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The Legend of Zelda: Breath of the Wild |OT3| Your Free Time is Badly Damaged

mrklaw

MrArseFace
People at the end of OT2 were talking about the goron mission pre-beast. I ended up killing everything to make a path, after getting caught literally on my first one. As all enemies seem to have handy thighs nearby to assist, that's what I assumed you were supposed to do - clear the path before progressing. I don't see how you could do it trying to time your escort's movement - some points are impassable?
 
Ok, after 85 hours, I still suck at launching objects in a precise direction using Stasis. I really try to line up my shot but somehow the arrow tends to always tilt to the right most of the time. I try to correct this with my position but it is not always effective.

Anybody mastered this stasis launching thingy? Any tips you could give me?
 

Red

Member
Listening to the OST on YouTube. I didn't realize that Tarrey town used notes from
the Wind Waker theme.
 

Boem

Member
Ok, after 85 hours, I still suck at launching objects in a precise direction using Stasis. I really try to line up my shot but somehow the arrow tends to always tilt to the right most of the time. I try to correct this with my position but it is not always effective.

Anybody mastered this stasis launching thingy? Any tips you could give me?

I said this in a reply to someone else on the last page:

You don't have to use the sledgehammer. I was stuck on that one for a long time, but then I used a spear and got it in one or two goes. Spears make that stuff a lot easier - you can get a lot of stabs in a very short time (I think by charging the attack? Not sure, it's been a while), and it's a lot easier to see which color the arrow needs to be to get to the distance you want after each additional stab. It's also a lot easier to shoot the ball in the direction you want (especially if you lock on to the ball) since the spear stabs straight ahead.

Once I used a spear I got that one in no time at all. I've read a lot of techniques online about using two different weapons a specific number of times, putting the ball in a very specfic place, etc. All that is unnecessary. You don't need to move the ball at all, and just using a spear is all you need. Much easier than trying to do it with the sledgehammer too. And, like I said, don't forget to lock on to the ball with L. Didn't realize you could do that at first and it makes it so much easier.

---

Depending on what you want to launch a spear might not always be the best choice - this was for a specific shrine - but it's the best option for me in most occasions.
 
Over 130 hours in and almost done. Probably going to tackle the final boss today and beat it. Then rap up the few shrines I have left to find. I feel reviewers having to stop after 40 or so hours to write the reviews helped the scores. The imagination of what else you will find in the world is better than what is actually in most of the world that is outside the main quest. The more I explored the non essential areas the less I liked this game. Which is the opposite of most every other zelda game because I have 100% all of them and loved doing so.

This is my least favorite 3D zelda. I see why its praised, the game is still fantastic but I dont see why it should be anointed best zelda in years. It went to far into the open direction and lost a lot of what made this franchise special.
 
I said this in a reply to someone else on the last page:

You don't have to use the sledgehammer. I was stuck on that one for a long time, but then I used a spear and got it in one or two goes. Spears make that stuff a lot easier - you can get a lot of stabs in a very short time (I think by charging the attack? Not sure, it's been a while), and it's a lot easier to see which color the arrow needs to be to get to the distance you want after each additional stab. It's also a lot easier to shoot the ball in the direction you want (especially if you lock on to the ball) since the spear stabs straight ahead.

Once I used a spear I got that one in no time at all. I've read a lot of techniques online about using two different weapons a specific number of times, putting the ball in a very specfic place, etc. All that is unnecessary. You don't need to move the ball at all, and just using a spear is all you need. Much easier than trying to do it with the sledgehammer too. And, like I said, don't forget to lock on to the ball with L. Didn't realize you could do that at first and it makes it so much easier.

---

Depending on what you want to launch a spear might not always be the best choice - this was for a specific shrine - but it's the best option for me in most occasions.

