The Header:
What is The Dishwasher: Dead Samurai?
http://en.wikipedia.org/wiki/The_Dishwasher:_Dead_Samurai
Release Date and Price:
http://www.1up.com/do/newsStory?cId=3173520
James Silva Interview:
http://nukoda.com/previews/insider-interview-james-silva-ska-studios/
Previews:
TeamXbox
http://previews.teamxbox.com/xbox-360/2184/The-Dishwasher-Dead-Samurai/p1/
Gamespot
http://www.n4g.com/events_gdc2008/News-113728.aspx
Video:
Youtube
http://www.youtube.com/results?search_type=&search_query=The+Dishwasher:+Dead+Samurai&aq=f
Gamespot
http://www.gamespot.com/xbox360/action/thedishwasherdeadsamurai/index.html
IGN XBLA
http://media.xbox360.ign.com/media/956/956536/vids_1.html
Screenshots:
Achievements:
http://www.xbox360achievements.org/game/the-dishwasher-dead-samurai/achievements/
Reviews:
IGN XBLA Review of The Dishwasher: Dead Samurai
http://xboxlive.ign.com/articles/968/968394p1.html
7.3, Decent
IGN XBLA Video Review
http://media.xbox360.ign.com/media/956/956536/vids_1.html

What is The Dishwasher: Dead Samurai?
http://en.wikipedia.org/wiki/The_Dishwasher:_Dead_Samurai
The Dishwasher is a 2D, side-scrolling, beat 'em up action game. Gameplay revolves around an unnamed protagonist, ostensibly a dishwasher, as he fights through waves of increasingly strong enemies until the boss fight and the end of the level. The player is given a basic starting weapon (meat cleavers) and can earn new weapons and upgrades by defeating bosses and collecting 'spirals' from defeated enemies. Weapons seen so far include the cleavers, a samurai sword, machine gun, shotgun, chainsaw, and others. Fighting is done through using either a basic attack, a strong attack, or a grab move, in combination or alone to string together chains of attacks for points. Enemies, once weakened, are susceptible to various 'finishing moves' that yield even more points and health to the player. There is also a magic system, dubbed Dish Magic, which can be bought at later levels. Also present is a guitar minigame, which can be played with the common guitar peripherals from the Guitar Hero and Rock Band series.[4]
James Silva has announced two different game modes besides the Story Mode. In Dish Challenge you must survive wave after wave of enemy attacks while attempting to score combos for points. The second extra mode is Arcade, which are short, one room levels which sometimes have certain themes or types on their own. You are locked in with two weapons and one magic ability, and must kill all enemies. In addition to the standard Story Mode, there is a ranked mode that is set at the hardest difficulty, and up to 3 extra players in co-op mode which can play through the whole story (non-ranked only).
Inspiration for The Dishwasher began in 2004 when James Silva was himself working as a dishwasher, and felt that the position earned too little respect. After pointing out to many people that Bruce Lee was a dishwasher, he began to envision a game about a dishwasher who "mercilessly slaughtered piles of extremely well trained evil minions". Several attempts were made on the game, with the first idea as a third-person shooter. This was later scrapped for a side-scrolling shooter, then a 3D side-scroller. Silva eventually settled on the current 2D design after working with XNA Game Studio Express. Work on the game proceeded for about 4 months before the eventual submission to Dream-Build-Play, and in the end had numerous levels, weapons, bosses, and thousands of frames of animation.
The Dishwasher was the winner of Microsoft's initial Dream-Build-Play game development contest in 2007. Silva received US$10,000 and an Xbox Live Arcade publishing contract.
Release Date and Price:
http://www.1up.com/do/newsStory?cId=3173520
Former Xbox Live Community Games darling The Dishwasher: Dead Samurai is headed to Xbox Live Arcade this Wednesday, April 1. According to the game's profile on Xbox.com, The Dishwasher will go for 800 Microsoft points (about $10) when it arrives on the Marketplace tomorrow.
