They're offering up to $20,000 total in prizes.
http://www.twingalaxies.com/index.aspx?c=46&id=974
THE BOUNTY CHALLENGES
(Note for arcade/MAME challenges, some bounties are to beat the existing world record. I have decided to, for the spirit of competition, to assign the higher of the Twin Galaxies or MARP world records, just to ensure that only the finest performances are submitted to claim the bounty reward. Twin Galaxies scores are taken from both our website of www.twingalaxies.com and our published 1st edition of the Twin Galaxies Official Video Game & Pinball Book of World Records. MARP records can be found at the website http://marp.retrogames.com/frames.htm)
Arcade/MAME
Bounty (1) Joust 2 (Bounty Prize: $2,500.00) for arcade/MAME
ROMset = JOUST2 Challenge Difficulty Rating 10 (borderline impossible) Challenge: In a single player game, starting from any of the initial starting levels, finish the game by clearing wave 99.
Rules and Settings difficulty set to 5, five (5) lives to start, extra lives awarded at 25K then every 25K thereafter. Bounty Prize - $2,500.00. Yes, you saw that correctly, two thousand, five hundred US $) Special Bounty Payable Date beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, five (5) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Bounty (2) Cosmic Alien (Bounty Prize: $100.00) for arcade/MAME ROMset = COSMICA Challenge Difficulty Rating 4 (out of 5) Challenge: Attain a score of 350,000 or more points
Rules and Settings three (3) ships to start, one (1) extra at 5,000 points Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment
Bounty (3a) Donkey Kong (US Set 1) (Bounty Prize: $100.00) for arcade/MAME ROMset = DKONG Challenge Difficulty Rating 2 (out of 5) Challenge: Highest score after a complete game without using the hammer on any stage Rules and Settings three (3) lives to start, one (1) extra at 10,000 points Bounty Prize - $50.00 Bounty Payable Date Jan 31st, 2006 Special Note the same performance may be submitted for bounty 3a and 3b
Bounty (3b) Donkey Kong (US Set 1)(Bounty Prize: $100.00) for arcade/MAME ROMset = DKONG Challenge Difficulty Rating 4 (out of 5)
Challenge attain a score of 50,000 points or more on your 1st life upon completing Level 2 Stage 3 Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment Special Note the same performance may be submitted for bounty 3a and 3b.
Bounty (4a) Zookeeper (set 1)(Bounty Prize: $150.00) for arcade/MAME ROMset = ZOOKEEP Challenge Rating 4.5 (out of 5) Challenge: Be the first player to successfully capture a 30 million-point jump onto videotape or a MAME INP file Rules and Settings Novice animal speed = 39, expert animal speed = 30, three (3) starting lives, extras awarded after each successful completion of an escalator stage Bounty Prize - $150.00 (see bounty 4a) Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment Special Note this is the ultimate achievement for this title jumping every animal at once. To date, a 15 million-point jump has been verified, one animal short of the maximum. Rumour has it that years back this feat has been done by at least one player, but no one ever captured proof of these historic achievements, and so no 30 million-point jump has ever been accomplished. And I want to see it happen !!
Bounty (4b) Zookeeper (set 1)(Bounty Prize: $1,000.00) for arcade/MAME ROMset = ZOOKEEP Challenge Rating 9 (out of 5 !!) Challenge: Be the first player to successfully capture TWO (2) 30 million-point jumps onto videotape or a MAME INP file Rules and Settings Novice animal speed = 39, expert animal speed = 30, three (3) starting lives, extras awarded after each successful completion of an escalator stage Bounty Prize - Special Bounty Payable Date beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, two (2) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Special Note if someone manages to pull this bounty off before the single jump bounty, then Bounty 4a becomes null and void effective immediately. However, if Bounty 4a is accomplished at any point in the year, then Bounty 4b is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes.
Bounty (5a) Frogger (Bounty Prize: $250.00) for arcade/MAME ROMset = FROGGER Challenge Rating 5 (out of 5) Challenge: beat the existing world record of 442,330 points (source=TG) Rules and Settings five (5) lives to start, one (1) extra life at 20,000 points Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (5b) Frogger (Bounty Prize: $1,000.00) for arcade/MAME ROMset = FROGGER Challenge Rating 9 (out of 5) Challenge: attain or beat the ficticious world record of 863,050 points as set by George Costanza in the now-famous episode of Seinfeld Rules and Settings five (5) lives to start, one (1) extra life at 20,000 points Bounty Prize - Special Bounty Payable Date beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, two (2) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Special Note if someone manages to pull this bounty off before the current world record bounty, then Bounty 5a becomes null and void effective immediately. However, if Bounty 5a is accomplished at any point in the year, then Bounty 5b is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes.
Bounty (6) Gyruss (Bounty Prize: $100.00) for arcade/MAME ROMset = GYRUSS Challenge Rating 4 (out of 5) Challenge: attain a score of 2.5 million or more at tournament settings (TGTS) Rules and Settings difficulty 8 (Hardest), game ends after losing five (5) ships Bonus Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment
Bounty (7) Indiana Jones and the Temple of Doom (set 1)(Bounty Prize: $150.00) for arcade/MAME ROMset = INDYTEMP Challenge Rating 4.5 (out of 5) Challenge: attain a score of 2 million or more Rules and Settings difficulty is players choice at beginning of game, three (3) starting lives Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment Special Note MAME INP playback is problematic with this title. At this time I am unsure of a solution could be turning sound default off, could be that MAME cannot handle the title yet without incident. Gamer is responsible for ensuring that a MAME INP submission will play back correctly. Videotaped arcade performances, and simultaneously videotaped MAME performances, however, do not have this concern.
Bounty (8) Rally X (Bounty Prize: $150.00) for arcade/MAME ROMset = RALLYX Challenge Rating 4.5 (out of 5) Challenge: attain a score of 250,000 points or more Rules and Settings difficulty 3 lives medium, bonus life A Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (9) Stratovox (Bounty Prize: $150.00) for arcade/MAME ROMset = STRATVOX Challenge Rating 4.5 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings three (3) starting ships, one (1) extra ship at 5,000 points, 2 attackers at wave two (2), replenish astronauts = NO, kidnapped = MORE OFTEN Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (10) Pole Position (Bounty Prize: $300.00) for arcade/MAME ROMset = POLEPOS Challenge Rating 6 (out of 5) Challenge: beat the existing world record of 67,310 points (source=TG) Special Rules and Settings Time = 120, Laps = 4, Extend Rank = C, Practice Rank = C, Acceleration = 0, Brake = 0, Steering = 80 Bounty Prize - $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment
Special Note settings for acceleration, brake and steering are accessed in the service menu and must be EXACTLY what is stated above, and MUST be displayed prior to the game attempt. Proof of this MUST be included with any qualifying submission or the performance will be rejected. Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (11a) Astro Fighter (set 1) (Bounty Prize: $500.00) for arcade/MAME ROMset = ASTROF Challenge Rating 7.5 (out of 5) Challenge: attain a score of 50,000 points or more Rules and Settings difficulty Easy, three (3) starting ships, one (1) bonus ship at 3,000 points Special Rules you are allowed to use the 10,000 point trick once (1x) per ship Special Note (1) the ROMset approved by Twin Galaxies results in each fireball being worth sixty (60) points when hit. Another ROMset which awards a large score based on hitting multiple fireballs is the wrong ROMset, so please verify your ROMset before you attempt this record. Special Note (2) if someone manages to pull this bounty off before bounty 11b, then Bounty 11b becomes null and void effective immediately. However, if Bounty 11b is accomplished at any point in the year, then Bounty 11a is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes. Bounty Prize - $500.00 (see bounty 11b) Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (11b) Astro Fighter (set 1) (Bounty Prize: $150.00) for arcade/MAME ROMset = ASTROF Challenge Rating 4.5 (out of 5) Challenge: attain a score of 45,000 points or more (see Special Note below) Rules and Settings difficulty Easy, three (3) starting ships, one (1) bonus ship at 3,000 points Special Rules you are allowed to use the 10,000 point trick once (1x) per ship Special Note if no one can claim bounty (11a) by December 31st, 2005, then this bounty (11b) will be awarded to the first successful claim of 45,000 points or more prior to December 31st, 2005. If someone manages to attain a score of 50,000 points or more by December 31st, 2005, then bounty 11b is immediately null and void as a direct result. Bounty Prize - $150.00 Bounty Payable Date January 31st, 2006.
Bounty (12) Green Beret (Bounty Prize: $150.00) for arcade/MAME ROMset = GBERET Challenge Rating 4.5 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings difficulty Medium, three (3) starting lives, 1st extra life at 30K then every 70K thereafter, Unknown = OFF (all) Special Rules you are allowed to hunt (see Twin Galaxies rules governing time-based titles) as each stage contains multiple stage threshold timers Bounty Prize - $150.00
Bounty (13) Defender (Red Label) (Bounty Prize: $100.00) for arcade/MAME ROMset = DEFENDER Challenge Rating 4 (out of 5) Challenge: beat existing world record of 230,125 points (source=TG) Rules and Settings TGTS (Twin Galaxies Tournament Settings) - difficulty 5, five (5) ships and smart bombs to start, no extra ships/smart bombs awarded Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (14) Cloak and Dagger (rev. 5) (Bounty Prize: $150.00) for arcade/MAME ROMset = CLOAK Challenge Rating = 4.5 (out of 5) Challenge: attain a score of 1.3 million points or more AND complete the game on a single credit Special Rules you must start a new game and complete the game Rules and Settings difficulty factor B, three (3) starting lives, extra lives awarded, deep freeze mode = OFF Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (15) Faster, Harder, More Challenging Q*Bert (prototype) (Bounty Prize: $150.00) for arcade/MAME ROMset = SQBERT Challenge Rating 4.5 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings difficulty = Normal, three (3) starting lives, 1st extra life at 10K then every 20K thereafter, kicker = ON, auto round advance = OFF, SW 5, 7 & 8 = OFF (all) Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (16) Vs. The Goonies (Bounty Prize: $250.00) >for arcade/MAME ROMset = GOONIES Challenge Rating 5 (out of 5) Challenge: beat existing world record of 504,820 points (source=TG) Rules and Settings timer Normal, three (3) starting lives, unknown = OFF (all) Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (17) Anteater (Bounty Prize: $150.00) for arcade/MAME ROMset = ANTEATER Challenge Rating 4.5 (out of 5) Challenge: attain a score of 400,000 points or more Rules and Settings three (3) starting lives, extra lives every 20,000 points, unknown = OFF (all) Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (18) Jungle Hunt (US) (Bounty Prize: $250.00) for arcade/MAME ROMset = JUNGLEH Challenge Rating 5 (out of 5) Challenge: attain a score of 750,000 points or more Rules and Settings three (3) starting lives, one (1) extra life at 10,000 points, finish bonus = NONE, all unknown = OFF Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (19) Total Carnage (rev LA1 3/10/92) (Bounty Prize: $250.00) for arcade/MAME ROMset = TOTCARN Challenge Rating 5 (out of 5) Challenge: complete game, including pleasure dome, on single player mode under maximum difficulty Highest score by 12/31/05 Rules and Settings difficulty = 10 (Hardest), violence level = Normal, starting lives = 3, keys to pleasure dome = 220, continuation is NOT allowed, single player ONLY. the usage of password warps is BANNED. Bounty Prize = $250.00 Bounty Payable Date January 31st, 2005.
Bounty (20) Cosmos (Bounty Prize: $100.00) for arcade/MAME ROMset = COSMOS Challenge Rating 4 (out of 5) Challenge: clear level 7 regardless of score Rules and Settings three (3) starting ships, one (1) bonus ship at 10K, meter pulse is 2, one (1) time warp per ship is default Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (21) Track n Field (Bounty Prize: $500.00) >for arcade/MAME ROMset = TRACKFLD Challenge Rating 7.5 (out of 5) Challenge: achieve a score of at least 98,000 points Rules and Settings difficulty = 2 (Normal), starting lives = 2, bonus life = None, Game is OVER after last event Special Note (1) due to the multiple methods for cheating on this title, and the years of hearing stories of alleged accomplishments, I am taking unique steps to ensure that any submission is totally legit as follows below. Special Note (2) any submissions received will be met with an extra level of scrutiny, which may even include asking a world class player for their professional opinion on the legitimacy of the performance. In that event, at my own expense, a copy will be forwarded to an expert on the title. Their opinion will be considered but will not be the sole determining factor on whether the performance is legitimate. SPECIAL ADDITION - in the event that no one manages to pull off a score of 98,000 points by December 31st, 2005, then I will offer HALF the bounty reward ($250.00) to the first submitted and verified score that beats the current MARP world record of 95,930 points by Tommi Tihonnen of Finland, the highest verified score ever made, and this half-prize will be awarded on December 31st, 2005. HOWEVER, if at any point between now and December 31st, 2005, a score of 98,000 points materializes and is deemed legitimate, than any "bounty" claim for the aformentioned half-prize of $250.00 is null and void effective immediately. And so that I am perfectly clear, one or the other bounty prize will be awarded...not both. That being said
Special ARCADE Rules track balls are NOT allowed proof that buttons were used is an absolute must or bounty cannot and will not be awarded. Also, challenge is for single player performance ONLY assistance from a second player is expressly prohibited. Lastly, player may ONLY use their hands/fingers on the buttons no external devices are allowed (NO exceptions), and proof that hands/fingers were used is an absolute must or bounty cannot and will not be awarded.
Special MAME Rules for MAME players, unless the game is captured by video camcorder, it is impossible to determine whether a track ball was utilized or whether an external device was used to facilitate rapid consistent depressing of buttons. Therefore, to prevent any form of cheating, the following three (3) steps must be adhered to 1st MAME players MUST capture their entire performance via video camcorder onto VHS videocassette inclusive of accessing their folder for MAME screenshots (.png files) to show that no screenshot exists prior to gameplay 2nd Continue recording while launching MAME and selecting the Play and Record option, this way I know that an INP playback is not being recorded instead. 3rd - Further, upon completion of the title, hit F12 to capture a screenshot, then continue recording and access the screenshot folder on your MAME directory. Open the new png file. If the score matches, then I will accept your submission Bounty Prize = $500.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22) Galaxian SPECIAL BILL MITCHELL CHALLENGE (Bounty Prize: Read Below) After nearly twenty (20) years, one of the most venerable classic arcade world records was broken on the game Galaxian. Bill Mitchell would like to see just how far this games world record score can reach, and has offered a unique cash challenge to fuel the competition.
