The First Berserker: Khazan - Reviews Thread

Kacho

Member
Thing is, the parrying in Sekiro had a much more generous window compared to this - it's still not as bad as the parrying window in Lies of P which was absolutely ridiculous but, it's still very tight compared to your average souls-like to the point I think I'm gonna break my L1 bumper by using it so frequently.
I agree with this. The parry timing feels a little too finnicky at times. Sekiro had better feel/flow to it that I immediately clicked with.
 
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Fbh

Gold Member
Tried the demo the other day and really liked the combat, I'll probably get it down the line.
Does the final version have an option to disable the godawful UE4 glare at the top of the screen that devs seem to love for some reason? (you know like when you enter a cave and the entire top of the screen has a blue glare)

DBZ Kakarot had a mod to remove it, but I think I'll have to get Khazan on Ps5 because my laptop is too outdated at this point.
 

Bartski

Gold Member
There are 3 types of parry but you can ignore them and make a whole build around dodging. It makes more sense mastering 2 of them tho, both Counter for punishing this game's version of Sekito "kanji attack" and Brink guard aka the perfect block. I never used Reflection effectively in combat, which is like the "heavy parry", not even once in the entire game.
I have no issue with parry windows but the control scheme here is another insanely fucked idea I just don't understand, why isn't it all tap L1 with modifiers on say, R1 and R2? Beats me.
 

Bartski

Gold Member
Thing is, the parrying in Sekiro had a much more generous window compared to this - it's still not as bad as the parrying window in Lies of P which was absolutely ridiculous but, it's still very tight compared to your average souls-like to the point I think I'm gonna break my L1 bumper by using it so frequently.
the thing that is often confusing about Lies of P is that Sekiro had input queuing where a quick tap on L1 on enemy attack = parry, while in Lies of P you have to press L1 on attack but then HOLD IT pressed for the duration of enemy hitbox. It feels very different and takes getting used to
 
It's a very good game - just don't go in expecting good exploration or good level design, this game lives and dies by its combat - pretty much like Nioh.

If you want atmosphere and exploration I'd suggest something like Lords of the fallen or Lies of P, this is more action/combat based (again, like Nioh).

Cheers
I would say this has far more interesting level design than Nioh but then Niohs is Fucking terrible.

To me I would rank in terms of level design

FromSoftware games >>>>>>>>>>>>>>>> Lies of P >>>>>>>>>> Kazan >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Nioh 1 and 2
 
And that's that:

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I will make a longer post in the next few days but for now I'll say Khazan has earned a spot alongside the likes of Nioh 2, Lies of P and Lords of the Fallen as one of the best non-FROM Souls-likes (again, I've pretty much played them all). It borrows *heavily* from Nioh and there were multiple areas that tried to channel FROM but it does enough to carve it's own lane within this glorious sub-genre and I would love to see more.
 
I agree with this. The parry timing feels a little too finnicky at times. Sekiro had better feel/flow to it that I immediately clicked with.
Sekiro is much more of a rhythm game than Khazan. I could never jive with it all that well due to that. Still the only game I stopped playing because I was hard stuck on a boss. I feel like the Khazan parry timing is incredibly generous. Thought it was perfect from the jump
 
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Which boss?
One of the apes. I need to do a complete new playthrough. Sekiro was my first Fromsoft experience. I got stuck and immediately moved on to DS3 and Bloodborne. My experience with parry mechanics was limited at the time. I am sure I'll fair better now after playing Khazan and 100+ hours in Rise of the Ronin
 
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Kacho

Member
One of the apes. I need to do a complete new playthrough. Sekiro was my first Fromsoft experience. I got stuck and immediately moved on to DS3 and Bloodborne. My experience with parry mechanics was limited at the time. I am sure I'll fair better now after playing Khazan and 100+ hours in Rise of the Ronin
Definitely give it another shot. If you can beat Genichiro you can handle anything the game throws at you.
 
I agree with this. The parry timing feels a little too finnicky at times. Sekiro had better feel/flow to it that I immediately clicked with.
Strange. It feel it's fine. One thing to keep in mind is that your timing for parrying and even attacks, change based off of your weight. Go heavy in your gear and notice how much earlier you have to input parry. Vice versa for lighter gear.
 
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Kacho

Member
Strange. It feel it's fine. One thing to keep in mind is that your timing for parrying and even attacks, change based off of your weight. Go heavy in your gear and notice how much earlier you have to input parry. Vice versa for lighter gear.
It's totally fine. I just prefer the Skeiro parry system over this because it's more forgiving.

I can't handle the quicker boss combos in Khazan using the LB button. If I could swap it to RB then I would likely do much better because I'm quicker with my right finger.
 
I've been thinking about how I want to approach my "review" of Khazan. It's a game that borrows heavily from others in the genre but does *just* enough to set itself apart and plant it's flag on Souls Mountain. So before I get into what I think this game does best I do need to point out just how much it borrows from the rest.