The Dishwasher caught a lot of attention when its short demo proved to be one of the early standouts during the Community Games preview last February. Since then, developer Ska Studios has revealed several new modes and gameplay additions -- including a co-op mode utilizing guitar controllers for special moves -- bumping the title to a full XBLA release.
James Silva Interview:
http://nukoda.com/previews/insider-interview-james-silva-ska-studios/
As you may have seen earlier last week, we kind of really like The Dishwasher: Dead Samurai. I gushed about it to the crew here, and it seems that everyone is about as excited as I am. The gruesome action and intense sensory overload could only have come from one dude.
James Silva, proprietor of Ska Studios.
Mr. Silva was courteous enough to spend some time with us this week as we grilled him about his upcoming Xbox Live Arcade title, The Dishwasher: Dead Samurai. If youre interested in becoming a game developer, learning the fundamentals of the game (as well as why its totally friggin awesome) as well as some juicy details about the games achievements, youve come to the right place.
Convenient. Read on for the full interview with James Silva, or else we might have to send a demented, heartless, cleaver wielding BAMF through the internet and in to your face!
As usual, our bits will appear in the oh-so-purdy green, while our favorite new game designer (ass kissing +2) will appear in black.
First things first: Who are you, and how did you get in this room?!
Um, Im James Silva, and Im not quite sure myself
Fair Enough. Since youre here, why not explain a little bit about yourself. We hear youve got a title on Xbox Live Marketplace?
Yesa special trial version of The Dishwasher: Dead Samurai is now available on XBLM. Since Im currently trapped at GDC with no 360 to speak of, I cant try out the whole download process myself. I hear its a little convoluted, but Ive been told its totally worth it.
Youve been told correctly. Regardless of the process, the game is definitely a blast. Care to explain the basics for the uninformed?
Sure. The game centers around the Dishwasher, a psychotic undead samurai who cuts through wave after wave of evil cyborgs. The Dishwasher is a stylistic action platformer with fast, fluid gameplay and a unique, dark visual style.
Its definitely a unique style - personally it reminds me of Afro Samurai, an short anime series from a year or so back. Any particular influences from specific cultures, artists or themes?
Ive always really appreciated graphic novel styles without actually being an avid collector of comicsso I guess Im a bit of a poser in that respect. The whole concept of stylistic art and graphic storytelling is definitely an influence.
dishwashirt.jpg
James art style is, as you can see here, totally bitchin.
The music is on the same level as the art - its a combination of multiple themes, and is totally awesome and still feels fresh. Traditional Japanese twangs and heavy metal riffs - who made all of the tunes?
I did all the music. The Japanese twangs (its a shamisen sound) actually were added to that track after one of my roommates bought a keyboardwhich should be somewhat indicative of the Dishwasher music creation process. It was basically me playing with toys (musical instruments, some call them) until I ended up with something I liked. There are jungle influences, electronica influences, and metal influences, and Im really happy with the final product.
The music intensifies things, pumps them up past 11. The combat is particularly intense as well, but its still fluid and fun. Its also more than a button masher. When creating the fighting mechanics, what were some of the key decisions in the development?
Combat was sort of a combination of inspiration and evolution. Theres a pretty standard formula for action gamescombos, juggles, etc.seen in a lot of great works like Ninja Gaiden and [Devil May Cry], which The Dishwasher takes a lot of inspiration from.
Combat evolved into something thats really got its own feelthe pace is brutal, the moves are intense, and in the hands of a skilled player, the Dishwasher can just clear rooms in no time, leaving quite the excellent trail of dead.
Combat is essentially tied to two buttons, but its pretty extensive. Theres also multiple weapons , and weve seen two slice-and-dice toys in the trial on Marketplace. What can gamers expect to see when the game launches on XBLA?
