[TheGamer] Why Isn’t Monster Hunter Wilds Flopping Like Dragon Age: The Veilguard?

LectureMaster

Has Man Musk
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Both games were attempting to grow beyond their established fanbases to reach a more mainstream audience, and delivered a somewhat watered down experience. So why did the strategy work so well for Monster Hunter and so poorly for Dragon Age?

Room To Shrink

The most straightforward answer is that Monster Hunter had a lot more rough edges to sand off. It's a series that is known for its complex combat, esoteric multiplayer, and interlocking systems that aren't always well-tutorialized. Monster Hunter Wilds still delivered on much of what the series is known for. As someone who has played a couple dozen hours of the previous games, but never dove especially deep, Wilds is very recognizable as Monster Hunter. The core loop is still there, it's just contextualized a bit differently thanks to this entry's greater emphasis on story and characters. Killing monsters, harvesting their parts, turning them into gear — that's all still here, but with a better on-ramp, lower difficulty, and more narrative hooks.

The game also retains much of the series' complexity. You still have a ton of weapon types that each take practice to master. There are multiple currencies you need to collect, crafting to engage with, and thoughtful combat to learn. The Veilguard's problem was that Dragon Age was never as tough to understand as Monster Hunter. Origins had a lot of roleplaying depth and a detailed real-time-with-pause battle system, but the previous entries had already moved away from that by the time Veilguard rolled around.

Veilguard was streamlined in every way. It traded in Inquisition's open-world for a level-based structure, and the levels were hyper-linear, leaving little room for exploration. The dialogue choices were superficial, allowing for little real roleplay. The combat was fun, but simple, action RPG fare, the series' lore was pared back or ignored, and the companions were largely uninteresting. The game began life as a live-service game, and it shows in the lack of detail and depth given to the world. It feels like a place you would inhabit with a hundred other players, not like it was designed to react to your actions.

As BioWare remade Dragon Age into baby's first RPG, Larian was stepping in with a crunchier take on the studio's approach to design. Anyone who was disappointed to hear Veilguard had simplified too far could always just start a new Baldur's Gate 3 playthrough. But Monster Hunter is basically the only game of its kind in town. The devs behind Dauntless, an indie competitor, announced that the game would shut down this May just a month before Wilds came out. If Monster Hunter is your favorite flavor, 90 percent Monster Hunter is better than no Monster Hunter at all.

Making a game more approachable isn't a one-size fits all tactic. It worked for Monster Hunter because it had enough depth and market share to afford the streamlining. Dragon Age didn't, and cutting too close to the bone may have killed the series.

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As someone who has played a couple dozen hours of the previous games, but never dove especially deep, Wilds is very recognizable as Monster Hunter.

It would be great if this person had a more in-depth understanding of the game if they're going to make this type of comparison.
 
The real, most correct answer is that Monster Hunter built up an audience (outside handhelds) over the course of 2 games with 2 expansions for each. And this 3rd still delivers what people liked about the previous two despite rough aspects.

Dragon age just kind of came back one day with an extremely mid game.
 
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Mostly it's a perception issue. You didn't have Japanese MH devs going on social media telling 'chuds' not to buy their game, or any of the other shit that happened surrounding Veilguard's launch.

I think there's a lot wrong with the new MH, but at least it wasn't actively antagonizing the playerbase before the game even released.
 
Because the game is damn good! despite all the criticism, the game is still super fun to play.
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For me, the bottom line is Veilguard isn't Dragon Age and that's why I think it failed.

Agreed on this. People waited for years for the conclusion of the story begun in Inquisition and for a return to the world of Dragon Age. Veilguard added so many things that were diametrically opposed to the world building, atmosphere, and game play of the former games - while also removing many things people liked, eg. control over party members. I get that they were trying to bring in more people, but the choices they made alienated many fans and also failed to bring in new ones.
 
You trolling bro?

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It's because one of these guys looks tough and mysterious, and one of them looks like he snuck out of the circus to go clubbing in candyland.
 
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Imagine being so ideologically captured that even after the fact, and in the face of all evidence, you can't admit why this piece of shit game, Veilguard, was a giant failure. I fucking hate game journalists.
 
The mental gymnastics these people come up with to try to explain these things are mind-boggling. We all know why Veilguard failed and it has nothing to do with the fact that it's too streamlined.
 
Inquisition is my 4th most played title according to my PS account and although it breaks my heart, I haven't even gotten to adding Veilguard to my library because of, welll, everything. I feel like it's not worth my time at all.
 
For me, the bottom line is Veilguard isn't Dragon Age and that's why I think it failed.

It's crazy when you dissect Veilguard and realize in how many major ways Veilguard is a departure from previous entries. It is not a Dragon Age game at all. They removed all of the DNA of what made Dragon Age what it is, and replaced it with the lamest shit ever.
 
Haven't played either game but besides performance issues there has been no controversies surrounding Monster Hunter.
Meanwhile Veilguard added top scars and had the pulling a Barv thing posted everywhere for everyone to laugh at in 2024 when tides were turning. No surprise what happened.
 
Giving this article any thoughts or mental realestate, is exactly what they wanted. Obvious why it was written and by whom, massive bait. Not real jounralism. Written for the modern audience.
 
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Please don't give clicks and discuss this, the headline/article is knowingly written to solicit responses and emotions these. They need to show traffic numbers to sustain existence.
 
Dragon Age is ugly, Monster Hunter is stunning.

BioWare haven't delivered a decent game in years, while Monster Hunter games are consistently good.

I don't even think the woke stuff would have mattered if the former 2 things were on point.
 
I couldn't even make it past the character creator on Veilguard. Breast sliders that don't go past a B cup at max and a bulge slider on women. No thanks you women hating freaks lol.
 
There's a trans character called Erik in MHW

Is there any discussion on the topic in the game? Is Erik confirmed to be a biological female that calls herself a male and is referred to as a male by others? Or is Erik just a feminine acting, possibly homosexual male? Which would be nothing new for Japanese media, including videogames.
 
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"Why Isn't [successful new game] Flopping Like Dragon Age: The Veilguard?"


^ the clickbait headline of 2025. Wonder how many times they'll try some variant of that.
 
Because Monster Hunter Wilds is first and foremost a gameplay-focused video game. Veilguard's main focus was the writing, and BioWare did an exceptionally bad job on that part. As a video game, Veilguard is boring.
 
Why did Winter Soldier succeed but Brave New World fail is the next article.
 
Maybe it's because where are no moments where the cat give us a half an hour sermon about gender identity...
 
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You always see these big postmortems about why games failed that pin the blame on the game design, when really someone would have to buy and play the game first to come to any of these conclusions.

It failed because it is so ugly and unappealing looking that it didn't even get people through the door.
 
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