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Todd wonders if delaying Starfield's land vehicle update for Shattered Space would result better receptions for the expansion

Vlodril

Member
It's pretty evident that Bethesda learned nothing for the failure of Starfield (and to be fair the sold decently but mainly due to the strength of their previous entries).
 

mdkirby

Gold Member
Anecdotally, my friends and I just wanted it to be Skyrim/Fallout in space. I gave it a good 60+ hours and it wasn't.

At the end of the day, that's why we didn't play it religiously for hundreds of hours.

I don't think any amount of drip feeding features would have wiped that bad first impression at this point. The core design is busted.
You made it more than me. I managed about 20. It was soulless meh. Which is a real shame, I’d been eagerly awaiting a great space epic, to scratch that mass effect itch, and they are few and far between. But starfield was just a disappointment for me.
 
Yeah I never WANTED space exploration lol.

It just ironically feels like despite the sheer size of everything there's less to do and see than Skyrim.
Lets not kid ourselves.

Final form of this game has good space exploration. Take a ship and freely explore galaxy to find cool stuff.

It still has great artstyle, music, and a ton of mechanics that make it enjoyable.

But good space exploration has been harder to pull off than expected.

Personally, I am investing in this game. I want Bethesda to succeed. They are only studio currently that can do it.

People compare this to Cyberpunk will always be funny to me. They struggled with a GTA style game 20 yrs after GTA 3 released. 🤡
 

Heisenberg007

Gold Journalism
Season 4 No GIF by The Office
 
Nope still fundimentally a mid game wrapped in RNG as a gimmick. Something that was achieved years ago with NMS years ago, but better. No added features, nor expansion can fix that.

The base game was just hyped coming off the developers prestiege which reviews reflect.
I stopped playing the game 13 hours in because running around on foot in places that had almost nothing to do wasn't fun lol.
 

Darchaos

Member
NMS shits on starfield so hard that my aorta almost burts, to say anything else is a mindfuck for me. Look, bethesda fucked up starfield in every way possible.
 

mystech

Member
At some point we have to recognize that our old favorite game companies are not the same companies any longer and we should no longer assume they have the best interests of the very fans that put them in the position they are in. Same goes with game journalism.

If Todd truly feels this way, he’s completely out of touch with his player base and my hopes for ES6 are even lower.
 
They went too extra with the procedural galaxy. If they just did Shattered Earth for the base game, as in make each planet unique with their own story missions we might have a great game. Essentially, just make Mass Effect 1 again.
 
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coolmast3r

Member
The sooner Todd and Bethesda as a whole stop beating a dead horse (aka Starfield) and move on to actually trying to deliver with their next project, the better. Starfield is a big shit stain on their public image (which has already had seen much damage since Fallout 76) and them keeping on mentioning it doesn't help the situation. It's one of those cases where it's better to leave it in the past and try better next time.
 

Astray

Member
The answer is probably yes.

But Starfield had issues beyond just vehicles. My brother had me help him build a PC for the game specifically, and then couldn't go through the entire game and quit out of boredom.
 
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efyu_lemonardo

May I have a cookie?
It was a huge step for the studio, which had never previously released a game on the Creation engine with player-controlled vehicles.

How do you spend close to a decade building a multiplanetary space exploration game and not get this feature into your engine during year one?

The more I learn about Starfield the angrier I get because it seems like this game was just really poorly conceptualized.
 
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Thebonehead

Gold Member
Kung Fu Reaction GIF


I put 70hrs into Starfield and it's a disjointed mess in parts.

Vehicle Traversal should have been day 1 as it was painful running ( Whilst you had enough o2 ) to get to places in the beginning.
 
They need to just stick this thing on the PlayStation and move on to their next game. I have no faith that the next DLC will be much better. Doubt they do. I don't even think the game is that bad, it's just painfully average and not worth carrying on.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Anecdotally, my friends and I just wanted it to be Skyrim/Fallout in space. I gave it a good 60+ hours and it wasn't.

At the end of the day, that's why we didn't play it religiously for hundreds of hours.

I don't think any amount of drip feeding features would have wiped that bad first impression at this point. The core design is busted.
Yep, the best part of fallout/Skyrim was wandering across the map and discovering settlements/questlines. That was replaced with procedurally generated content with no depth. That’s Starfields sin and no amount of extra time was going to fix that.
 
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