I've been thinking about how I want to approach my "review" of Khazan. It's a game that borrows heavily from others in the genre but does *just* enough to set itself apart and plant it's flag on Souls Mountain. So before I get into what I think this game does best I do need to point out just how much it borrows from the rest.
Undoubtedly Nioh was the main inspiration here and it manifests in myriad ways. The mission structure, the loot system (I think Khazan is superior), maps reused for side missions with new lighting/weather effects/alternate paths, the main collectible being a cute little creature, fighting other player's revenants etc. There is a lot of channeling of FROM's greatest too whether it's Sen's Fortress, Anor Londo, Latria and more. Do any of these levels match the majesty, mystery and mastery of the FROM Gods? No, not even close.
I don't want to get too sidetracked here but it needs to be said plainly and without room for any doubt: NONE of these Souls-likes can touch the level architecture, world-building, enemy/boss design, art direction or general sense of wonder and awe that FomSoftware does so expertly. Combat is debatable and though I don't think anything *surpasses* most of what FROM has done I do believe Khazan (and a handful of others) equal it keeping in mind they are all quite different so it really does come down to personal preference (except Sekiro, I don't think anything will ever equal it, nevermind surpass it lol).
It is in battle where Khazan truly sings. There is a palpable sense of weight and impact, a kinetic energy flowing through every animation. I said it in a previous post but it bears repeating, they really nailed that Sekiro-esque *clang clang clang* when doing perfect guards, it is immensely satisfying. The special counter likewise feels empowering and badass to pull off, whether it's in the first hour of play or the 100th. Blood dynamically spraying on the environment, visible wounds on your enemies and visceral God of War style finishing moves round out the sublime combat, Khazan does everything right...almost.
See, I thought at one point some sort of magic ability would open up to further diversify the combat engagement. It is a stark omission when seeing just how cool it could have been when fighting certain enemies/bosses (Trokka is especially awesome). I understand there was narrative imperative here to make Khazan the pure melee, well, Berserker with Ozma the "evil wizard" but if we *do* get a sequel they really should add a magic system into it. Otherwise it's near perfect, the 3 weapons all feeling unique with skill trees that are actually worth a damn, each new unlock feeling like you're getting something worthwhile.
Most of the interesting level design comes towards the latter half of the game though much of it just apes what FROM has done before it (though not nearly as well). To be clear, unlike many I actually don't care how much "inspiration" a game takes as long as it's *good* and Khazan definitely is. Overall I'd say El Ravaca is a real standout, a sprawling, multi-layered mystery that *does* set itself apart from other games in the genre, I absolutely loved it.
I enjoyed the story for what it was, simple and to the point, a classic good vs evil tale of revenge. The anime aesthetic creates and interesting contrast with the blood and violence though there is a bit too much reliance on the brownish colour palette. The music is good with a couple of standout tracks. Most of the armor looks fantastic though the game *needs* transmog, especially once you start using a jarhead and have to turn helm display off because it looks goofy as fuck, this presents another problem of Khazan's flowing, blond locks clipping into the armor. The game has some genuinely great cutscenes too
Wish there were more enemy types and less repetition but I appreciate the beautifully illustrated codex with incentives to defeat enemies in certain ways. There is a lot to love in Khazan and I'm happy to see South Korea really stepping up these past couple of years with Stellar Blade, Lies of P and now Khazan. China is likewise starting to light a fire, Wukong was exceptional, Tides of Annihilation and Wuchang look promising, Phantom Blade 0 looks fantastic. I want more competition like this, I don't want Japan resting on it's laurels or FROM (as it specifically pertains to the Souls genre) to take the throne they occupy for granted.
There is a lot of snobbery when it comes to non-FROM Souls-likes with some outright refusing to play them (seriously, you guys need to get your heads out of your asses). I'm a hardcore FROM fan but I ALWAYS give credit where it's due and simply want more great games, I don't care where they come from. Ultimately I'm waiting for the day where I CAN say "damn, this really is on FROM's level" because why wouldn't I want more games that are that fucking good lol. Khazan isn't quite there, none of them are, but the gap is closing, let's see what the future holds.