Feel Like I'm On 42
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So ...what to get this on PS5 or Switch? I regretted getting MGS1 on Switch but that was a super shitty port. This will hopefully be 60 fps on Switch? Right?
Overall, still an awesome game. Boss fights aside, the graphics were great for the time and the reimagining of most of the levels was spot on. In particular, they turned Cistern into a great level - who’d have thought that could be achieved?I remember thinking it was awesome back in the days, has it not aged well?
Was there any update on trophies? Not sure whether to buy on ps4 or ps5
Would love to know if its confirmed no platinum on ps5
Also iconic music missing from iconic moments in the game.Floaty controls, terrible use of DoF and Bloom. And some of the worst QTEs ever put in a videogame.
12:15 why the hell it's so dark
They switch back and forth. New mode is darker in some places.Is this the revamp mode? Maybe HDR?
Quake Remastered have the same problem. I have the original and the remastered is extremely dark in comparison.
12:15 why the hell it's so dark
12:15 why the hell it's so dark
Flares so yesIsn't there a torch or lighter in the TR series? I wonder if this is how it was actually supposed to be so that you would use them more, because I barely remember using any lighting methods due to the original's lighting.
I agreeI'm just going to say it, this the dumbest post in history.
yes there is. I forgot. Maybe now a reason to use it !!!Isn't there a torch or lighter in the TR series? I wonder if this is how it was actually supposed to be so that you would use them more, because I barely remember using any lighting methods due to the original's lighting.
Truth bombs.I'm just going to say it, this the dumbest post in history.
You can but you need to draw your weapons first. That’s what I got from the impressions.I'm gonna say I'm probably gonna stick to classic controls as you can't backflip with modern controls it seems
Video-games are not about making sense, they are about creating a context in which you can have fun. If everything is super dark and I can't see shit, then I am not going to have fun.To be fair in your first shot it made 0 sense
We finally found the generation of games that the Switch can handle !Nintendo World Report says the Switch performance is 1080p docked and 720p handheld at a solid 60fps!
Oh no. I missed that. Show me. Bet it looks terrible.Their mouths actually move in in-game Cutscenes
Oh no. I missed that. Show me. Bet it looks terrible.
Towards the end there's a cutscenes with the new subtitles
I'm just going to say it, this the dumbest remake in history.
I can't disagree with that.Looks simple and ok. I’m more and more impressed with this remaster. They did a ton of work. Konami should be burned to the ground for how they rereleased MGS at double the price.
Obviously haven't played it yet, but it'd be nice if pressing jump and a direction while holding the walk key jumps sideways/back. Have a feeling the modern controls will get tweaked in updatesI'm gonna say I'm probably gonna stick to classic controls as you can't backflip with modern controls it seems
the more the merrier "in regard to new people that can play the games" but it does look like you might be in for a rough awakening "judging by how inaccurate streamers are playing with modern controls (as i always said they would do).The modern controls are the main draw here. I tried playing these on emulator a while back and the tank controls were just painful. It was a temporary and awkward step on the path to 3d graphics. This basically makes these games playable again.
The awkward step is where we are now when Lara and Drake move in autopilot, following jumping scripts we have no control of. Tank controls is where it’s at.The modern controls are the main draw here. I tried playing these on emulator a while back and the tank controls were just painful. It was a temporary and awkward step on the path to 3d graphics. This basically makes these games playable again.
To each his own. Older is usually better these days, but I don't think 3D tank controls are one of those examples.The awkward step is where we are now when Lara and Drake move in autopilot, following jumping scripts we have no control of. Tank controls is where it’s at.
You cannot play the game as it was designed without tank controls. I have yet to play with a different scheme adapting to that level design and the intended gameplay experience as well as tank controls or better.To each his own. Older is usually better these days, but I don't think 3D tank controls are one of those examples.
I have such a huge soft spot for Tomb Raider 2. I remember playing the demo over and over in the 90s
You cannot play the game as it was designed without tank controls. I have yet to play with a different scheme adapting to that level design and the intended gameplay experience.
Helllooo designers (see the TR1 cave part at the beginning…). I get it cave = dark, no light shiny shiny = daaaark cave. Make something up… add some fixtures in the rock, add some reflective slabs of something… can’t see shit .Game looks great but the difference in lighting between original and new is a bit comical.
To each his own. Older is usually better these days, but I don't think 3D tank controls are one of those examples.