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Vergil voice actor Daniel Southworth teases new Devil May Cry Game

SHA

Member
Did you know the variations they have with their voices especially the voice actors at least 10 to 20 variations? Each one these is literally owned by the publisher, he literally can't mess with that cause it'll cost him a lot more than his career. The closest answer would be 1- another dmc that's focused heavily on Vergils backstory 2-another mvc or 3- a remake.
 
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Loomy

Thinks Microaggressions are Real
Seriously?
Yeah. He even said he didn't want to make it entirely in Japan, and that NT should collaborate on it.

I think DmC got caught in the usual "it's either the best thing ever or it's absolute trash" cycle we go through with games. Was the game perfect? Not even close, but it did something that almost never(if ever) happens. It gave us an alternate take on an existing world/characters. There were some solid ideas there. Some of the execution wasn't quite there, but the game wasn't terrible. I'd go so far as to say it was a good game. Would have been interesting to see how they evolved that.

Having said that, no DmC 2 means we got DMC 5. I'm very okay with that.
 

Chuck Berry

Gold Member
Yeah. He even said he didn't want to make it entirely in Japan, and that NT should collaborate on it.

I think DmC got caught in the usual "it's either the best thing ever or it's absolute trash" cycle we go through with games. Was the game perfect? Not even close, but it did something that almost never(if ever) happens. It gave us an alternate take on an existing world/characters. There were some solid ideas there. Some of the execution wasn't quite there, but the game wasn't terrible. I'd go so far as to say it was a good game. Would have been interesting to see how they evolved that.

Having said that, no DmC 2 means we got DMC 5. I'm very okay with that.

I think the game had the best soundtrack and facial mo cap out of the series. Ninja has always excelled at that. It felt more grounded if that makes any sense. They made it work to me.

Also early 90s Corey Haim could’ve totally been Dante



Fuckin loved Tim Phillips take on the character. Good shit
 

Mister Wolf

Member
We don't need a remake. We need Dante and Vergil's road trip and escape through hell. Mundus and other Demon Lords would definitely target them while trapped there.
 
Yeah. He even said he didn't want to make it entirely in Japan, and that NT should collaborate on it.

I think DmC got caught in the usual "it's either the best thing ever or it's absolute trash" cycle we go through with games. Was the game perfect? Not even close, but it did something that almost never(if ever) happens. It gave us an alternate take on an existing world/characters. There were some solid ideas there. Some of the execution wasn't quite there, but the game wasn't terrible. I'd go so far as to say it was a good game. Would have been interesting to see how they evolved that.

Having said that, no DmC 2 means we got DMC 5. I'm very okay with that.
If people weren’t so vitriolic and highly critical about DmC and the definitive edition too, I feel like Ninja Theory could have went down the path of being a celebrated character action studio.

It was clear they were kind of headed down that route after games like Heavenly Sword and Enslaved, and they learned quite a bit from Capcom when making DmC. It felt like they were building a good foundation to be one of the action-game greats.

Then suddenly they switched to a narrative-focused experience, Hellblade, and that’s when deep down I knew it was over. All of that time, knowledge, and creativity, spent on making two games that, while potentially good, are much simpler in level and combat design. Less worry, less complaints, and they get more accolades for their storytelling from outlets and gamers alike. With all of that praise, why would anyone in that moment ever go back?
 
Instead of Hellblade 2, NT should’ve made a sequel to DmC

Edit: whoops thought this was the unpopular opinion thread
If people weren’t so vitriolic and highly critical about DmC and the definitive edition too, I feel like Ninja Theory could have went down the path of being a celebrated character action studio.

It was clear they were kind of headed down that route after games like Heavenly Sword and Enslaved, and they learned quite a bit from Capcom when making DmC. It felt like they were building a good foundation to be one of the action-game greats.

Then suddenly they switched to a narrative-focused experience, Hellblade, and that’s when deep down I knew it was over. All of that time, knowledge, and creativity, spent on making two games that, while potentially good, are much simpler in level and combat design. Less worry, less complaints, and they get more accolades for their storytelling from outlets and gamers alike. With all of that praise, why would anyone in that moment ever go back?
You can keep your fan fiction and squirrel semen to yourselves.
 
You can keep your fan fiction and squirrel semen to yourselves.
Look up the behind the scenes development of DmC and see how excited and eager NT was about everything. Then look up interviews afterwards and then behind the scenes footage of Hellblade. Sure, you can throw out meme sentence and/or farm for likes, but you at least have to find it odd that Ninja Theory abandoned a genre that they were attempting to improve in multiple times.
 
Look up the behind the scenes development of DmC and see how excited and eager NT was about everything. Then look up interviews afterwards and then behind the scenes footage of Hellblade. Sure, you can throw out meme sentence and/or farm for likes, but you at least have to find it odd that Ninja Theory abandoned a genre that they were attempting to improve in multiple times.
I remember the Tameem dude skating around and flicking off the camera. DMC is not punk and this director looked about as out of place as Steve Buscemi in a high school. Only he was being a poser instead of playing a bit. It was the wrong direction.
 
