without RA. But it works both ways. Usually, players will throw it when they enter rage and are about to lose. And if you anticipate it, all you need to do is be neutral and punish it to close out. But sometimes I forget its a thing, and I go in only to eat an RA because I forget about their health bar. The problem is the super armor on them.
But you know novice players are going to use it, so you know you are going to win. Just move and bait when they enter Rage mode, don't input when they activate their RA.
It's a shame that heat activation does not cancel the Rage Art on impact IMO. Lost many rounds due to forgetting about Rage Art and activating my Heat only to see the other guy's been clicking his nuclear bomb button. I now am cautious with heat when other player has RA.When both players are low health rocking Rage Art, and still sitting on Heat, or just popped heat, it's a giant game of chicken. First person to even breathe incorrectly is going to be eradicated...
There are combo strings that activate Heat. I know for Reina it's a two hit string where she headbutts. I didn't test if it activates even if they block, but on hit it fires it up. No need for R1 heat button.It's a shame that heat activation does not cancel the Rage Art on impact IMO. Lost many rounds due to forgetting about Rage Art and activating my Heat only to see the other guy's been clicking his nuclear bomb button. I now am cautious with heat when other player has RA.
Yeah that's true, I usually don't use the combos that open heat on this character I'm using. Kinda glad for that because I prefer using it separately. They don't activate on block, so regarding the RA/Heat dynamic, it doesn't change much. However I think you can activate Heat without the attack animation. Not sure if that blocks the RA. Probably should.There are combo strings that activate Heat. I know for Reina it's a two hit string where she headbutts. I didn't test if it activates even if they block, but on hit it fires it up. No need for R1 heat button.
I just got home and bought the game for PS5. As I was checking out the editions I couldn't believe that the only thing that makes the ultimate edition "ultimate" is a handful of avatar costumes and skins. It's kind of disgraceful.AVATAR. COSTUMES.
Not always true though, azucena can't punish rage with rage in a mirror match, it just gets blocked and puts you negative lol.Lesson 4. Omg if one of these gets blocked, the other guy can do theirs and it's guaranteed to hit. You even get the huge time stop to prepare your fingers when you realize you blocked it.
I wouldn't recommend just being in neutral if you are in recovery though, tekken has this weird system where even if a move is supposed to be safe, it's only safe if you actively cancel out of the animation by pressing any direction or other attack; this means that some moves that are, lets say, -13 on block, might still get hit by a move that's 20 startup if you remain in neutral, but if you hold back it stops the animation the second the unsafe frames are over.And if you anticipate it, all you need to do is be neutral and punish it to close out.
If you feel like you're being pressured too hard by button mashers, use that Heat Activation. It instantly throws them off their game. This is IMO the best way to use Heat for lower ranked players. This is especially useful against Hwoarang, Steve and Paul.
Yeah that's true, I usually don't use the combos that open heat on this character I'm using. Kinda glad for that because I prefer using it separately. They don't activate on block, so regarding the RA/Heat dynamic, it doesn't change much. However I think you can activate Heat without the attack animation. Not sure if that blocks the RA. Probably should.
Played 20 hours this weekend. Insanely fun game so far. The offensive system is really growing on me as I get into the flow. And I have next week off too so I'm in gaming heaven now.Argh my goddamn thumbs.
No regrets. What a great weekend.
Yeah that's the flexibility I enjoy too. And just like you said, great tool to shut down oppressive Steve and Paul players. They can really get in your face and it's easy to feel lost there. Actually didn't know that combo into heat gave additional bar. Thanks.Activating heat from combos keeps more of the heat bar... the single 3+4 activation takes a chunk off. You probably already know this, but just FYI in case.
I like the idea, at least at low(er) levels, of as you were saying activation being defensive, against someone super into pressuring for instance... and then having the option of deploying heat via combos, to be more offensive and maintaining more heat.
Sorry but the Online mode is fucked
They all using that Special Style mode and are just spamming it.
I've just thrown in the towel, my blocking and reversals or my 25 years experience are useless against because you don't get a chance to move with the spamming.
Game has no treasure battle?
Special Style seems overwhelming but then you see it's just doing the same three things over and over again. Maybe you're being too defensive? Whenever someone activates Special Style, their defense just falls apart from my experience. Get in their face with the lows, highs and mids and suddenly you'll see they switched back to traditional controls lol.Sorry but the Online mode is fucked
They all using that Special Style mode and are just spamming it.
I've just thrown in the towel, my blocking and reversals or my 25 years experience are useless against because you don't get a chance to move with the spamming.
Game has no treasure battle?
I know azucena can.How many characters can regain heat like that?
It's probably because I ain't got my BoySpecial Style seems overwhelming but then you see it's just doing the same three things over and over again. Maybe you're being too defensive? Whenever someone activates Special Style, their defense just falls apart from my experience. Get in their face with the lows, highs and mids and suddenly you'll see they switched back to traditional controls lol.
Sorry but the Online mode is fucked
They all using that Special Style mode and are just spamming it.
I've just thrown in the towel, my blocking and reversals or my 25 years experience are useless against because you don't get a chance to move with the spamming.
Game has no treasure battle?
Special style is useless if you understand more about the core gameplay and character move set.Sorry but the Online mode is fucked
They all using that Special Style mode and are just spamming it.
I've just thrown in the towel, my blocking and reversals or my 25 years experience are useless against because you don't get a chance to move with the spamming.
Game has no treasure battle?
I just tested this with every character, and it's actually not true ever lol.Not always true though, azucena can't punish rage with rage in a mirror match, it just gets blocked and puts you negative lol.
I'm kind of bummed about no Lidia. Straight up karate in Tekken 7 was kind of refreshing.It's probably because I ain't got my Boy
Asuka & Jun are still okay but the other character so far I'm just getting hammered when they got that Special shit on
Also where's my girl Lidia
I think she'll be back, she kinda seems to have been created to fill the gap now that jin seems to be moving away from the karate style he adopted since tekken 4I'm kind of bummed about no Lidia. Straight up karate in Tekken 7 was kind of refreshing.
Haven't played online yet, and it will be awhile before I do, but I def need more ghosts to fight lolanyone who wants to add me up please do
Fight ghosts, in fact fight your own ghost until it starts beating your ass with your own combos.I keep coming up with sick combos in practice mode, but in actual fights I can't remember crap.