In short, if you think you can beat the current world record, do so and immediately stop, and you win $100.00. Why stop ? Thats the catch. If you think you can reach the 500K mark, you forego the chance to win the $100.00 prize as you try to reach 500K.
If you fail to reach 500K, you get nothing, not even the $100.00 for breaking the existing world record, but you at least can register an awesome score with Twin Galaxies. Reach 500K and stop, and win $250.00, but theres more.
Think you have what it takes to reach the million point barrier ? Keep on going, BUT you forego the claim on the $250.00 bounty !! Fail to get a million, and you win nothing except the chance to register an awesome score with Twin Galaxies. However, if you reach a million points, keep on going as long as you can, and rejoice, as youve won Bills thousand dollar prize !!
It is Bill Mitchells intent that this special bounty challenge is to be handled similar to the classic vintage game show, The $64,000 Question. You must decide before proceeding further do you take what youve won, or try for more, risking it all in an all-or-nothing challenge. To further clarify, it is Bill Mitchells intent that a single performance may only be eligible for one (1) of the three challenge thresholds below.
That being said, below are the specifics of this most unique classic arcade gaming challenge. Good luck one and all.
Bounty (22a) Galaxian SPECIAL BILLY MITCHELL CHALLENGE (PART ONE)(Bounty Prize: Read Below) for- Galaxian (Namco set 1) for arcade ONLY (i.e. MAME not eligible) ROMset = GALAXIAN Challenge Rating 4 (out of 5) Challenge: achieve a score of at least 399,300 points Rules and Settings three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player MUST immediately end their game as soon as they pass 399,290 points Special Rule (B) the current arcade world record holder as of Dec31/04 is NOT eligible for this challenge Special Rule (C) bounty (22a) is nulled and voided if either bounty (22b) or (22c) is successfully claimed before bounty (22a) at any point on or before December 31st, 2005 Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22a) Galaxian SPECIAL BILLY MITCHELL CHALLENGE (PART TWO)(Bounty Prize: Read Below) for arcade ONLY (i.e. MAME not eligible) ROMset = GALAXIAN Challenge Rating 5 (out of 5) Challenge: achieve a score of at least 500,000 points Rules and Settings three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player MUST immediately end their game as soon as they pass 500,000 points Special Rule (B) bounty (22a) AND bounty (22b) are BOTH null and void if bounty (22c) is successfully claimed before bounty (22a) and/or bounty (22b) at any point on or before December 31st, 2005 Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22a) Galaxian SPECIAL BILLY MITCHELL CHALLENGE (PART Three)(Bounty Prize: Read Below) for Galaxian (Namco set 1) for arcade ONLY (i.e. MAME not eligible) ROMset = GALAXIAN Challenge Rating 9 (out of 5) Challenge: achieve a score of at least 1,000,000 points Rules and Settings three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player may continue their performance until their fourth (last) ships is destroyed Special Rule (B) bounty (22a) AND bounty (22b) are BOTH null and void if bounty (22c) is successfully claimed before bounty (22a) and/or bounty (22b) at any point on or before December 31st, 2005 Bounty Prize = $1,000.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (23) Stocker (Bounty Prize: $75.00) for arcade/MAME ROMset = STOCKER Challenge Rating 3 (out of 5) Challenge: beat existing world record of 54,030 points (source=MARP) Rules and Settings factory default (OPTSW0=11111110, OPTSW1=00000000) Bounty Prize = $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (24) Upn Down (not encrypted) (Bounty Prize: $100.00) for arcade/MAME ROMset = UPNDOWNU Challenge Rating 4 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings difficulty = EASY, starting lives = 3, bonus life = 10,000 points Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (25a) Ghox (Bounty Prize: $150.00) for arcade/MAME ROMset = GHOX Challenge Rating 4.5 (out of 5) Challenge: clear stage (5-7) as a single player on a single credit Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus lives = 100K then every 200K thereafter, unused = OFF (all), continuation is NOT allowed Bounty Prize = $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (25b) Ghox (Bounty Prize: $300.00) for arcade/MAME ROMset = GHOX Challenge Rating 6 (out of 5) Challenge: go beyond stage (5-7) as a single player on a single credit and complete the game Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus lives = 100K then every 200K thereafter, unused = OFF (all), continuation is NOT allowed Special Note I have no proof that the game goes beyond this point short of the cryptic text at the end of the game, which alludes that going further is possible. As with the classic arcade title Wonderboy where there are multiple endings, I want to know if Ghox has such an ending, and if so, can someone actually finish this game on a single credit. I would have offered more, but since I do not know if getting past that point is even part of the game, I cannot afford to be anything but conservative. Bounty Prize = $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (26) Popeye (revision D) (Bounty Prize: $250.00) for arcade/MAME (see special rules below) ROMset = POPEYE Challenge Rating 5 (out of 5) Challenge: beat the existing world record of 1,232,250 points (source=TG) Rules and Settings difficulty = 1 (MEDIUM), starting lives = 3, bonus *life at 40,000 points, unknown = OFF Special Rules for MAME submissions, WolfMAME 0.88 or higher must be used or proper playback is not possible. (Note that this is the ONLY bounty that allows for useage of a WolfMAME version other than 0.78) Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (27) Polaris (set 1) (Bounty Prize: $100.00) for arcade/MAME ROMset = POLARIS Challenge Rating 4 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings starting lives = 3, bonus life = 5,000 points, not used = OFF (all), invincibility = OFF Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (28) Trog (revision LA4 3/11/91) (Bounty Prize: $250.00) for arcade/MAME ROMset = TROG Challenge Rating 5 (out of 5) Challenge: complete the game on ONE (1) life, regardless of score, as a single player, on a single credit Rules and Settings unused = OFF (all), player allowed to start up to island 4 Special Note MAME INP playback is problematic with this title. At this time I am unsure of a solution. I have been informed that the solution could be turning sound default off, or that it could be that MAME cannot handle the title yet without incident. Gamer is responsible for ensuring that a MAME INP submission will play back correctly. Videotaped arcade performances, and simultaneously videotaped MAME performances, however, do not have this concern. Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (29) Targ (Bounty Prize: $100.00) for arcade/MAME ROMset = TARG Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 91,330 points (source=MARP) Rules and Settings starting lives = 3, top score awards credit and NOT extended play Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (30) Pipi & Bibis / Whoopee (Bounty Prize: $250.00) for arcade/MAME ROMset = PIPIBIBS Challenge Rating 5 (out of 5) Challenge: complete the game on ONE (1) life, regardless of score, as a single player, on a single credit Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus lives = 200K then every 300K, unused = OFF (all), invulnerability = OFF, continuation is NOT allowed Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note - you MUST be eighteen years of age or older to submit a score on this title.
Bounty (31) Penguin-Kun Wars (US) (Bounty Prize: $100.00) for arcade/MAME ROMset = PKUNWAR Challenge Rating 4 (out of 5) Challenge: attain a score of 2,000,000 points or more Rules and Settings difficulty = 2 (MEDIUM), unused = OFF (all) Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (32) Lunar Rescue (Bounty Prize: $100.00) for arcade/MAME ROMset = LRESCUE Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 30,720 points (source=MARP) Rules and Settings starting lives = 3, unknown = ON (all), extra life after completion of 1st level Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (33) Cosmic Guerilla (Bounty Prize: $100.00) for arcade/MAME ROMset = COSMICG Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 25,740 points (source=MARP) Rules and Settings starting lives = 3, bonus life at 2,000 points, unknown = OFF Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (34) I, Robot (Bounty Prize: $150.00) for arcade/MAME ROMset = IROBOT Challenge Rating 4.5 (out of 5) Challenge: beat the existing world record of 1,383,959 points (source=TG) Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus life every 20,000 points, minimum game time = 3 lives Special Rules = transporter warping is allowed, as is collecting letters Bounty Prize = $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (35) Diver Boy (Bounty Prize: $150.00) for arcade/MAME ROMset = DIVERBOY Challenge Rating 4.5 (out of 5) Challenge: complete the first loop on Normal difficulty, regardless of score, on a single credit Rules and Settings difficulty = Normal, starting lives = 3, bonus lives possible by spelling out Diver Boy Special Rules MAME players MUST turn sound OFF or the INP will not record properly Bounty Prize = $150.00.
Bounty (36) Arabian (Bounty Prize: $100.00) for arcade/MAME ROMset = ARABIAN Challenge Rating 4 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings starting lives = 3, bonus life at 20,000 points, carry bowls to next life = YES Special Rules hunting IS allowed under TG guidelines for time-limit titles Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (37) Crazy Climber (US) (Bounty Prize: $250.00) for arcade/MAME ROMset = CCLIMBER Challenge Rating 5 (out of 5) Challenge: beat the existing world record of 516,750 points (source=MARP) Rules and Settings starting lives = 3, one (1) bonus life awarded, unknown = OFF Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (38) Front Line (Bounty Prize: $150.00) for arcade/MAME ROMset = FRONTLIN Challenge Rating 4.5 (out of 5) Challenge: beat the existing world record of 727,500 points (source=TG) Rules and Settings starting lives = 3, bonus life at 30,000 points, unknown = OFF (all), invulnerability = OFF Bounty Prize = $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (39) Cerberus (Bounty Prize: $100.00) for arcade/MAME ROMset = CERBERUS Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 122,400 points (source=MARP) Rules and Settings factory default (unchangeable) Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Atari 2600
Bounty (40) Canyon Bomber (Bounty Prize: $50.00) for Atari 2600 Challenge Rating 2 (out of 5) Challenge: attain a score of 3,000 points or more Rules and Settings game 1BB Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (41) Crypts of Chaos (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: venture down to the lowest dungeon level (17), obtain at least one (1) treasure, and successfully escape the top-most dungeon level with the treasure, regardless of score Rules and Settings game 1BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (42) Dragonfire (Bounty Prize: $100.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 1,500,000 points or more Rules and Settings game 1BB Special Rules although player may hide momentarily in either the castle tower from the turret sequence or inside the box in the dragon sequence for temporary or emergency protection, excessive abuse of this tactic may result in nullification of the performance/attempt at my discretion Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (43) Gopher (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings game 1BB Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (44) H.E.R.O. (Bounty Prize: $250.00) for Atari 2600 Challenge Rating 5 (out of 5) Challenge: attain a score of 1,000,000 points without losing a life Rules and Settings game 1BB Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (45) King Kong (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: attain a score of 10,000 points or more Rules and Settings game 1BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (46) Midnight Magic (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: attain a score of 2,000,000 points or more Rules and Settings game 1BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (47) Miniature Golf (Bounty Prize: $250.00) for Atari 2600 (original cartridge ONLY see below) Challenge Rating 4.5 (out of 5) Challenge: attain a perfect score of nine (9) consecutive holes-in-one within the same round of 9-hole golf Special Rules and Settings player is allowed to alternate between A and B switches on a per-hole basis at their discretion
Special Note due to the potential for cheating and abuse, emulation submissions are NOT allowed for this bounty challenge. Further, all eligible submissions will be additionally scrutinized by Twin Galaxies worldwide Atari editor/referee, Todd Rogers, as a precautionary second phase of verification. Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (48) Pitfall! (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge: beat the existing world record for the fastest perfect game (see special rules) Rules and Settings game 1BB
Special Rule (1) you must finish with a perfect score of 114,000 points
Special Rule (2) you CANNOT lose a life (i.e. must complete on your first life)
Special Rule (3) you must have 1:02 (one minute and two seconds) remaining on your game clock, or more, at the end of your bounty attempt
Special Rule (4) you may take ANY path towards completing this challenge Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (49a) Private Eye (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge find and locate ALL treasures, capture Le Fiend AND return him to jail before the timer expires, regardless of score Rules and Settings game 5
Special Rule (1) player may select difficulty switch A or B, or alternate between the two, during their gameplay effort
Special Rule (2) pausing the game clock is NOT allowed and will result in the immediate disqualification of your score. (You are, however, allowed to remain idle at your discretion at any point within the confines of the game map) Special Rule (3) see bounty (49b) which will nullify and void bounty (49a) if successfully completed before bounty (49a) Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (49b) Private Eye (Bounty Prize: $300.00) for Atari 2600 Challenge Rating 6 (out of 5) Challenge: find and locate ALL treasures, capture Le Fiend AND return him to jail before the timer expires, regardless of score WITHOUT TAKING A HIT !! Rules and Settings game 5
Special Rule (1) player may select difficulty switch A or B, or alternate between the two, during their gameplay effort
Special Rule (2) pausing the game clock is NOT allowed and will result in the immediate disqualification of your score. (You are, however, allowed to remain idle at your discretion at any point within the confines of the game map)
Special Rule (3) should anyone manage to successfully pull off this feat before bounty (49a) has been claimed, then bounty (49a) is immediately null and void
Special Rule (4) the same performance CANNOT be eligible simultaneously for bounty (49a) and (49b), let me make this perfectly clear. Bounty Prize - $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (50) Robot Tank (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge: attain a perfect score of 144 points WITHOUT losing a tank Rules and Settings game 1BB
Special Rules player may take as long as they need to (game-clock) to accomplish this perfect feat Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (51) Room of Doom (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: complete game 6BB (all 16 stages) regardless of score Rules and Settings game 6BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (52) Seaquest (Bounty Prize: $100.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 1,000,000 points without losing a life Rules and Settings game 1BB Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (53) Super Cobra (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: finish one (1) complete loop of all stages without continuing Rules and Settings player allowed to choose SLOW game speed, and MUST start from stage 1 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (54) Towering Inferno (Bounty Prize: $50.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 10,000 points or more Rules and Settings game 1BB Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Special Note if no one manages to clear 10,000 or more points by December 31st, then the highest score received in excess of 5,000 points will be awarded $50.00 on January 31st, 2006.
