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The Amiga's gaming legacy is pretty amazing when you think about it

Ozzie666

Member
GOAT

IWHl1Zo.jpeg

At holding back Amiga development by several years, yes it was. Once developers put Amiga first, games got better! Shots fired! Work bench > gems.

The ST does look amazing though.
 

Trilobit

Member
It's a nice little thing when you're poor and don't have the money for the MOTHERFUCKING SHARP X68000, BABY


x68kls.jpg

X68000-ad-1-T.jpg

Hudo at his best friend's wedding congratulating his buddy:

"She's a nice little thing when you're poor and don't have the money for the MOTHERFUCKING SYDNEY SWEENEY, BABY"

shows the couple this photo on his phone
sydney-sweeney-attends-the-reality-premiere-during-the-73rd-news-photo-1676895342.jpg
 

Thanati

Member
Great OP!

For me, the Amiga holds some of my fondest gaming memories. I remember playing Populous for the first time and feeling completely immersed in this universe.

Dune 2 and Speedball 2 as well were incredible titles (still are).

Many of the devs on the Amiga started mainly on the Speccy though. They reckon that a third of the current game developers originated from the UK as a result of that 8 bit marvel.

Either way, great system. Loved the Amiga.
 

Markio128

Gold Member
I have many a good gaming memory from my Amiga days. Sports games like Sensible Soccer, California Games and Bronze, Silver and Gold were a highlight with buddies.

I also had a fondness for creative software like MED (music editor) and SEUCK, both of which were incredibly easy to understand.
 
It didn't even run as well as the C64. Both that and the ST were so compromised.
The proper evolution is c64 > Snes >ps1

Didn't Amiga have better general media capabilities? I thought that was the whole shtick of the Amiga and why it was picked up even in professional circles for photo editing tasks and things like that.
 

N1tr0sOx1d3

Given another chance
At holding back Amiga development by several years, yes it was. Once developers put Amiga first, games got better! Shots fired! Work bench > gems.

The ST does look amazing though.
I jest, the Amiga in the day was a powerhouse. I wanted one but my parents couldn’t afford, so ended up with an ST. In many ways best gaming experience I had. They did so much with so little. Dungeon Master was incredible along with Turrican 2. But Bloodwych is my happiest of memories, going through a dungeon crawler in coop with my brother. 😊
 

nkarafo

Member
Didn't Amiga have better general media capabilities? I thought that was the whole shtick of the Amiga and why it was picked up even in professional circles for photo editing tasks and things like that.
Sure, if you had a fully loaded regular Amiga (a 1000 or 2000), with upgraded RAM and a hard disk. Which is the computer professionals used for these tasks.

The Amiga 500 though (which is what 99% of Amiga gamers had) only had the bare essentials to run games. There was no standard hard disc and you had to upgrade the RAM to 1MB if you wanted to play most of the later games.

Now the Amiga 500 was impressive in that there were no other compromises to the hardware. You still had all the chips the big brother computer had. But those specs were hyped beyond what the machine is capable of when games are concerned and many Amiga fans still advertise them as such. But there is a catch:

Specs say the Amiga can do 4096 colors. It can also do a lot of sprites and has hardware for smooth scrolling. All the good stuff. But they don't tell you the machine can't do all these things at the same time. That means, if your game is going to have 4096 colors, it will be still images. No scrolling, no sprites flying around. If you want the later you will end up with 32 colors most of the time.

It was still amazing for a 1985 system but that was the expensive Amiga 1000 "dream machine" which wasn't really a games centered machine. The Amiga only became a games system when the 500 arrived two years later.
 

lmimmfn

Member
Specs say the Amiga can do 4096 colors. It can also do a lot of sprites and has hardware for smooth scrolling. All the good stuff. But they don't tell you the machine can't do all these things at the same time. That means, if your game is going to have 4096 colors, it will be still images. No scrolling, no sprites flying around. If you want the later you will end up with 32 colors most of the time.
Not necessarily:



