Some crappy examples there OP. Killzone 2 took a huge dump on Crysis when it came out, the lighting alone is a generation ahead, Uncharted 2 is no slouch either. Arma is demanding only it was badly coded and poorly optimized. Crysis 2 is another bad example, Killzone 3 raised the bar again and looked significantly better with larger levels and set pieces.
guys
hey guys
this thread is not called "what playstation game you fapped most furiously to each year"
To those saying Killzone and Uncharted. Have you actually played any PC games from 2006 and up till today?
What about ocean covered planet with enormous waves with a city in the middle?
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Have You seen new damage tech? Almost anything You've seen is more early than pre-early.
Thx for doing that.
Are you saying, that these two hit and death animations...
http://a.pomf.se/vbtspc.webm
http://a.pomf.se/qrofdm.webm
are the same as these?
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i would obviously like to hear secondary opinions from other gaffers, but, I must say, I am not seeing any simularity. And knowing the systems behind the two, I also know that it is impossible... Crysis 1 and Warhead have hit animations where the part of the body just has a physicalized hit added to it. It is not a reaction animation being spontaneously played. Likewise, shooting a korean to death in Crysis 1 does not yield an animation played upon death, but just applies force to the point of impact and the korean soldier ragdolls with that previous force applied. Hence how the koreans in the webms above have their legs spread each time they fall over, they basically are a physics puppet as soon as they die.
Crysis 2 on the other hand has a hit reaction animation system that combines with those physics. So you see the soldier in the gif above get shot, rebound to the screen left, hit the boxes, rebound forward, get shot again and then collapse face forward in an animation. WHILST his arm is physicalized and upper torso are physicalized. The part which betrays its existence as an animation and not being fully physicalized is given away by the fact that he falls knee first, unlike in the Crysis 1 shots above.
Also I am pretty sure the NPC soldier skeleton is different in both games and they basically share little to no animations.
no im saying they are the same as this
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That's pretty cool. Need to see more than concept Art though. The art is fairly standard sci fi though. It looks reasonably plausible, but there isn't much creativity (which is fine given what they are going for). Really interested to see how the finished game looks. Is there any single player in this game? A fleshed out narrative?
That looks like they took some inspiration from Interstellar in the second concept. Not that the movie was the first (or the hundredth) to posit the idea.
Maybe in scale, but MGS2 had DoF, shadows, rain and other effects that were cutting edge at the time.
Why not create a video of you running into a korean then? Or shooting out their feet? So that we can compare... Also, we were orgiinally not even talking about THAT animation. But rather the gifs I posted.
edit: also, those webms of the koreans dying look nothing like the .gif from KKRT running in the the cell soldier's feet.
And Halo has bump and normal mapping, and other shader effects that were a generation ahead of anything the PS2 would do in its entire lifetime.
i was always referring to this gif when i said i remembered it from crysis 1 and it made me cringe. they look exactly like it
Not really. 1998-2002 are the only years in which the most powerful hardware is debatable.
Nothing came close to KZ2 when I played the beta back in the day. Fact, no one believed those graphics were possible in real time without a very high end machine.
To be fair, if the xbox tried to run as much alpha as present in MGS2s rain.. it would choke and die. But I still think Halo should be on top there.
Well, the Xbox took a valiant stab at those effects in MGS2: Substance. They're noticeably downgraded, yes, but the Xbox could do alpha effects; it just couldn't throw them around as much as PS2.
Conversely, the PS2 simply could not have run even a rough approximation of the normal mapping, bump mapping, and shader effects of Halo.
You seem to want a completely different thread, where people simply talk about the games that impressed them personally... one where an OP really couldn't award a game for each year, because you could never really claim that other games even on less capable platforms are accomplishing more when you take the platform's limitations into account.
To be fair, if the xbox tried to run as much alpha as present in MGS2s rain.. it would choke and die. But I still think Halo should be on top there.
