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I think you want to look into Greenlight for that. I haven't used it yet but it seems like people like it a lot?Is there a similar solution for Xbox?
I think you want to look into Greenlight for that. I haven't used it yet but it seems like people like it a lot?Is there a similar solution for Xbox?
I don't know if a gambit system is enough to satisfy me, as much as i want to like this game. Wish there was just more meat on its bones
Nothing wrong with that. I felt the same about Ogre Battle on the SNES. Eventually it clicked.I spent a few more hours with the game today and it isn’t for me. At least not at this time.
I’ll circle back to it later this year when my mood is in for a more passive game. I just was expecting more engagement on my part and gameplay for actual fights.
My own fault for not watching more videos to understand it’s an auto battler … but really just a skip battler.
It could also be perspective. For example its really not to dissimilar to other strategy rpgs like Shining Force, Fire Emblem or Ogre Battle. Instead of thinking of commanding each member of a unit individually think of them acting as one cohesive whole, that you can customize to using skills at certain triggers. How you organize that unit also takes precedence since formations and class composition are important as well. I don't mind the skipping animations bit myself since it kept the pace fast. Some old Srpgs would take forever and a day since there were so many units to see move about.I spent a few more hours with the game today and it isn’t for me. At least not at this time.
I’ll circle back to it later this year when my mood is in for a more passive game. I just was expecting more engagement on my part and gameplay for actual fights.
My own fault for not watching more videos to understand it’s an auto battler … but really just a skip battler.
Unicorn Overlord Countdown Commemorative Art - 12 days
Art by: Vanillaware Kouichi Maenou who recently did design and dev support for GrimGrimoire OnceMore.
Playing the demo and I can't say I am liking it much. I feel that there was very little strategy up to now, with troops basically stacking, clicking stuff around felt a bit tedious. Felt like a mobile game interface.How you organize that unit also takes precedence since formations
Great pic, part classic style but new as well. I like the stories with the mercs and even the choices in the game so far. Makes me wonder what might have happened had I chose differently. That background lining really reminds me of the Master System & Genesis/MD era so extra points for that even if its unintentional.Unicorn Overlord Countdown Commemorative Art - 12 days
Art by: Vanillaware Kouichi Maenou who recently did design and dev support for GrimGrimoire OnceMore.
Sorry you're not enjoying it. Its definitely menu heavy. I never actually tried putting the great shield guys in the back, but mainly the soldiers for healing, witch and lord combos, etc. I also haven't had any support issues. I noticed the game mentioned having certain amounts of class types can also affect their impact so that could be a factor.Playing the demo and I can't say I am liking it much. I feel that there was very little strategy up to now, with troops basically stacking, clicking stuff around felt a bit tedious. Felt like a mobile game interface.
But the main issue is how formations don't make any sense. You can be facing an enemy that is going to wipe your characters, and by simply putting all of them on the back line, you will actually destroy the enemy. Zero common sense. Why when I put the big tank with the shield on the back do I gain any kind of advantage ? He isn't covering anyone anymore. My characters shouldn't be aligned ? Very well, but still he shouldn't even be able to reach the enemy anymore if put behind. Things need to make a bit of sense otherwise if nothing works as you expect it, it becomes tedious.
Archery support has the same issue : in some instance you make less damage with the archery support than without. Support being ineffective, sure why not. It makes 1 damage or even 0, but less damage when showering the enemy in arrows before attacking ? Makes no sense.
Item usage is free and takes no time either, this is over-powered.
I would rather play on the Steam Deck with Greenlight than playing on the Switch, the performance will probably better. I didn't try the Xbox demo, is the controls are inverted like on the Switch?I think you want to look into Greenlight for that. I haven't used it yet but it seems like people like it a lot?
From what I have been reading - a lot of people have mentioned "8 hours" to generally explore everything in the demo.How big is this demo? I feel like I’m playing the full game.
Damn. Well that’s generous. I’m at 6 hours currently.From what I have been reading - a lot of people have mentioned "8 hours" to generally explore everything in the demo.
Yeah very meaty demo, but for SRPG you need big demo like this so people can how the gameplay really works.How big is this demo? I feel like I’m playing the full game.
Do you know if progress carries over to the full game?Yeah very meaty demo, but for SRPG you need big demo like this so people can how the gameplay really works.
It does carry over.Do you know if progress carries over to the full game?
About the demo, saw this thread on Twitter on the English localization for UO.
There's some fowl play here, like how one characters dialogue is turned into bird puns.
This is not enough for me to skip the game but Atlus USA needs to hire better localization team.I've seen bad localization mentioned by a few sources.
I already have this pre-ordred since last year. I have a feeling that this will be a personal instant classic.This is not enough for me to skip the game but Atlus USA needs to hire better localization team.
Do it. You can beat in a very short amount of time.Game is excellent so far but I'm wondering whether to pick up 13 Sentinels first before buying this one.
This is one of the best video game demos of all time. It just keeps going! Vanillaware games always have had a manga feel to them, and they seem to be heading away from straight belt style/action games altogether. 13 Sentinels was basically a manga with a strategy element. They go together pretty damn well in my opinion. Unicorn is the inverse I guess of that formula. It goes as deep as you would want it to and respects a player’s time. Very good for pick up and play,
True. Dragon Quest XI S demo was also awesome.This is one of the best video game demos of all time.
About the demo, saw this thread on Twitter on the English localization for UO.
There's some fowl play here, like how one characters dialogue is turned into bird puns.
I'm playing in all Japanese. The writing is generic anime fantasy to begin with.
Atlus USA was one of the first to really go off the deep end so it's always worth keeping an eye on them.I already have this pre-ordred since last year. I have a feeling that this will be a personal instant classic.
I still won't pretend that localizers these days aren't taking too many liberties. This has nothing to specifically do with Atlus USA. It's localization in general.
I immediately put it on the hardest difficulty and had no issue at any point in the demo. I hope the challenge ramps up significantly in the full game. Which boss are you referring to in the demo? The one in the swamp, where you have to use magic, or the one with barricades and the boss has a big hammer, or something else?To people claiming that there is no challenge, and everything plays itself. Fight the final boss of the demo, and tell me that with a straight face.
I agree, I struggled a bit. Ended up having to throw the kitchen sink at him due to running out of time for the demo.The second one. If you do your untis properly, there will not be a problem, but I did have to shift things up.
Vanillaware always have jigglesGotta say that the jiggle physics do look pretty good in this Vanillaware game.
Ofc. I already know that.Vanillaware always have jiggles