Admittedly thats a new engine, but it was possible back in the day. The issue with the 4096 colour mode(HAM) was that it artifacts from left pixels to right for pixels when are not one of the base 16 colours when scrolling, hence the engine above has a huge vertical sprite down the left hand border. Using the blitter to move objects on a HAM screen can also create the same artifacts but sprites do not cause artifacting.
HAM mode has its limitations but was mainly regarding the artifacts caused by moving the screen/parts of screen.
It also had the half brite 64 colour mode where the 2nd 32 colours are half the brightness of the first.
32 colours also was only a limit per line as with consoles etc. the palette could be changed per vertical line.
 

calistan

Member
Specs say the Amiga can do 4096 colors. It can also do a lot of sprites and has hardware for smooth scrolling. All the good stuff. But they don't tell you the machine can't do all these things at the same time. That means, if your game is going to have 4096 colors, it will be still images. No scrolling, no sprites flying around. If you want the later you will end up with 32 colors most of the time.
No machines of that time, bar the really basic ones, could display their entire colour palette at once, other than in some special mode. Mega Drive was, what, 64 from 512? SNES was 256 from 32,000-ish.

More relevant to the Amiga was the fact that the Atari ST could only display 16 from 512, and since the ST was often the lead platform that's basically all you ever got in the majority of Amiga games.
 

amigastar

Member
Formula One Grand Prix by Geoff Crammond started my love for racing sims back in the day.
 
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nkarafo

Member
No machines of that time, bar the really basic ones, could display their entire colour palette at once, other than in some special mode. Mega Drive was, what, 64 from 512? SNES was 256 from 32,000-ish.
True but at least in the magazines at the time, console specs did made the distinction between onscreen and palette colors. So they would mention the Mega Drive can do 60 colors on screen.

The Amiga though, being a computer and all, had so many different color modes that there wasn't a standard amount for colors on screen. So they just used the maximum amount it could do.
 

calistan

Member
True but at least in the magazines at the time, console specs did made the distinction between onscreen and palette colors. So they would mention the Mega Drive can do 60 colors on screen.

The Amiga though, being a computer and all, had so many different color modes that there wasn't a standard amount for colors on screen. So they just used the maximum amount it could do.
Don't know about any specific magazines, but I had an Amiga and I was pretty clear about what all the different modes were. Low res for games, high res interlaced modes that were unwatchably flickery unless you had a special type of monitor, HAM mode for displaying all the colours in things like Photon Paint, etc.

I remember a magazine ad encouraging UK gamers to hold on for the much-delayed PAL SNES rather than buy a Mega Drive - the slogan was something like "Worth its wait in gold (and 32,000 other colours)". I don't think they ever mentioned that you could only display a fraction of them on screen at once.

rdyefdi.jpeg
 
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StreetsofBeige

Gold Member
Our fam never had a C64 or Amiga. We had consoles and my bro had an Apple II clone in the 80s. And then for the fam he went PC with a shitty XT. It was so bad he upgraded to a 286 a year later.

But looking at all the Amiga stuff, it destroyed Apple and PC back then. Too bad it never kept going. It's like Amiga came to a stop and PC just ramped up.

The only time I used an Amiga was in high school The art class had one you could mess around with some art program. So I knew it could do that stuff, but gaming wise never saw anything with my own eyes. Nobody I knew had an Amiga too.
 

nkarafo

Member
Don't know about any specific magazines, but I had an Amiga and I was pretty clear about what all the different modes were. Low res for games, high res interlaced modes that were unwatchably flickery unless you had a special type of monitor, HAM mode for displaying all the colours in things like Photon Paint, etc.

I remember a magazine ad encouraging UK gamers to hold on for the much-delayed PAL SNES rather than buy a Mega Drive - the slogan was something like "Worth its wait in gold (and 32,000 other colours)". I don't think they ever mentioned that you could only display a fraction of them on screen at once.

rdyefdi.jpeg
That's an ad. Ads were always misinformed bullshit.

I'm only referring to specs posted by the magazine editors. And those always separated the on screen/palette colors.

Edit: Here is a page of a Nintendo brochure in my country (and these kind of brochures were just one small step above ads when it comes to correct information)

z4t9PO2.png


4th line is "simultaneously shown colors" and 5th is "available colors"
 
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jufonuk

not tag worthy
I never had an Amiga growing up I got the BBC B micro computer. The Amiga was next level. Graphics wise the controller was lit so good. With the joystick.

