Two years ago tri-Ace released this tech demo.

RyoonZ

Banned
tri-Ace tech demo.

They said this is real-time physically-based rendering on current generation consoles. But I think this could work on next gen consoles. It looks great. They hasn't been releasing anything for console since like Resonance of Fate? Oh, FFXIII-2 doesn't count and I hope they're not helping with Lightning Returns. Handheld titles don't count too.

They're listed as one of PS4 developers. If I remember correctly, they moved their location last year too and have been hiring people since 2011. Question is, could we see their next gen game soon at E3 or TGS?
 
They're listed as one of PS4 developers. If I remember correctly, they moved their location last year too and have been hiring people since 2011. Question is, could we see their next gen game soon at E3 or TGS?

They're probably too busy making grunt work for SE.

Please understand.

I really think that if they got that running on current gen they just need better IQ and few extra touches and they could had a decent engine for next gen.
 
Don't think Tri-Ace will be making anything other than contractual work for other publishers now. Otherwise, we would have seen something already. It's been a while since we've seen a Tri-Ace creation and that was Resonance of Fate.
 
I'd love a new Star Ocean. I'm still enjoying SO4 and man, a new game with this engine would be sick!
 
I'm a little heartbroken knowing that they're ending up just like Raven Studios (Singularity, Wolverine, now almost exclusively working on COD DLC packs). Tri-Ace will soon be known as the studio that does the heavy lifting on the FFXIII titles, and I'm sure they're gonna do the same on FF Versus.

Deep down, I hope that Tri-Ace working on the FF titles is a part of some deal to get financing for their own games.
 
tri-Ace tech demo.

They said this is real-time physically-based rendering on current generation consoles. But I think this could work on next gen consoles. It looks great. They hasn't been releasing anything for console since like Resonance of Fate? Oh, FFXIII-2 doesn't count and I hope they're not helping with Lightning Returns. Handheld titles don't count too.

They're listed as one of PS4 developers. If I remember correctly, they moved their location last year too and have been hiring people since 2011. Question is, could we see their next gen game soon at E3 or TGS?

Lol at thinking Tri Ace is making a game for the PS4. We will be lucky to get a Vita game from them.
 
don't think they can live on on small contract works and tiny handheld games that sell very poorly for long, they either get some real work or something will happen to them, buyout, down sizing etc. the company is relatively large.
 
What a shame. Make an awesome tech demo using their new engine and do nothing with it. And if they're making a next gen game, they have to retool it again.
 
That weird flickering with the lighting/shadows ruined that demo tbh. Made me feel nauseous. Other than that though it looks amazing.
 
I would love a Star Ocean 5. Despite the story and characters, SO4's combat system was definitely the best in the series (and stands up to the best Action JRPGs as well). I loved it very much. :)
 
Don't think Tri-Ace will be making anything other than contractual work for other publishers now. Otherwise, we would have seen something already. It's been a while since we've seen a Tri-Ace creation and that was Resonance of Fate.
Well, never say never, but I do expect that if we see anything again it's going to be awhile away, maybe the new generation brings new opportunities, or SE has a complete realignment of priorities and OKs a game from them. Maybe it's just the handheld scene making things look better than they are, but it does seem this could be a chance for Japanese developers to make SOMETHING of a comeback after how relatively bad this generation's been for them.
 
Always thought that was made either to display their skill as marketing for contract work or as part of a game pitch that didn't get traction.
 
Star Ocean 5 for PS4?

I am pretty sure they will be collaborating with SE if they are going to make a game.
Bring on next gen baby face.
jP2bFET.jpg
 
What a shame. Make an awesome tech demo using their new engine and do nothing with it. And if they're making a next gen game, they have to retool it again.

This is what happens when you're just a developer, and the large retail sort of games you make needs millions to be funded. Publishers are less and less willing to fund bigger projects by independent studios, especially in more specialized genres with a more limited fanbase. When you have no publishing power and you do not control your own finances, you are at the mercy of the market at large, and it isn't look good these days.

Too bad for tri-Ace really.
 
I love all Star Ocean. My favorite is Second Story.
I think this demo looks amazing and I'm satisfied if next gen looks exactly like this but the world is interconnected like Star Ocean 3 and maybe bigger than it.
Yeah, about that...

Has it really been two years since that trailer? Time really flies huh?

Yeah, I've been waiting to post this since a week ago but delayed it because today it exactly the day they released that trailer and I remember because I bought a PS3 that day too.
 
