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The Legend of Zelda: Tears of the Kingdom | Review Thread

What score do you think The Legend of Zelda: Tears of the Kingdom will get?

  • 0 -10%

    Votes: 7 2.7%
  • 10 -20%

    Votes: 2 0.8%
  • 20-30%

    Votes: 1 0.4%
  • 30-40%

    Votes: 0 0.0%
  • 40-50%

    Votes: 0 0.0%
  • 50-60%

    Votes: 0 0.0%
  • 60-70%

    Votes: 2 0.8%
  • 70-80%

    Votes: 1 0.4%
  • 80-85%

    Votes: 1 0.4%
  • 85-90%

    Votes: 24 9.1%
  • 90-95%

    Votes: 101 38.3%
  • 95-100%

    Votes: 125 47.3%

  • Total voters
    264
  • Poll closed .
Granted, it's a spectrum not a dichotomy, and I'm not rushing out to buy Minecraft, personally because it's just too directionless; but wouldn't you say the latter typically promotes even MORE repetitive gameplay loops? At least with more open-ended gameplay, if worst comes to worst I can make my own fun, and I'm not railroaded into their "vision."

In my experience, linear "curated" gaming experiences change their scenery often and their gameplay rarely. You'll get a couple of standouts like the Portal Games and Platinum's stuff, but for the most part the variation comes from setting and story scenario. The typical A-to-Awesome roller coaster rides most devs put together are so monotonous.

At least in an open-ended experience I'm in charge if the pace and my approach. If I lack the creativity to make my own fun when I have so many systems and tools at my disposal, then shame on me.
Portal and platinum? Im confused why those would be your examples lol

Im just saying that an open world needs some context. Most of the open ended gameplay design choices end up being combat oriented only. The open ended gameplay is just combat, "exploration" for items geared towards more combat, boss fight, combat, combat and more combat.

And the combat is mid as it is lol

The quests are typically "find 10 dingelberries" and thats where my problem is. Gamers are fine with that lol

When theres quests like the ones in say...oblivion, I get to do a quest where Im watching adventurers try to complete a quest, and I choose their demise one by one without them realizing im watching them the whole time. It was like a game show I controlled. That's creative, and variety. and not just combat or finding something. I dont want just a sandbox where I do random shit, because that boils down to only a few options. Im not going to be able to have the tools to create that quest I highlighted above no matter how creative I am.

Will open world zelda ever do anything like that?

Very few games have great quests. Skyrim even had shitty quests in comparison to oblivion because they adopted procedural generation, and quess what..they to talked about "open ended gameplay" to me that just spelled "our quests are ass".
 

Zannegan

Member
Portal and platinum? Im confused why those would be your examples lol

Im just saying that an open world needs some context. Most of the open ended gameplay design choices end up being combat oriented only. The open ended gameplay is just combat, "exploration" for items geared towards more combat, boss fight, combat, combat and more combat.

And the combat is mid as it is lol

The quests are typically "find 10 dingelberries" and thats where my problem is. Gamers are fine with that lol

When theres quests like the ones in say...oblivion, I get to do a quest where Im watching adventurers try to complete a quest, and I choose their demise one by one without them realizing im watching them the whole time. It was like a game show I controlled. That's creative, and variety. and not just combat or finding something. I dont want just a sandbox where I do random shit, because that boils down to only a few options. Im not going to be able to have the tools to create that quest I highlighted above no matter how creative I am.

Will open world zelda ever do anything like that?

Very few games have great quests. Skyrim even had shitty quests in comparison to oblivion because they adopted procedural generation, and quess what..they to talked about "open ended gameplay" to me that just spelled "our quests are ass".
I agree with much of the above.

Seems like we're using the same terms to mean different things. For me, open ended means self-directed. Bring me 10 beluga foreskins or whatever is about as far from open-ended gameplay or quest design as I can imagine.

In the same way, your praise of "cultivated" game design struck me as a call for more controlled and typically linear experiences, hence the examples of Portal and Platinum.