But some great looking games.
 

calistan

Member
That's an ad. Ads were always misinformed bullshit.

I'm only referring to specs posted by the magazine editors. And those always separated the on screen/palette colors.

Edit: Here is a page of a Nintendo brochure in my country (and these kind of brochures were just one small step above ads when it comes to correct information)

z4t9PO2.png


4th line is "simultaneously shown colors" and 5th is "available colors"
That brochure claims the SNES can do 512x448 resolution! On paper, maybe...

Here's a snippet from the UK's ACE Magazine, which was one of my sources for becoming an informed customer back in the day. The rest of the spread is worth a look, it compares all the major formats of the time. They used to run this guide almost every month.

6Ey5PK5.jpeg
 

CamHostage

Member
I wouldn’t know. The Amiga fucking bombed here in north america. Everyone had a c64 (with disk drive), but no one had an amiga. And that really pisses me off now. Absolutely amazing hardware for its time.

It's crazy, Amiga feels to me like a something that happened in a fabled world of fantasy and legend.... what, this thing actually existed, and it was amazing?

It just had no presence in the US (aside from Video Toaster), I would see Amiga games in CGV or something like that but not really think of it as a viable platform for games. (I had played games on the Ataris and Commodores and they often had the feeling of "Here's something mediocre to play with on your homework machine when your parents can't afford a NES," so I assumed that these Amiga games were also very IBM'ish in design. (Then later, some Amiga hits would show up on Genesis, and I think I assumed that these European games were all just waiting to be ported to console, since all PC games for a time released on 5 different platforms and you'd only know some platforms existed because of the generic box back screens.) It was not until much, much later that I realized there were hundreds of these Amiga games, some by the greatest of the industry.

And Amiga still today is mysterious and hard to know to me. Amiga has had very little renaissance in the Virtual Console and retro release era; there's the A500 game box and Retrocade has a few Amiga releases, but otherwise it's rare to find Amiga hits on Steam or on consoles. (Weirdly, some of these studios still exist in some form, so rights could conceivably be less of an issue than most old game contracts, but most are not independent enough or have interest enough in the retro market to dig back into the archives even if they do still have the old paperwork.) Amiga emulators are never talked about, and Amiga classics rarely talked about in retro retrospectives or Best of All Time lists. (Retronauts every once in a while tries to have a Euro episode, but it's one of the areas they struggle for context.) It makes sense that the most viable retro platforms in both conversation and in marketing today are the platforms which still have the manufacturers alive to redistribute the product, but Amiga has so many masterworks and yet they're only hailed as such by those who remember playing them as kids.
 
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calistan

Member
It's crazy, Amiga feels to me like a something that happened in a fabled world of fantasy and legend.... what, this thing actually existed?

It just had no presence in the US (aside from Video Toaster), I would see Amiga games in CGV or something like that but not really think of it as a viable platform for games. (I had played games on the Ataris and Commodores and they often had the feeling of "Here's something mediocre to play with on your homework machine when your parents can't afford a NES," so I assumed that these Amiga games were also very IBM'ish in design. (Then later, some Amiga hits would show up on Genesis, and I think I assumed that these European games were all just waiting to be ported to console, since all PC games for a time released on 5 different platforms and you'd only know some platforms existed because of the generic box back screens.) It was not until much, much later that I realized there were hundreds of these Amiga games, some by the greatest of the industry.

And Amiga still today is mysterious and hard to know to me. Amiga has had very little renaissance in the Virtual Console and retro release era; there's the A500 game box and Retrocade has a few Amiga releases, but otherwise it's rare to find Amiga hits on Steam or on consoles. (Weirdly, some of these studios still exist in some form, so rights could conceivably be less of an issue than most old game contracts, but most are not independent enough or have interest enough in the retro market to dig back into the archives even if they do still have the old paperwork.) Amiga emulators are never talked about, and Amiga classics rarely talked about in retro retrospectives or Best of All Time lists. (Retronauts every once in a while tries to have a Euro episode, but it's one of the areas they struggle for context.) It makes sense that the most viable retro platforms in both conversation and in marketing today are the platforms which still have the manufacturers alive to redistribute the product, but Amiga has so many masterworks and yet they're only hailed as such by those who remember playing them as kids.
It's easy to forget how little connection there was between the US and UK/Euro games markets back then. I've been reading Sid Meier's memoir recently and there's only a small passage about the Amiga:

"Without a specific topic in mind, I went to work on a new 3D engine for the Amiga, which would end up being my only project on that machine before it bit the dust. The Amiga wasn't a bad computer by any means but it failed to live up to its promise in sales numbers ... The Amiga had a dedicated cult following, but it never rose to the top, either in homes or in our offices."