Damn, always using the hammer and did not know you could lock onto rocks. I will try but this will help for sure! Thanks
 

jariw

Member
People at the end of OT2 were talking about the goron mission pre-beast. I ended up killing everything to make a path, after getting caught literally on my first one. As all enemies seem to have handy thighs nearby to assist, that's what I assumed you were supposed to do - clear the path before progressing. I don't see how you could do it trying to time your escort's movement - some points are impassable?

This sounds like the same complaints that someone had about the
Yiga hideout
. Instead of seeing the missions as puzzles with a solution, they seem to just brute-force through it?
 

Lilo_D

Member
Over 130 hours in and almost done. Probably going to tackle the final boss today and beat it. Then rap up the few shrines I have left to find. I feel reviewers having to stop after 40 or so hours to write the reviews helped the scores. The imagination of what else you will find in the world is better than what is actually in most of the world that is outside the main quest. The more I explored the non essential areas the less I liked this game. Which is the opposite of most every other zelda game because I have 100% all of them and loved doing so.

This is my least favorite 3D zelda. I see why its praised, the game is still fantastic but I dont see why it should be anointed best zelda in years. It went to far into the open direction and lost a lot of what made this franchise special.

well I think 70-80hours is a good and reasonable assumption : )
 

Boem

Member
Damn, always using the hammer and did not know you could lock onto rocks. I will try but this will help for sure! Thanks

The lock on comment was specifically for that shrine (you had to do the stasis thing on one of those small balls). I don't think you can lock onto rocks you find in the overworld though, sorry!
 

Falchion

Member
Got this yesterday and I've put about an hour in it so far just exploring the Great Plateau. Definitely a lot of fun but having Bobkin clubs and rusty swords that last 5 hits is kind of a drag so far. I'm sure that aspect gets better though.
 
Over 130 hours in and almost done. Probably going to tackle the final boss today and beat it. Then rap up the few shrines I have left to find. I feel reviewers having to stop after 40 or so hours to write the reviews helped the scores. The imagination of what else you will find in the world is better than what is actually in most of the world that is outside the main quest. The more I explored the non essential areas the less I liked this game. Which is the opposite of most every other zelda game because I have 100% all of them and loved doing so.

This is my least favorite 3D zelda. I see why its praised, the game is still fantastic but I dont see why it should be anointed best zelda in years. It went to far into the open direction and lost a lot of what made this franchise special.

Not true.

Many journalists are still playing the game, weeks later, and continue to praise it.

Many reviewers, like Dan Ryckert, played the game for close to 100 hours before writing their reviews.

You're not a big fan of it and that's ok. But you're in the minority.
 

duckroll

Member
This is my least favorite 3D zelda. I see why its praised, the game is still fantastic but I dont see why it should be anointed best zelda in years. It went to far into the open direction and lost a lot of what made this franchise special.

I disagree, I think that by dropping all the safe conventions that made Zelda familiar for many years, they went back to rediscover what really made the franchise special, and realized it wasn't the conventions that were added to the series but rather the foundations that the conventions were originally built on to begin with.

I'm a Zelda fan who has played the series since the very first entry as a kid. Zelda is my favorite franchise of all time. Zelda is what makes me buy new Nintendo consoles. And I think this is the best one they have ever made.

Before playing BotW, I went back to complete the first two Zeldas on the NES Classic in the past few months. It's really awesome to see how the newest Zelda feels like a true evolution of Zelda from the points of origin, just like LttP and OoT were at their times.
 

Alo81

Low Poly Gynecologist
I'm gonna drop a CEMU check in here and say hey y'all, this game is PRETTY.

5k_zelda_0004_layer_10_by_aloooo81-db4d7dw.jpg
cemu_2017_04_02_10_01_56_42_by_aloooo81-db4ezie.jpg

cemu_2017_04_02_10_19_31_93_by_aloooo81-db4ezea.jpg
cemu_2017_04_02_10_13_25_21_by_aloooo81-db4ezge.jpg
 

membran

Member
Ok, after 85 hours, I still suck at launching objects in a precise direction using Stasis. I really try to line up my shot but somehow the arrow tends to always tilt to the right most of the time. I try to correct this with my position but it is not always effective.