Are you saying that gif from KKRT resembles the two deaths you told me to look at from the Crysis Warhead vid? Because I do not see it at all. In fact, they are completely different!
I'm not adding Angband as a contender, but I'll remove Gears if you have any good-faith suggestions for 2006, i.e., possible alternatives to Oblivion. It really is the odd game out in this thread.
Hence why, i feel a little frustrated by those high minds saying others that they don't know what they are talking about and shouldn't even be allowed to speak about it ("ewww grateful you aren't the OP").
guys
hey guys
this thread is not called "what playstation game you fapped most furiously to each year"
But Gears is a technical tour de force. As you say, it's the most advanced engine of that year. The problem isn't that it's being declared the most technically advanced game of the year. The problem is that you've defined the list in terms such that it can't even be an honourable mention.
True, Gears is an inconsistency, being a console exclusive among a bunch of PC games. The determinant of the thread is hardware, not software engines, after all, and certainly, the scope of something like Oblivion was at least as impressive as anything Gears did, UE3 be damned. I'm gonna switch to Oblivion unless someone has any suggestions for another game.
This is exactly the thread you are describing. Guys are talking about games that impressed them personnaly, even the OP.
There isn't any science or any established nomenklatura done in order to judge a hierarchy of techs and how they are more advanced than others. (1)
That's why "the most technically advanced game for each year" is pointless if trying to be scientific. But if it's an open discussion about what we called the "omg amazing I've never seen that before" effect, then there is a good discussion to have. Hence why, i feel a little frustrated by those high minds saying others that they don't know what they are talking about (the usual suspects you know, the same platform warriors breaking every threads lately on GAF because of their persistent insecurity) and shouldn't even be allowed to speak about it ("ewww grateful you aren't the OP"). (2)
Denying others the right to discuss a very subjective object (1) because of an authority argument (2) is what I'm seeing in this thread right now. You shouldn't be proud about this IMO.
Half Life 2 looks so much better than Doom 3 that it should win. The world just feels much more real than Doom 3.
Half Life 2 looks so much better than Doom 3 that it should win. The world just feels much more real than Doom 3.
True, Gears is an inconsistency, being a console exclusive among a bunch of PC games. The determinant of the thread is hardware, not software engines, after all, and certainly, the scope of something like Oblivion was at least as impressive as anything Gears did, UE3 be damned. I'm gonna switch to Oblivion unless someone has any suggestions for another game.
Do you even understand what iapetus point is?
True, Gears is an inconsistency, being a console exclusive among a bunch of PC games. The determinant of the thread is hardware, not software engines, after all, and certainly, the scope of something like Oblivion was at least as impressive as anything Gears did, UE3 be damned. I'm gonna switch to Oblivion unless someone has any suggestions for another game.
Hate to be a buzzkill, but you are describing two different things. Aliasing (and by extension anti-aliasing) and polygon count. Pretty sure Agent 42s head is rounder... both by polygon and by shear sampling to maintain good edge shading.
To those saying Killzone and Uncharted. Have you actually played any PC games from 2006 and up till today?
Recap, you are saying, these deaths..im sitting here rewatching all 3 of them over and over trying to understand what you are seeing
You are still confusing two different techniques doing two different things. The same level of "roundness" (you are confusing what MLAA did in God of War III) could be done with SMAA (available to everyone on PC) in hitman. What tesselation and MLAA do are completeley different...I know they're different but we were talking about the techniques used to have a well rounded head. What GoW3 did with the MLAA was impressive considering the performance hit while the tesselation used for 47 is definitely good but it takes a lot more resources.
And I was stating my opinion saying that we should also consider how a game achieves something, if it's a smart method or not, and not only what it achieves.
Random example going by memory, the ubersampling in The Witcher 2. Nice option but damn at that performance hit!
If you're going to bring up scope, we have to bring up Elite again![]()
Not if it's not on the top hardware.
I wouldn't put Crysis 2 over the Witcher 2 but hey, to each their own.