Silva: One thing that the demo doesnt get into is the weapon upgradesthroughout the game you can beat certain challenges to earn Psycho Picks, which are exchanged to upgrades. In the trial, The Dishwasher can play with the Cleavers, Shift Blade, Kama Blades, and Arsenalbut most of those weapons will be limited to upgrade level 1. The full game has 3 levels of upgrades as well as a fourth weaponthe Chainsaw.
samrai-all-right.jpg
Working alone on a game sounds tough Youve got a lot of content in this game, too. What was the most difficult decision you had to make in the process of bringing this dream to life?
I got the idea for The Dishwasher about 3 or 4 years ago, and since then Ive tried to make it as many times. After three false starts, each with fairly different game play visions, I settled on the current one.
It almost seemed like in my mind The Dishwasher was waiting for a game could stand up to the concept, and settling on the current iteration was quite the commitment.
We love achievements. Any idea what kind of, or how many of these sweet babies were going to earn in the process of decimating and de-limb-ifying cyborgs?
The standard for XBLA titles is 12, and Ive spread them out between typical story-advancing ones, crazy combat ones, and one excellent obscure reference.
Enough about Dishwasher. What about you, sir? Lets get the biggest typical, expected question out of the way: How did you become a game designer?
It was sort of a case of necessity being the mother of inventionwhen I was 12 my mom decided I had played too much Nintendo and banned Nintendo on weekdays, so I compensated by learning how to make text adventures in BASIC. Little did I know it then, but that marked the start of a roller-coaster career in indie development.
What advice can you offer any aspiring developers? Is there specific details or info youd like to share regarding what to learn prior to making games these days?
Learn C#taking a few Comp Sci classes couldnt hurt too much.
Please dont aspire to create an MMO or FPSleave that to the big studios. If you start with something at a level that youre comfortable with (think 8-bit era), you have an infinitely greater chance of succeeding than if you were to try to create something more ambitious.
Any ideas about what to do next, and will Ska Studios see an increase in staff members?
Id like to keep doing the indie thing if I can.
Fill us in: when can we expect a release?
All I can say is: when its done!
Thanks James. We appreciate your time here with us, and were really looking forward to the game. Best of luck, and thanks!
Previews:
TeamXbox
http://previews.teamxbox.com/xbox-360/2184/The-Dishwasher-Dead-Samurai/p1/
Gamespot
http://www.n4g.com/events_gdc2008/News-113728.aspx
Video:
Youtube
http://www.youtube.com/results?search_type=&search_query=The+Dishwasher:+Dead+Samurai&aq=f
Gamespot
http://www.gamespot.com/xbox360/action/thedishwasherdeadsamurai/index.html
IGN XBLA
http://media.xbox360.ign.com/media/956/956536/vids_1.html
Screenshots:








Achievements:
http://www.xbox360achievements.org/game/the-dishwasher-dead-samurai/achievements/
There are 12 achievements with a total of 200 points.
Smasher of Zombies 25
Beat the game on normal or ninja difficulty.
The Peter Moore Achievement 8
Pay homage to one of our generation's greatest rock performances ever.
Got the Hat 40
Beat the game on Samurai difficulty.
The First Encounter 10
Secret.
The Black Book Achievement 11
Earn 100 million points in an Arcade level.
Smash Your TV 13
Secret.
Cemetery Man 20
Complete St. Crux Cemetery using only the Chainsaw.
The Brutal Achievement 10
Do 10 wall slams in one combo.
Kill You Seven Times 14
Air juggle an enemy for 10 seconds.
Untouchable 21
Get 21 kills without getting hit once.
Master of Arcade Dishwashing 15
Complete Arcade mode.
And You Will Know Us... 13
Impale 13 freaks.
Reviews:
IGN XBLA Review of The Dishwasher: Dead Samurai
http://xboxlive.ign.com/articles/968/968394p1.html
7.3, Decent
IGN XBLA Video Review
http://media.xbox360.ign.com/media/956/956536/vids_1.html