Twitch: Changes To Audio In VODS

I'm in the opposite boat. My wife and I have hundreds of followers and so we're watching this was a cautious eye. As for all the changes, none of them affect us or our type of stream at all. I understand the poopstorm especially when it comes to tourneys and speedruns but for us the changes don't really have a baring on how our stream works. The audience currently is at Twitch and it'd be a risk to switch over to Hitbox hoping that the audience follows. Us personally we've never had any issues with the service and so there's little to no incentive for us to move.

If anything Hitbox might motivate Twitch to make more changes to better their service. Competition is good.
I'd do the same if I were you and had 100s of viewers. Like I said, I have nothing to lose since I'm in lower twitch hell where I can't get noticed.
 
Just having a little fun.

I wouldn't say "twitch is dead" as i'm sure some of the bigger streamers will have to stay due to the income that they get from streaming.

True. Though some have already closed their accounts like Peaches. I wonder what will happen When Cosmo moves since he's one of the founders of SRL.
 
I'd do the same if I were you and had 100s of viewers. Like I said, I have nothing to lose since I'm in lower twitch hell where I can't get noticed.

Yeah I'm sticking with twitch here. While I don't have 100s of viewers, I still do have my audience and friends on twitch that I wouldn't want to start completely over on a startup. I'll wait and see how Hitbox grows before I seriously consider casting there.
 
I wouldn't say "twitch is dead" as i'm sure some of the bigger streamers will have to stay due to the income that they get from streaming.

Pretty much. Most partners are going to stick around and weather it, but if they start muting/flagging live streams that will make a lot of partners upset since it hurts their bottom line.
 
Twitch themselves got hit. People who paid to license music got hit. The bot doesn't discriminate.

If nothing else this is going to crush sub/turbo use for a little while. It hurts streamers, like every other change they've done. I know I'll never sub to anyone again and I'll never buy a turbo sub.

I can't believe a website like twitch got so popular and is seemingly run by fools and imbeciles. I figured they'd learn after a while of not communicating with broadcasters and how no one likes that but apparently not.
 
Twitch themselves got hit. People who paid to license music got hit. The bot doesn't discriminate.

If nothing else this is going to crush sub/turbo use for a little while. It hurts streamers, like every other change they've done. I know I'll never sub to anyone again and I'll never buy a turbo sub.

I can't believe a website like twitch got so popular and is seemingly run by fools and imbeciles. I figured they'd learn after a while of not communicating with broadcasters and how no one likes that but apparently not.

That's what happens when you don't have competition.
 
Just having a little fun.



True. Though some have already closed their accounts like Peaches. I wonder what will happen When Cosmo moves since he's one of the founders of SRL.

probably in reality nothing since twitch has such a large marketshare of the gaming streaming market that even with a few blips overall not much will change. Personally I hate what this has turned into (JTV>Twitch>Twitch owned by google)
 
Twitch themselves got hit. People who paid to license music got hit. The bot doesn't discriminate.

If nothing else this is going to crush sub/turbo use for a little while. It hurts streamers, like every other change they've done. I know I'll never sub to anyone again and I'll never buy a turbo sub.

I can't believe a website like twitch got so popular and is seemingly run by fools and imbeciles. I figured they'd learn after a while of not communicating with broadcasters and how no one likes that but apparently not.

Yeah. I feel that Google won this however and that's no compliment. Many will stay because they've made a nest and their source of revenue, just like with Youtube. The parallels are similar. Many are trapped to Youtube because the audience won't move because it's grown so big (also doesn't help that there are no alternatives to Youtube either).

I feel many will get trapped and end up hating a lot of things that happen down the road but they more than likely won't be able to do anything by that time.
 
So from the AMA, Twitch said that ALL instances of in-game music (that isn't licensed mainstream music) were mistakes?

Then what was up with Zallard's Punch-Out video getting flagged? Did the tech somehow confuse low-fidelity crowd noise as some licensed music? If so, that's a mistake.

Or is the Punch-Out theme in the database? If that's the case, sounds like working as intended. :/

I don't understand Twitch's differentiation between "original and un-original" music. My YouTube videos get flagged for what they would consider "un-original" music all the time, specific tracks from game OSTs (which stands for ORIGINAL soundtrack).