Bounty (55) Wizard of Wor (Bounty Prize: $100.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings game 1BB Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (56) Kaboom (Bounty Prize: $300.00) for Atari 2600 (original cartridge ONLY see below) Challenge Rating 6 (out of 5) Challenge: attain a score of 1,000,000 points without losing a life Rules and Settings game 1BB
Special Note due to the potential for cheating and abuse, emulation submissions are NOT allowed for this bounty challenge. Further, all eligible submissions will be additionally scrutinized by Twin Galaxies worldwide Atari editor/referee, Todd Rogers, as a precautionary second phase of verification. Bounty Prize - $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Atari ST
Bounty (57) Time Bandit (Bounty Prize: $100.00) for Atari ST Challenge Rating 4 (out of 5) Challenge: successfully complete all sixteen (16) Bomb Factory stages in a immediate succession (all 16 back-to-back) without losing a single life, regardless of score Rules and Settings single player ONLY
Special Rules although the original Atari ST platform or the Steem Engine v2.4 may be used for attempting this challenge, digital medium submissions will NOT be accepted only VHS submissions, either by camcorder or direct platform-to-VCR recordings shall be accepted. Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (58) Frenzy (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (59) Frontline (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 200,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (60) Gorf (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (61) Heist (The Heist) (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 250,000 points or more Rules and Settings skill 1 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (62) Venture (Bounty Prize: $100.00) for ColecoVision. Challenge Rating 4 (out of 5) Challenge: attain a score of 500,000 points or more AND complete the first set of treasures Rules and Settings skill 4 Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (63) Zaxxon (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 250,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (64) Zaxxon (Bounty Prize: $50.00) for ColecoVision. Challenge Rating 2 (out of 5) Challenge: beat my world record of more than 2 million points Rules and Settings skill 1 Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Nintendo GameBoy
Bounty (65) Tetris (Game "A") (Bounty Prize: $150.00) for Nintendo GameBoy. Challenge Rating 4.5 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings game A
Special Rules due to the possibility of an illegal Game-Genie code in use [Or Pro-Axtion Replay code], performance MUST be captured by VHS videocamera. It is the responsibility of the gamer to ensure that the game screen is fully and clearly visible during VHS videocassette playback. Under the circumstances, I cannot afford to make an exception to this clause. However, in the rare event that a submitter has the opportunity to play while in the presence of a senior Twin Galaxies official, I will accept the testimony of the senior Twin Galaxies official as proof of accomplishment. The current roster of senior TG officials may be found on the Twin Galaxies website. Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Intellivision
Bounty (66) Astrosmash (Bounty Prize: $150.00) for Intellivision Challenge Rating 4.5 (out of 5) Challenge: attain a score of 10,000,000 points or more Rules and Settings play under game default settings (single player)
Special Note this bounty challenge is one of endurance, therefore pausing to swap tapes is allowed as defined within the Twin Galaxies policy governing console marathon performances and tape swapping Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Turbografix-16
Bounty (67) Blazing Lazers (Bounty Prize: $25.00) for Turbografix-16. Challenge Rating 1 (out of 5) Challenge: highest score on one (1) ship Rules and Settings play under game default settings (single player) Special Note if player chooses, player may continue recording after first game-death in order to submit a world record for a complete game Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (68) Bonks Adventure (Bounty Prize: $25.00) for Turbografix-16 Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game without losing a life Rules and Settings play under game default settings (single player) Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (69) Splatterhouse (Bounty Prize: $25.00) for Turbografix-16 Challenge Rating 1 (out of 5) Challenge: fastest completion of first loop Rules and Settings play under game default settings (single player) Special Note if player chooses, player may continue recording after first game-death in order to submit a world record for a complete game Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (70) Keith Courage (Bounty Prize: $25.00) for Turbografix-16 Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings (single player) Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006
Sega Genesis
Bounty (71) Jungle Strike (Bounty Prize: $50.00) for Sega Genesis Challenge Rating 2 (out of 5) Challenge highest score while completing the game without losing a life Rules and Settings play under game default settings Special Rules game MUST be completed on a single life Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
Bounty (72) Beavis and Butthead (Bounty Prize: $25.00) for Sega Genesis Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game (single player ONLY) Rules and Settings play under game default settings Special Rules player may use either Beavis or Butthead Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006
Sega CD
Bounty (73) Sewer Shark (Bounty Prize: $50.00) for Sega CD Challenge Rating 2 (out of 5) Challenge: highest score by December 31st, 2005 while completing entire game Rules and Settings play under game default settings Special Rules I forget if the game has a continuation provision, but if yes, this is NOT allowed Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
NES
Bounty (74) Teenage Mutant Ninja Turtles (Bounty Prize: $50.00) for Nintendo 8-bit (NES) Challenge Rating 2 (out of 5) Challenge: fastest completion of entire game without losing a Turtle Rules and Settings play under game default settings Special Rules (1) player may use any Turtle throughout the performance Special Rules (2) worldwide NES referee Kelly Flewin has mandated that constantly re-entering the same building for pizza replenishment is limited to two (2) times per building. Should you have to enter the same building a third time, you are prohibited from eating any pizzas. Failure to adhere to this provision will nullify your performance. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
Bounty (75) Mega Man (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings Special Rules a banned tactic exists whereby a gamer can use the select button while an attack has been launched at a boss opponent so that the damage effect can be registered an additional time with each time select is depressed. Using this banned tactic will null and void your performance. Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (76) Total Recall (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (77) Metal Gear (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (78) Life Force (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: highest score on your 1st life ONLY Rules and Settings play under game default settings Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006
SNES
Bounty (79) Desert Strike (Bounty Prize: $50.00) for Super Nintendo 16-bit (SNES) Challenge Rating 2 (out of 5) Challenge: highest score while completing the game without losing a life Rules and Settings play under game default settings Special Rules game MUST be completed on a single life Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (80) F-Zero (Bounty Prize: $25.00) for Super Nintendo 16-bit (SNES) Challenge Rating 1 (out of 5) Challenge: fastest lap for Death Wind 1 Special Rules (1) player may choose any vehicle Special Rules (2) player is allowed to use all turbo boosts within a single lap Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (81) F-Zero (Bounty Prize: $50.00) for Super Nintendo 16-bit (SNES) Challenge Rating 2 (out of 5) Challenge: fastest complete race for Death Wind 1 Special Rules (1) player may choose any vehicle Special Rules (2) record is for a complete race and is the sum of all laps within that race Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (82) The Simpsons: Barts Nightmare (Bounty Prize: $25.00) for Super Nintendo 16-bit (SNES) Challenge Rating 1 (out of 5) Challenge: highest score while completing the game with an A+ grade Rules and Settings play under game default settings Special Note the same performance is eligible for bounty 82 and 83 Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (83) The Simpsons: Barts Nightmare (Bounty Prize: $25.00) for Super Nintendo 16-bit (SNES) Challenge: 1 (out of 5) Challenge fastest completion with an A+ grade regardless of score Rules and Settings play under game default settings Special Note the same performance is eligible for bounty 82 and 83 Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (84) Wave Race 64 (Bounty Prize: $50.00) for Nintendo 64-bit (N64) Challenge Rating 2 (out of 5) Challenge: beat the existing fastest lap world record on Twilight City of 27.517 seconds Rules and Settings play under game default settings Special Rules player may choose any racer, and adjust their grip and acceleration settings as they see fit Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (85) Diddy Kong Racing (Bounty Prize: $25.00) for Nintendo 64-bit (N64) Challenge Rating 1 (out of 5) Challenge: fastest victory over Wizzpig(1st race) Rules and Settings play under game default settings Special Rules (1) player may choose any driver including those which are unlocked Special Rules (2) use of the games built-in cheat codes is expressly forbidden Special Rules (3) for this title ONLY, players are allowed to use a turbo-controller Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (86) Diddy Kong Racing (Bounty Prize: $25.00) for Nintendo 64-bit (N64) Challenge Rating 1 (out of 5) Challenge: fastest victory over Wizzpig(2nd race) Rules and Settings play under game default settings Special Rules (1) player may choose any driver including those which are unlocked Special Rules (2) use of the games built-in cheat codes is expressly forbidden Special Rules (3) for this title ONLY, players are allowed to use a turbo-controller Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (87) Diddy Kong Racing (Bounty Prize: $75.00) for Nintendo 64-bit (N64) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for fastest race on Treasure Caves of 44.01 seconds Rules and Settings play under game default settings Special Rules (1) player may choose any driver including those which are unlocked Special Rules (2) use of the games built-in cheat codes is expressly forbidden Special Rules (3) for this title ONLY, players are allowed to use a turbo-controller Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (88) Doom 64 (Bounty Prize: $75.00) for Nintendo 64-bit (N64) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for fastest completion on No Way Out of 2:22 (two minutes an twenty two seconds) under tournament settings Rules and Settings play under Watch Me Die difficulty Special Rules (1) player MUST reset level before starting the attempt Special Rules (2) player is not allowed to possess any of the three Doom symbols which add power to the laser weapon Special Rules (3) player not required to achieve a 100% kill or item ratio Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (89) Doom 64 (Bounty Prize: $50.00) for Nintendo 64-bit (N64) Challenge Rating 2 (out of 5) Challenge: fastest completion of Into the Void while achieving a 100% enemy kill rating under tournament settings Rules and Settings play under Watch Me Die difficulty Special Rules (1) player MUST reset level before starting the attempt Special Rules (2) player is not allowed to possess any of the three Doom symbols which add power to the laser weapon Special Rules (3) player MUST defeat all enemies, but is not required to achieve a 100% item ratio Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (90) Legend of Zelda: Ocarina of Time (Bounty Prize: $100.00) for Nintendo 64-bit (N64) Challenge Rating 4 (out of 5) Challenge: fastest completion of game while accomplishing BOTH of the following tasks (A) obtain all 100 Skulltulas, and (B) complete the Mask quest Rules and Settings player must start game from a new file; completion of other non-essential quests and tasks, as well as finding non-essential items, is not required. Special Rules player is not allowed to use Fayores Wind to skip the boat sequence in the Shadow Temple. RULE CLARIFICATION - all 100 different skulltulas MUST be found; using the trick to whack the same one multiple times is BANNED. Bounty Prize - $100.00 Bounty Payable Date January 31st, 2006
Sega Dreamcast
Bounty (91) Crazy Taxi (Bounty Prize: $50.00) for Sega Dreamcast (DC) Challenge Rating 2 (out of 5) Challenge: beat the existing world record for fastest completion of Crazy Jam of 25.75 seconds Special Rules player may use any vehicle and driver combination Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (92) Crazy Taxi (Bounty Prize: $75.00) for Sega Dreamcast (DC) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for fastest completion of Crazy Parking of 12.50 seconds Special Rules player may use any vehicle and driver combination Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (93) Crazy Taxi (Bounty Prize: $100.00) for Sega Dreamcast (DC) Challenge Rating 4 (out of 5) Challenge: achieve 250 or more Crazy Throughs on the mini-game challenge Crazy Through Special Rules player may use any vehicle and driver combination Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (94) Crazy Taxi 2 (Bounty Prize: SEE BELOW) for Sega Dreamcast (DC) Challenge Rating SPECIAL Challenge: be the first gamer on EITHER Around Apple or Small Apple course, pick up 455 or more passengers Special Rules player may use any vehicle and driver combination Bounty Prize - $5.00 PER PASSENGER picked up and successfully dropped off in excess of 454 (in other words, 464 passengers would mean $50.00 while 500 would mean $230.00)
Special Note (1) this bounty is null and void immediately after the first received, successful claim. In other words, only ONE (1) payout will be made, regardless of the course you choose, or the number of passengers you pick up.
Special Note (2) it is believed that no more than 500 passengers are available for pickup, but to date the most passengers picked up was 454 by Matthew Leto. No one knows whether the passenger count resets after all available passengers are picked up. If it does, then the potential payout will be capped at USD $1,000.00, but I believe that this game behaves just like the predecessor title Crazy Taxi and that once the last passenger is picked up, the passenger count does not reset, thus the probable maximum payout will be (46 x $5 = $230) assuming all 500 passengers are picked up and dropped off. Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (95) Crazy Taxi 2 (Bounty Prize: $50.00) for Sega Dreamcast (DC) Challenge Rating 2 (out of 5) Challenge: complete the Crazy Road mini-game challenge in under 20 seconds Special Rules player may use any vehicle and driver combination Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (96) 18 Wheeler (Bounty Prize: $75.00) for Sega Dreamcast (DC) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for arcade mode on Easy difficulty of $107,600 Special Rules (1) player may use any driver/cargo combination Special Rules (2) continuation is NOT allowed; performance must be continuous Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (97) Marvel vs Capcom 2 (Bounty Prize: $75.00) for Sega Dreamcast (DC) Challenge Rating 2 (out of 5) Challenge: highest score over 3 billion points Rules and Settings (to follow) Special Rules (1) player may use any combination of characters Special Rules (2) continuation is NOT allowed Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006
Special Note my VCR is still shot, couldnt pick up a new one, and I have no way to connect the Sega DC to my old TV. If one of you can assist me with the Rules, that would be appreciated. According to the notes from the MoA 2001 event, the rules were basically any 3-character combination was allowed, and I have short-hand comments of Timer=90 or 99, turbo 2, normal damage but can read the comments well. I was hoping to launch the system and check against the game options but cant right now. Maybe one of you players can help me make heads or tails out of what my notes were from 3 years ago, then I can lock into the settings for the event. That would be greatly appreciated until I get my new VCR.
Playstation 1
Bounty (98) Castlevania: Symphony of the Night (Bounty Prize: $75.00) for the Sony Playstation (PS1) Challenge Rating 2 (out of 5) Challenge: fastest to reach the final checkpoint from a new file using the Richter character, regardless of your character level achieved or area percentage revealed, via a single, continuous performance Special Rules (1) player allowed to level up as often as they wish. Player may obtain as few or as many items as they wish from the librarian. Special Rules (2) use of the save game feature is NOT allowed Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006.