I don't think the 3D engine he was talking about ever became a game, they just took some techniques from it to improve Gunship on the Commodore 64.
 

CamHostage

Member
It's easy to forget how little connection there was between the US and UK/Euro games markets back then.

And some of us knew of these "Euro" PCs, but generally from seeing the assortment of screenshots on the back of home computer games. You'd get this novelty window into other home computer game markets around the world, and you would look at stills to measure up which ones came closest to a decent conversion of Double Dragon or which were still stuck with 4-bit color. And then, you'd go back to playing your NES version (which was itself a barely-recognizable conversion of Double Dragon.)

tf1nXXi.png
 
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CamHostage

Member
Via new member L lionagony One extreme question is would the Playstation 5 exist without the Amiga? Psygnosis who rose to fame with the Amiga were one of if not the main companies behind many of the launch titles on the PS1 like Wipeout... Psygnosis had one of the most extensive catalogues on the console. Without this support maybe the PS1 wouldn't have been the success it was.

Not only was Psygnosis a key game provider for PS1, but it also was a primary tech provider. The Psy-Q development kit was important software critical to producing and testing games on PC for PlayStation productions, and it was eventually acquired by Sony to become the as SDevTC (Sony Developer Toolchain) for all game developers. Technically, this wasn't Psygnosis software (SN Systems made it), but Psygnosis was the distributor of the software and also was a primary user (and I assume sample provider as well,) so when PlayStation started working with them, Psygnosis became the hookup to bring the development tools over to Sony.

 
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lionagony

Member
Okay...

Confused James Franco GIF

I remember some very poor attempts of porting it many years later but nothing official that would tie Tomb Raider to the Amiga.

What I was saying in the original post is that Tomb Raider might not have existed without the Amiga because Core was a majority Amiga based company in the preceding years. I also recently noticed that one of Tomb Raider's programmers Jason Gosling also worked on Bubba N Stix, Wonder Dog, Blastar and Skeleton Krew for the Amiga according to https://www.mobygames.com/person/24115/jason-gosling/credits/ Also artist Heather Gibson worked on Skeleton Krew and Toby Gard playtested Bubba N Stix.
 

nkarafo

Member
My biggest gripe with "Amiga's Legacy" is the 1 button standard. Nintendo had already standardized 2 button controllers with the NES (4 if you count select + start) back in 1983 with the Famicom and later the NES, while Arcades had at least a "Jump" and "Fire" button during this period. But the Amiga stuck with the 1 button "push up to jump" joystick standard. Imagine in 1987 having your brand new, next generation 16bit Amiga 500 and still having the same control options as the Atari 2600. Yeah, you could use the keyboard but not all games would benefit from it, many action/fighting games were made with 1 button in mind even if you used the keyboard.
 

lionagony

Member
My biggest gripe with "Amiga's Legacy" is the 1 button standard. Nintendo had already standardized 2 button controllers with the NES (4 if you count select + start) back in 1983 with the Famicom and later the NES, while Arcades had at least a "Jump" and "Fire" button during this period. But the Amiga stuck with the 1 button "push up to jump" joystick standard. Imagine in 1987 having your brand new, next generation 16bit Amiga 500 and still having the same control options as the Atari 2600. Yeah, you could use the keyboard but not all games would benefit from it, many action/fighting games were made with 1 button in mind even if you used the keyboard.
Well the Amiga always supported 2 button joysticks https://eab.abime.net/showthread.php?t=57540 from the start and even 3 button http://coppershade.org/articles/More!/Topics/Support_3_Buttons_in_Amiga_Games!/ It's just that I guess there wasn't much demand at the time to change from the popular 1 button joysticks. I guess it depends on what you grew up with though, I grew up playing the Amiga so up to jump still feels normal to me but yeah would have been nice if more companies supported 2 buttons. Someone like Psygnosis doing it for SOTB or another big title at the time would have set a good precedent.