Anybody mastered this stasis launching thingy? Any tips you could give me?

I found that if you use the two-handed weapons like claymores or hammers and do the charge attack (which results in a continuously spinning move) the stasis arrow tends to point where you want it to go. I think five hits with those weapons maxes out the arrow. Just make sure that you hold the stick away from the stasis object when ending the spin (Link will hit the ground for an AoE), the AoE doesn't seem to affect the stasis object when the attack doesn't hit it directly.
 

Lilo_D

Member
We should know, for this game, different play style and different person result in completely different game experience, it's the beauty of this game
Even a lot of reviewers saying the review will be diverse, but surprisedly it receives a lot of praise from a lot of reviewers
But hey, you are not them, you don't need to be one of them and you will not experience their experience
 
On the latest 8-4 Play, Mark sort of laments that the first 20 or so hours of the game is so surprising that its disappointing to finally recognise the loop and structure of the game. Which I thought was an interesting point (as I've seen if brought up in the thread as well). Mark's same point can be made about almost any game. The running around in the courtyard in Mario64 and jumping into your first painting is a certain type of magic that the rest of the game doesn't recreate.

I feel that this sentiment is coming up more often with BotW because
1. BotW's "begging" is so long compared to other games. Mark's 20 hour begging is longer than most single player games! Following natural assumptions, one might be fooled into thinking this long stretch of game is going to be how the entire game is going to be.

2. Being a game whose premise in the unfettered sense of adventure and exploration, finding some sort of structure might dampen the mystery a player might expect to last throughout the entirety of the game.

An interesting feeling that's coming up here and there. While I felt these things too, the only thing that changed for me is that I had to take a more active role in engaging in things that would be stoke those same fires of adventure. While the beginning of the game, that mystery was given out freely.

It's exactly what I feel as well. And while I recognize it's inevitably bound to happen, I feel like Nintendo could've done its part to not let it happen as drastically. Change up shrine rewards, stick some mini dungeons into caves that you discover, give small stories to side quests that amount to more than "hey get this for me!" "Yay you got it for me!", have more unique boss enemies, change some shrine quests so that the reward isn't always finding a shrine, not spawn the same Yiga enemies in the exact same spots with the exact same disguises, etc etc.

The game starts off very well establishing the notion that anything can happen, but then aggressively sticks to strict formulas.
 
Ok, after 85 hours, I still suck at launching objects in a precise direction using Stasis. I really try to line up my shot but somehow the arrow tends to always tilt to the right most of the time. I try to correct this with my position but it is not always effective.

Anybody mastered this stasis launching thingy? Any tips you could give me?
Use ZL to strafe behind the object you want to launch, adjusting the direction of the arrow is really easy that way.
 
I decided to finally tackle the great canyon that separates the northwestern regions from the rest of the map (started from the very beginning, too!) Found a hidden
shrine
, played some
Goron golf
, watched in awe as a
fire dragon flied overhead
, fought some mounted enemies and stole one of their horses to help me in my journey, found the
Forgotten Temple
, almost got murdered by a
gazillion Guardians inside said temple
, and finally found the
giant Godess statue
. Fun ride!
 

BriGuy

Member
After "beating" the game, I kind of wish they had scrapped like 40 or so shrines and replaced them with 4 proper dungeons. Or to fit into the story better, make them the
tombs of the fallen champions
. There could be murals inside to trigger memories and provide backstory, and completing them would
free their spirits to assist you in reclaiming the divine beasts
. Just my two cents.
 

xviper

Member
there is a hidden shrine in Rist peninsula island, it is in the far right of the map, next to Akkala, i don't know how to activate the shrine

any one knows ?
 

Lilo_D

Member
I don't love or hate the shrine itself
But I do really, really love the environmental puzzle and trial design related to the shrine quest
Which completely made this game beyond other zelda games
 
Any word on including completion stats in an update? Would be nice to see how many shrines or seeds I've done. It would be really awesome if it said how many shrines/seeds are left in _____ province.