Bounty (99) Medievel (Bounty Prize: $50.00) for the Sony Playstation (PS1) Challenge Rating 2 (out of 5) Challenge: fastest to complete the game on a single life Special Rules (1) player can re-enter a stage as often as they wish, but the time to do so counts against their total completion time Special Rules (2) record ends the instant the final blow is delivered to the final boss. RULE CLARIFICATION - this is a minimalist completion "Bounty", so non-essential objects need not be obtained. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (100) Oddworld (Bounty Prize: $25.00) for the Sony Playstation (PS1) Challenge Rating 1 (out of 5) Challenge: fastest to complete the game Rules and Settings - default Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (101) Silent Hill (Bounty Prize: $75.00) for the Sony Playstation (PS1) Challenge Rating 3 (out of 5) Challenge: beat the game in 30 minutes or less Rules and Settings - default Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006.
Bounty (102) Tekken 3 (Bounty Prize: $75.00) for the Sony Playstation (PS1) Challenge Rating 3 (out of 5) Challenge: attain 999 wins in survival mode Rules and Settings maximum difficulty, player allowed to select any character Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006
X-Box
Bounty (103) Crazy Taxi 3 (Bounty Prize: SEE BELOW) for the Microsoft Xbox Challenge Rating 3 (out of 5) Challenge: attain a score of 100 or more in mini-game Crazy Rings (1-H) Rules and Settings player may use any vehicle or driver Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note if no one manages to successfully claim this bounty, then an award of $50.00 shall be given for a score of 99, and $25.00 to a score of 98, and this reward shall only be given to the higher of the two scores received, and of course will be equally split in the event of multiple successful submissions.
Bounty (104a) Crazy Taxi 3 (Bounty Prize: $75.00) for the Microsoft Xbox Challenge Rating 3 (out of 5) Challenge: pick up 250 or more passengers in Glitter Oasis arcade mode Rules and Settings player may use any vehicle or driver Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note (1) if bounty (104b) is successfully claimed before bounty (104a), then bounty (101a) is null and void effective immediately. Special Note (2) the same performance CANNOT qualify for both bounty (104a) and (104b).
Bounty (104b) Crazy Taxi 3 (Bounty Prize: $150.00) for the Microsoft Xbox Challenge Rating 4.5 (out of 5) Challenge: pick up 450 or more passengers in Glitter Oasis arcade mode Rules and Settings player may use any vehicle or driver Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note (1) if bounty (104b) is successfully claimed before bounty (104a), then bounty (104a) is null and void effective immediately. Special Note (2) the same performance CANNOT qualify for both bounty (104a) and (104b).
Bounty (105) Halo 2 (Bounty Prize: $150.00) for the Microsoft Xbox Challenge Rating 4.5 (out of 5) Challenge: fastest completion of the entire game on Legendary difficulty, without losing a life, in single player mode Rules and Settings player may use any weapons and/or vehicles found Bounty Prize - $150.00 Bounty Payable Date January 31st, 2006.
Bounty (106) Chronicles of Riddick (Bounty Prize: $75.00) for the Microsoft Xbox Challenge Rating 3 (out of 5) Challenge: fastest completion of the entire game on HARD difficulty in under 2 hours Rules and Settings player may use any weapons and/or vehicles found Special Rules continuation is NOT allowed Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006.
Bounty (107) Evil Dead: A Fistful of Boomstick (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: play arcade mode, Colonel Dearborn, stage 1, Precision Bombing and attain a score of 50,000 points or more Rules and Settings covered in the challenge (above) Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (108) Van Helsing (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: fastest completion of the entire game without losing your life Rules and Settings - default Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109a) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Lochness, Scotland by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109b) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Kuta Beach, Bali by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109c) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Bering Strait, USA by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109d) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Lake Havasu, USA by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109e) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Barrier Reef, Australia by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109f) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Lake Quilotea, Equador by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (110a) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in Tokyo in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110b) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in San Francisco in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110c) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in London in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110d) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in Monster Island in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110e) Godzilla: Destroy All Monsters (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score in Survival Mode on Monster Island, regardless of number of victories, by December 31st, 2005 Rules and Settings difficulty HARD, gamer may use any monster Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (111) Big Mutha Truckers (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: fastest completion of Mission Mode: Stop the Press !! Rules and Settings default Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (112) Big Mutha Truckers (Bounty Prize: $100.00) for the Microsoft Xbox Challenge Rating 4 (out of 5) Challenge: highest score in Trial by Truckin in Seattle AND completing all 60 days, by December 31st, 2005 Rules and Settings gamer may use any driver, and throughout the game may choose any cargo or truck. Gambling is allowed, as are all customizations and upgrades. Gamer will not be penalized if their truck is towed or robbed at any time. However, saving a game or continuing from a game in progress is NOT allowed. Performance must be a continuous presentation. Bounty Prize - $100.00 Bounty Payable Date January 31st, 2006
Playstation 2
Bounty (113) Grand Theft Auto: San Andreas (Bounty Prize: $75.00) for the Sony Playstation 2 (PS2) Challenge Rating 3 (out of 5) Challenge: fastest completion of the entire game without losing your life, regardless of score, by December 31st, 2005 Rules and Settings default, start from a NEW game only
Special Rules (1) you are NOT allowed to load a previously saved file at any time; this bounty is for a continuous performance ONLY
Special Rules (2) gamer is not required to complete any non-essential mission Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006
GameCube
Bounty (114) Paper Mario 2 (Bounty Prize: $50.00) for the Nintendo GameCube (GCN) Challenge Rating 2 (out of 5) Challenge fastest completion of the entire game without losing a life, by December 31st, 2005 Rules and Settings default, start from a NEW game only. RULE CLARIFICATION - although I did not specifically state this in the original "Bounty" rules, life shrooms are allowed. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (115) Metroid Prime 2 (Bounty Prize: $50.00) for the Nintendo GameCube (GCN) Challenge Rating 2 (out of 5) Challenge: fastest completion of the entire game without losing a life, by December 31st, 2005 Rules and Settings default, start from a NEW game only; continuation is NOT allowed; submission must be a continuous performance. RULE CHANGE - the rules are quickly being re-evaluated, and expanded rules and restrictions will soon be in place. Meanwhile, until they are fully posted, practice hard, as this "Bounty" is here for the year once the rules are solidified. Sorry for the delay. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
PC Gaming
Bounty (116) Doom 3 (Bounty Prize: $150.00) for the PC (Personal Computer) Challenge Rating 4.5 (out of 5) Challenge: fastest completion of the entire game at Nightmare difficulty in one continuous gaming session without re-loading from a saved file or restarting a level, by December 31st, 2005 General Rules and Settings difficulty = Nightmare, start from a NEW game only; continuation from a saved file is NOT allowed; submission must be a continuous performance.
As this is the first-ever PC-based bounty, special precautions have been taken to ensure that all participating gamers have a fair deal at submitting a performance for consideration. Please read the seven (7) special rules that follow.
Special Rule (1) You may use either the original version of Doom 3 or the patched 1.1 version for Windows PCs. You may also use Linux builds 1.1.1282 and 1.1.1286
Special Rule (2) When at the title screen, press ctrl-alt-tilde simultaneously in order to bring down the console. Then scroll upwards using Page Up all the way to the top line. You may then return to the title screen and select the Nightmare difficulty.
Special Rule (3) The game clock begins the moment the ID software logo appears during the first cut-scene, and ends when the final blow is landed on the Cyberdemon, thus triggering the ending cut-scene.
Special Rule (4) Skipping cut-scenes by pressing is allowed
Special Rule (5) The game must be recorded from bootup of the computer via a cideo camcorder device or using a TV-out routed to a VCR. FRAPS is NOT accepted for this reason, although you may use it to record the game-play for your personal archives.
Special Rule (6) Because of various demo issues, please do not record a demo while playing.
Special Rule (7) To ensure compatibility of times between systems of different speed, map loading is NOT included in the final time. Bounty Prize - $150.00 Bounty Payable Date January 31st, 2006
And now, fellow gamers, two (2) bounty challenges from gamer Adam Wood, for your consideration. To avoid any misunderstandings, what follows is a direct copy of the exact wording of Adams bounty challenges.
Gameboy Advance
Bounty (117) Advance Guardian Heroes (Bounty Prize: $50.00) for the Native platform: Game Boy Advance Challenge: Out-of-the-box hardcore Reward: $50 for the first
Special Rules and Settings - To win this bounty, the player would need to provide a continuous recording of a Story Mode game, played at Super Hard difficulty, with Enn, Ray, or Hyu as their chosen character (the only three available without unlocking). The player must start from the beginning (by selecting New Game), and successfully complete the entire game, right down to the final counter. The player CANNOT DIE AT ALL during the course of the game; continuing and/or Devil Mode are strictly prohibited. Standard TG anti-pausing-abuse considerations apply. (Since the game provides safe spots in the form of the level-up screens, there are perfectly legal bathroom-break segments available even if you never pause the game.) Only the first qualifying submission (with "first" defined identically to the rest of your bounties) will earn this bounty.
Bounty (118) Advance Guardian Heroes (Bounty Prize: $50.00) for the Native platform: Game Boy Advance Challenge: Fastest hardcore Reward: $50 for shortest time at year's end
Special Rules and Settings - To win this bounty, the player would need to provide a continuous recording of a Story Mode game, played at Super Hard difficulty, with the character of their choice - unlike the previous bounty, any of the nineteen characters ultimately unlockable and playable in Story Mode may be chosen. The player must start from the beginning (by selecting New Game), and successfully complete the entire game, right down to the final counter.
The player CANNOT DIE AT ALL during the course of the game; continuing and/or Devil Mode are strictly prohibited. Only the submission with the shortest completion time will earn this bounty. The game clock starts as soon as the player presses the button locking in their selection of character and ends as soon as they press the button to counter the final boss's final shot. Since the clock is your opponent, pausing is expressly permitted and unrestricted. A player selecting Enn, Ray, or Hyu can be eligible for both of these bounties with a single submission.
Advance Guardian Heroes has no known glitches. For the purposes of these bounties, I will accept recordings played on a Game Boy Advance, Game Boy Advance SP, Game Boy Player, or Nintendo DS; the recording must otherwise be TG-compliant in all other aspects. Entries for both bounties would be accepted as soon as the announcement is made and will be accepted until 2006 (i.e. December 31st, 2005).
And now, fellow referee Tom Votava has a few bounty challenges of his own for your consideration. What follows is also a direct copy of the exact wording of Toms challenges. Here goes
SNES
Bounty (119) Donkey Kong Country (Bounty Prize: $50.00) for the SNES. Challenge: - Fastest 101% Completion with NO Saves Special Rules: - Must be a continous run with no saves. Bounty Prize - $50 Payable Date - Jan 31st, 2006.
Bounty (120) Super Ghouls 'N Ghosts (Bounty Prize: $100.00) for the SNES. Challenge: - Fastest Completion Special Rules: - Default stock of lives, no continues. Bounty Prize - $100 Payable Date - Jan 31st, 2006.
Bounty (121) Super Metroid (Bounty Prize: $50.00) for the SNES. Challenge: - Fastest Completion with NO Saves Special Rules: - Must be a continous run with no saves or game deaths. Bounty Prize - $50 Payable Date - Jan 31st, 2006.
Bounty (122) Super Punch-Out (Bounty Prize: $50.00) for the SNES. Challenge: - Fastest total match time for all fighters Special Rules: - Score determined by manually totaling fastest times for each fighter - Must submit at least one winning time for every fighter to qualify - For all fights, use Time Attack Mode on an existing save file - Fights may be on separate recordings (non-continuous submission) Bounty Prize - $50.00 Payable Date - Jan 31st, 2006
Sega Genesis
Bounty (123) Sonic the Hedgehog (Bounty Prize: $50.00) for the Sega Genesis. Challenge - Fastest 100% completion Special Rules: - Must collect all emeralds Bounty Prize - $50.00 Payable Date - Jan 31st, 2006.
Bounty (124) Sonic the Hedgehog 2 (Bounty Prize: $50.00) for the Sega Genesis. Challenge - Fastest 100% completion using Sonic Alone Special Rules: - Must collect all emeralds Bounty Prize - $50.00 Payable Date - Jan 31st, 2006.
Bounty (125) Sonic the Hedgehog 3 & Knuckles (Bounty Prize: $75.00) for the Sega Genesis. NOTE - To play this game, connect the cartridges for 'Sonic the Hedgehog 3' and 'Sonic & Knuckles' Challenge - Fastest 100% completion using Sonic Alone Special Rules: - Must collect all emeralds - Must complete the "Doomsday Zone" Bounty Prize - $75.00 Payable Date - Jan 31st, 2006.
SNES
Bounty (126) ROBERTS FINAL BOUNTY: Zombies Ate My Neighbors (Bounty Prize: SEE BELOW) for the Super Nintendo 16-bit (SNES) Challenge Rating SPECIAL Challenge what is the highest number of neighbors you can rescue by the end of the game for ALL stages combined, by December 31st, 2005.
Special Rule (1) all essential stages of the game MUST be completed, however
Special Rule (2) although it is in the best interests of the gamer to access all hidden levels, finding them all is NOT a requirement for this bounty
Special Rule (3) previously submitted performances are NOT eligible towards this bounty Bounty Prize SPECIAL 25 cents PER neighbor rescued. The potential for a massive payout exists if someone can rescue every neighbor, so protect your neighbors !!
Special Bounty Prize add $25.00 IF you can also finish the game with ten neighbors saved in the last stage as per the year 2004 bounty Bounty Payable Date January 31st, 2006.
If you would like to participate in the forums that are discussing these bounties, go to 2005 Bounties
http://www.twingalaxies.com/index.aspx?c=46&id=974
THE BOUNTY CHALLENGES
(Note for arcade/MAME challenges, some bounties are to beat the existing world record. I have decided to, for the spirit of competition, to assign the higher of the Twin Galaxies or MARP world records, just to ensure that only the finest performances are submitted to claim the bounty reward. Twin Galaxies scores are taken from both our website of www.twingalaxies.com and our published 1st edition of the Twin Galaxies Official Video Game & Pinball Book of World Records. MARP records can be found at the website http://marp.retrogames.com/frames.htm)
Arcade/MAME
Bounty (1) Joust 2 (Bounty Prize: $2,500.00) for arcade/MAME
ROMset = JOUST2 Challenge Difficulty Rating 10 (borderline impossible) Challenge: In a single player game, starting from any of the initial starting levels, finish the game by clearing wave 99.