Undoubtedly Nioh was the main inspiration here and it manifests in myriad ways. The mission structure, the loot system (I think Khazan is superior), maps reused for side missions with new lighting/weather effects/alternate paths, the main collectible being a cute little creature, fighting other player's revenants etc. There is a lot of channeling of FROM's greatest too whether it's Sen's Fortress, Anor Londo, Latria and more. Do any of these levels match the majesty, mystery and mastery of the FROM Gods? No, not even close.

I don't want to get too sidetracked here but it needs to be said plainly and without room for any doubt: NONE of these Souls-likes can touch the level architecture, world-building, enemy/boss design, art direction or general sense of wonder and awe that FomSoftware does so expertly. Combat is debatable and though I don't think anything *surpasses* most of what FROM has done I do believe Khazan (and a handful of others) equal it keeping in mind they are all quite different so it really does come down to personal preference (except Sekiro, I don't think anything will ever equal it, nevermind surpass it lol).

It is in battle where Khazan truly sings. There is a palpable sense of weight and impact, a kinetic energy flowing through every animation. I said it in a previous post but it bears repeating, they really nailed that Sekiro-esque *clang clang clang* when doing perfect guards, it is immensely satisfying. The special counter likewise feels empowering and badass to pull off, whether it's in the first hour of play or the 100th. Blood dynamically spraying on the environment, visible wounds on your enemies and visceral God of War style finishing moves round out the sublime combat, Khazan does everything right...almost.

See, I thought at one point some sort of magic ability would open up to further diversify the combat engagement. It is a stark omission when seeing just how cool it could have been when fighting certain enemies/bosses (Trokka is especially awesome). I understand there was narrative imperative here to make Khazan the pure melee, well, Berserker with Ozma the "evil wizard" but if we *do* get a sequel they really should add a magic system into it. Otherwise it's near perfect, the 3 weapons all feeling unique with skill trees that are actually worth a damn, each new unlock feeling like you're getting something worthwhile.

Most of the interesting level design comes towards the latter half of the game though much of it just apes what FROM has done before it (though not nearly as well). To be clear, unlike many I actually don't care how much "inspiration" a game takes as long as it's *good* and Khazan definitely is. Overall I'd say El Ravaca is a real standout, a sprawling, multi-layered mystery that *does* set itself apart from other games in the genre, I absolutely loved it.

I enjoyed the story for what it was, simple and to the point, a classic good vs evil tale of revenge. The anime aesthetic creates and interesting contrast with the blood and violence though there is a bit too much reliance on the brownish colour palette. The music is good with a couple of standout tracks. Most of the armor looks fantastic though the game *needs* transmog, especially once you start using a jarhead and have to turn helm display off because it looks goofy as fuck, this presents another problem of Khazan's flowing, blond locks clipping into the armor. The game has some genuinely great cutscenes too 👌

Wish there were more enemy types and less repetition but I appreciate the beautifully illustrated codex with incentives to defeat enemies in certain ways. There is a lot to love in Khazan and I'm happy to see South Korea really stepping up these past couple of years with Stellar Blade, Lies of P and now Khazan. China is likewise starting to light a fire, Wukong was exceptional, Tides of Annihilation and Wuchang look promising, Phantom Blade 0 looks fantastic. I want more competition like this, I don't want Japan resting on it's laurels or FROM (as it specifically pertains to the Souls genre) to take the throne they occupy for granted.

There is a lot of snobbery when it comes to non-FROM Souls-likes with some outright refusing to play them (seriously, you guys need to get your heads out of your asses). I'm a hardcore FROM fan but I ALWAYS give credit where it's due and simply want more great games, I don't care where they come from. Ultimately I'm waiting for the day where I CAN say "damn, this really is on FROM's level" because why wouldn't I want more games that are that fucking good lol. Khazan isn't quite there, none of them are, but the gap is closing, let's see what the future holds.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
For those who are playing this game, is the easy mode manageable for a generally non-souls-like person?
 
For those who are playing this game, is the easy mode manageable for a generally non-souls-like person?
Difficult to say.

I switched to easy after the 6th boss because it had a second phase that was pissing me off and it's definitely easier but still challenging.

On normal I was taking about 10 to 20 attempts on do each boss accept the 6th boss which took way more until I swapped to easy.

Since I've swapped to easy each new boss has taken about 2 to 3 attempts accept the 6th boss which took me an another 5 to 6 attempts.

I've had to play properly and use the mechanics to get through bosses though. It's not a patronising easy mode that you can ignore mechanics like story modes that other games. Bosses aggression and attack patterns remain the same you can just do a bit more damage and take little a little bit more damage.

I think if easy was called normal and normal was called hard that would have been more appropriate.
 
So I have run out of summons and consumables (all fire related items) vs


and have gone straight man to man for about 30 attempts. I have gotten to about 3 hits left and got greedy but would love some tips. I am not fast enough to be perfect but am getting close. 5 heals is just 1 too few.
 
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