The inner completionist in me is hurting.
 
After "beating" the game, I kind of wish they had scrapped like 40 or so shrines and replaced them with 4 proper dungeons. Or to fit into the story better, make them the
tombs of the fallen champions
. There could be murals inside to trigger memories and provide backstory, and completing them would
free their spirits to assist you in reclaiming the divine beasts
. Just my two cents.

Honestly, I wouldn't mind if they kept LBW item shop and just applied it to an open world so we can get dungeon themed items again and bosses again.

Although I dont really mind the lack of item based bosses. The
Yiga ....
boss was really cool though.
 

ColdPizza

Banned
Haha, I was worried about not being able to finish the Hyrule Compendium then
stumbled upon the NPC at the Hateno research lab that just lets you buy all of them.
 
After "beating" the game, I kind of wish they had scrapped like 40 or so shrines and replaced them with 4 proper dungeons. Or to fit into the story better, make them the
tombs of the fallen champions
. There could be murals inside to trigger memories and provide backstory, and completing them would
free their spirits to assist you in reclaiming the divine beasts
.
Just my two cents.

Actually I really like that idea. I guess they needed to release the game in 2017 though, so it wasn't possible.
 

xviper

Member
there is a hidden shrine in Rist peninsula island, it is in the far right of the map, next to Akkala, i don't know how to activate the shrine

any one knows ?

found it, there is a ball you find at the end of the island on the right of Malin Bay, you can see a small water pool on the map, that's where the ball is, you take it to the circle to activate the shrine
 

jariw

Member
there is a hidden shrine in Rist peninsula island, it is in the far right of the map, next to Akkala, i don't know how to activate the shrine

any one knows ?

If it's the vortex, follow the peninsula to find the answer.
 
I think achievements would have made this game more replayable. I beat Ganon but I'm only at 11% completion. But ehhh, what the hell do I do?
 
I believe it's officially my most played game ever and it hasn't even been a month.
I see myself replaying it a couple times; going directly to Ganon, whatever hardmode entails, and maybe some normal runs just going to different dungeons in a different order.
Glad they improved the performance in the latest patch, hopefully by the time the summer DLC is out the game will run mostly flawless
 

kunonabi

Member
Over 130 hours in and almost done. Probably going to tackle the final boss today and beat it. Then rap up the few shrines I have left to find. I feel reviewers having to stop after 40 or so hours to write the reviews helped the scores. The imagination of what else you will find in the world is better than what is actually in most of the world that is outside the main quest. The more I explored the non essential areas the less I liked this game. Which is the opposite of most every other zelda game because I have 100% all of them and loved doing so.

This is my least favorite 3D zelda. I see why its praised, the game is still fantastic but I dont see why it should be anointed best zelda in years. It went to far into the open direction and lost a lot of what made this franchise special.

This is pretty much how I feel although I'd still put it ahead of Wind Waker and OoT. The whole "see that mountain, you can go there" thing sounds great in theory but when the payoff for getting there is almost always underwhelming and expected it's hard to really care. That might be ok if the journey there was something special but the game doesn't play well enough to be all that exciting when you run into the same stuff again and again.

The game never peaks and never really becomes more than the sum of its parts. Despite all the attention to detail and nuances the core of the game just feels hollow. This feeling is everywhere from the lackluster dungeons and bosses, rewards, the music, and the climax, if you can even call it that.

For all the talk of freedom and no hand-holding I've never felt more restricted. You want to use those gear and and weapons? Screw you, lightning storm, excessive repair fees, etc. Trying to grab that korok seed up there? lol, it's raining and how about some constant interruptions from instantly appearing enemies too. Want to upgrade a whole bunch of gear? nah, arbitrary restriction on how many things you can upgrade at once.

The game is too determined for me to operate under it's own guidelines that only serve a function early on. I've already beat the game let me just play how I like.

For me BotW is like a sports car. It's looks great sitting in the garage but when it comes to everyday use in the city, the insurance, the maintenance, etc. it's just more aggravation than anything else.

