Another great episode for Ex-Aid. Plot development, character development, a new rider form and more. One thing I really like is we're finally getting situations where disparity in levels isn't everything. Although if powerups are so useful, Paradox Puzzle seems to have a huge advantage there.
I'm still wondering about the origin of bugsters though. The Burgermon bugster specifically reflects Tsukuru's design, and Dan claims that he designed game characters (bugsters?) from scratch, even their "thought processes". But what about the bugster in Emu? And what did Dan's dad do?
I'm still wondering about the origin of bugsters though. The Burgermon bugster specifically reflects Tsukuru's design, and Dan claims that he designed game characters (bugsters?) from scratch, even their "thought processes". But what about the bugster in Emu? And what did Dan's dad do?