Edit: Looks like it's something we can kind of blame the Atari ST for again, it wasn't able to handle 2 buttons so most of the early Amiga games were ST ports and so it became routine to only support 1 button.
 
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That brochure claims the SNES can do 512x448 resolution! On paper, maybe...
It can. It's not common but RPM Racing and one of the Ranma games use that mode.
512x224 was much more common, with many Squaresoft games using it in order to display kanji much more clearly.
 
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Ozzie666

Member
Core Design became a real juggernaught for sure, they did so much work for Sega Megadrive and the Sega CD, prior to Playstation. Core Design games were usually met with a good level of hype in the early 90's on Amiga. Chuck Rock (1 and 2), Heimdall, Wolf Child, Premiere, Bubba N Stix, Darkmere, Curse of Enchantia, Universe, Jaguar XJ220, Banshee. They had to be one of the best pound for pound developers out there, in that upper echelon with Psygnosis and Gremlin at least on Amiga.

Factor 5's work for Nintendo 64 and Gamecube cannot be understated. That studio deserved better. but another Amiga legend.
 

Holammer

Member
That brochure claims the SNES can do 512x448 resolution! On paper, maybe...

Here's a snippet from the UK's ACE Magazine, which was one of my sources for becoming an informed customer back in the day. The rest of the spread is worth a look, it compares all the major formats of the time. They used to run this guide almost every month.

6Ey5PK5.jpeg
I think some games used it for menus? I recall Namco's Smash Tennis having some crisp text and detail.
Literally 30 years since I played it, so I might be mistaken.
 

Vyse

Gold Member
Cool thread. I was a C64 guy back in the day. My cousin and I shoveled a lot of snow that winter to afford to buy one and we shared it trading back and forth week to week. Never had an Amiga, but looked like a lot of fun. Thanks for sharing.
 

Pimpbaa

Member
So true.

ROM carts were always the best medium for games. More expensive, yes, but you got what you paid for.

ROM was too expensive during the early 80’s. Games were often limited by that, especially early famicom games. Games got a lot better when the famicom disk system came out. So back then no, it wasn’t the best medium. But ROM prices dropped in the late 80’s, just when the NES was starting to get really popular. And all was good till the N64 when it definitely wasn’t that best medium for games.
 

nkarafo

Member
ROM was too expensive during the early 80’s. Games were often limited by that, especially early famicom games. Games got a lot better when the famicom disk system came out. So back then no, it wasn’t the best medium. But ROM prices dropped in the late 80’s, just when the NES was starting to get really popular. And all was good till the N64 when it definitely wasn’t that best medium for games.
It was always the best medium, technically, ignoring price. See Arcades and the Neo-Geo.

It's super fast, solid state chips where the system has direct access to any single byte of data, without the latency of a mechanical mechanism, laser, spinning disc, etc. And now that this tech isn't limited by the price, we finally have SSDs/NVMe drives as the standard instead of mechanical drives and optical discs. Because the later reached a ceiling where you couldn't make them faster anymore, a disc can only spin so fast before it shatters and the laser can only read from a certain part of the disc at any time. You can't change that.

You say games were limited by the carts but they were also limited by the slowness of the optical disc in different ways. Loading times and slow access did hold game design back for for a long time because nobody likes loading. HDDs helped but again, they reached their limits and there's no turning back.

Also i disagree about the Famicom Disc drive. The average size of the disc was similar to the rom carts. Sure, they were writable which means you had some features like saving your game but that was solved in the carts anyway later on with the battery eeproms. There was no other benefit to those discs and every important game was converted in cart form. So no, the games didn't get "a lot better". But they did get better when the roms got bigger, with the biggest NES roms reaching 700+k while the famicom discs were stuck at 128k.
 

lionagony

Member
There is no way in hell the Amoga version was using Amiga Basic(personal experience but Amiga Basic sucked bigtime)

That link implies
Yeah it says it was done in AmigaBasic and then converted to C so maybe he just did the general concept in AmigaBasic first.
 

RickMasters

Member
Via new member L lionagony - Would love if someone could post this into the gaming discussion, thanks!

