I doubt Nintendo would use ray tracing, maybe in dock mode but I feel like they would go with a streamline approach instead of having a performance or quality mode. Ray tracing would drain their battery.Ray tracing on a PS4 hardware
I doubt Nintendo would use ray tracing, maybe in dock mode but I feel like they would go with a streamline approach instead of having a performance or quality mode. Ray tracing would drain their battery.Ray tracing on a PS4 hardware
No chance for frame generation.We all expected DLSS but the big question is… does it have frame generation. If true it will allow Switch 2 to punch well above its weight.
If true, the switch 2 will be p4p nr.1 for sure.We all expected DLSS but the big question is… does it have frame generation. If true it will allow Switch 2 to punch well above its weight.
Olar, meua migo. Salto de Pirapora is where Nintendo is incubating new tech. Didn't you know? kkkkkkkk
low? its more memory than the XSS when it will have a fraction of the powerNvidia’s naming convention for DLSS versions is weird. It will really come down to the IP used in the SoC. If it’s Ampere then it won’t have FG or AI RT denoising from 3.5. If it’s Ada FG is a possibility, but the screen and game still need to support it and have the frame rate high enough.
12GB RAM is kind of low.
Can't wait for it to not be backwards compatible.
I still remember in the 6th grade (many many years ago) this kid told me and he swore up and down that his uncle worked for Nintendo. Like, he was dead serious.His "tio" works for Nintendo.
I still remember in the 6th grade (many many years ago) this kid told me and he swore up and down that his uncle worked for Nintendo. Like, he was dead serious.
First and last time I saw it in person, but I got to witness that
With the way these rumors are going can we reasonably expect a price of less than $399? We still have the display, storage, battery/cooling/form factor and possibly dock. Nvidia isn't exactly known for low chip prices either.
Do they really need to? Doesn't it upscale from 540p to 1080p with great quality? There's always the possibility that Nintendo doesn't need DLSS or FSR since they might have their own proprietary internal upscaler which may work better for them, maybe even based on DLSS or using tensor cores.At the very least they can throw away the Temporal Upscaler they created for for XB3.
Do they really need to? Doesn't it upscale from 540p to 1080p with great quality? There's always the possibility that Nintendo doesn't need DLSS or FSR since they might have their own proprietary internal upscaler which may work better for them, maybe even based on DLSS or using tensor cores.
If I'm not mistaken ,enhanced tensor cores accelerate DLSS3,it isn't new silicone separate from the GPU.More bullshit rumours. Why would Nintendo waste die space for Dlss 3 . Best we can hope is Dlss 2 if we are lucky.
They can both be lowlow? its more memory than the XSS when it will have a fraction of the power
I expected 8GB to be honest,Nintendo has always been somewhat conservative with memory budget,they prefer a balanced approach with other components and price12gb is low, will be a mistake for 3rd party's. They should opt for 16gb minimum.
Framegen would be great, but its nintendo highly doubt they care for performance much. Most of there games don't require it.
Sí, además mi tío trabaja en Nintendo
If you guys aren't joking, thanks for keeping the stereotype alive!Why are you speaking spanish?
What stereotype? Que hablas?If you guys aren't joking, thanks for keeping the stereotype alive!
Tell me that is his knee... Right...?nvidia is so far ahead of AMD in raytracing that nothing would surprise me. Frame generation would be huge too. Imagine the next Monolith game at 4K DLSS / 60+ FPS.
What if it is and it's gonna coexist with the original Switch for a couple of years? Enthusiasts buy the new one, casuals and kids get the old Switch until the new one drops in price and replaces it completely.Is this thing gonna cost $500?
Looking forward to a $499 handheld from Nintendo.
edit: could it just be a devkit which often has a lot more RAM? 6GB seems more reasonable and that's what you'll find in a lot phones.
12GB on dev kit means 6GB in retail version. Kinda scary if it's dev kit.i think 12gb ram is overkill if they are targeting 720p resolution.
Are you sure you play Nintendo games? They're mostly solid 30 or 60 fps, while their flagships titles except for Zelda and Animal Crossing being all 60 fps, basically locked with weird exceptions like Bowser's Fury Dropping into mid 50s at moments.12gb is low, will be a mistake for 3rd party's. They should opt for 16gb minimum.
Framegen would be great, but its nintendo highly doubt they care for performance much. Most of there games don't require it.
Source has been right on some information such as that EA would no longer making the legacy games Fifa for Switch and on previous Direct dates. Still not 100% accurate.
Switch 2 Recent Discussion Thread with Gamescom Leak
Exclusive leaked pics of battery (Source in pic)
Are you sure you play Nintendo games? They're mostly solid 30 or 60 fps, while their flagships titles except for Zelda and Animal Crossing being all 60 fps, basically locked with weird exceptions like Bowser's Fury Dropping into mid 50s at moments.
Even Zelda TOTK is pretty solid 30 and the reason it goes down to 20 is because of triple buffer iirc, they did so in order for the game having instant response times.
Nintendo is very serious regarding is performance, they won't ever try to fit more than they can eat in their consoles.
Looking forward to a $499 handheld from Nintendo.
edit: could it just be a devkit which often has a lot more RAM? 6GB seems more reasonable and that's what you'll find in a lot phones.
The rumour is 12GB "for cosumers". So dev kit could be 16GB.12GB on dev kit means 6GB in retail version. Kinda scary if it's dev kit.
With the way the OLED is selling at $349, Switch 2 is $399 minimum.With the way these rumors are going can we reasonably expect a price of less than $399? We still have the display, storage, battery/cooling/form factor and possibly dock. Nvidia isn't exactly known for low chip prices either.
We know Nvidia is building a SoC for Nintendo that has tensor cores (T239)Do any of the chips that might be in this even have the hardware for DLSS?
We know Nate has contacts for first party games as well, but I imagine his information on Switch 2 is coming from the third party contacts.This guy is the Brazilian Nate Drake, he knows nothing except the Nintendo direct dates 2 weeks in advance and just piggybacks once serious outlets release the info.
I'm on another forum where him and Nate Drake constantly con the members into believe they are "insiders", it's hilariou
Someone in the other thread has mentioned that they'll most likely use either LPDDR5-6400 or LPDDR5X-7500, which gives ~102GB/s respectively ~136GB/s of memory bandwidth. I think this should be good enough for 720p in portable mode and 1080p upscalled via DLSS to a higher output resolution in docked mode.Darn even Switch to be held back by S… you monster .
Seriously, 12 GB of RAM for a handheld is possible but it will not be the high bandwidth speed people imagine (too power consuming).
So that basically means no framegen right? Or is that DLSS 3.0+, and 3.5 is just the RT denoising stuff?
DLSS3 was original with FrameGeneration, 3.5 was/is with Enhanced RayTracing.
But its not actually that anymore, DLSS3 doesnt necessitate FrameGeneration now.
Unless the chip in the SuperSwitch is super custom and it has a custom Optical Flow Accelerator thats much more powerful than the Turing and Ampere ones then it doesnt have the hardware to actually achieve decent DLSS FrameGeneration.