Eddie-Griffin
Banned
https://www.thegamer.com/psvr2-price-games-exclusive-horizon-half-life-alyx/
I'm not sure what they mean by "magic" when they say the magic isn't there anymore. I hope they aren't talking about the time everyone was buying cardboard.
While I would like more bigger games for the PSVR, it seems that smaller games are more attractive than the bigger ones so far. Currently Kayak VR is the experience most people were buying in February, along with Pavlov, and Star Wars Edge excluding the CoTM bundle. These were the games that players who got their PSVR 2 in FEB purchased and were the best selling games in Europe and the US.
So it seems PSVR2 doesn't need to have more AAA like Alyx, although it would help. It seems that if the dev puts in effort and justifies the headset with an unmatchable experience, the indie, A, and occasional AA game will be more than enough to sell the heaset.
I've heard and seen people say that Kayak VR is the best VR experience they have ever had, even from VR people who have been using these headsets for years, and for some that's coming off the PC version. They feel the vibrancy and the controls/motion on PSVR2 is superior, and Kayak VR justifies the headset.
Perhaps gaming centric outlets that have been skeptical, have been looking at this wrong. Like the Job Simulator dev said, maybe people shouldn't be asking for devs to treat VR as a console, and instead it's own thing. I mean Kayak VR wouldn't be the game a person on a gaming forum would expect to be THE best selling game for PSVR2, but that is the case for the general audience as shown with Sony's latest release of PSVR2 best sellers.
They love the game, and it's going to be a system seller for PSVR2, and Kayak VR is not a AAA game.
It's way too expensive
Nobody is talking about PlayStation VR2. The headset launched a couple of weeks ago with a distinct lack of games and eye-watering price point. Coming in at $550 without a single game packed in, the premium peripheral costs more than the console required to power it. The fluidity and innovation it offers in comparison to its PC counterparts is impressive, so you could argue it’s worth the asking price, but not when we are still sat waiting for a game to define it as a must-own piece of technology. Right now, there is nothing to write home about. That’s a big shame, since the first iteration almost took over the world.
Horizon: Call of the Mountain is a more fully-featured experience than any of us could have expected. It isn’t just an IP-fuelled rollercoaster ride, even if Aloy does appear for a lovely bit of fan service. Firesprite crafted an extensive single-player journey that spans over a dozen hours and requires serious investment from the user. While much of it is spent staring at cliff faces as you precariously avoid falling to your death, its inventive uses of virtual reality more than make up for this predictability. There is ample fun to be found when smashing random environments filled with objects to pieces, or adorning cave walls with lush paintings thanks to the new controllers’ startling accuracy. It’s a great game, although it’s the only one this headset has right now that isn’t a port, update, or something we’ve already done elsewhere.
Our own Stacey Henley calls out the prohibitive price in her review, and how her experience with the headset was limited to a handful of games that - while impressive - aren’t enough for the average consumer to splurge $600 at the drop of a hat. Even Sony’s messaging leading up to release has been an inconsistent mess. The games intended to show this headset at its best were mostly ports and updates, with Call of the Mountain given a very difficult task of leading the charge despite lukewarm reviews and limited appeal. I don’t know why this launch was pushed ahead with so few games for us to care about.
It isn’t backward compatible either, meaning that the early adopters who likely spent buckets of cash on the previous iteration now have a collection of useless games that can’t be played unless they pay for an upgrade or download additional updates. I understand why it refuses to gel with existing games and how that will open the doors for more advanced experiments later down the line, but I fear those will never come if PSVR 2 can’t conjure up momentum similar to its predecessor in the first place.
That magic isn’t there anymore, or virtual reality now sits in a place where players have seen what it’s capable of and perhaps have no continued interest in coming along for the ride. Or it’s just really expensive, and the venn diagram of big Horizon fans and those with a spare $600 sitting around is way smaller than Sony thought.
The Dark Pictures: Switchback VR is a cool exclusive, but I know it’s going to be an on-rails shooter with limited runtime and predictable scares, while the glaring omission of a Half-Life: Alyx port after it changed the medium forever back in 2020 still boggles my mind. A lack of reliable PS5 stock, far few big games, and a steep price of entry have turned what should have been a huge launch for PS VR2 into a whimper, and one I hope Sony is willing to evaluate before investing in all the right areas to make a comeback. Unless it has some big hitters waiting in the wings to surprise us, I’m not convinced it can.
I'm not sure what they mean by "magic" when they say the magic isn't there anymore. I hope they aren't talking about the time everyone was buying cardboard.
While I would like more bigger games for the PSVR, it seems that smaller games are more attractive than the bigger ones so far. Currently Kayak VR is the experience most people were buying in February, along with Pavlov, and Star Wars Edge excluding the CoTM bundle. These were the games that players who got their PSVR 2 in FEB purchased and were the best selling games in Europe and the US.
So it seems PSVR2 doesn't need to have more AAA like Alyx, although it would help. It seems that if the dev puts in effort and justifies the headset with an unmatchable experience, the indie, A, and occasional AA game will be more than enough to sell the heaset.
I've heard and seen people say that Kayak VR is the best VR experience they have ever had, even from VR people who have been using these headsets for years, and for some that's coming off the PC version. They feel the vibrancy and the controls/motion on PSVR2 is superior, and Kayak VR justifies the headset.
Perhaps gaming centric outlets that have been skeptical, have been looking at this wrong. Like the Job Simulator dev said, maybe people shouldn't be asking for devs to treat VR as a console, and instead it's own thing. I mean Kayak VR wouldn't be the game a person on a gaming forum would expect to be THE best selling game for PSVR2, but that is the case for the general audience as shown with Sony's latest release of PSVR2 best sellers.
They love the game, and it's going to be a system seller for PSVR2, and Kayak VR is not a AAA game.
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