I wouldn't put Crysis 2 over the Witcher 2 but hey, to each their own.
What is "top hardware"? This is absurd.
To those claiming certain titles like Uncharted 2 and God of War 3 shouldn't be mentioned because of PC games from that time frame - this is a thread about technically-advanced games, not just pretty games on high end hardware.
You get the point! This thread isn't about being fair to the games pushing weaker hardware really hard. It's about games pushing the most powerful hardware. This is not a "games that were ahead of their time" thread in a game-design sense, hence why many of these games are fairly unimaginative with their design. Winning Run, for instance, a routine driving game, but the tech utterly smashed everything else that year, and it uses that tech well, so it wins. That's all that matters for this thread.
This is exactly the thread you are describing. Guys are talking about games that impressed them personnaly, even the OP.
There isn't any science or any established nomenklatura done in order to judge a hierarchy of techs and how they are more advanced than others. (1)
That's why "the most technically advanced game for each year" is pointless if trying to be scientific. But if it's an open discussion about what we called the "omg amazing I've never seen that before" effect, then there is a good discussion to have. Hence why, i feel a little frustrated by those high minds saying others that they don't know what they are talking about (the usual suspects you know, the same platform warriors breaking every threads lately on GAF because of their persistent insecurity) and shouldn't even be allowed to speak about it ("ewww grateful you aren't the OP"). (2)
Denying others the right to discuss a very subjective object (1) because of an authority argument (2) is what I'm seeing in this thread right now. You shouldn't be proud about this IMO.
What is "top hardware"? This is absurd.
In Crysis Warhead, which came out a year earlier... there is an entire train sequence but you can actually get off the train at any time... and it is not just repeating level sections.. .but rather driving through a real multiple kiometer long space. Similarly, the facial and body animation in something like Crysis is more than comparable. As well as almost every "set piece" moment in the game being driven by an actual physics engine, and not a play backed canned cut scene. Hence why something like Arma is technically advanced, it is doing everything via simulation.Uncharted 2/3 and God of War 3, and TLOU on their respective platforms and for the entire industry, raised the bar on what was happening on screen in terms of animation, physics, with AI buddies, and so on. In fact, after Uncharted 2's collapsing building, truck sequence, and the train - a LOT of games soon after began to include the dynamic playable sections that everyone was used to just being cut-scenes. A lot of it was pre-canned (you can only do so much with 256-512MB heh) but even stuff like the docks, ship, and desert in U3 were pretty sweet technical achievements.
To those claiming certain titles like Uncharted 2 and God of War 3 shouldn't be mentioned because of PC games from that time frame - this is a thread about technically-advanced games, not just pretty games on high end hardware.
Uncharted 2/3 and God of War 3, and TLOU on their respective platforms and for the entire industry, raised the bar on what was happening on screen in terms of animation, physics, with AI buddies, and so on. In fact, after Uncharted 2's collapsing building, truck sequence, and the train - a LOT of games soon after began to include the dynamic playable sections that everyone was used to just being cut-scenes. A lot of it was pre-canned (you can only do so much with 256-512MB heh) but even stuff like the docks, ship, and desert in U3 were pretty sweet technical achievements.
That alone is enough for them to qualify as contenders for their respective years of release.
2015? GTA V for PC.
2015? GTA V for PC.
Some crappy examples there OP. Killzone 2 took a huge dump on Crysis when it came out, the lighting alone is a generation ahead, Uncharted 2 is no slouch either. Arma is demanding only it was badly coded and poorly optimized. Crysis 2 is another bad example, Killzone 3 raised the bar again and looked significantly better with larger levels and set pieces.
Elite was running on Amstrad CPC, on BBC micro, on Spectrum, pretty much everything crappy or not.
Elite is a software masterpiece, but it has nothing related to technology.
Technology (from Greek τέχνη, techne, "art, skill, cunning of hand"; and -λογία, -logia[1]) is the collection of tools, including machinery, modifications, arrangements and procedures used by humans.