"The Amiga's gaming legacy is pretty amazing when you think about it"
Recently I discovered that Team 17 are listed on the London Stock Exchange. I was amazed to hear that and it got me thinking about the Amiga's legacy. I took a huge break from gaming pretty much from 97 until 2022 so having gotten back into it so hard these last few years it's very interesting to see how things shook out looking back at it all.

Besides Team 17, DICE, Rockstar North, Traveller's Tales, Housemarque and Raven Software also got their start on the Amiga. Bethesda's first game was Gridiron for the Amiga which ended up laying the basis for the John Madden Football franchise by Electronic Arts. https://en.wikipedia.org/wiki/Bethesda_Softworks Although not Amiga originated Electronic Arts' Trip Hawkins was one of the first and biggest Amiga advocates.

One extreme question is would the Playstation 5 exist without the Amiga? Psygnosis who rose to fame with the Amiga were one of if not the main companies behind many of the launch titles on the PS1 like Wipeout (Some elements of the game were inspired by Matrix Marauders, an Amiga game released by the Liverpudlian studio in 1990) from https://en.wikipedia.org/wiki/Wipeout_(video_game_series) Psygnosis had one of the most extensive catalogues on the console. Without this support maybe the PS1 wouldn't have been the success it was. Then you had Core Design who also rose to fame on the Amiga and Gremlin who had a lot of PS1 titles. Obviously this is just speculation and many of the Japanese companies had great games that might have had the PS1 be a success regardless but it's intriguing to think about. For those that say it's a crazy notion I found this article from 1996 entitled "Psygnosis to Continue Carrying Playstation" that states Psygnosis was the Playstation's top developer in Europe and in the Top 3 in the US at the time. https://www.newspapers.com/image/15...9.-YxLwYnvas5jQa1ShamC1uBNOwFJQTxwVPACxwL_j3A

Just to add context Core Design since 1988 had 38 Amiga games, 17 Atari ST, 13 Sega, 11 DOS and 2 SNES. Psygnosis since 1985 had 57 Amiga games, 29 Atari ST, 28 DOS, 14 Sega and 7 SNES. Therefore I think it's fair to say that both companies were majority Amiga built.

What are some other household names that have an Amiga background?

1) Grand Theft Auto - Take Two Interactive are also on the Nasdaq and obviously GTA was created by DMA Design who started on the Amiga. The link is possibly even stronger in that the programmer of Crime Inc https://amiga.abime.net/games/view/crime-inc alleges that his Amiga game was plagiarised by Rockstar North and they even settled with him.

2) Tomb Raider

3) Worms

4) Lemmings

5) Warcraft - the first Warcraft game was partly inspired by Lemmings https://archive.ph/20170906105422/h...d-in-part-thanks-to-lost-vikings-and-lemmings

Amiga original game Populous started the entire God game genre, Hunter was one of the first open world games, Corporation was a precursor to System Shock, Deus Ex and the "intelligent FPS" genre overall. Another World was a revolution in gameplay storytelling. Sim City was developed on the Amiga in parallel with the Macintosh.

Many Amiga games have been rebooted and/or remastered in the modern era. Shadow of the Beast came out for PS4, Another World and Gods were remastered, Speedball 2 came out for mobile and Steam, Worms games are still coming out, Zool was remastered, there are still SWOS tournaments to this day, Ruff N Tumble got remade for PS4, Xbox One, PC and Switch as Rad Rogers, Bloodhouse has put out modern Stardust games, Putty Squad was remade for all modern systems, Lionheart was recreated on PC, Agony was remastered with the Unreal engine, etc.

It's more nebulous but Cinemaware games like Defender of the Crown, Rocket Ranger and It Came from the Desert which originated on the Amiga may have helped inspire the movie type game experiences of today. So the DNA of the Amiga is in many things even in modern society, pretty amazing for an almost 40 year old computer. What did I miss?


I had one back in the day. My very first computer. It was supposed to be for homework, but I don’t ever recall doing anything other than play games on it. Xenon 2, speedball 1 and 2. I had a tonne of them Ocean soft and US gold published games. Robocall and total recall, were dope. Forgotten worlds was a good port of the arcade game, but I think remember the megadrive version I got being even better. Switchblade 2 was awesome. Swiv was pinnacle Amiga shhmup. Awesome and shadow of the beast were two of my first psygnosis games.