Rules and Settings difficulty set to 5, five (5) lives to start, extra lives awarded at 25K then every 25K thereafter. Bounty Prize - $2,500.00. Yes, you saw that correctly, two thousand, five hundred US $) Special Bounty Payable Date beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, five (5) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Bounty (2) Cosmic Alien (Bounty Prize: $100.00) for arcade/MAME ROMset = COSMICA Challenge Difficulty Rating 4 (out of 5) Challenge: Attain a score of 350,000 or more points
Rules and Settings three (3) ships to start, one (1) extra at 5,000 points Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment
Bounty (3a) Donkey Kong (US Set 1) (Bounty Prize: $100.00) for arcade/MAME ROMset = DKONG Challenge Difficulty Rating 2 (out of 5) Challenge: Highest score after a complete game without using the hammer on any stage Rules and Settings three (3) lives to start, one (1) extra at 10,000 points Bounty Prize - $50.00 Bounty Payable Date Jan 31st, 2006 Special Note the same performance may be submitted for bounty 3a and 3b
Bounty (3b) Donkey Kong (US Set 1)(Bounty Prize: $100.00) for arcade/MAME ROMset = DKONG Challenge Difficulty Rating 4 (out of 5)
Challenge attain a score of 50,000 points or more on your 1st life upon completing Level 2 Stage 3 Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment Special Note the same performance may be submitted for bounty 3a and 3b.
Bounty (4a) Zookeeper (set 1)(Bounty Prize: $150.00) for arcade/MAME ROMset = ZOOKEEP Challenge Rating 4.5 (out of 5) Challenge: Be the first player to successfully capture a 30 million-point jump onto videotape or a MAME INP file Rules and Settings Novice animal speed = 39, expert animal speed = 30, three (3) starting lives, extras awarded after each successful completion of an escalator stage Bounty Prize - $150.00 (see bounty 4a) Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment Special Note this is the ultimate achievement for this title jumping every animal at once. To date, a 15 million-point jump has been verified, one animal short of the maximum. Rumour has it that years back this feat has been done by at least one player, but no one ever captured proof of these historic achievements, and so no 30 million-point jump has ever been accomplished. And I want to see it happen !!
Bounty (4b) Zookeeper (set 1)(Bounty Prize: $1,000.00) for arcade/MAME ROMset = ZOOKEEP Challenge Rating 9 (out of 5 !!) Challenge: Be the first player to successfully capture TWO (2) 30 million-point jumps onto videotape or a MAME INP file Rules and Settings Novice animal speed = 39, expert animal speed = 30, three (3) starting lives, extras awarded after each successful completion of an escalator stage Bounty Prize - Special Bounty Payable Date beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, two (2) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Special Note if someone manages to pull this bounty off before the single jump bounty, then Bounty 4a becomes null and void effective immediately. However, if Bounty 4a is accomplished at any point in the year, then Bounty 4b is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes.
Bounty (5a) Frogger (Bounty Prize: $250.00) for arcade/MAME ROMset = FROGGER Challenge Rating 5 (out of 5) Challenge: beat the existing world record of 442,330 points (source=TG) Rules and Settings five (5) lives to start, one (1) extra life at 20,000 points Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (5b) Frogger (Bounty Prize: $1,000.00) for arcade/MAME ROMset = FROGGER Challenge Rating 9 (out of 5) Challenge: attain or beat the ficticious world record of 863,050 points as set by George Costanza in the now-famous episode of Seinfeld Rules and Settings five (5) lives to start, one (1) extra life at 20,000 points Bounty Prize - Special Bounty Payable Date beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, two (2) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Special Note if someone manages to pull this bounty off before the current world record bounty, then Bounty 5a becomes null and void effective immediately. However, if Bounty 5a is accomplished at any point in the year, then Bounty 5b is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes.
Bounty (6) Gyruss (Bounty Prize: $100.00) for arcade/MAME ROMset = GYRUSS Challenge Rating 4 (out of 5) Challenge: attain a score of 2.5 million or more at tournament settings (TGTS) Rules and Settings difficulty 8 (Hardest), game ends after losing five (5) ships Bonus Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment
Bounty (7) Indiana Jones and the Temple of Doom (set 1)(Bounty Prize: $150.00) for arcade/MAME ROMset = INDYTEMP Challenge Rating 4.5 (out of 5) Challenge: attain a score of 2 million or more Rules and Settings difficulty is players choice at beginning of game, three (3) starting lives Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment Special Note MAME INP playback is problematic with this title. At this time I am unsure of a solution could be turning sound default off, could be that MAME cannot handle the title yet without incident. Gamer is responsible for ensuring that a MAME INP submission will play back correctly. Videotaped arcade performances, and simultaneously videotaped MAME performances, however, do not have this concern.
Bounty (8) Rally X (Bounty Prize: $150.00) for arcade/MAME ROMset = RALLYX Challenge Rating 4.5 (out of 5) Challenge: attain a score of 250,000 points or more Rules and Settings difficulty 3 lives medium, bonus life A Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (9) Stratovox (Bounty Prize: $150.00) for arcade/MAME ROMset = STRATVOX Challenge Rating 4.5 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings three (3) starting ships, one (1) extra ship at 5,000 points, 2 attackers at wave two (2), replenish astronauts = NO, kidnapped = MORE OFTEN Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (10) Pole Position (Bounty Prize: $300.00) for arcade/MAME ROMset = POLEPOS Challenge Rating 6 (out of 5) Challenge: beat the existing world record of 67,310 points (source=TG) Special Rules and Settings Time = 120, Laps = 4, Extend Rank = C, Practice Rank = C, Acceleration = 0, Brake = 0, Steering = 80 Bounty Prize - $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment
Special Note settings for acceleration, brake and steering are accessed in the service menu and must be EXACTLY what is stated above, and MUST be displayed prior to the game attempt. Proof of this MUST be included with any qualifying submission or the performance will be rejected. Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (11a) Astro Fighter (set 1) (Bounty Prize: $500.00) for arcade/MAME ROMset = ASTROF Challenge Rating 7.5 (out of 5) Challenge: attain a score of 50,000 points or more Rules and Settings difficulty Easy, three (3) starting ships, one (1) bonus ship at 3,000 points Special Rules you are allowed to use the 10,000 point trick once (1x) per ship Special Note (1) the ROMset approved by Twin Galaxies results in each fireball being worth sixty (60) points when hit. Another ROMset which awards a large score based on hitting multiple fireballs is the wrong ROMset, so please verify your ROMset before you attempt this record. Special Note (2) if someone manages to pull this bounty off before bounty 11b, then Bounty 11b becomes null and void effective immediately. However, if Bounty 11b is accomplished at any point in the year, then Bounty 11a is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes. Bounty Prize - $500.00 (see bounty 11b) Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (11b) Astro Fighter (set 1) (Bounty Prize: $150.00) for arcade/MAME ROMset = ASTROF Challenge Rating 4.5 (out of 5) Challenge: attain a score of 45,000 points or more (see Special Note below) Rules and Settings difficulty Easy, three (3) starting ships, one (1) bonus ship at 3,000 points Special Rules you are allowed to use the 10,000 point trick once (1x) per ship Special Note if no one can claim bounty (11a) by December 31st, 2005, then this bounty (11b) will be awarded to the first successful claim of 45,000 points or more prior to December 31st, 2005. If someone manages to attain a score of 50,000 points or more by December 31st, 2005, then bounty 11b is immediately null and void as a direct result. Bounty Prize - $150.00 Bounty Payable Date January 31st, 2006.
Bounty (12) Green Beret (Bounty Prize: $150.00) for arcade/MAME ROMset = GBERET Challenge Rating 4.5 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings difficulty Medium, three (3) starting lives, 1st extra life at 30K then every 70K thereafter, Unknown = OFF (all) Special Rules you are allowed to hunt (see Twin Galaxies rules governing time-based titles) as each stage contains multiple stage threshold timers Bounty Prize - $150.00
Bounty (13) Defender (Red Label) (Bounty Prize: $100.00) for arcade/MAME ROMset = DEFENDER Challenge Rating 4 (out of 5) Challenge: beat existing world record of 230,125 points (source=TG) Rules and Settings TGTS (Twin Galaxies Tournament Settings) - difficulty 5, five (5) ships and smart bombs to start, no extra ships/smart bombs awarded Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (14) Cloak and Dagger (rev. 5) (Bounty Prize: $150.00) for arcade/MAME ROMset = CLOAK Challenge Rating = 4.5 (out of 5) Challenge: attain a score of 1.3 million points or more AND complete the game on a single credit Special Rules you must start a new game and complete the game Rules and Settings difficulty factor B, three (3) starting lives, extra lives awarded, deep freeze mode = OFF Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (15) Faster, Harder, More Challenging Q*Bert (prototype) (Bounty Prize: $150.00) for arcade/MAME ROMset = SQBERT Challenge Rating 4.5 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings difficulty = Normal, three (3) starting lives, 1st extra life at 10K then every 20K thereafter, kicker = ON, auto round advance = OFF, SW 5, 7 & 8 = OFF (all) Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (16) Vs. The Goonies (Bounty Prize: $250.00) >for arcade/MAME ROMset = GOONIES Challenge Rating 5 (out of 5) Challenge: beat existing world record of 504,820 points (source=TG) Rules and Settings timer Normal, three (3) starting lives, unknown = OFF (all) Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (17) Anteater (Bounty Prize: $150.00) for arcade/MAME ROMset = ANTEATER Challenge Rating 4.5 (out of 5) Challenge: attain a score of 400,000 points or more Rules and Settings three (3) starting lives, extra lives every 20,000 points, unknown = OFF (all) Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (18) Jungle Hunt (US) (Bounty Prize: $250.00) for arcade/MAME ROMset = JUNGLEH Challenge Rating 5 (out of 5) Challenge: attain a score of 750,000 points or more Rules and Settings three (3) starting lives, one (1) extra life at 10,000 points, finish bonus = NONE, all unknown = OFF Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (19) Total Carnage (rev LA1 3/10/92) (Bounty Prize: $250.00) for arcade/MAME ROMset = TOTCARN Challenge Rating 5 (out of 5) Challenge: complete game, including pleasure dome, on single player mode under maximum difficulty Highest score by 12/31/05 Rules and Settings difficulty = 10 (Hardest), violence level = Normal, starting lives = 3, keys to pleasure dome = 220, continuation is NOT allowed, single player ONLY. the usage of password warps is BANNED. Bounty Prize = $250.00 Bounty Payable Date January 31st, 2005.
Bounty (20) Cosmos (Bounty Prize: $100.00) for arcade/MAME ROMset = COSMOS Challenge Rating 4 (out of 5) Challenge: clear level 7 regardless of score Rules and Settings three (3) starting ships, one (1) bonus ship at 10K, meter pulse is 2, one (1) time warp per ship is default Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (21) Track n Field (Bounty Prize: $500.00) >for arcade/MAME ROMset = TRACKFLD Challenge Rating 7.5 (out of 5) Challenge: achieve a score of at least 98,000 points Rules and Settings difficulty = 2 (Normal), starting lives = 2, bonus life = None, Game is OVER after last event Special Note (1) due to the multiple methods for cheating on this title, and the years of hearing stories of alleged accomplishments, I am taking unique steps to ensure that any submission is totally legit as follows below. Special Note (2) any submissions received will be met with an extra level of scrutiny, which may even include asking a world class player for their professional opinion on the legitimacy of the performance. In that event, at my own expense, a copy will be forwarded to an expert on the title. Their opinion will be considered but will not be the sole determining factor on whether the performance is legitimate. SPECIAL ADDITION - in the event that no one manages to pull off a score of 98,000 points by December 31st, 2005, then I will offer HALF the bounty reward ($250.00) to the first submitted and verified score that beats the current MARP world record of 95,930 points by Tommi Tihonnen of Finland, the highest verified score ever made, and this half-prize will be awarded on December 31st, 2005. HOWEVER, if at any point between now and December 31st, 2005, a score of 98,000 points materializes and is deemed legitimate, than any "bounty" claim for the aformentioned half-prize of $250.00 is null and void effective immediately. And so that I am perfectly clear, one or the other bounty prize will be awarded...not both. That being said
Special ARCADE Rules track balls are NOT allowed proof that buttons were used is an absolute must or bounty cannot and will not be awarded. Also, challenge is for single player performance ONLY assistance from a second player is expressly prohibited. Lastly, player may ONLY use their hands/fingers on the buttons no external devices are allowed (NO exceptions), and proof that hands/fingers were used is an absolute must or bounty cannot and will not be awarded.
Special MAME Rules for MAME players, unless the game is captured by video camcorder, it is impossible to determine whether a track ball was utilized or whether an external device was used to facilitate rapid consistent depressing of buttons. Therefore, to prevent any form of cheating, the following three (3) steps must be adhered to 1st MAME players MUST capture their entire performance via video camcorder onto VHS videocassette inclusive of accessing their folder for MAME screenshots (.png files) to show that no screenshot exists prior to gameplay 2nd Continue recording while launching MAME and selecting the Play and Record option, this way I know that an INP playback is not being recorded instead. 3rd - Further, upon completion of the title, hit F12 to capture a screenshot, then continue recording and access the screenshot folder on your MAME directory. Open the new png file. If the score matches, then I will accept your submission Bounty Prize = $500.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22) Galaxian SPECIAL BILL MITCHELL CHALLENGE (Bounty Prize: Read Below) After nearly twenty (20) years, one of the most venerable classic arcade world records was broken on the game Galaxian. Bill Mitchell would like to see just how far this games world record score can reach, and has offered a unique cash challenge to fuel the competition.
In short, if you think you can beat the current world record, do so and immediately stop, and you win $100.00. Why stop ? Thats the catch. If you think you can reach the 500K mark, you forego the chance to win the $100.00 prize as you try to reach 500K.
If you fail to reach 500K, you get nothing, not even the $100.00 for breaking the existing world record, but you at least can register an awesome score with Twin Galaxies. Reach 500K and stop, and win $250.00, but theres more.
Think you have what it takes to reach the million point barrier ? Keep on going, BUT you forego the claim on the $250.00 bounty !! Fail to get a million, and you win nothing except the chance to register an awesome score with Twin Galaxies. However, if you reach a million points, keep on going as long as you can, and rejoice, as youve won Bills thousand dollar prize !!
