• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

"Unreal Engine is Killing Games" - Vex

Zen2 consoles are simply not good enough

Walking Glancing GIF

imagine thinking that.
 

64bitmodels

Reverse groomer.
Unreal Engine and its consequences have been a disaster for gaming
its disgusting how 90% of the industry have decided to all coalesce onto this one unoptimized, slow and resource-heavy engine with terrible performance on all platforms.

Epic promised us the world back in 2020 and we got peanuts.

Zen2 consoles are simply not good enough
If the mainstream, modern most popular hardware is struggling with your engine, that's not an issue with the hardware that's an issue with the engine. These are consoles that are 4 years old, with decent mid-range GPUs and CPUs. Why are they struggling to run games with PS4 quality graphics? They're supposed to be an upgrade over the PS4.
 
Last edited:

kevboard

Member
Unreal Engine 4 was originally designed to be licensed by studios, who then customise the engine to best suit what their game needs.
over the years it sadly became more and more common for devs to just use the default version of the engine, with all its bloat, which is not optimised for any specific genre or type of game design.

Epic Games then started catering to these types of devs, making the engine a jack of all traits and easier and easier to use. this in return allowed worse and worse developers to makes games with it. which then slowly leads to worse and worse optimised games by worse and worse developers.
 

diffusionx

Gold Member
its disgusting how 90% of the industry have decided to all coalesce onto this one unoptimized, slow and resource-heavy engine with terrible performance on all platforms.

Epic promised us the world back in 2020 and we got peanuts.


If the mainstream, modern most popular hardware is struggling with your engine, that's not an issue with the hardware that's an issue with the engine. These are consoles that are 4 years old, with decent mid-range GPUs and CPUs. Why are they struggling to run games with PS4 quality graphics? They're supposed to be an upgrade over the PS4.
Yea, it's tough to blame the hardware when I could load up Spiderman 2 for example and get RT in every mode, and the 60fps mode works great, and it looks great, and runs great, and the IQ is excellent, on a base PS5.
 
Last edited:

intbal

Member
its disgusting how 90% of the industry have decided to all coalesce onto this one unoptimized, slow and resource-heavy engine with terrible performance on all platforms.
Management likes cheap labor.
Since a huge percentage of the game development labor force has experience with Unreal, then everybody becomes disposable replaceable.
It makes sense from a financial standpoint. No training required for all your new hires. Cut development time and thus costs.
They don't really take into consideration that a poor final product that's "Generically Unreal" will cut into their sales.
But hey, if that happens, just fire everybody and replace them. Maybe with ultra-cheap Chinese contractors. Everybody knows how to use Unreal, right?
 

Gaiff

SBI’s Resident Gaslighter
Don’t blame UE. Blame publishers who can’t be bothered to invest in in-house engines and training. UE5 is merely a response to market trends. More and more devs are using it because maintaining custom engines is too costly and it takes too much time to get contractors and new employees up to speed with them. Everyone knows UE, so that saves a lot of time and money on training.
 
Last edited:

chakadave

Member
There are plenty Unreal games released in a much better polished state.

It takes dev's dedication to optimize ambitious games.
Yeah but if it is a one size fits all engine it isn't going to be able to do something that developers want it to do.

Gone are the days were say the original Stalker had a vision and they made an engine for that game and vision.
 

TwinB242

Member
My computer is really struggling with STALKER 2, but Robocop looked fantastic and ran great on it. I think its mainly a problem for larger, fully open world games.
 

Klosshufvud

Member
UE5 seems to struggle madly large scale games. Especially games with fast changing scenery seems to really challenge the engine's limitations. I therefore think UE works great for smaller scaled games. Fighting games like Tekken and GG works great on UE. Tekken 8 also has an insanely low input delay, lowest in the whole series. Ace Combat 7 also looked and played great. Also those games were easily converted to decent PC ports too.
Can't watch the video atm.
 

ShirAhava

Plays with kids toys, in the adult gaming world
UE5 sucks donkey balls its killed my interest in this generation (not that it was all that high to begin with but still)

MGS Delta being UE5 and not FOX ENGINE is the letdown of the generation

Early impressions were correct
 

sono

Gold Member
The video's mostly a criticism of S.T.A.L.K.E.R 2 and its performance and graphics,
Mostly frame rate performance stating UE5 requires an expensive graphics card.