Man that was an awesom computer. I even used to use my master system and megadrive controllers in it because all the third party Amiga joysticks sucked. I had one ( I think it was called a quick shot pro, or something like that) but it was aweful. 😅😅. So I played most of my games with my sega controllers and they actually worked fine
 

RAIDEN1

Member
The Amiga's legacy is tainted somewhat, because of what transpired, the HUGE missed opportunity with the CD32, and the fact circa 1992/1993, you could only DREAM of getting a decent port of Doom/Streetfighter 2 the biggest titles of that period, when the likes of Sega and Nintendo were showing how's it done....
 

nkarafo

Member
The Amiga's legacy is tainted somewhat, because of what transpired, the HUGE missed opportunity with the CD32, and the fact circa 1992/1993, you could only DREAM of getting a decent port of Doom/Streetfighter 2 the biggest titles of that period, when the likes of Sega and Nintendo were showing how's it done....
The CD32 might as well be the worst console ever released. The AGA chip was barely an upgrade (was it even one? I'm not sure) and the 68020 CPU one of the worst CPUs of the era (and the one the Amiga used was even a cut down version of that).

I remember the Aladdin and Lion King ports on the AGA/1200 that were considered good ports and got good reviews in magazines but they were just mere Genesis ports and not even as good. That's on a "next-gen" system that wasn't even suppose to compete with the 16bit consoles but rather with stuff like the 32X/Jaguar/3DO. Those were the standards the Amiga users had to put up with in the mid 90's.

Speaking of the 32X and the Jaguar, even those had some good games that demonstrated how well above they are compared to the Genesis/SNES in terms of capabilities. But there's literally nothing on the CD32. Even it's crappy DOOM clones look and run worse than DOOM on the SNES/FX2 chip. Sure, you can run those games at better frame rates and resolution if you have an upgraded Amiga 1200 (the CD32 was a consolised 1200) with some additional cards that have a 68030 or 68040 on them but on a stock 1200/CD32 these games were nearly unplayable. At best, you could have a game that compares favorably with the Sega CD...
 

lionagony

Member
The CD32 might as well be the worst console ever released. The AGA chip was barely an upgrade (was it even one? I'm not sure) and the 68020 CPU one of the worst CPUs of the era (and the one the Amiga used was even a cut down version of that).

I remember the Aladdin and Lion King ports on the AGA/1200 that were considered good ports and got good reviews in magazines but they were just mere Genesis ports and not even as good. That's on a "next-gen" system that wasn't even suppose to compete with the 16bit consoles but rather with stuff like the 32X/Jaguar/3DO. Those were the standards the Amiga users had to put up with in the mid 90's.

Speaking of the 32X and the Jaguar, even those had some good games that demonstrated how well above they are compared to the Genesis/SNES in terms of capabilities. But there's literally nothing on the CD32. Even it's crappy DOOM clones look and run worse than DOOM on the SNES/FX2 chip. Sure, you can run those games at better frame rates and resolution if you have an upgraded Amiga 1200 (the CD32 was a consolised 1200) with some additional cards that have a 68030 or 68040 on them but on a stock 1200/CD32 these games were nearly unplayable. At best, you could have a game that compares favorably with the Sega CD...
I'll bite although I probably shouldn't. Ideally the original Amiga team could have stayed on and they may have blown all competition away with a next gen Amiga around 1990 but even on the timeline we got AGA was a worthy upgrade that in terms of games could outperform the SNES in many cases. Remember AGA came out in 1992 the same year the SNES came out in the UK/Europe. Games such as Super Stardust, Banshee, Slam Tilt looked and played incredibly, not to mention modern AGA games like Reshoot R and Reshoot Proxima III. Point and click games like Simon the Sorceror and Beneath a Steel Sky were greatly enhanced with CD narration. CD32 launch title Microcosm wasn't the best game but it did look next gen with all the cut scenes and rendering.