At least YouTube tells me exactly what has been content ID'd, complete with the name of the track it matched with. Twitch should do the same, so we can better identify false positives instead of just going off of Twitch's (questionable) word.
 
The reason people don't save highlights over 2 hours, typically, is because they wouldn't allow you to upload highlights longer than that to YouTube! It was their own doing!

*facepalm*
 
The whole highlight thing screams youtube to me.

This is really BS tbh. The best thing about Twitch was the music people could put on their videos, I for one bought many songs I heard while watching streamers.

And due to my crap internet, I enjoyed going through streamers VOD. Now most of them will be muted or deleted.
 
So from the AMA, Twitch said that ALL instances of in-game music (that isn't licensed mainstream music) were mistakes?

Then what was up with Zallard's Punch-Out video getting flagged? Did the tech somehow confuse low-fidelity crowd noise as some licensed music? If so, that's a mistake.

Or is the Punch-Out theme in the database? If that's the case, sounds like working as intended. :/

I don't understand Twitch's differentiation between "original and un-original" music. My YouTube videos get flagged for what they would consider "un-original" music all the time, specific tracks from game OSTs (which stands for ORIGINAL soundtrack).

At least YouTube tells me exactly what has been content ID'd, complete with the name of the track it matched with. Twitch should do the same, so we can better identify false positives instead of just going off of Twitch's (questionable) word.

Probably original like stuff posted to Creative Commons sites like Soundcloud, but false flagging is incredibly easy to mess up when a bot is doing it. It's guilty till proven innocent.
 
Probably original like stuff posted to Creative Commons sites like Soundcloud, but false flagging is incredibly easy to mess up when a bot is doing it. It's guilty till proven innocent.

I'm gonna guess that a lot of game OSTs aren't under Creative Commons, so we're still gonna see a bunch of videos flagged and muted for video game music, and those won't be considered "mistakes," right?
 
Well, whatever they're doing, it's superior to Twitch. The stream quality is better, smoother, and there is an incredibly low chat delay.

Are you working for hitbox or something?

Sure the changes to twitch seriously suck, but I can for the moment still stream directly from my ps4 and xbox one and hell if I wanted to I could plug my WiiU into my xbox one and stream that directly too....

Until I can do that and it uses proper HTML5 nooooo dice I'm afraid. Also judging from what I've read some of the management there seem pretty shady.
 
I wonder how this is going to affect console streaming? Twitch integration on PS4 and Xbone was a pretty big deal.

Now potentially streams from my console could be muted? Would be a weird experience seeing as sharing is so forefront to PS4 and Xbone.
 
Are you working for hitbox or something?

Sure the changes to twitch seriously suck, but I can for the moment still stream directly from my ps4 and xbox one and hell if I wanted to I could plug my WiiU into my xbox one and stream that directly too....

That doesn't really have anything to do with the service being objectively more competent, that just makes it more convenient for you.
 
I'm gonna guess that a lot of game OSTs aren't under Creative Commons, so we're still gonna see a bunch of videos flagged and muted for video game music, and those won't be considered "mistakes," right?

Probably not. We don't know how extensive their database is, it might include video game music as well. I wonder of any OCRemix song could get a channel muted, it probably could seeing as how a bot found a person singing and thought it was them doing something illegal.

Bots are just never the answer. They're too stupid.


Wow! I had heard there was a Google Document floating around with a list of speed runners moving from Twitch but last I heard it was just over 200 people, but there's now 400 people on this list.
 
I wonder how this is going to affect console streaming? Twitch integration on PS4 and Xbone was a pretty big deal.

Now potentially streams from my console could be muted? Would be a weird experience seeing as sharing is so forefront to PS4 and Xbone.

Streams don't get muted, the archives do.
 
I wonder how this is going to affect console streaming? Twitch integration on PS4 and Xbone was a pretty big deal.

Now potentially streams from my console could be muted? Would be a weird experience seeing as sharing is so forefront to PS4 and Xbone.
This is already happening....somebody posted a link on how their The Last of Us VOD got muted for in game sounds.
 
Loving it's a google doc too....

I'm getting real bad vibes that Google and facebook between them are trying to ruin the internet, although to be fair since buying instagram Facebook have just let it be and kept it separate, although I'm sure there is some evil T&C I haven't read....


Now with Twitch locked to consoles for the next couple years at least, I really hope these audio changes don't effect me streaming too much, as I really don't want to go through the agro of setting up my capture cards again.