It is Bill Mitchells intent that this special bounty challenge is to be handled similar to the classic vintage game show, The $64,000 Question. You must decide before proceeding further do you take what youve won, or try for more, risking it all in an all-or-nothing challenge. To further clarify, it is Bill Mitchells intent that a single performance may only be eligible for one (1) of the three challenge thresholds below.
That being said, below are the specifics of this most unique classic arcade gaming challenge. Good luck one and all.
Bounty (22a) Galaxian SPECIAL BILLY MITCHELL CHALLENGE (PART ONE)(Bounty Prize: Read Below) for- Galaxian (Namco set 1) for arcade ONLY (i.e. MAME not eligible) ROMset = GALAXIAN Challenge Rating 4 (out of 5) Challenge: achieve a score of at least 399,300 points Rules and Settings three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player MUST immediately end their game as soon as they pass 399,290 points Special Rule (B) the current arcade world record holder as of Dec31/04 is NOT eligible for this challenge Special Rule (C) bounty (22a) is nulled and voided if either bounty (22b) or (22c) is successfully claimed before bounty (22a) at any point on or before December 31st, 2005 Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22a) Galaxian SPECIAL BILLY MITCHELL CHALLENGE (PART TWO)(Bounty Prize: Read Below) for arcade ONLY (i.e. MAME not eligible) ROMset = GALAXIAN Challenge Rating 5 (out of 5) Challenge: achieve a score of at least 500,000 points Rules and Settings three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player MUST immediately end their game as soon as they pass 500,000 points Special Rule (B) bounty (22a) AND bounty (22b) are BOTH null and void if bounty (22c) is successfully claimed before bounty (22a) and/or bounty (22b) at any point on or before December 31st, 2005 Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22a) Galaxian SPECIAL BILLY MITCHELL CHALLENGE (PART Three)(Bounty Prize: Read Below) for Galaxian (Namco set 1) for arcade ONLY (i.e. MAME not eligible) ROMset = GALAXIAN Challenge Rating 9 (out of 5) Challenge: achieve a score of at least 1,000,000 points Rules and Settings three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player may continue their performance until their fourth (last) ships is destroyed Special Rule (B) bounty (22a) AND bounty (22b) are BOTH null and void if bounty (22c) is successfully claimed before bounty (22a) and/or bounty (22b) at any point on or before December 31st, 2005 Bounty Prize = $1,000.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (23) Stocker (Bounty Prize: $75.00) for arcade/MAME ROMset = STOCKER Challenge Rating 3 (out of 5) Challenge: beat existing world record of 54,030 points (source=MARP) Rules and Settings factory default (OPTSW0=11111110, OPTSW1=00000000) Bounty Prize = $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (24) Upn Down (not encrypted) (Bounty Prize: $100.00) for arcade/MAME ROMset = UPNDOWNU Challenge Rating 4 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings difficulty = EASY, starting lives = 3, bonus life = 10,000 points Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (25a) Ghox (Bounty Prize: $150.00) for arcade/MAME ROMset = GHOX Challenge Rating 4.5 (out of 5) Challenge: clear stage (5-7) as a single player on a single credit Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus lives = 100K then every 200K thereafter, unused = OFF (all), continuation is NOT allowed Bounty Prize = $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (25b) Ghox (Bounty Prize: $300.00) for arcade/MAME ROMset = GHOX Challenge Rating 6 (out of 5) Challenge: go beyond stage (5-7) as a single player on a single credit and complete the game Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus lives = 100K then every 200K thereafter, unused = OFF (all), continuation is NOT allowed Special Note I have no proof that the game goes beyond this point short of the cryptic text at the end of the game, which alludes that going further is possible. As with the classic arcade title Wonderboy where there are multiple endings, I want to know if Ghox has such an ending, and if so, can someone actually finish this game on a single credit. I would have offered more, but since I do not know if getting past that point is even part of the game, I cannot afford to be anything but conservative. Bounty Prize = $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (26) Popeye (revision D) (Bounty Prize: $250.00) for arcade/MAME (see special rules below) ROMset = POPEYE Challenge Rating 5 (out of 5) Challenge: beat the existing world record of 1,232,250 points (source=TG) Rules and Settings difficulty = 1 (MEDIUM), starting lives = 3, bonus *life at 40,000 points, unknown = OFF Special Rules for MAME submissions, WolfMAME 0.88 or higher must be used or proper playback is not possible. (Note that this is the ONLY bounty that allows for useage of a WolfMAME version other than 0.78) Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (27) Polaris (set 1) (Bounty Prize: $100.00) for arcade/MAME ROMset = POLARIS Challenge Rating 4 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings starting lives = 3, bonus life = 5,000 points, not used = OFF (all), invincibility = OFF Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (28) Trog (revision LA4 3/11/91) (Bounty Prize: $250.00) for arcade/MAME ROMset = TROG Challenge Rating 5 (out of 5) Challenge: complete the game on ONE (1) life, regardless of score, as a single player, on a single credit Rules and Settings unused = OFF (all), player allowed to start up to island 4 Special Note MAME INP playback is problematic with this title. At this time I am unsure of a solution. I have been informed that the solution could be turning sound default off, or that it could be that MAME cannot handle the title yet without incident. Gamer is responsible for ensuring that a MAME INP submission will play back correctly. Videotaped arcade performances, and simultaneously videotaped MAME performances, however, do not have this concern. Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (29) Targ (Bounty Prize: $100.00) for arcade/MAME ROMset = TARG Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 91,330 points (source=MARP) Rules and Settings starting lives = 3, top score awards credit and NOT extended play Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (30) Pipi & Bibis / Whoopee (Bounty Prize: $250.00) for arcade/MAME ROMset = PIPIBIBS Challenge Rating 5 (out of 5) Challenge: complete the game on ONE (1) life, regardless of score, as a single player, on a single credit Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus lives = 200K then every 300K, unused = OFF (all), invulnerability = OFF, continuation is NOT allowed Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note - you MUST be eighteen years of age or older to submit a score on this title.
Bounty (31) Penguin-Kun Wars (US) (Bounty Prize: $100.00) for arcade/MAME ROMset = PKUNWAR Challenge Rating 4 (out of 5) Challenge: attain a score of 2,000,000 points or more Rules and Settings difficulty = 2 (MEDIUM), unused = OFF (all) Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (32) Lunar Rescue (Bounty Prize: $100.00) for arcade/MAME ROMset = LRESCUE Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 30,720 points (source=MARP) Rules and Settings starting lives = 3, unknown = ON (all), extra life after completion of 1st level Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (33) Cosmic Guerilla (Bounty Prize: $100.00) for arcade/MAME ROMset = COSMICG Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 25,740 points (source=MARP) Rules and Settings starting lives = 3, bonus life at 2,000 points, unknown = OFF Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (34) I, Robot (Bounty Prize: $150.00) for arcade/MAME ROMset = IROBOT Challenge Rating 4.5 (out of 5) Challenge: beat the existing world record of 1,383,959 points (source=TG) Rules and Settings difficulty = MEDIUM, starting lives = 3, bonus life every 20,000 points, minimum game time = 3 lives Special Rules = transporter warping is allowed, as is collecting letters Bounty Prize = $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (35) Diver Boy (Bounty Prize: $150.00) for arcade/MAME ROMset = DIVERBOY Challenge Rating 4.5 (out of 5) Challenge: complete the first loop on Normal difficulty, regardless of score, on a single credit Rules and Settings difficulty = Normal, starting lives = 3, bonus lives possible by spelling out Diver Boy Special Rules MAME players MUST turn sound OFF or the INP will not record properly Bounty Prize = $150.00.
Bounty (36) Arabian (Bounty Prize: $100.00) for arcade/MAME ROMset = ARABIAN Challenge Rating 4 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings starting lives = 3, bonus life at 20,000 points, carry bowls to next life = YES Special Rules hunting IS allowed under TG guidelines for time-limit titles Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (37) Crazy Climber (US) (Bounty Prize: $250.00) for arcade/MAME ROMset = CCLIMBER Challenge Rating 5 (out of 5) Challenge: beat the existing world record of 516,750 points (source=MARP) Rules and Settings starting lives = 3, one (1) bonus life awarded, unknown = OFF Bounty Prize = $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (38) Front Line (Bounty Prize: $150.00) for arcade/MAME ROMset = FRONTLIN Challenge Rating 4.5 (out of 5) Challenge: beat the existing world record of 727,500 points (source=TG) Rules and Settings starting lives = 3, bonus life at 30,000 points, unknown = OFF (all), invulnerability = OFF Bounty Prize = $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (39) Cerberus (Bounty Prize: $100.00) for arcade/MAME ROMset = CERBERUS Challenge Rating 4 (out of 5) Challenge: beat the existing world record of 122,400 points (source=MARP) Rules and Settings factory default (unchangeable) Bounty Prize = $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Atari 2600
Bounty (40) Canyon Bomber (Bounty Prize: $50.00) for Atari 2600 Challenge Rating 2 (out of 5) Challenge: attain a score of 3,000 points or more Rules and Settings game 1BB Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (41) Crypts of Chaos (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: venture down to the lowest dungeon level (17), obtain at least one (1) treasure, and successfully escape the top-most dungeon level with the treasure, regardless of score Rules and Settings game 1BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (42) Dragonfire (Bounty Prize: $100.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 1,500,000 points or more Rules and Settings game 1BB Special Rules although player may hide momentarily in either the castle tower from the turret sequence or inside the box in the dragon sequence for temporary or emergency protection, excessive abuse of this tactic may result in nullification of the performance/attempt at my discretion Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (43) Gopher (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings game 1BB Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (44) H.E.R.O. (Bounty Prize: $250.00) for Atari 2600 Challenge Rating 5 (out of 5) Challenge: attain a score of 1,000,000 points without losing a life Rules and Settings game 1BB Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (45) King Kong (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: attain a score of 10,000 points or more Rules and Settings game 1BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (46) Midnight Magic (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: attain a score of 2,000,000 points or more Rules and Settings game 1BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (47) Miniature Golf (Bounty Prize: $250.00) for Atari 2600 (original cartridge ONLY see below) Challenge Rating 4.5 (out of 5) Challenge: attain a perfect score of nine (9) consecutive holes-in-one within the same round of 9-hole golf Special Rules and Settings player is allowed to alternate between A and B switches on a per-hole basis at their discretion
Special Note due to the potential for cheating and abuse, emulation submissions are NOT allowed for this bounty challenge. Further, all eligible submissions will be additionally scrutinized by Twin Galaxies worldwide Atari editor/referee, Todd Rogers, as a precautionary second phase of verification. Bounty Prize - $250.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (48) Pitfall! (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge: beat the existing world record for the fastest perfect game (see special rules) Rules and Settings game 1BB
Special Rule (1) you must finish with a perfect score of 114,000 points
Special Rule (2) you CANNOT lose a life (i.e. must complete on your first life)
Special Rule (3) you must have 1:02 (one minute and two seconds) remaining on your game clock, or more, at the end of your bounty attempt
Special Rule (4) you may take ANY path towards completing this challenge Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (49a) Private Eye (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge find and locate ALL treasures, capture Le Fiend AND return him to jail before the timer expires, regardless of score Rules and Settings game 5
Special Rule (1) player may select difficulty switch A or B, or alternate between the two, during their gameplay effort
Special Rule (2) pausing the game clock is NOT allowed and will result in the immediate disqualification of your score. (You are, however, allowed to remain idle at your discretion at any point within the confines of the game map) Special Rule (3) see bounty (49b) which will nullify and void bounty (49a) if successfully completed before bounty (49a) Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (49b) Private Eye (Bounty Prize: $300.00) for Atari 2600 Challenge Rating 6 (out of 5) Challenge: find and locate ALL treasures, capture Le Fiend AND return him to jail before the timer expires, regardless of score WITHOUT TAKING A HIT !! Rules and Settings game 5
Special Rule (1) player may select difficulty switch A or B, or alternate between the two, during their gameplay effort
Special Rule (2) pausing the game clock is NOT allowed and will result in the immediate disqualification of your score. (You are, however, allowed to remain idle at your discretion at any point within the confines of the game map)
Special Rule (3) should anyone manage to successfully pull off this feat before bounty (49a) has been claimed, then bounty (49a) is immediately null and void
Special Rule (4) the same performance CANNOT be eligible simultaneously for bounty (49a) and (49b), let me make this perfectly clear. Bounty Prize - $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (50) Robot Tank (Bounty Prize: $150.00) for Atari 2600 Challenge Rating 4.5 (out of 5) Challenge: attain a perfect score of 144 points WITHOUT losing a tank Rules and Settings game 1BB
Special Rules player may take as long as they need to (game-clock) to accomplish this perfect feat Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (51) Room of Doom (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: complete game 6BB (all 16 stages) regardless of score Rules and Settings game 6BB Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (52) Seaquest (Bounty Prize: $100.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 1,000,000 points without losing a life Rules and Settings game 1BB Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (53) Super Cobra (Bounty Prize: $75.00) for Atari 2600 Challenge Rating 3 (out of 5) Challenge: finish one (1) complete loop of all stages without continuing Rules and Settings player allowed to choose SLOW game speed, and MUST start from stage 1 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (54) Towering Inferno (Bounty Prize: $50.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 10,000 points or more Rules and Settings game 1BB Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Special Note if no one manages to clear 10,000 or more points by December 31st, then the highest score received in excess of 5,000 points will be awarded $50.00 on January 31st, 2006.