The CD32 was competing with the Sega CD and outselling it in the UK. The CD32 came out in Sept 93 at a price of $399 US (never made it to US though because of patent troll) and the 3D0 came out a month later in NA at a price of $699 US and didn't make it to Europe until a whole year after the CD32 in Sept 94. The Playstation wasn't out in NA or Europe for 2 more years, Sept 95 so the CD32 had a 2 year window where it could have gained a solid footing if not for Commodore's bankruptcy a mere 7 months or so after it's launch. A lot of games that were scheduled for the CD32 were cancelled after the bankruptcy. Wikipedia lists 147 CD32 games whereas the 32X got 40 and the Jaguar 63. The CD32 was a 2D powerhouse, many people forget that Doom didn't come out until Dec 1993, that's 3 months after the CD32 was on the shelves.
 
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sloppyjoe_gamer

Gold Member
I wouldn’t know. The Amiga fucking bombed here in north america. Everyone had a c64 (with disk drive), but no one had an amiga. And that really pisses me off now. Absolutely amazing hardware for its time.

I tried lol.....i live in the states and had the C64 for a while and then dad got me an Amiga 500 which i adored! Once it finally came out many years later, got the Amiga CD32 also.
 
EA (electronic arts) made Deluxe Paint for the Amiga, which was its killer productivity app, now you know why they are called Electronic Arts.

The founders of Starbreeze Studios cut their teeth by making a (music) tracker on the Amiga, I remember chatting to them it at the time and they spoke about their next hobby project which was a 3D engine for the system. Studio later went on to release that Riddick game.

I vaguely recall the CD Projeck Red founders were pretty active in the amiga demo scene, but can't google anything to back this up.
 

nkarafo

Member
The CD32 was a 2D powerhouse
I doubt the CD32 was a powerhouse for 2D graphics. All the games you mentioned look like something the SNES could handle. Or at least they look closer to a late SNES/Genesis game than, say, Kolibri or Tempo on the 32X, let alone something like Rayman on the Jaguar. Now that console was a 2D powerhouse if you are looking for one (and at a lower price). I don't doubt it could even beat the Neo-Geo if it used a ROM cart larger than 4MB. Atari really screwed up that one.


many people forget that Doom didn't come out until Dec 1993, that's 3 months after the CD32 was on the shelves.
Well, the Jaguar was also released before DOOM and it could handle it pretty well. Though i'm not sure what you are arguing here. Isn't a band new console supposed to handle new games that get released shortly after? Is it supposed to only handle old, exiting games from older systems? I don't think any new system has ever been released with that logic in mind. You buy a new console to play new games, that's how it always has been.
 
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RAIDEN1

Member
The CD32 might as well be the worst console ever released. The AGA chip was barely an upgrade (was it even one? I'm not sure) and the 68020 CPU one of the worst CPUs of the era (and the one the Amiga used was even a cut down version of that).

I remember the Aladdin and Lion King ports on the AGA/1200 that were considered good ports and got good reviews in magazines but they were just mere Genesis ports and not even as good. That's on a "next-gen" system that wasn't even suppose to compete with the 16bit consoles but rather with stuff like the 32X/Jaguar/3DO. Those were the standards the Amiga users had to put up with in the mid 90's.

Speaking of the 32X and the Jaguar, even those had some good games that demonstrated how well above they are compared to the Genesis/SNES in terms of capabilities. But there's literally nothing on the CD32. Even it's crappy DOOM clones look and run worse than DOOM on the SNES/FX2 chip. Sure, you can run those games at better frame rates and resolution if you have an upgraded Amiga 1200 (the CD32 was a consolised 1200) with some additional cards that have a 68030 or 68040 on them but on a stock 1200/CD32 these games were nearly unplayable. At best, you could have a game that compares favorably with the Sega CD...
Not even on a Sega CD level could the CD32 compete, I can't see how it could adequately handle a port of Sonic CD, much less Thunderhawk 1 by Core Design...
 

nkarafo

Member
Not even on a Sega CD level could the CD32 compete, I can't see how it could adequately handle a port of Sonic CD, much less Thunderhawk 1 by Core Design...
I suppose you are right the Sega CD seems better for things like scaling. I don't remember something on the CD32 on that note. But seeing how the system was flooded with FMV games, well, the CD32 could do much better FMV. Iionagony mentioned Microcosm on the CD32 and that looked much better than the Sega CD version.

Now, how much should anyone care about FMV playback is another story.
 
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