It's a fine shell of a game but I think the late removal of the gamepad and the copy-paste approach to trying to fill such a huge world really hurt it.
 
I think achievements would have made this game more replayable. I beat Ganon but I'm only at 11% completion. But ehhh, what the hell do I do?
You can make your own personal achievements. Fill the Hyrule Compendium, get all the shrines, fill in all the gear slots, etc.
Getting all the hearts and finishing the Kass quest is something that feels very doable without feeling like a chore.
 

Alo81

Low Poly Gynecologist
Alright last screenshot for now. I've got my screenshotting setup properly figured out now. Rendered at 5k, captured at 5k, downsampled to 4k, this was my IQ dream.

cemu_2017_04_02_11_01_03_89_by_aloooo81-db4f43q.jpg
 
You can make your own personal achievements. Fill the Hyrule Compendium, get all the shrines, fill in all the gear slots, etc.
Getting all the hearts and finishing the Kass quest is something that feels very doable without feeling like a chore.

I know, but for pick up and play - play, it would be nice to have small goals that you can also easily track. But eh, we're never going to get that from Nintendo. It's what makes World of Warcraft so undlessly playable for some people. Bored? Go hunt some achievements.

On the topic of Wow, I really wish Breath of the Wild was an MMO sometimes. The world is perfect for it!
 
I think achievements would have made this game more replayable. I beat Ganon but I'm only at 11% completion. But ehhh, what the hell do I do?

Yeah. I'm not big on achievements, but I honestly wish Nintendo would have implemented something like it for Switch. Really can't understand why they didn't .
 

takriel

Member
Alright last screenshot for now. I've got my screenshotting setup properly figured out now. Rendered at 5k, captured at 5k, downsampled to 4k, this was my IQ dream.

cemu_2017_04_02_11_01_03_89_by_aloooo81-db4f43q.jpg

Wow, thanks for those! Looking forward to seeing more of them :)
 

Apt101

Member
No but you can find weapons with augmented bonus stats.

Hmm, I figured that was the case, but thanks.

I love seeing the little guardians in shrines, because I know I can get a weapon from them that will almost kill any non-large enemy with a single throw. I used to hate them, but they're really easy now, and with upgraded armor barely do any damage.
 

En-ou

Member
Love the subtitle!

Closing in on 250 hours with 1 beast done, 50 shrines, 300 korok seeds and only a third of hyrule expored. Believe it or not, I have not set foot into at least 5 regions yet.

Last session I put on my old clothes and took up a fisherman's shield, fishing harpoon and went fishing on the raft in lurelin. Had the best time

I do not want this game to end.
 

Charamiwa

Banned
On the latest 8-4 Play, Mark sort of laments that the first 20 or so hours of the game is so surprising that its disappointing to finally recognise the loop and structure of the game. Which I thought was an interesting point (as I've seen if brought up in the thread as well). Mark's same point can be made about almost any game. The running around in the courtyard in Mario64 and jumping into your first painting is a certain type of magic that the rest of the game doesn't recreate.

I feel that this sentiment is coming up more often with BotW because
1. BotW's "begging" is so long compared to other games. Mark's 20 hour begging is longer than most single player games! Following natural assumptions, one might be fooled into thinking this long stretch of game is going to be how the entire game is going to be.

2. Being a game whose premise in the unfettered sense of adventure and exploration, finding some sort of structure might dampen the mystery a player might expect to last throughout the entirety of the game.

An interesting feeling that's coming up here and there. While I felt these things too, the only thing that changed for me is that I had to take a more active role in engaging in things that would be stoke those same fires of adventure. While the beginning of the game, that mystery was given out freely.

I think it's unreasonable to expect the game to be non stop surprising throughout 80 to 100 hours. Besides, I'd argue that knowing the map, beating the hard ennemies and knowing what to do is part of the progression and a lot of fun. You start completely lost and you finish having mastered the world around you.
 
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