Bounty (55) Wizard of Wor (Bounty Prize: $100.00) for Atari 2600 Challenge Rating 4 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings game 1BB Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (56) Kaboom (Bounty Prize: $300.00) for Atari 2600 (original cartridge ONLY see below) Challenge Rating 6 (out of 5) Challenge: attain a score of 1,000,000 points without losing a life Rules and Settings game 1BB
Special Note due to the potential for cheating and abuse, emulation submissions are NOT allowed for this bounty challenge. Further, all eligible submissions will be additionally scrutinized by Twin Galaxies worldwide Atari editor/referee, Todd Rogers, as a precautionary second phase of verification. Bounty Prize - $300.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Atari ST
Bounty (57) Time Bandit (Bounty Prize: $100.00) for Atari ST Challenge Rating 4 (out of 5) Challenge: successfully complete all sixteen (16) Bomb Factory stages in a immediate succession (all 16 back-to-back) without losing a single life, regardless of score Rules and Settings single player ONLY
Special Rules although the original Atari ST platform or the Steem Engine v2.4 may be used for attempting this challenge, digital medium submissions will NOT be accepted only VHS submissions, either by camcorder or direct platform-to-VCR recordings shall be accepted. Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (58) Frenzy (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (59) Frontline (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 200,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (60) Gorf (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (61) Heist (The Heist) (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 250,000 points or more Rules and Settings skill 1 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (62) Venture (Bounty Prize: $100.00) for ColecoVision. Challenge Rating 4 (out of 5) Challenge: attain a score of 500,000 points or more AND complete the first set of treasures Rules and Settings skill 4 Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (63) Zaxxon (Bounty Prize: $75.00) for ColecoVision. Challenge Rating 3 (out of 5) Challenge: attain a score of 250,000 points or more Rules and Settings skill 4 Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (64) Zaxxon (Bounty Prize: $50.00) for ColecoVision. Challenge Rating 2 (out of 5) Challenge: beat my world record of more than 2 million points Rules and Settings skill 1 Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Nintendo GameBoy
Bounty (65) Tetris (Game "A") (Bounty Prize: $150.00) for Nintendo GameBoy. Challenge Rating 4.5 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings game A
Special Rules due to the possibility of an illegal Game-Genie code in use [Or Pro-Axtion Replay code], performance MUST be captured by VHS videocamera. It is the responsibility of the gamer to ensure that the game screen is fully and clearly visible during VHS videocassette playback. Under the circumstances, I cannot afford to make an exception to this clause. However, in the rare event that a submitter has the opportunity to play while in the presence of a senior Twin Galaxies official, I will accept the testimony of the senior Twin Galaxies official as proof of accomplishment. The current roster of senior TG officials may be found on the Twin Galaxies website. Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Intellivision
Bounty (66) Astrosmash (Bounty Prize: $150.00) for Intellivision Challenge Rating 4.5 (out of 5) Challenge: attain a score of 10,000,000 points or more Rules and Settings play under game default settings (single player)
Special Note this bounty challenge is one of endurance, therefore pausing to swap tapes is allowed as defined within the Twin Galaxies policy governing console marathon performances and tape swapping Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Turbografix-16
Bounty (67) Blazing Lazers (Bounty Prize: $25.00) for Turbografix-16. Challenge Rating 1 (out of 5) Challenge: highest score on one (1) ship Rules and Settings play under game default settings (single player) Special Note if player chooses, player may continue recording after first game-death in order to submit a world record for a complete game Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (68) Bonks Adventure (Bounty Prize: $25.00) for Turbografix-16 Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game without losing a life Rules and Settings play under game default settings (single player) Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (69) Splatterhouse (Bounty Prize: $25.00) for Turbografix-16 Challenge Rating 1 (out of 5) Challenge: fastest completion of first loop Rules and Settings play under game default settings (single player) Special Note if player chooses, player may continue recording after first game-death in order to submit a world record for a complete game Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (70) Keith Courage (Bounty Prize: $25.00) for Turbografix-16 Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings (single player) Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006
Sega Genesis
Bounty (71) Jungle Strike (Bounty Prize: $50.00) for Sega Genesis Challenge Rating 2 (out of 5) Challenge highest score while completing the game without losing a life Rules and Settings play under game default settings Special Rules game MUST be completed on a single life Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
Bounty (72) Beavis and Butthead (Bounty Prize: $25.00) for Sega Genesis Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game (single player ONLY) Rules and Settings play under game default settings Special Rules player may use either Beavis or Butthead Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006
Sega CD
Bounty (73) Sewer Shark (Bounty Prize: $50.00) for Sega CD Challenge Rating 2 (out of 5) Challenge: highest score by December 31st, 2005 while completing entire game Rules and Settings play under game default settings Special Rules I forget if the game has a continuation provision, but if yes, this is NOT allowed Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
NES
Bounty (74) Teenage Mutant Ninja Turtles (Bounty Prize: $50.00) for Nintendo 8-bit (NES) Challenge Rating 2 (out of 5) Challenge: fastest completion of entire game without losing a Turtle Rules and Settings play under game default settings Special Rules (1) player may use any Turtle throughout the performance Special Rules (2) worldwide NES referee Kelly Flewin has mandated that constantly re-entering the same building for pizza replenishment is limited to two (2) times per building. Should you have to enter the same building a third time, you are prohibited from eating any pizzas. Failure to adhere to this provision will nullify your performance. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
Bounty (75) Mega Man (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings Special Rules a banned tactic exists whereby a gamer can use the select button while an attack has been launched at a boss opponent so that the damage effect can be registered an additional time with each time select is depressed. Using this banned tactic will null and void your performance. Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (76) Total Recall (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (77) Metal Gear (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: fastest completion of entire game Rules and Settings play under game default settings Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (78) Life Force (Bounty Prize: $25.00) for Nintendo 8-bit (NES) Challenge Rating 1 (out of 5) Challenge: highest score on your 1st life ONLY Rules and Settings play under game default settings Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006
SNES
Bounty (79) Desert Strike (Bounty Prize: $50.00) for Super Nintendo 16-bit (SNES) Challenge Rating 2 (out of 5) Challenge: highest score while completing the game without losing a life Rules and Settings play under game default settings Special Rules game MUST be completed on a single life Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (80) F-Zero (Bounty Prize: $25.00) for Super Nintendo 16-bit (SNES) Challenge Rating 1 (out of 5) Challenge: fastest lap for Death Wind 1 Special Rules (1) player may choose any vehicle Special Rules (2) player is allowed to use all turbo boosts within a single lap Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (81) F-Zero (Bounty Prize: $50.00) for Super Nintendo 16-bit (SNES) Challenge Rating 2 (out of 5) Challenge: fastest complete race for Death Wind 1 Special Rules (1) player may choose any vehicle Special Rules (2) record is for a complete race and is the sum of all laps within that race Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (82) The Simpsons: Barts Nightmare (Bounty Prize: $25.00) for Super Nintendo 16-bit (SNES) Challenge Rating 1 (out of 5) Challenge: highest score while completing the game with an A+ grade Rules and Settings play under game default settings Special Note the same performance is eligible for bounty 82 and 83 Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (83) The Simpsons: Barts Nightmare (Bounty Prize: $25.00) for Super Nintendo 16-bit (SNES) Challenge: 1 (out of 5) Challenge fastest completion with an A+ grade regardless of score Rules and Settings play under game default settings Special Note the same performance is eligible for bounty 82 and 83 Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (84) Wave Race 64 (Bounty Prize: $50.00) for Nintendo 64-bit (N64) Challenge Rating 2 (out of 5) Challenge: beat the existing fastest lap world record on Twilight City of 27.517 seconds Rules and Settings play under game default settings Special Rules player may choose any racer, and adjust their grip and acceleration settings as they see fit Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (85) Diddy Kong Racing (Bounty Prize: $25.00) for Nintendo 64-bit (N64) Challenge Rating 1 (out of 5) Challenge: fastest victory over Wizzpig(1st race) Rules and Settings play under game default settings Special Rules (1) player may choose any driver including those which are unlocked Special Rules (2) use of the games built-in cheat codes is expressly forbidden Special Rules (3) for this title ONLY, players are allowed to use a turbo-controller Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (86) Diddy Kong Racing (Bounty Prize: $25.00) for Nintendo 64-bit (N64) Challenge Rating 1 (out of 5) Challenge: fastest victory over Wizzpig(2nd race) Rules and Settings play under game default settings Special Rules (1) player may choose any driver including those which are unlocked Special Rules (2) use of the games built-in cheat codes is expressly forbidden Special Rules (3) for this title ONLY, players are allowed to use a turbo-controller Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (87) Diddy Kong Racing (Bounty Prize: $75.00) for Nintendo 64-bit (N64) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for fastest race on Treasure Caves of 44.01 seconds Rules and Settings play under game default settings Special Rules (1) player may choose any driver including those which are unlocked Special Rules (2) use of the games built-in cheat codes is expressly forbidden Special Rules (3) for this title ONLY, players are allowed to use a turbo-controller Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (88) Doom 64 (Bounty Prize: $75.00) for Nintendo 64-bit (N64) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for fastest completion on No Way Out of 2:22 (two minutes an twenty two seconds) under tournament settings Rules and Settings play under Watch Me Die difficulty Special Rules (1) player MUST reset level before starting the attempt Special Rules (2) player is not allowed to possess any of the three Doom symbols which add power to the laser weapon Special Rules (3) player not required to achieve a 100% kill or item ratio Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (89) Doom 64 (Bounty Prize: $50.00) for Nintendo 64-bit (N64) Challenge Rating 2 (out of 5) Challenge: fastest completion of Into the Void while achieving a 100% enemy kill rating under tournament settings Rules and Settings play under Watch Me Die difficulty Special Rules (1) player MUST reset level before starting the attempt Special Rules (2) player is not allowed to possess any of the three Doom symbols which add power to the laser weapon Special Rules (3) player MUST defeat all enemies, but is not required to achieve a 100% item ratio Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (90) Legend of Zelda: Ocarina of Time (Bounty Prize: $100.00) for Nintendo 64-bit (N64) Challenge Rating 4 (out of 5) Challenge: fastest completion of game while accomplishing BOTH of the following tasks (A) obtain all 100 Skulltulas, and (B) complete the Mask quest Rules and Settings player must start game from a new file; completion of other non-essential quests and tasks, as well as finding non-essential items, is not required. Special Rules player is not allowed to use Fayores Wind to skip the boat sequence in the Shadow Temple. RULE CLARIFICATION - all 100 different skulltulas MUST be found; using the trick to whack the same one multiple times is BANNED. Bounty Prize - $100.00 Bounty Payable Date January 31st, 2006
Sega Dreamcast
Bounty (91) Crazy Taxi (Bounty Prize: $50.00) for Sega Dreamcast (DC) Challenge Rating 2 (out of 5) Challenge: beat the existing world record for fastest completion of Crazy Jam of 25.75 seconds Special Rules player may use any vehicle and driver combination Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (92) Crazy Taxi (Bounty Prize: $75.00) for Sega Dreamcast (DC) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for fastest completion of Crazy Parking of 12.50 seconds Special Rules player may use any vehicle and driver combination Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (93) Crazy Taxi (Bounty Prize: $100.00) for Sega Dreamcast (DC) Challenge Rating 4 (out of 5) Challenge: achieve 250 or more Crazy Throughs on the mini-game challenge Crazy Through Special Rules player may use any vehicle and driver combination Bounty Prize - $100.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (94) Crazy Taxi 2 (Bounty Prize: SEE BELOW) for Sega Dreamcast (DC) Challenge Rating SPECIAL Challenge: be the first gamer on EITHER Around Apple or Small Apple course, pick up 455 or more passengers Special Rules player may use any vehicle and driver combination Bounty Prize - $5.00 PER PASSENGER picked up and successfully dropped off in excess of 454 (in other words, 464 passengers would mean $50.00 while 500 would mean $230.00)
Special Note (1) this bounty is null and void immediately after the first received, successful claim. In other words, only ONE (1) payout will be made, regardless of the course you choose, or the number of passengers you pick up.
Special Note (2) it is believed that no more than 500 passengers are available for pickup, but to date the most passengers picked up was 454 by Matthew Leto. No one knows whether the passenger count resets after all available passengers are picked up. If it does, then the potential payout will be capped at USD $1,000.00, but I believe that this game behaves just like the predecessor title Crazy Taxi and that once the last passenger is picked up, the passenger count does not reset, thus the probable maximum payout will be (46 x $5 = $230) assuming all 500 passengers are picked up and dropped off. Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (95) Crazy Taxi 2 (Bounty Prize: $50.00) for Sega Dreamcast (DC) Challenge Rating 2 (out of 5) Challenge: complete the Crazy Road mini-game challenge in under 20 seconds Special Rules player may use any vehicle and driver combination Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (96) 18 Wheeler (Bounty Prize: $75.00) for Sega Dreamcast (DC) Challenge Rating 3 (out of 5) Challenge: beat the existing world record for arcade mode on Easy difficulty of $107,600 Special Rules (1) player may use any driver/cargo combination Special Rules (2) continuation is NOT allowed; performance must be continuous Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (97) Marvel vs Capcom 2 (Bounty Prize: $75.00) for Sega Dreamcast (DC) Challenge Rating 2 (out of 5) Challenge: highest score over 3 billion points Rules and Settings (to follow) Special Rules (1) player may use any combination of characters Special Rules (2) continuation is NOT allowed Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006
Special Note my VCR is still shot, couldnt pick up a new one, and I have no way to connect the Sega DC to my old TV. If one of you can assist me with the Rules, that would be appreciated. According to the notes from the MoA 2001 event, the rules were basically any 3-character combination was allowed, and I have short-hand comments of Timer=90 or 99, turbo 2, normal damage but can read the comments well. I was hoping to launch the system and check against the game options but cant right now. Maybe one of you players can help me make heads or tails out of what my notes were from 3 years ago, then I can lock into the settings for the event. That would be greatly appreciated until I get my new VCR.
Playstation 1
Bounty (98) Castlevania: Symphony of the Night (Bounty Prize: $75.00) for the Sony Playstation (PS1) Challenge Rating 2 (out of 5) Challenge: fastest to reach the final checkpoint from a new file using the Richter character, regardless of your character level achieved or area percentage revealed, via a single, continuous performance Special Rules (1) player allowed to level up as often as they wish. Player may obtain as few or as many items as they wish from the librarian. Special Rules (2) use of the save game feature is NOT allowed Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006.