Please twitch, don't do this....
 
For all the complaints about Twitch people will just accept whatever changes happen and continue to use the service. Content creators and consumers seldom have the will to accept the inconvenience of making a statement by using a competing service. Google & Twitch know this quite well and we'll all suffer the consequences of our own inaction as the experience of using these services continues to degrade.
 
For all the complaints about Twitch people will just accept whatever changes happen and continue to use the service. Content creators and consumers seldom have the will to accept the inconvenience of making a statement by using a competing service. Google & Twitch know this quite well and we'll all suffer the consequences of our own inaction as the experience of using these services continues to degrade.

Yep. Bending over and taking it seems to be the status quo for many things in the world today. ):
 
I was watching Firedragon764's Twitch stream last night and he had some real talk. He said has no plans to leave Twitch but I see his name listed on the Google doc. I guess he might have changed his mind?

EDIT: Guess not, he just went live on Twitch right now.
 
Some guy on /r/speedrun created a spreadsheet with the list of runners moving to hitbox.tv

They aren't all moving to Hitbox, more like trying things out. I've seen a number of big name runners testing out Hitbox today and while a few of them have said point blank they are making the switch, most were testing the waters but had positive things to say. The real test will be if they stream again will they maintain their viewer counts?

Mofat, Hippie, Saboom, AdamAK, 0xwas, Krimmy and others were all pulling in at least 50% of their usual viewer counts but if the novelty wears off and people drift back to watching on Twitch then the runners probably will too.
 
The worst thing about this is how bad the system is. Even with the infamous YouTube content ID system, the content remains viewable for users (the ad revenue is given to the copyright holder and not the uploader) unless the copyright holder explicitly wants it down. On YouTube you can even appeal that there was an error (even if the appeal system is broken as fuck, there at least is one). On Twitch, audio gets muted in 30 minute segments for sometimes no reason (like people talking or singing) with no option to appeal.

Twitch has no reason to have this system in place. AFAIK by copyright law they're merely required to take down content that companies want off the internet. They don't need to assassinate everything on their site because "there might be copyright infringement" on videos. That's not even getting into the argument of fair use regarding Let's Play.
 
More answers. Again, Answers by the CEO in Bold.

Yeah, the policy doesn't make sense.
Really, I would argue that only interactive streams that allow you to play the game itself, like Twitch Plays Pokémon, wouldn't fall under fair use.

After all, the purpose of games is to play them - the audio and video that accompany them are not the product being sold to consumers.

There shouldn't be anything illegal about playing the game and letting other people see your playthrough. And if the audio in non-monetized archives is muted, there is no reason why the audio in the monetized live-streams shouldn't be, as well.

Twitch can say they don't want people's lives to be ruined all they want, but if that were the case, Twitch would just shut itself down altogether - because every damn stream on the site shows copywritten audio, video, scenarios, and programs. That's the site's purpose.
 
Talk about a botched implementation, they really should have tested this more rigorously. This was bound the happen with the Google take-over. In the eyes of the law what differentiates a VOD to a Youtube clip? If the answer is they are the same then why would Google only implement CRP on one service and not the other? Sure they haven't been formally taken-over yet but you'd be naive to assume this wasn't done on their behest.

Next thing that will most likely get watered down via sentimentalization is the amount of moneitzation streamers actually receive. If this event doesn't dent Twitch's overall user-base and the competitors remain where they are; Google will surly employ some of its $$ to help cement the monopoly on the market. I guarantee you the share-holders/investors don't like semi-successful streamers being able to make good money on the site when that could instead be going into something more productive like dividends!
 
They keep talking about rights holders, liability, and how they received the license from the rights holders to the games. Well, if there's audio in the games that were licensed for use in the game, and the game license holders have given a general use license to twitch for streaming (obviously not the case for all titles, but let's assume it is...), then aren't the game license holders granting a general use license for streaming audio that isn't theirs? And wouldn't liability pretty much originate with the game copyright holders, then?


Again, why are they allowing streaming in the first place if the audio and some other assets of the games aren't covered by the licenses in the first place?

It's bullshit. Most of the community endured their bullshit with the 60 seconds delays (even though it completely ruined host/viewer interactions) and didn't jump ship to better services, but this is the straw that broke the camel's back.
 
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