He also says that UE5 allows developers to produce photo realistic graphics

I found the frame rate comparisons of various nvidia and amd graphics cards useful
 

64bitmodels

Reverse groomer.
as the video suggests. The real issue is the chase of photorealism. Thats it. unoptimized/poorly implemented technology. And a lot of devs don't have the correct people to deal with that shit.
we had similarly photorealistic games in 2016-2019 that did not have the same optimization problems and are on par with many games releasing today visually. Look at something like Battlefield 1. If that game were made today you'd need a 5090 just to get 1080p 60fps
 
we had similarly photorealistic games in 2016-2019 that did not have the same optimization problems and are on par with many games releasing today visually. Look at something like Battlefield 1. If that game were made today you'd need a 5090 just to get 1080p 60fps
Battlefield wasn't Unreal. And remember what happened with mass effect Andromeda and Anthem.
 

64bitmodels

Reverse groomer.
Battlefield wasn't Unreal. And remember what happened with mass effect Andromeda and Anthem.
My point exactly. Photorealism is not the problem. it doesn't have to always be taxing on hardware to have a beautiful, realistic game. as RDR2 running on the infamous toaster Xbox One would prove.
People complain now because for the graphics we get the performance in response is apalling. And the common trend with all these enhanced-PS4 looking games comes back to them Mostly using UE5. There's more of them that run like shit and are poorly optimized than there are that aren't.
 

Fbh

Member
I don't think this running gaming but my interest on any new game is instantly diminished when it's in UE because there is a good chance it will run like shit on consoles. I'll probably skip most UE5 games until next gen.

Though I think it has more to do with devs destroying performance and image quality for the sake of diminishing graphical improvements.
 

Buggy Loop

Member
Might as well insert this here







Mainly sad that studios that had made Fox engine, CDPR's REDengine, Frostbite, and others, are switching to UE.

UE runs like dogshit.
Lumen has so much light bleed problems that upping the precision kills the performance where just RT performs better on accelerated hardware. Nanite is brutal on performances. Only worth it for super dense geometry and not many games actually require it. So devs are using nanite as buzzwords to raise up interest in their games but I bet most often, really not needed. Auto-LOD or bigger draw distances would be fine, there's so many smart systems to cull nowadays, because nanite is the opposite, it has so much overdraw in a scene.

Really sad for REDengine especially which is arguably the best looking and arguably optimized (for what it does) engine.

Decima engine is now defacto KING.

Like, I'm fine with the way unreal engine 5 looks, although its built on the foundation of temporal AA to hide its problems, but the performance for what you get in graphics... just always end up disappointing imo. Barely a game has managed to look better than the Last of us part 2, barely a few, and it didn't fucking run on all these tech buzzwords that kneecap a 4090.

I know new engine iterations of UE are improving things but, it just wasn't an engine ready for this gen. Sad really. What's next gen gonna be like again? Unveil UE6 for PS6 and again have a borked experience until late gen?
 
Last edited:

mrqs

Member
Unreal Engine 3 was used by lots of third party devs too. It was much, much worse than this.

The engine is pretty neat with some nice visuals. I like it a lot, Silent Hill 2 looks amazing.
 
My point exactly. Photorealism is not the problem. it doesn't have to always be taxing on hardware to have a beautiful, realistic game. as RDR2 running on the infamous toaster Xbox One would prove.
People complain now because for the graphics we get the performance in response is apalling. And the common trend with all these enhanced-PS4 looking games comes back to them Mostly using UE5. There's more of them that run like shit and are poorly optimized than there are that aren't.
Photorealism IN Unreal Engine IS the issue.

why? because Photorealism/simulation (Ray Tracing) is the Holy Grail in 3D Graphics. but it's also the most sophisticated/complex/expensive to achieve.

In reality, most devs chasing that "art style" can't even afford to do so, either from a budget or a technical/technological perspective.

in order words: photorealism in 3D graphics is the most demanding "discipline".

to do it "right" it requires several Phds in their field, a lot of money and time.

the vast majority of studios can't afford it. so, they need to use "off the shelve" solutions. aka Unreal Engine
 

Crayon

Member
So many of these games could have been done on UE4. It's ironic.

Lumen is great but it's too heavy for PS5 and cheaper gpus. Tsr is good but it would be a wash compared to taa with a higher base resolution on UE4. Nanite will be pretty sweet on ps6 maybe.
 

Codes 208

Member
You *did* say copy and paste engine, which happens to be the biggest strength of unity

Take for example house flippers and phasmophobia, up until phasmo hired new artists to make original content, they shared a TON of the same assets despite having no direct similarities
 
Last edited:
The engine is new and devs are still learning, I think the graphical quality needs to be pushed forward. It's not the most important aspect but it's one of the top 5 what we see in games, maybe top 3. Being static at same UE4 will get stale after a while and UE5 can do a lot good if developers learn to implement it and optimize it perfectly. BMWK what I feel did great and it was on UE5.
 
Top Bottom