Link to the review:
https://www.moviezine.se/movies/warcraft#reviews
4/5 stars.
The difference between this critic and the American critics is that this person actually goes more in-depth - bringing up both the positives and negatives instead of rudely spewing hyperbole after hyperbole, trying to liken Warcraft to a pile of steaming dogshit.
Anyway... here goes:
"A big part of my school-years were spent in Elwynn Forest, surrounded by Murlocs and Kobolds, so this film's been a long time coming. Duncan Jones, director of the sci-fi gem "Moon", was tasked with the impossible job of adapting Blizzard's beloved and massive world onto the big screen, and in doing so shouldered the expectations of a million fans. Not an easy task by any means - but, against all odds, he does it so well from the first frame and it becomes clear that he's a massive fan of the source material.
Travis Fimmel is Anduin Lothar, a commander of the human capital Stormwind. When rumours of mysterious attacks by massive, green beasts surface, it is up to the bearded swordsman to examine it. What's attacking them? And perhaps more importantly - why?
On the other side of the conflict we get introduced to Durotan, played by Toby Kebbell. Durotan is a perplexed and, in many ways, an indecisive orc chieftain and leader of the Frostwolf clan. When the mighty Gul'dan summons all orc clans of Draenor to invade the human world of Azeroth, Durotan dubiously complies, but soon his doubts begin to take form. What are they fighting for? And for whom?
When Durotan first appeared on screen, I drew an audible inhale. With a close-up of the monster's eyes (the trailers do it no justice, watch it on IMAX), the VFX team immediately sets the tone. Deep down, beneath those massive teeth and scars, it's clear to me that this beast is capable of depth and emotion - and the following scenes are of the same, astonishing quality. This film has without a doubt the most well-made animated creatures to ever grace the big screen, and I am incredibly impressed.
The plot is fairly basic, and there's a lot more to draw from Blizzard's twenty years of Warcraft world-building than this - but for the uninitiated, I'd imagine it could be hard to follow at times. The film is full of names and places and it's not always easy to know who is who and what is what - but I, as a Warcraft fan, smiled whenever I noticed a nod to the game. A few logical inconsistencies creep into the plot - and it does reduce the overall quality of the film.
But alas, Warcraft is a fast-paced film, and it makes me wish they'd extended the film to resolve some of the plot-points and flesh out the story. Sometimes, it feels as though some of the relationships haven't been fully fleshed out - and the film almost suffers from rushing from scene to scene. In potential sequels, I would love more focus on the characters - even if many beautiful moments do exist in Warcraft: The Beginning. The summary, then? Yes, the vultures have idly circulated the most ambitious video game adaptation to date, ready to strike at the first sign of weakness, but "Warcraft" is simply a very good film by fans, for fans, and I leave the theater satisfied and wanting more.
But with more time to flesh out relationships, and an already established world to work with, Duncan Jones could truly make something great in potential sequels. For now, we're treated with a photorealistic adaptation of "Warcraft" with everything a fan wants - hence the score. Lok'tar!"