AuthenticM
Member
Jade empire is a broken mess and it's depiction of the East is aesthetically ugly. I was one of those who laughed at the 9.9 ign gave it back in the day.
Your opinion is wrong.
And you double-posted, so boo.
Jade empire is a broken mess and it's depiction of the East is aesthetically ugly. I was one of those who laughed at the 9.9 ign gave it back in the day.
Skyrim in feudal Japan?
All they have to do is set the game in Akavir and you have that.
Personally I been waiting for Bethesda to do that. All I know about the Akavir is the invasion of Tameriel, and what I have read from the books in skyrim.
I believe the blades are descendants of Akavir. You can tell from their ancient armor type, their japanese katanas, and the architecture of their buildings. Which is all influenced by ancient japanese culture.
With the type of RPG's that western developers make(EU, NA), I've always wondered, what would a RPG that took place in Feudal Japan, but developed by Western developers be like???
I don't even think there is a game like this.
I think about this all the time, and the more I think, the more potential I think the Feudal Era setting has for an Action, open world RPG, while borrowing a bit from other RPGs.
I'm talking a fully fleshed out, open world RPG, with things like, a crafting system, skills trees, leveling up, looting and gear options, dialog choices, numerous weapons, interesting characters, engaging story, branching quest scenarios, exploration and unique/beautiful environments, off the beaten path hidden treasures, rich and engaging lore, combat system, customization and the whole nine.
You mean your idea of what an RPG is.The bolded parts are exactly what holds back an RPG.
Some people enjoy this, really, the RPG genre owes its genesis to pen and paper games.I feel like I'm playing a 3d board game with this
You're not really looking for an RPG then, but some sort of cinematic game experience. Could be any genre if your most important criteria is immersion.it does NOT help me with the immersion
Sorry, but depth of mehcanics definitely adds to gameplay. That's the entire point.gameplay wise
No, they don't. Just look at Skyrim, you could tackle the content in just about any order you want and it had both leveling and skill trees.2 features a demandingly scripted and linear in their design approach.
I'd probably play more WRPGs if they had a Japanese setting because most WRPGs look ugly and dark. It's so offputting. Is it not possible put some vibrant colors in there?
Funny because the Souls games were more or less consistently the best this genre+setting has had to offer for years now.
The bolded parts are exactly what holds back an RPG. I feel like I'm playing a 3d board game with this and it does NOT help me with the immersion and/or gameplay wise as these 2 features a demandingly scripted and linear in their design approach.
Muramasa is almost this... almost.