Xbox's current issues leave an opening for a new platform in the high end space. Valve has already successfully expanded the footprint of Steam beyond PC with the Steam Deck, and I feel now would be a good time for them to bring back their Steam Machine concept - with some changes:
Right now, none of those points apply - the price in this scenario would be in line with the other consoles, the appeal is the extension of the Steam ecosystem to console gaming, the library problem is sorted (and continues to be sorted daily) thanks to Valve's Proton efforts, the UI is very polished and easy to use for mainstream audiences, Valve would be building and marketing this themselves with all the muscle and budget that implies, and as said at the start of this thread, they are entering a market that is a lot more open than it was when they first tried it - with Xbox spiralling on its way out, there is potentially a spot for a new entrant to come in and offer a compelling and well differentiated product.
Will Valve do this? I don't know. But I do think the following two things, if they do, it will be more successful than the first time, and I think it will be more successful than Xbox Series currently is - at least, assuming a global retail launch.
What do you think?
- Introduce a new Steam Deck that comes with the dock included; the docked Steam Deck is the higher spec profile that anything that wants Steam "console" (or "machine" certification must meet or exceed)
- Make a new variant of this hardware that lacks any handheld ability and runs only at the docked profile - this can become a cheap Steam Machine console. It can be the flagship model, and other third parties can make their own versions of this, either with specs that are better, or UI that natively supports other stores, etc. Its better specs will increase the cost, but cutting out the handheld specific components (such as a screen or a battery) should help counter that.
- Maintain the current verification program - it's great! Everything being instantly identifiable as compatible (or not) with your existing hardware is the secret sauce that makes the Steam Deck work. Keep that (but obviously expand it to include certification for the new console spec discussed in the previous points)
- Make a new Steam Controller to go along with the new "console" - take the learnings from the Steam Deck and make it based on that
- Through all of this, maintain and keep the primary advantages of PC gaming and Steam, primarily the opennness. Support other docks, other controllers (including other console ones), other cables, other storefronts, all of that, out of the box - just like Steam Deck.
Right now, none of those points apply - the price in this scenario would be in line with the other consoles, the appeal is the extension of the Steam ecosystem to console gaming, the library problem is sorted (and continues to be sorted daily) thanks to Valve's Proton efforts, the UI is very polished and easy to use for mainstream audiences, Valve would be building and marketing this themselves with all the muscle and budget that implies, and as said at the start of this thread, they are entering a market that is a lot more open than it was when they first tried it - with Xbox spiralling on its way out, there is potentially a spot for a new entrant to come in and offer a compelling and well differentiated product.
Will Valve do this? I don't know. But I do think the following two things, if they do, it will be more successful than the first time, and I think it will be more successful than Xbox Series currently is - at least, assuming a global retail launch.
What do you think?