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I remember the Tameem dude skating around and flicking off the camera. DMC is not punk and this director looked about as out of place as Steve Buscemi in a high school. Only he was being a poser instead of playing a bit. It was the wrong direction.
Nothing about your reply had anything to do with my reply. If you have issues with Tameem himself, that’s fine, as he is arrogant and potentially an industry asshole. His team, their collaboration with Itsuno’s side, and their passion for attempting to better their combat making skills with DmC is what was more important.
 

Generic

Member
If people weren’t so vitriolic and highly critical about DmC and the definitive edition too, I feel like Ninja Theory could have went down the path of being a celebrated character action studio.

It was clear they were kind of headed down that route after games like Heavenly Sword and Enslaved, and they learned quite a bit from Capcom when making DmC. It felt like they were building a good foundation to be one of the action-game greats.

Then suddenly they switched to a narrative-focused experience, Hellblade, and that’s when deep down I knew it was over. All of that time, knowledge, and creativity, spent on making two games that, while potentially good, are much simpler in level and combat design. Less worry, less complaints, and they get more accolades for their storytelling from outlets and gamers alike. With all of that praise, why would anyone in that moment ever go back?
Now I want to replay DmC Definitive Edition, it was easily the best game in the series.

DMC5 was underwhelming.
 
Now I want to replay DmC Definitive Edition, it was easily the best game in the series.
Confused Regular Season GIF by Major League Soccer

What specific qualities did it have that would elevate it above the rest of the franchise?
 

JTCx

Member
Give more for DMC goodness Capgod. All this Ninja Theory DmC talk can fuck off in flaming hot trash.
 
Confused Regular Season GIF by Major League Soccer

What specific qualities did it have that would elevate it above the rest of the franchise?
And that is what separates my post from Generic Generic ’s post.

I know well enough that DmC is a good game, but it is not the best DMC.

However, if NT had the chance to improve and iterate on a sequel, you would have likely seen something that would have rivaled the best of the best. If you want to call that fan fiction so be it, but you could literally see their upward trajectory in gameplay quality. It was very clear where they were headed and, to me personally, it’s sad that they didn’t keep going.
 
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decisions

Member
Would totally take a remake of DMC3. Just add style switching and up the graphics.

However for the next full game I would honestly like a reboot that reinvents the combat system and story, but has the same spirit as the original series. As it's aged I really came to dislike DMC5's focus on multiple playable characters and obsession with Dante vs. Vergil. But I guess...this is a job for Kamiya after Okami.
 

SkylineRKR

Member
DmC might as well be scrapped and Capcom could've done an in house sequel to 4. But they were too focused on western studios at the time.

DmC wasn't a bad game, at least the Definitive Edition. And why? Because this edition was tweaked to be closer to the original DMC games. In the end you'll salvage a game by going back anyway. The same happened to Razor's Edge for example. Which kind of affirms this collab was useless.
 

MegaPanda

Member
NT was definitely on the right path to making great action games. Capcom transplanted a bunch of ideas from DmC Vergil's moveset when they put him into 4SE and 5.
 

GinSama

Member
He'll always be the Quantum Ranger to me
One of my favourite rangers together with Adam and Wesley.


Also how cool is the DMC game has several power rangers actors lol

Daniel, Yong Bosch.......and even Langdon that used to be a stunt man for several power rangers shows .
 

FreeY$L

Member
Now I want to replay DmC Definitive Edition, it was easily the best game in the series.

DMC5 was underwhelming.
Agreed. Call me a casual or whatever derogatory term sweaty nerds like to throw out, but you could easily pull out crazy combos in DmC compared to the other games where you have to claw-grip your controller to be style efficiently, some of the things people pull of in DMC4 is
absolutely outrageous, but im not dedicating all that time to learn a game when i could do something useful with my time. DmC lets you style with minimum time investment.
Also, DMC5 levels like a colonoscopy, i played linear games but nothing like it in linearity, it was quite ugly.
 
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N0S

Al Pachinko, Konami President
Yeah. He even said he didn't want to make it entirely in Japan, and that NT should collaborate on it.

I think DmC got caught in the usual "it's either the best thing ever or it's absolute trash" cycle we go through with games. Was the game perfect? Not even close, but it did something that almost never(if ever) happens. It gave us an alternate take on an existing world/characters. There were some solid ideas there. Some of the execution wasn't quite there, but the game wasn't terrible. I'd go so far as to say it was a good game. Would have been interesting to see how they evolved that.

Having said that, no DmC 2 means we got DMC 5. I'm very okay with that.

Well its my favorite entry
 
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