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Trails through Daybreak II |OT| Caught up yet?

mèx

Member
Just finished Act 2 (A and B sides). The game keeps being great and the character interactions are top.

That Shizuna + Gaolang vs the gang + Kasim cutscene was dope as hell. If only Falcom had more time and budget to do more of these scenes, damn. And immediately after that Shizuna joins you, and that's so Shizuna.
The ending of 2A was pretty cool, I had to repeat that fight a couple of times. During the last try Lucrezia came in clutch by pinning down Gaolang in a corner, lol.
I wonder if we will see the consequences of Cao's actions in this game or in Kai.

I also liked 2B, going around the school with Nadia and Swim was fun, they are so cute together. Lots of gruesome scenes with the bombing and a terrorist shooting students in the head too. Thanks to the Genesis gimmick we get to see a lot of scenarios that Falcom would never write and that's cool.
Now we know that Lapis was "stolen" and converted into Altera, but for which reason is still unclear.

Also playable Renne, hell yeah!

I unlocked some dual element arts now, they seem to be pretty useful.
 
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mèx

Member


You can stunlock enemies on the field by using Quick Arts repeatedly apparently. That uses a lot of EP but it's still fun to do that on some tough enemies.
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Wait. Turn based is gone from Trails as well?
Starting with Daybreak (the game before this one), there are action battles in the field - but you can press a button to go into the traditional turn-based battle system. Active / action battles usually aren't sustainable and are just a way to quickly clear enemies that you're vastly superior to. What mèx mèx posted above is an example where they were able to stunlock the enemy in the field, so they could keep doing active / action battle without getting damaged, and thus able to beat the monster in a very nontraditional way.
 
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