Technobabble: Space Ace
The Master Chief returns for a final thrilling adventure in the year's most anticipated video game, "Halo 3."
By Randy A. Salas, Star Tribune
Last update: September 24, 2007 5:14 PM
Bigger. Badder. Better.
That's your three-word review for "Halo 3," which came out today at midnight.
No game could live up to the unprecedented hype heaped upon Microsoft's latest entry in its popular video-game series -- this one marking the debut of the first-person shooter on the Xbox 360 -- but "Halo 3" comes admirably close.
The legendary armored hero Spartan-117, aka the Master Chief, returns in the third installment of the 26th-century sci-fi epic. This time, the battleground is a ravaged Earth, with the Master Chief -- that is, you -- leading humanity in a final showdown against the Covenant with the help of a relative handful of defectors from that alien civilization. Even bigger menaces are the mutating creatures of the Flood, adversaries so wicked that a world-ending invasion can come in the form of a single spore from the parasitic race.
Powered by the high-definition graphics of the Xbox 360, "Halo 3" looks more dazzling than ever. The levels through which you fight as the Master Chief are huge. Eye candy includes sunlight glinting off of the battle-pitted metal of your armor, rippling reflections in a stream of running water and even the elegant load-up screen that starts each new episode.
Among the cool new weapons is the gravity hammer, a long-handled alien device that the Master Chief can pilfer from a downed foe and use to deliver a ground-shaking wallop to opponents, who are sent flying. In close quarters, it provides grin-inducing devastation.
Although the Covenant and Flood threaten to end civilization as the Master Chief knows it, not everything is serious in "Halo 3." Aside from the comedic ramblings of the alien Grunts (like the Ewoks of "Star Wars," only nastier and more annoying), the game offers grisly humor from the spoken words of the Master Chief's comrades. "Hey! Someone got brains on my face!" one soldier yells during a particularly raucous bloodbath. "Here's a C4 enema for you!" another cries as he flings an explosive at attackers.
"Halo 2" offered an enjoyable romp for single players, but the previous installment staked its reputation on its thriving multiplayer mode. Gamers have logged nearly 1 billion hours playing it against one another on Xbox Live, Microsoft's online network, since the game was released three years ago.
But "Halo 3" provides a deeper experience for those who want to play the game alone. Even on normal difficulty (there are two harder settings), the game will take more than a dozen hours to complete -- and you'll probably want to play again as soon as it ends. Computer-assisted help from gun-toting comrades is usually just right.
"Halo 3" is not perfect, although its annoyances amount to quibbles. For example, some ground vehicles remain a chore to control, even when the computer takes over driving. Missions often involve repeatedly traversing the same ground. And I long for maps in the game, a stereotype of the genre, instead of the occasional directional arrows that guide the action.
The story also can be disjointed. Nonetheless, it will hold surprises for longtime fans, with plot twists that include changing alliances among enemies and allies.
As first-person shooters go, I actually prefer "BioShock" for the Xbox 360 and "Resistance: Fall of Man" for the PlayStation 3 for their superior storytelling and game play in the single-player mode. But, as with its predecessor, "Halo 3" lives and dies -- again and again -- by its multiplayer and online features.
One innovation in that regard is the ability to record your battles and watch them again. It sounds like an iffy addition to the game, but I have to admit that it was a blast to review fighting footage, especially since you can vary the camera angle to provide a third-person perspective that's not available when you're actually playing the game.
Considering that some battles can take more than an hour to complete, it's a real cinematic kick to sit back and admire your handiwork as you guide the Master Chief against the alien hordes. The developers at Bungie Studios even added a wrinkle by allowing players to share their custom-made films and screen shots with other gamers via Xbox Live.
Another new feature is the Forge, a mode that allows up to eight players cooperatively to create multiplayer maps in which to skirmish against one another. The maps can be uploaded for sharing, too.
Oh, and you can customize your armor, with greater options as you unlock various achievements.
Those who pop for the Limited Edition, which costs $10 more than the $60 standard version, will get a second disc with DVD-like background features. They include a lengthy making-of documentary, a gallery of concept art, and pictures and themes to download. There's also Warthog Launch, a goofy mini-game involving the Master Chief's main ground vehicle, that Bungie gleefully touts as a time-waster.
One featurette on the bonus disc shows the long hours that went into the game's development. As employees recount middle-of-the-night work amid a looming deadline, a security guard at Bungie's office says, "24/7, there's always someone here."
With its many new features, bigger setting and high replay value, "Halo 3" will be garnering that same round-the-clock devotion from gamers, too.
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