The fuck does physically based rendering mean?

Very basically, using real life physical values to set up how the light behaves in the game.

You could express a light intensity with lumens rather than with a simple 0-1 range. If all the engine is built like that, you can grab a lightbulb IRL, enter its properties in the engine, and achieve a similar result.

This demo left me impressed at the time, sad they haven't made anything out of it yet.
 
Well, never say never, but I do expect that if we see anything again it's going to be awhile away, maybe the new generation brings new opportunities, or SE has a complete realignment of priorities and OKs a game from them. Maybe it's just the handheld scene making things look better than they are, but it does seem this could be a chance for Japanese developers to make SOMETHING of a comeback after how relatively bad this generation's been for them.

I do hope the suppose ease of development of the PS4 gives hope for the Japanese devs like Tri-Ace. I soooo want a new Valkyrie Profile with next gen visuals....
 
This is what happens when you're just a developer, and the large retail sort of games you make needs millions to be funded. Publishers are less and less willing to fund bigger projects by independent studios, especially in more specialized genres with a more limited fanbase. When you have no publishing power and you do not control your own finances, you are at the mercy of the market at large, and it isn't look good these days.

Too bad for tri-Ace really.
It seems like their best bet now is to scale back to something akin to PS1 or at least PS2 for scale of their projects if possible, and get by via helping development for games like FFXIII. Certainly the kinds of games they make not only have too limited of an appeal for push millions internationally, but probably shouldn't even HAVE that kind of money thrown at them even if they could get those sales. SO4, Infinite Undiscovery, and to a lesser extent Resonance of Fate clearly shows higher end cutscenes and modeling are NOT an area they should be entering and staying.

Though I guess they did that sort of downscale with their 3DS game only for no one to like it or even want to bring it over here.
I do hope the suppose ease of development of the PS4 gives hope for the Japanese devs like Tri-Ace. I soooo want a new Valkyrie Profile with next gen visuals....
I hope it helps devs in general, it'd be nice to see greater variety from all ends again.
 
I do hope the suppose ease of development of the PS4 gives hope for the Japanese devs like Tri-Ace. I soooo want a new Valkyrie Profile with next gen visuals....

Ease != cost

I don't think tri-Ace has had much difficulty making games this generation, even though there were a few stinkers from them. They were able to complete the games and deliver. The larger problem is that there are increasingly less publishers interested in funding larger scale console JRPG development in Japan from independent game studios. JRPG publishers either have their own development teams, or they will rather fund other genres which can make more money internationally.

I don't expect this to change.

It seems like their best bet now is to scale back to something akin to PS1 or at least PS2 for scale of their projects if possible, and get by via helping development for games like FFXIII.

Seems like that's exactly what they're doing. That's why no one has given a fuck about tri-Ace in the last 3 years. :P
 
The fuck does physically based rendering mean?

think of an amount of light hitting a sphere or hemisphere as energy. some amount of it is absorbed and retransmitted while some of it is reflected how much is reflected and where it is reflected is determined by the material properties. if you have a specular surface that isn't very shiny then light might be reflected over a large area. Laws of physics state that the amount of outgoing energy can't be greater than the amount of incoming energy, in all likelihood it's a little less.

When you do the most basic phong model you have 3 basic parameters, the surfaces diffuse color, it's specular color and it's specular falloff (an exponent). The problem is increasing the specular falloff actually results in a loss of outgoing energy which an artist might compensate for by cranking up the intensity of the specular color but this can also result in outgoing energy being greater than incoming energy.

We can change it so that our reflectance model is physically based or at least normalized such that our specular highlights increase in intensity as we increase their shininess in a physically correct manner. Think of all that specular highlight mapped onto the surface of a hemisphere or the inside of a bowl, the amount that hits the bowl should always be the same, but if the material is shinier the concentration should be higher.


Also in the Kojima video they talk about linear space EVERYTHING. Everything we see on a monitor is passed through a gamma curve that causes low levels of light to be more compressed and high levels of light to be more spread out. if we consider the grayscale example then the difference between level 255 (white) and 254 is a lot larger than the difference between 0 (black) and 1 because if they were the same we would see a lot of banding in dark colors and wouldn't be able to appreciate the differences between the light colors.

The problem with this is when you create a texture or take a photo, what you see and what's on the hard drive are two different things, these images have to have the reverse gamma function applied so that they look normal on a monitor. Because of this they don't interact correctly with the rendering system and cause things to look all kinds of weird in different lighting environments because the lighting system works in linear terms which is physically how light works.

