borghe said:the problem with your critical analysis is that it disregards one thing. while it may be missing some elements that exist in other games, and is missing a replay save, the sum of its parts that is does have is so far beyond everything else we've had this gen so far that it still merits the 10.
I think the real problem is that gamers expect reviews to work their way down, not work their way up. The problem with this is that not only will no game ever be perfect under this scale, but every game would end up simply ok at best. To start ripping apart something for everything wrong with it starts missing what's right with it.
I like how reviews generally are. Start at 0.0 and look at what the game does right. If it's enough to take it to a 10, so be it. It doesn't mean the game's perfect, it just means it's good enough for a 10. We need to get this conception out of our mind that the highest score is somehow perfect. It's not, it's simply the highest score on the rating scale.
Again, 10 isn't a perfect score, just the highest score on the scale. If any game deserves the highest score a scale has, it's this. It would be like saying it doesn't deserve 5/5 from gamespy.
I will agree to disagree with you on this one. I can see your point of view of solely "[looking] at what the game does right," and giving an appropriate score. However, I feel a grading system should be both the balance of your approach and the the "opposite:" "to start ripping [it apart] for everything wrong with it."
You should look at this game in context to its time of release, both in respect to its time in the consoles life cycle, and its relation to all games until this point.
You will see how it eclipses other games in almost every respect, yet has glaring omissions such as the save-game-feature. Thus earning an almost perfect percentile.