Bounty (99) Medievel (Bounty Prize: $50.00) for the Sony Playstation (PS1) Challenge Rating 2 (out of 5) Challenge: fastest to complete the game on a single life Special Rules (1) player can re-enter a stage as often as they wish, but the time to do so counts against their total completion time Special Rules (2) record ends the instant the final blow is delivered to the final boss. RULE CLARIFICATION - this is a minimalist completion "Bounty", so non-essential objects need not be obtained. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (100) Oddworld (Bounty Prize: $25.00) for the Sony Playstation (PS1) Challenge Rating 1 (out of 5) Challenge: fastest to complete the game Rules and Settings - default Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (101) Silent Hill (Bounty Prize: $75.00) for the Sony Playstation (PS1) Challenge Rating 3 (out of 5) Challenge: beat the game in 30 minutes or less Rules and Settings - default Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006.
Bounty (102) Tekken 3 (Bounty Prize: $75.00) for the Sony Playstation (PS1) Challenge Rating 3 (out of 5) Challenge: attain 999 wins in survival mode Rules and Settings maximum difficulty, player allowed to select any character Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006
X-Box
Bounty (103) Crazy Taxi 3 (Bounty Prize: SEE BELOW) for the Microsoft Xbox Challenge Rating 3 (out of 5) Challenge: attain a score of 100 or more in mini-game Crazy Rings (1-H) Rules and Settings player may use any vehicle or driver Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note if no one manages to successfully claim this bounty, then an award of $50.00 shall be given for a score of 99, and $25.00 to a score of 98, and this reward shall only be given to the higher of the two scores received, and of course will be equally split in the event of multiple successful submissions.
Bounty (104a) Crazy Taxi 3 (Bounty Prize: $75.00) for the Microsoft Xbox Challenge Rating 3 (out of 5) Challenge: pick up 250 or more passengers in Glitter Oasis arcade mode Rules and Settings player may use any vehicle or driver Bounty Prize - $75.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note (1) if bounty (104b) is successfully claimed before bounty (104a), then bounty (101a) is null and void effective immediately. Special Note (2) the same performance CANNOT qualify for both bounty (104a) and (104b).
Bounty (104b) Crazy Taxi 3 (Bounty Prize: $150.00) for the Microsoft Xbox Challenge Rating 4.5 (out of 5) Challenge: pick up 450 or more passengers in Glitter Oasis arcade mode Rules and Settings player may use any vehicle or driver Bounty Prize - $150.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment. Special Note (1) if bounty (104b) is successfully claimed before bounty (104a), then bounty (104a) is null and void effective immediately. Special Note (2) the same performance CANNOT qualify for both bounty (104a) and (104b).
Bounty (105) Halo 2 (Bounty Prize: $150.00) for the Microsoft Xbox Challenge Rating 4.5 (out of 5) Challenge: fastest completion of the entire game on Legendary difficulty, without losing a life, in single player mode Rules and Settings player may use any weapons and/or vehicles found Bounty Prize - $150.00 Bounty Payable Date January 31st, 2006.
Bounty (106) Chronicles of Riddick (Bounty Prize: $75.00) for the Microsoft Xbox Challenge Rating 3 (out of 5) Challenge: fastest completion of the entire game on HARD difficulty in under 2 hours Rules and Settings player may use any weapons and/or vehicles found Special Rules continuation is NOT allowed Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006.
Bounty (107) Evil Dead: A Fistful of Boomstick (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: play arcade mode, Colonel Dearborn, stage 1, Precision Bombing and attain a score of 50,000 points or more Rules and Settings covered in the challenge (above) Bounty Prize - $50.00 Bounty Payable Date ninety (90) days after mailing postmark of successful accomplishment.
Bounty (108) Van Helsing (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: fastest completion of the entire game without losing your life Rules and Settings - default Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109a) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Lochness, Scotland by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109b) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Kuta Beach, Bali by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109c) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Bering Strait, USA by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109d) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Lake Havasu, USA by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109e) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Barrier Reef, Australia by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (109f) Splashdown (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score over 1,000 balloons on Arcade: Countdown for stage Lake Quilotea, Equador by December 31st, 2005 Rules and Settings gamer may use any driver Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (110a) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in Tokyo in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110b) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in San Francisco in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110c) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in London in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110d) Godzilla: Destroy All Monsters (Bounty Prize: $25.00) for the Microsoft Xbox Challenge Rating 1 (out of 5) Challenge: highest score in Destruction Mode in Monster Island in single player mode by December 31st, 2005 Rules and Settings difficulty EASY, gamer may use any monster Bounty Prize - $25.00 Bounty Payable Date January 31st, 2006.
Bounty (110e) Godzilla: Destroy All Monsters (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: highest score in Survival Mode on Monster Island, regardless of number of victories, by December 31st, 2005 Rules and Settings difficulty HARD, gamer may use any monster Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (111) Big Mutha Truckers (Bounty Prize: $50.00) for the Microsoft Xbox Challenge Rating 2 (out of 5) Challenge: fastest completion of Mission Mode: Stop the Press !! Rules and Settings default Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (112) Big Mutha Truckers (Bounty Prize: $100.00) for the Microsoft Xbox Challenge Rating 4 (out of 5) Challenge: highest score in Trial by Truckin in Seattle AND completing all 60 days, by December 31st, 2005 Rules and Settings gamer may use any driver, and throughout the game may choose any cargo or truck. Gambling is allowed, as are all customizations and upgrades. Gamer will not be penalized if their truck is towed or robbed at any time. However, saving a game or continuing from a game in progress is NOT allowed. Performance must be a continuous presentation. Bounty Prize - $100.00 Bounty Payable Date January 31st, 2006
Playstation 2
Bounty (113) Grand Theft Auto: San Andreas (Bounty Prize: $75.00) for the Sony Playstation 2 (PS2) Challenge Rating 3 (out of 5) Challenge: fastest completion of the entire game without losing your life, regardless of score, by December 31st, 2005 Rules and Settings default, start from a NEW game only
Special Rules (1) you are NOT allowed to load a previously saved file at any time; this bounty is for a continuous performance ONLY
Special Rules (2) gamer is not required to complete any non-essential mission Bounty Prize - $75.00 Bounty Payable Date January 31st, 2006
GameCube
Bounty (114) Paper Mario 2 (Bounty Prize: $50.00) for the Nintendo GameCube (GCN) Challenge Rating 2 (out of 5) Challenge fastest completion of the entire game without losing a life, by December 31st, 2005 Rules and Settings default, start from a NEW game only. RULE CLARIFICATION - although I did not specifically state this in the original "Bounty" rules, life shrooms are allowed. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006.
Bounty (115) Metroid Prime 2 (Bounty Prize: $50.00) for the Nintendo GameCube (GCN) Challenge Rating 2 (out of 5) Challenge: fastest completion of the entire game without losing a life, by December 31st, 2005 Rules and Settings default, start from a NEW game only; continuation is NOT allowed; submission must be a continuous performance. RULE CHANGE - the rules are quickly being re-evaluated, and expanded rules and restrictions will soon be in place. Meanwhile, until they are fully posted, practice hard, as this "Bounty" is here for the year once the rules are solidified. Sorry for the delay. Bounty Prize - $50.00 Bounty Payable Date January 31st, 2006
PC Gaming
Bounty (116) Doom 3 (Bounty Prize: $150.00) for the PC (Personal Computer) Challenge Rating 4.5 (out of 5) Challenge: fastest completion of the entire game at Nightmare difficulty in one continuous gaming session without re-loading from a saved file or restarting a level, by December 31st, 2005 General Rules and Settings difficulty = Nightmare, start from a NEW game only; continuation from a saved file is NOT allowed; submission must be a continuous performance.
As this is the first-ever PC-based bounty, special precautions have been taken to ensure that all participating gamers have a fair deal at submitting a performance for consideration. Please read the seven (7) special rules that follow.
Special Rule (1) You may use either the original version of Doom 3 or the patched 1.1 version for Windows PCs. You may also use Linux builds 1.1.1282 and 1.1.1286
Special Rule (2) When at the title screen, press ctrl-alt-tilde simultaneously in order to bring down the console. Then scroll upwards using Page Up all the way to the top line. You may then return to the title screen and select the Nightmare difficulty.
Special Rule (3) The game clock begins the moment the ID software logo appears during the first cut-scene, and ends when the final blow is landed on the Cyberdemon, thus triggering the ending cut-scene.
Special Rule (4) Skipping cut-scenes by pressing is allowed
Special Rule (5) The game must be recorded from bootup of the computer via a cideo camcorder device or using a TV-out routed to a VCR. FRAPS is NOT accepted for this reason, although you may use it to record the game-play for your personal archives.
Special Rule (6) Because of various demo issues, please do not record a demo while playing.
Special Rule (7) To ensure compatibility of times between systems of different speed, map loading is NOT included in the final time. Bounty Prize - $150.00 Bounty Payable Date January 31st, 2006
And now, fellow gamers, two (2) bounty challenges from gamer Adam Wood, for your consideration. To avoid any misunderstandings, what follows is a direct copy of the exact wording of Adams bounty challenges.
Gameboy Advance
Bounty (117) Advance Guardian Heroes (Bounty Prize: $50.00) for the Native platform: Game Boy Advance Challenge: Out-of-the-box hardcore Reward: $50 for the first
Special Rules and Settings - To win this bounty, the player would need to provide a continuous recording of a Story Mode game, played at Super Hard difficulty, with Enn, Ray, or Hyu as their chosen character (the only three available without unlocking). The player must start from the beginning (by selecting New Game), and successfully complete the entire game, right down to the final counter. The player CANNOT DIE AT ALL during the course of the game; continuing and/or Devil Mode are strictly prohibited. Standard TG anti-pausing-abuse considerations apply. (Since the game provides safe spots in the form of the level-up screens, there are perfectly legal bathroom-break segments available even if you never pause the game.) Only the first qualifying submission (with "first" defined identically to the rest of your bounties) will earn this bounty.
Bounty (118) Advance Guardian Heroes (Bounty Prize: $50.00) for the Native platform: Game Boy Advance Challenge: Fastest hardcore Reward: $50 for shortest time at year's end
Special Rules and Settings - To win this bounty, the player would need to provide a continuous recording of a Story Mode game, played at Super Hard difficulty, with the character of their choice - unlike the previous bounty, any of the nineteen characters ultimately unlockable and playable in Story Mode may be chosen. The player must start from the beginning (by selecting New Game), and successfully complete the entire game, right down to the final counter.
The player CANNOT DIE AT ALL during the course of the game; continuing and/or Devil Mode are strictly prohibited. Only the submission with the shortest completion time will earn this bounty. The game clock starts as soon as the player presses the button locking in their selection of character and ends as soon as they press the button to counter the final boss's final shot. Since the clock is your opponent, pausing is expressly permitted and unrestricted. A player selecting Enn, Ray, or Hyu can be eligible for both of these bounties with a single submission.
Advance Guardian Heroes has no known glitches. For the purposes of these bounties, I will accept recordings played on a Game Boy Advance, Game Boy Advance SP, Game Boy Player, or Nintendo DS; the recording must otherwise be TG-compliant in all other aspects. Entries for both bounties would be accepted as soon as the announcement is made and will be accepted until 2006 (i.e. December 31st, 2005).
And now, fellow referee Tom Votava has a few bounty challenges of his own for your consideration. What follows is also a direct copy of the exact wording of Toms challenges. Here goes
SNES
Bounty (119) Donkey Kong Country (Bounty Prize: $50.00) for the SNES. Challenge: - Fastest 101% Completion with NO Saves Special Rules: - Must be a continous run with no saves. Bounty Prize - $50 Payable Date - Jan 31st, 2006.
Bounty (120) Super Ghouls 'N Ghosts (Bounty Prize: $100.00) for the SNES. Challenge: - Fastest Completion Special Rules: - Default stock of lives, no continues. Bounty Prize - $100 Payable Date - Jan 31st, 2006.
Bounty (121) Super Metroid (Bounty Prize: $50.00) for the SNES. Challenge: - Fastest Completion with NO Saves Special Rules: - Must be a continous run with no saves or game deaths. Bounty Prize - $50 Payable Date - Jan 31st, 2006.
Bounty (122) Super Punch-Out (Bounty Prize: $50.00) for the SNES. Challenge: - Fastest total match time for all fighters Special Rules: - Score determined by manually totaling fastest times for each fighter - Must submit at least one winning time for every fighter to qualify - For all fights, use Time Attack Mode on an existing save file - Fights may be on separate recordings (non-continuous submission) Bounty Prize - $50.00 Payable Date - Jan 31st, 2006
Sega Genesis
Bounty (123) Sonic the Hedgehog (Bounty Prize: $50.00) for the Sega Genesis. Challenge - Fastest 100% completion Special Rules: - Must collect all emeralds Bounty Prize - $50.00 Payable Date - Jan 31st, 2006.
Bounty (124) Sonic the Hedgehog 2 (Bounty Prize: $50.00) for the Sega Genesis. Challenge - Fastest 100% completion using Sonic Alone Special Rules: - Must collect all emeralds Bounty Prize - $50.00 Payable Date - Jan 31st, 2006.
Bounty (125) Sonic the Hedgehog 3 & Knuckles (Bounty Prize: $75.00) for the Sega Genesis. NOTE - To play this game, connect the cartridges for 'Sonic the Hedgehog 3' and 'Sonic & Knuckles' Challenge - Fastest 100% completion using Sonic Alone Special Rules: - Must collect all emeralds - Must complete the "Doomsday Zone" Bounty Prize - $75.00 Payable Date - Jan 31st, 2006.
SNES
Bounty (126) ROBERTS FINAL BOUNTY: Zombies Ate My Neighbors (Bounty Prize: SEE BELOW) for the Super Nintendo 16-bit (SNES) Challenge Rating SPECIAL Challenge what is the highest number of neighbors you can rescue by the end of the game for ALL stages combined, by December 31st, 2005.
Special Rule (1) all essential stages of the game MUST be completed, however
Special Rule (2) although it is in the best interests of the gamer to access all hidden levels, finding them all is NOT a requirement for this bounty
Special Rule (3) previously submitted performances are NOT eligible towards this bounty Bounty Prize SPECIAL 25 cents PER neighbor rescued. The potential for a massive payout exists if someone can rescue every neighbor, so protect your neighbors !!
Special Bounty Prize add $25.00 IF you can also finish the game with ten neighbors saved in the last stage as per the year 2004 bounty Bounty Payable Date January 31st, 2006.
If you would like to participate in the forums that are discussing these bounties, go to 2005 Bounties