Anyway, back to your intended point, I certainly wouldn't mind more complex quest requirements than the typical fetch, escort, escort someone who's fetching, and combat arenas lineup. Better writing than "choose between these superficially different factions" would also be nice. But as depth and complexity is added back into the mix, just want to be able to approach the problem in a myriad of ways, much like your Oblivion example. Speaking of, I agree too that the streamlining of Skyrim made it uber boring compared to earlier entries.
 
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Krathoon

Member
Allegedly, my copy will come in tomorrow. It still has not shipped yet, but it is FedEx.

It probably already shipped and they did not update the log.
 

NikuNashi

Member
Well damn. There goes any chance of ever getting a classic Zelda again. Sad day for me, but I'm happy for those that enjoy this new Minecraft Zelda formula.
I thought the same about RE after the popularity of First Person. But with the remakes there's light at the end of the tunnel so maybe Zelda is not totally lost. I have hope.
 

Krathoon

Member
I thought the same about RE after the popularity of First Person. But with the remakes there's light at the end of the tunnel so maybe Zelda is not totally lost. I have hope.
Really, this is the next evolution of Zelda. It is puzzle solving by sticking stuff together and making vehicles.
 

Krathoon

Member
BotW was a pretty overwhelming Zelda. That kind of annoyed me. Zelda games are usually games the you can finish. That one was too damn big.

You really have to sit down and work your way through it.
 

Raven117

Member
BotW was a pretty overwhelming Zelda. That kind of annoyed me. Zelda games are usually games the you can finish. That one was too damn big.

You really have to sit down and work your way through it.
It could be really tedious.

Unlike the original Zelda. First screen…. Cave…. Sword… go for It. Nothing breaks.
 

Banjo64

cumsessed
BotW was a pretty overwhelming Zelda. That kind of annoyed me. Zelda games are usually games the you can finish. That one was too damn big.

You really have to sit down and work your way through it.
not being a smart ass here - but you can finish the game at any time, all it takes is going to hyrule castle
 

Paltheos

Member
Tears of the Kingdom is now in my hands. Grabbed it at a midnight release (along with the wooden plaque that comes with a Gamestop pre-order). I will find out what it's like... tomorrow, after work lol. My kneejerk reaction is/has been that it can't possibly live up to Breath of the Wild, but we will see~
 

AJUMP23

Parody of actual AJUMP23
WrELbve.jpg


The journey begins.
 
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clarky

Gold Member
Now the only question is will I have enough time finish this game before FFXVI drops in?.....Fuck me this year has been busy!
Probably not. I've not put it down all week (around 40 hours in )and i reckon ive seen about 20% of it at most. Game is amazing.

My problem is finishing it before D4.
 
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Majukun

Member
it's a very strange game to evaluate for me compared to botw...a lot of the management and traversal mechanics are gone...you have a more structured game (no "go finish the game when you want" this time) but also more aimless because now all the exploration instead of being prep time for final boss is just there for it's sake because you ain't gonna make real progress until you hit the next story checkpoint...yeah, like a traditional game, i know, butcoming from botw feels strange.

controls are also really clunky, especially throwing something that always put you at risk of throwing your actual weapon with a slip of the finger...the layour is pretty full but they could have found a more elegant solution.

content is definitely more richer... and it's me or there are less shrines around?in botw i was a machine clearing tons a day, here are more an occasional ocurrance.

great balancing of resources so far though, you are never so full of something that getting new resources becomes inconsequential..unless it's something you never use
 
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yo awesome game. I'm loving it.

I made a airplane and crashed it into a tree lol. The crash killed an emu also.

Anyway no spoilers or nuthin pls but can I haz help with one thing?

When I craft stuff like rafts, it stays stuck together and I can't detach the parts. But when I try to craft weapons by like, attaching a rock to a stick, they do attach but when I pick them up they just come apart again instead of staying together as a weapon. Am I doing it wrong? Or do I need to wait until a later point in the game to be allowed to use ultrahand to craft weapons? The game even said u can attach a leaf to a stick to make a fan but when I attached them they just came apart when I picked it up...
 
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