In some way the idea of physically based rendering is essentially moving away from perceptually based techniques which wind up not looking right or requiring a lot of tweaking in order to generate good results. It also means moving towards techniques which utilize principles of physics to generate a more realistic simulation which makes it easier to create assets, build levels, change lighting conditions, and have it all just work properly.

More generally it's about incorporating the physics of light interactions with objects into rendering engines.


Links for reference
Physically Based Shading Model
Linear Space Rendering From his work on Uncharted 2.
 
What a powerful demo. Zero lines and tropes yet it conveyed so much emotion. I wish more JRPGs with utilize technology to create similar atmospheres as vehicles rather inject characters with more animu uncanny valley~
 
what I really liked about that demo was their indirect light system that allowed specular highlights for indirect light. It makes another mention of a physically incorrect thing artists do to make a scene work (adding a diffuse term to metal objects)

Comparison Shots.
http://research.tri-ace.com/detail_2.html

Hrmm, I know they had a paper on it up somewhere, it was using some sort of volumetric data structure and spherical harmonics...
 
Seems like that's exactly what they're doing. That's why no one has given a fuck about tri-Ace in the last 3 years. :P
Easy to not care when those games don't come here anyway admittedly.

... I wonder if their 3DS game would've come over if it came JUST a bit later. I kind of wonder if Konami treated it similarly to the PSP and just wrote off anything that wasn't a major project or Western developed.
 
That demo and the tri ace technical presentations related to it are still used by big studios as reference of what their next gen tech should be doing.

Really hope that they get to do a project of their own again.
 
Easy to not care when those games don't come here anyway admittedly.

... I wonder if their 3DS game would've come over if it came JUST a bit later. I kind of wonder if Konami treated it similarly to the PSP and just wrote off anything that wasn't a major project or Western developed.

Honestly, I doubt it's a matter of not being available in English. The Japanese fans didn't give a fuck about them either. If all of tri-Ace's portable games are available in English right now, I really don't think it's going to change what people think of the developer by much. The comparisons with their older titles will continue. The lamenting of how they've slipped to irrelevance will continue. The disappointment that their engine is not being put to any use at all will continue.
 
Yeah, that's true, even if they put out better received 3DS and Vita (maybe) games they'd still come off as diminished, their engine would be ignored or barely used (see Vita's maybe), and everything else holds. Hell, Atlus has gotten crap from some people for how inactive they've been on the console front and they've been fairly prolific on the handheld front, and not just porting Persona titles either!
 
I'm sure Star Ocean 5 will come out. Eventually, maybe. Although maybe they'll be stuck doing basement work for Square Enix for the rest of their lives.
 
tri-Ace tech demo.

They said this is real-time physically-based rendering on current generation consoles. But I think this could work on next gen consoles. It looks great. They hasn't been releasing anything for console since like Resonance of Fate? Oh, FFXIII-2 doesn't count and I hope they're not helping with Lightning Returns. Handheld titles don't count too.

They're listed as one of PS4 developers. If I remember correctly, they moved their location last year too and have been hiring people since 2011. Question is, could we see their next gen game soon at E3 or TGS?

Why would they not count? Making games for Konami, and Level-5 is how they're staying alive.
 
I really hope they get to make another original game in the future and not just outsourced stuff for Level-5. I wish Nintendo or Sony would publish/co-develop a game with them since Square-Enix doesn't seem to have many non-Final Fantasy plans for them. Unless we get some left-field SO announcement soon.
 
Wow, I was just thinking about this tech demo and watched it last night. Seems like they at least started pre-production on a next-gen console game by now, hopefully Star Ocean V.
 
Back in the days the graphics whore in me would jizz.
But today that is some unstable IQ they have going on.
Could use some more sampling.
 
The larger problem is that there are increasingly less publishers interested in funding larger scale console JRPG development in Japan from independent game studios.

Things could have been different had RoF not bombed ;(

JRPG publishers either have their own development teams, or they will rather fund other genres which can make more money internationally.

I don't expect this to change.

I know JRPGs are a fading force nowadays, but it just seems like a perfect setup for SCEJ to step in. The PS4 needs more console exclusives that appeals to Japan and it's about time they take some risk to achieve that goal.

I'd argue that they should have approached TriAce earlier for a Vita title but that ship sailed long ago
 
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